• Title/Summary/Keyword: 3D Software

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Construction of Evaluation Process and Test System for Embedded Software (임베디드 소프트웨어의 평가 프로세스와 시험체계의 구축)

  • Yang, Hae-Sool;Shin, Seok-Kyoo;Jung, Hye-Jung
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.659-670
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    • 2004
  • It is possible to implement high quality system which coincided with embedded system purchaser's requirements by quality test. The concrete quality test system applicable within our country for embedded software was not constructed yet. Recently, various embedded systems are developed, but they have many problems such as recall by defect. In this paper, we developed evaluation modules and quality test fables which can implement duality test based on ISO/IEC 12119 for embedded software evaluation.

Implement and Analysis of a 3D Mobile Advertisement Engine (3D 모바일 광고 엔진의 구현 및 분석)

  • Jeon, Jae-Hong;Lee, Jae-Hun;Hong, Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.685-687
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    • 2012
  • 현재 스마트폰에서 제공되고 있는 모바일 광고들은 많은 애플리케이션에 포함되어 애플리케이션을 이용하는 다양한 사용자들에게 광고 정보를 노출 시키고 있다. 그러나 현재 서비스 되고 있는 모바일 광고는 제품의 이미지를 사용하여 제작된 단순한 2D 이미지 광고이기 때문에 사용자들에게 광고 정보를 전달하는데 한계가 있는 상황이다. 이에 본 논문은 2D 이미지 보다 사실적인 표현 및 흥미 있는 정보 전달이 가능한 3D 모델을 이용하여 광고 정보를 제공할 수 있는 엔진을 아이폰 기반으로 설계 및 구현하였다. 또한 원활한 3D 광고의 효과 표현을 위해서 애니메이션 기능의 구현과 다양한 종류의 아이폰 기반 디바이스에서 3D모델들의 렌더링 프레임 측정을 통하여 광고 엔진의 적용 가능성 여부를 분석하였다.

An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X" (3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가 : "Looks Tailor X"을 사례로)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.47 no.2
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    • pp.111-123
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    • 2009
  • This study is to explore the usability of a pattern making software 'Looks tailor X' developed recently by the Digital Fashion in line with the cloth simulation software 'DressingSim'. When the software engineers develop software for clothes and clothing simulations, most often they lose touch of real-world craftsmanship of pattern making. As such, the software evaluation of the functionality and the usability is a crucial step in the field of virtual clothing. We carried out a detailed evaluation of the software via the process of making some basic types of pattern including tight skirts, pants, jackets, and one-piece dress. In this paper, we documented a step-by-step scenarios of making clothes using the Looks tailor X, and listed both the advantages and limitations of the software from the perspective of an enduser, i.e., a professional fashion designer. We also briefed suggestions on the refinement of the future software in the field.

Product-Line Architecture Development for Self-Adaptive Software (적응형 소프트웨어를 위한 프로덕트 라인 아키텍처 개발)

  • Ye, Eun-Suk;Yeom, Keun-Hyuk;Moon, Mi-Kyeong
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.361-374
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    • 2008
  • In the latest intelligent computing environments, the self-adaptive software, as new software paradigm, which modifies its own behavior in response to changes in its operating environment is needed. To develop the self-adaptive software, it is necessary to analyze and design the context of software as well as the structure and the behavior of software. We need more efforts for self-adaptive software development than for traditional software development because we need more activities and technologies like context modeling and adaptation to develop the self-adaptive software. In this paper, we present the product line architecture for self-adaptive software and templates of artifacts to improve the efficiency of development through a reuse methodology. The artifacts of the architecture support the systematic reuse activities of core assets by expressing the commonality and variability of product line.

Technology Status and Prospect Using 3D Pattern Recognition (3D 패턴인식을 이용한 기술현황 및 전망)

  • Oh, Ju-Hye;Lee, Keun-Ho;Jeon, You-Boo;Park, JinSoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1037-1038
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    • 2017
  • 최근 급성장하는 로봇의 발달과 생체인식의 개발에 따라 패턴 인식기술 또한 급속히 발전하고 있으며, 그 범위가 2D에서 3D까지로 확장되고 있다. 3D 패턴인식은 기존 2D 패턴인식의 문제점을 해결하여 여러 각도에서는 인식되지 못했던 물체와 생체를 3D적으로 인식한다. 본 논문에서는 다양한 종류의 3D 패턴인식을 이용한 기술 현황을 알아본 후 그 전망을 소개한다.

