• Title/Summary/Keyword: 3D Software

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A study on comparison between 3D computer graphics cameras and actual cameras (3D컴퓨터그래픽스 가상현실 애니메이션 카메라와 실제카메라의 비교 연구 - Maya, Softimage 3D, XSI 소프트웨어와 실제 정사진과 동사진 카메라를 중심으로)

  • Kang, Chong-Jin
    • Cartoon and Animation Studies
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    • s.6
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    • pp.193-220
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    • 2002
  • The world being made by computers showing great expanses and complex and various expression provides not simply communication places but also a new civilization and a new creative world. Among these, 3D computer graphics, 3D animation and virtual reality technology wore sublimated as a new culture and a new genre of art by joining graphic design and computer engineering. In this study, I tried to make a diagnosis of possibilities, limits and differences of expression in the area of virtual reality computer graphics animation as a comparison between camera action, angle of actual still camera and film camera and virtual software for 3D computer graphics software - Maya, XSI, Softimage3D.

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Study and Practice on New Generation Digital-City Oriented 3D Digital Map

  • He, Xiaozhao;Li, Qi;Cheng, Jicheng
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.914-916
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    • 2003
  • Most current 3D digital maps are 2.5 dimension models based on DEM, which can only be recognized, browsed and operated by a special software, far from meeting the needs of a modern digital city (global) with the distributed, isomerous and multiple application on the real 3D representation and open sharing models. In this paper, a new generation digital city oriented 3D digital map is studied. Firstly, a real 3D digital map representation is presented. And then, some key techniques and methods for browser-based 3D digital map’s representation, display and operation are introduced, which can realized the open sharing of 3D map in distributed, isomerous and multiple application environment. Furthermore, the scale driving technique of proposed 3D digital map is also studied. And currently, some developments based on some of the above methods are being carried to provide key and general platform for other application software’s development.

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A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks® (피지컬 컴퓨팅을 통한 CT역량 계발 연구 : 코드블록® 활용 3D 프린팅 수업의 시사점)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.219-227
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    • 2019
  • The educational method of physical computing, where students can experience software programming principles and practices while making concrete objects beyond outputs residing just inside of computer monitors, are drawing attentions. This current research sought an instructional method for pre-service teachers that they can experience 3D printing and modeling and at the same time they can understand programming principles in the 3D modeling processes. To achieve this aim, the TinkerCAD $Codeblocks^{(R)}$ was analyzed based on the computational thinking framework and a course utilizing the $Codeblocks^{(R)}$ to 3D modeling was devised. The designed class was applied to pre-service teachers and the students' perceptions of the class were collected by using a semi-structured survey. This study provides implications to software education for pre-service teachers as an instructional case that 3D printing is used to connecting computational thinking skills.

An efficent method of binocular data reconstruction

  • Rao, YunBo;Ding, Xianshu;Fan, Bojiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.9
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    • pp.3721-3737
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    • 2015
  • 3D reconstruction based on binocular data is significant to machine vision. In our method, we propose a new and high efficiency 3D reconstruction approach by using a consumer camera aiming to: 1) address the configuration problem of dual camera in the binocular reconstruction system; 2) address stereo matching can hardly be done well problem in both time computing and precision. The kernel feature is firstly proposed in calibration stage to rectify the epipolar. Then, we segment the objects in the camera into background and foreground, for which system obtains the disparity by different method: local window matching and kernel feature-based matching. Extensive experiments demonstrate our proposed algorithm represents accurate 3D model.

Media GIS Web Service Architecture using Three-Dimensional GIS Database

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.117-122
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    • 2002
  • In this paper, we propose Media GIS web service architecture using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical in-formation and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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Component Retrieval using Extended Software Component Descriptor (확장된 소프트웨어 컴포넌트 서술자에 기초한 컴포넌트 저장소의 검색)

  • Geum, Yeong-Uk;Park, Byeong-Seop
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.417-426
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    • 2002
  • Components are stored in a component repository for later reuse. Effective search and retrieval of desired components in a component repository is a very important issue. It usually takes a lot of time and efforts to gather information about a component, and its availability is essential to implement a repository. Software Component Descriptor proposed in CORBA 3 contains information about a component using an XML vocabulary. In this paper we extend Software Component Descriptor to be useful for the search of a component repository. We use a facet scheme as a search method of a component repository. And our new retrieval method supports queries connected with logical operators such as AND, OR, NOT, which were not supported with existing facet retrieval methods. Also we reduce the search complexity considerably.

