• 제목/요약/키워드: 3D Software

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A Study of Use of Auto Rigging Tool To Increase Effectiveness of 3D Animation Production (3D애니메이션제작의 효율성 향상을 위한 오토 리깅 툴의 활용에 대한 연구)

  • Baek, Jong-Yeol
    • Cartoon and Animation Studies
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    • s.49
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    • pp.247-265
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    • 2017
  • With the increasingly diverse, sophisticated and complex character animations that can be represented in 3D animations, the importance of rigging, which can most directly affect animating quality, is becoming more and more important. In addition, rapidity is another crucial aspect of 3D animation production. So, the importance of technical director's role which is accurate and rapid handling of rigging pipeline building and immediate application and, corrections of errors during the longest and manpower consuming animation production is more becoming key. Baek Ji Won and Kim Jae-woong (2014) said, "The technical director is adding new importance to the new job, which is created by 3D animation, in conjunction with the limited production period, manpower, budget and production process." Most major overseas studios are developing in-house software to handle rigging and animation processes. Software development code is used to freely develop and modify production pipelines in accordance with the direction of the work. They are making efforts to build an optimal environment for animators. However, too many efforts and ineffective efforts have been made to develop, adapt, and stabilize the rigging process for small producers, creators, and students who do not have the capacity to develop their own in-house software or hire a technical director. This study suggests the most suitable auto-rigging tool among the many auto-rigging tools released in the market, and suggests the most accurate and quick auto-rigging process setting method for those who have insufficient knowledge about 3D character rigging. The efficiency of use of auto-rigging tool was examined.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

Calculating coniferous tree coverage using unmanned aerial vehicle photogrammetry

  • Ivosevic, Bojana;Han, Yong-Gu;Kwon, Ohseok
    • Journal of Ecology and Environment
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    • v.41 no.3
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    • pp.85-92
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    • 2017
  • Unmanned aerial vehicles (UAVs) are a new and yet constantly developing part of forest inventory studies and vegetation-monitoring fields. Covering large areas, their extensive usage has saved time and money for researchers and conservationists to survey vegetation for various data analyses. Post-processing imaging software has improved the effectiveness of UAVs further by providing 3D models for accurate visualization of the data. We focus on determining the coniferous tree coverage to show the current advantages and disadvantages of the orthorectified 2D and 3D models obtained from the image photogrammetry software, Pix4Dmapper Pro-Non-Commercial. We also examine the methodology used for mapping the study site, additionally investigating the spread of coniferous trees. The collected images were transformed into 2D black and white binary pixel images to calculate the coverage area of coniferous trees in the study site using MATLAB. The research was able to conclude that the 3D model was effective in perceiving the tree composition in the designated site, while the orthorectified 2D map is appropriate for the clear differentiation of coniferous and deciduous trees. In its conclusion, the paper will also be able to show how UAVs could be improved for future usability.

Development of Dental Medical Image Processing SW using Open Source Library (오픈 소스를 이용한 치과 의료영상처리 SW 개발)

  • Jongjin, Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.59-64
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    • 2023
  • With the recent development of IT technology, medical image processing technology is also widely used in the dental field, and the treatment effect is enhanced by using 3D data such as CT. In this paper, open source libraries such as ITK and VTK are introduced to develop dental medical image processing software, and how to use them to develop dental medical image processing software centering on 3D CBCT. In ITK, basic algorithms for medical image processing are implemented, so the image processing pipeline can be quickly implemented, and the desired algorithm can be easily implemented as a filter by the developer. The developed algorithm is linked with VTK to implement the visualization function. The developed SW can be used for dental diagnosis and treatment that overcomes the limitations of 2D images..

An Evaluation of Software Quality Using Phase-based Defect Profile (단계기반 결점 프로파일을 이용한 소프트웨어 품질 평가)

  • Lee, Sang-Un
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.313-320
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    • 2008
  • A typical software development life cycle consists of a series of phases, each of which has some ability to insert and detect defects. To achieve desired quality, we should progress the defect removal with the all phases of the software development. The well-known model of phase-based defect profile is Gaffney model. This model assumes that the defect removal profile follows Rayleigh curve and uses the parameters as the phase index number. However, these is a problem that the location parameter cannot present the peak point of removed defects when you apply Gaffney model to the actual situation. Therefore, Gaffney model failed to represent the actual defect profile. This paper suggests two different models: One is modified Gaffney model that introduce the parameter of Putnam's SLIM model to replace of the location parameter, the other is the growth function model because the cumulative defect profile shows S-shaped. Suggested model is analyzed and verified by the defect profile sets that are obtained from 5 different software projects. We could see from the experiment, the suggested model performed better result than Gaffney model.