Performance Analysis of Free-Style Writing and Drawing using Ultrasonic Position System

  • Shin, Low-Kok;Park, Soo-Hong
    • Journal of information and communication convergence engineering
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    • v.6 no.1
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    • pp.6-9
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    • 2008
  • In future domestic context aware applications the location of mobile devices is often required. Ultrasonic technology enables high resolution indoor position measurements. A disadvantage of state-of-art ultrasonic systems is that several base stations are required to estimate 3D position. This study aims to evaluate the efficiency and effectiveness of using UPS as a 3D free-hand writing or drawing tool. The processes include the design and testing of UPS as an efficient 3D free-hand writing or drawing tool in the air. The paper will further explain the system architecture of the UPS and how to use GPS as 3D free-hand writing or drawing tool. The efficiency and effectiveness of the system was confirmed by a computer software simulation. The software will further display the result of drawing or writing from the user by graphics. As a result, it is possible to implement UPS as a 3D free-hand writing or drawing tool in the air.

3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo;Kim, HoonKi;Seo, SiO
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.73-81
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    • 2019
  • Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

Development of Digital 3D Textile Design - Focusing on the analysis of textile embroidery techniques by Maria Grazia Chiuri - (디지털 3D 텍스타일 디자인 개발 - 마리아 그라치아 치우리 작품의 텍스타일 자수 기법 분석을 중심으로 -)

  • Yunjun Wan;Jae Yoon Chung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.123-134
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    • 2023
  • Fashion design, CAD production, and the use of digital software can shorten the time and production processes in the fashion industry, but there are still many limitations in how to similarly express textile textures. Having this awareness, how to implement the visual effects of textile texture similar to that of the real world in the virtual world is one of the major exploration tasks in the fashion industry. Therefore, this study aims to analyze examples of embroidery techniques in Christian Dior collections and explore how embroidery techniques in 3D CLO fashion design can express the texture of real clothes more similarly by creating virtual works through 3D samples and 3D CLO software. First, the analysis criteria and theoretical basis of this study were derived through a literature review on fashion textile embroidery techniques, identifying types and characteristics of embroidery techniques, and classifying them into 12 types. Second, photos of the Dior 2017-2023 SS/FW Ready-to-Wear collections were collected and analyzed through the case analysis VOGUE site. Third, it presents the production of 3D CLO works by deriving a method of implementing embroidery techniques through the design of sample textile embroidery techniques using substances 3D sample software. The study's has some limitations. First, in 3D CLO fashion design, the needle gap for embroidery must be widened to see the thread pattern. Second, by reducing the number of needles, it is necessary to imitate the actual embroidery effect. Third, it is judged that it will be effective to lengthen the thread and adjust the thickness of the thread. Fourth, the thickness of the entire embroidery pattern must be increased to enable a three-dimensional texture.

Design of a Software Platform to Support Manufacturing Enterprises Using 3D CAD Data (3D CAD 데이터 기반의 제조기업 지원서비스를 위한 소프트웨어 플랫폼 설계)

  • Kwon, Hyeok-Jin;Yoon, Joo-Sung;Oh, Joseph;Lee, Joo-Yeon;Kim, Bo-Hyun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.434-442
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    • 2014
  • Most manufacturing enterprises create CAD data as a result of the product/part design process; however, the CAD data is being utilized only for production activities. Besides the processes directly related to manufacturing such as design and production, the CAD data is an important resource that can be used in variety of services (e.g., catalog production and production manuals) for manufacturing enterprises. This study proposes a software platform that can support a wide range of services for manufacturing companies in an efficient and productive way. The software platform was designed based on the functions identified by requirement analysis. The platform consists of four layers: data model layer to manage relevant data; library layer and common function layer to configure services; and application layer to install and run the software. Finally, this study evaluates the validity of the proposed platform architecture by applying it to the digital catalog system.

3D electromagnetic design and electrical characteristics analysis of a 10-MW-class high-temperature superconducting synchronous generator for wind power

  • Kim, J.H.;Park, S.I.;Le, T.D.;Kim, H.M.
    • Progress in Superconductivity and Cryogenics
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    • v.16 no.2
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    • pp.47-53
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    • 2014
  • In this paper, the general electromagnetic design process of a 10-MW-class high-temperature superconducting (HTS) synchronous generator that is intended to be utilized for large scale offshore wind generator is discussed. This paper presents three-dimensional (3D) electromagnetic design proposal and electrical characteristic analysis results of a 10-MW-class HTS synchronous generator for wind power. For more detailed design by reducing the errors of a two-dimensional (2D) design owing to leakage flux in air-gap, we redesign and analyze the 2D conceptual electromagnetic design model of the HTS synchronous generator using 3D finite element analysis (FEA) software. Then electrical characteristics which include the no-load and full-load voltage of generator, harmonic contents of these two load conditions, voltage regulation and losses of generator are analyzed by commercial 3D FEA software.