Design and Implementation of Vehicle Maintenance Applications Using AR (AR을 활용한 차량정비 어플리케이션 설계 및 구현)

  • Lee, Jae-Woong;Yun, Hyun-Noh;Kim, Gi-Seong;Kim, Hyoung-Yup;Hong, Sung-Ho;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.988-990
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    • 2018
  • 최근 증강현실의 관심이 높아짐에 따라 다양한 분야에 증강현실을 접목시키려는 시도가 일어나고 있다. 따라서 본 논문에서는 모바일 증강현실을 이용하여 이용자에게 차량 부품에 대한 정보와 간단한 정비 방법을 제공하는 시스템을 제안한다. 구현에 있어서 Unity 3D와 증강현실 라이브러리 Vuforia를 사용한다. 본 논문에서는 알고리즘의 복잡도가 낮고 안정적이며 구현이 간편한 마커를 사용하여 3D 좌표를 추출한다. 사전에 차량 각 부품에 맞게 마커를 제작하여 등록한 뒤 부착된 마커를 모바일 카메라로 인식하여 지정된 3D 좌표에 텍스트, 이미지 및 동영상을 띄워 제공한다. 이렇게 제작된 시스템은 어플리케이션 사용자에게 보다 직관적으로 자동차에 대한 정보와 간단한 정비 방법 등을 제공할 수 있으며 나아가 차량 정비 교육 등에도 충분히 활용 가능할 것으로 예상된다.

Automatic 3D model generation from 2D X-ray images

  • Le Minh Tuan;Kim Hae-Kwang
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.361-364
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    • 2004
  • This paper describes an automatic 3D models generation algorithm based on 2D silhouette images, using X-ray camera without camera parameters. The algorithm takes a multi steps process approach. First, a series of 2D silhouette images is captured from different directions of object and then converted to binary images. An octree data structure is constructed for voxel-based representation of object. An estimate 3D volume of object can be reconstructed by intersecting voxels and the 2D silhouettes. The marching cube algorithm is applied to get triangle mesh representing of the obtained 3D model for rendering.

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Construction of Data Book for Understanding Software Components (소프트웨어 컴포넌트 이해를 위한 데이터 북 구성)

  • Kim, Seon-Hui;Choe, Eun-Man
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.399-408
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    • 2002
  • Component technology was proposed and applied to software development to overcome software crisis. Software component is a black box like an integrated circuit in hardware but it can not be utilized without good support specially for helping users understand efficiently. This paper shows that data book format for understanding hardware component can be well applied to representing software component. We selected an approach to understand component by matching the contents of data book with UML and API model technique. Besides, we added the architecture part and the interface which are the most important property of software component to the data book for software components. In order to verify effectiveness of components data book we extended batch descriptor in EJB and performed an experiment providing data book to programmers with components.

CONTROL OF A 3-DIMENSIONAL POSTPROCESSING SOFTWARE USING DATA GLOVES FOR IMMERSIVE ENVIRONMENT (몰입 환경을 위한 3차원 데이터 후처리 소프트웨어의 데이터 글로브에 의한 제어 구현)

  • Kim K.Y.;Kim B.S.
    • Journal of computational fluids engineering
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    • v.11 no.2 s.33
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    • pp.56-61
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    • 2006
  • As the size and dimension of target problems in the field of computational engineering including CFD gets bigger and higher, it is needed to have more efficient and flexible data visualization environment in terms of software and hardware. Even though it is still manageable to use a mouse in controlling 3-dimensional data visualization, it would be beneficial to use 3-D input device for 3-D visualization. 'Data Glove' is one of the best 3-D input devices, because human hands are best tools for understanding 3-D space and manipulating 3-D objects. Signals coming from 'Data Glove' are analog and very sensitive to finger motions, therefore signal filtering using a digital filter is applied. This paper describes our experience and benefits of using data gloves in controlling 3-dimensional postprocessing softwares.