Comparative study of two CAD software programs on consistency between custom abutment design and the output (두 가지 CAD software의 맞춤형 지대주 디자인과 출력물 일치도 비교)

  • Lim, Hyun-Mi;Lee, Kyu-Bok;Lee, Wan-Sun;Son, KeunBaDa
    • Journal of Dental Rehabilitation and Applied Science
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    • v.34 no.3
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    • pp.157-166
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    • 2018
  • Purpose: This study was aimed to compare the consistency between the custom abutment design and the output in two CAD software programs. Materials and Methods: Customized abutments were designed by using 3Shape Dental System CAD software and Delta9 CAD software on a plaster model with implants (CRM STL file). After milling of the designed abutments, the abutments were scanned with a contact method scanner (Test STL file). We overlaid the Test STL file with each CRM STL file by using inspection software, and then compared the milling reproducibility by measuring the output error of the specimens from each CAD software program. Results: The Delta9 showed better milling reproducibility than 3Shape when comparing the milling errors obtained with a full scan of all specimens (P < .05) and also when comparing the axial wall region specifically according to the axial angle. With 0.9 mm marginal radius, the Delta9 showed better consistency between the design and the output than 3Shape (P < .05). While, anti-rotation form had no significant difference in error between the two systems. When cumulative errors were compared, the Delta9 showed better milling reproducibility in almost cases (P < .05). Conclusion: Delta9 showed a significantly smaller error for most of the abutment design options. This means that it is possible to facilitate generation of printouts with reliable reproducibility and high precision with respect to the planned design.

From Visualization to Computer Animation Approaches in Mathematics Learning: the Legacy throughout History of Human Endeavours for Better Understanding

  • Rahim, Medhat H.
    • Research in Mathematical Education
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    • v.17 no.4
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    • pp.279-290
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    • 2013
  • Presently, there has been growing interests in using mathematics' history in teaching mathematics [Katz, V. & Tzanakis, C. (Eds.) (2011). Recent Developments on Introducing a Historical Dimension in Mathematics Education. Washington, DC: Mathematical Association of America]. Thus, this article introduces some work of scholars from ancient East Indian culture like Bhaskara (AD 1114-1185) and Arabic culture such as Ibn Qurrah (AD 9th c) that are related to Pythagoras Theorem. In addition, some Babylonian creative works related to Pythagorean triples found in a tablet known as 'Plimpton 322', and an application of the Pythagorean Theorem found in another tablet named 'Yale Tablet' are presented. Applications of computer animation of dissection Motion Operations concept in 2D and 3D using dynamic software like Geometer's-Sketchpad and Cabri-II-and-3D. Nowadays, creative minds are attracted by the recent stampede in the advances of technological applications in visual literacy; consequently, innovative environments that would help young students, gifted or not, acquiring meaningful conceptual understanding would immerge.

Applications of 3D CAD and 3D Printing in Engineering Design Education (3D CAD 와 3D프린팅을 연계한 공학설계교육 활용)

  • Park, Keun
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.12
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    • pp.1085-1091
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    • 2014
  • Recently, 3D printing has received increasing attention due to its boundless potentials. Because 3D printing starts from 3D geometry information, computer-aided design (CAD) is an essential technology to build 3D geometry data. These days, education of 3D CAD for engineering students has been changed from the theoretical lecture to practical design training using commercial CAD software. As a result, open-ended design projects have replaced the traditional theoretical examinations to evaluate students' outcomes. However, such design projects are not enough to evaluate students' outcomes because their results are expressed in two-dimensional ways. In this paper, applications of 3D printing in engineering design education are discussed by describing the procedure and outcomes of design projects. It was found that the use of 3D printing could improve students' outcomes by fabricating real physical models out of their designs.

A Comparative Study on Virtual Try-on Systems using Body Measurement Input

  • Lim, Ho-Sun;Istook, Cynthia
    • The International Journal of Costume Culture
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    • v.13 no.2
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    • pp.118-129
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    • 2010
  • Digital technology introduced into the clothing and fashion industry is evolving to digital virtual fashions and consumer-centered mass-customized production systems. Today the application of such 3D virtual try-on systems is being expanded gradually in the clothing industry. This study purposed to make virtual avatars and virtual garments using OptiTex and V-stitcher virtual software and compared the appearance of the virtual garments put on the virtual avatars. For this, we created virtual avatars and virtual garments using body measurements obtained from jive subjects of top jive body shapes, respectively, using $[TC]^2$ body scanner. According to the results of comparing the outcomes of the two different virtual software systems, virtual avatar II of V-Stitcher tended to have a more round and lifted hip and the waist line at a higher position. In addition, the body curves and shapes of a virtual avatar affect the appearance of virtual garments. This study applied the same body measurements to virtual avatars and the same pattern to virtual garments, but when different kinds of virtual software were used, the virtual avatars and virtual garments showed different appearance and fit. This result may mean that when customers buy apparel products using different kinds of virtual try-on systems, their evaluation of appearance can vary depending on the virtual try-on system. Therefore, research needs to be made actively for the development and use of linkage programs that can reflect actual body measurements between virtual software systems and 3D body scanning systems.

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Study on Developing a Monitoring System for Safe Fire Testing (안전한 탄 발사시험을 위한 모니터링 시스템 개발에 관한 연구)

  • Ki Jae-sug
    • Proceedings of the Safety Management and Science Conference
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    • 2005.05a
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    • pp.453-459
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    • 2005
  • On this research, we show some concrete examples as software design, 2D/3D display, graph display, and gage display to develop a data monitoring system for real time safe fire testing. Developed software which is simulation software for live fire testing, has been designed to display informations about whole test status in a live fire testing, and with this, user can control a live fire testing under the safe environment. Beside, we increase a security by using a authority of user to access on this software. and we develop it based on module designed to apply a requirement of user later on.

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