• Title/Summary/Keyword: 3D Position Tracking

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Robust Position Tracking for Position-Based Visual Servoing and Its Application to Dual-Arm Task (위치기반 비주얼 서보잉을 위한 견실한 위치 추적 및 양팔 로봇의 조작작업에의 응용)

  • Kim, Chan-O;Choi, Sung;Cheong, Joo-No;Yang, Gwang-Woong;Kim, Hong-Seo
    • The Journal of Korea Robotics Society
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    • v.2 no.2
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    • pp.129-136
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    • 2007
  • This paper introduces a position-based robust visual servoing method which is developed for operation of a human-like robot with two arms. The proposed visual servoing method utilizes SIFT algorithm for object detection and CAMSHIFT algorithm for object tracking. While the conventional CAMSHIFT has been used mainly for object tracking in a 2D image plane, we extend its usage for object tracking in 3D space, by combining the results of CAMSHIFT for two image plane of a stereo camera. This approach shows a robust and dependable result. Once the robot's task is defined based on the extracted 3D information, the robot is commanded to carry out the task. We conduct several position-based visual servoing tasks and compare performances under different conditions. The results show that the proposed visual tracking algorithm is simple but very effective for position-based visual servoing.

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Fuzzy PID Control by Grouping of Membership Functions of Fuzzy Antecedent Variables with Neutrosophic Set Approach and 3-D Position Tracking Control of a Robot Manipulator

  • Can, Mehmet Serhat;Ozguven, Omerul Faruk
    • Journal of Electrical Engineering and Technology
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    • v.13 no.2
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    • pp.969-980
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    • 2018
  • This paper aims to design of the neutrosophic fuzzy-PID controller and it has been compared with the conventional fuzzy-PID controller for position tracking control in terms of robustness. In the neutrosophic fuzzy-PID controller, error (e) and change of error (ce) were assessed separately on two fuzzy inference systems (FISs). In this study, the designed method is different from the conventional fuzzy logic controller design, membership degrees of antecedent variables were determined by using the T(true), I(indeterminacy), and F(false) membership functions. These membership functions are grouped on the universe of discourse with the neutrosophic set approach. These methods were tested on three-dimensional (3-D) position-tracking control application of a spherical robot manipulator in the MATLAB Simulink. In all tests, reference trajectory was defined for movements of all axes of the robot manipulator. According to the results of the study, when the moment of inertia of the rotor is changed, less overshoot ratio and less oscillation are obtained in the neutrosophic fuzzy-PID controller. Thus, our suggested method is seen to be more robust than the fuzzy-PID controllers.

The Position Tracking Algorithm of Moving Viewer's Two-Eyes (움직이는 관찰자의 두 눈 위치 검출 알고리즘)

  • Huh, Kyung-Moo;Park, Young-Bin
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.7
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    • pp.544-550
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    • 2000
  • Among the several types of 3D display methods the autostereoscopic method has an advantage that we can enjoy a 3D image without any additional device but the method has a disadvantage of a narrow viewing zone so that the moving viewer coannot see the 3D image continuously. This disadvantage can be overcome with the detectioni of viewer's positional movement by head tracking. In this paper we suggest a method of detecting the position of the moving viewer's two eyes by using images obtained through a color CCD camera, The suggested method consists of the preprocessing process and the eye-detection process. Through the experiment of applying the suggested method we were able to find the accurate two-eyes position for 78 images among 80 sample input images of 8 different men with the processing speed of 0.39 second/frame using a personal computer.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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A Study on Tracking a Moving Object using Photogrammetric Techniques - Focused on a Soccer Field Model - (사진측랑기법을 이용한 이동객체 추적에 관한 연구 - 축구장 모형을 중심으로 -)

  • Bae Sang-Keun;Kim Byung-Guk;Jung Jae-Seung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.2
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    • pp.217-226
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    • 2006
  • Extraction and tracking objects are fundamental and important steps of the digital image processing and computer vision. Many algorithms about extracting and tracking objects have been developed. In this research, a method is suggested for tracking a moving object using a pair of CCD cameras and calculating the coordinate of the moving object. A 1/100 miniature of soccer field was made to apply the developed algorithms. After candidates were selected from the acquired images using the RGB value of a moving object (soccer ball), the object was extracted using its size (MBR size) among the candidates. And then, image coordinates of a moving object are obtained. The real-time position of a moving object is tracked in the boundary of the expected motion, which is determined by centering the moving object. The 3D position of a moving object can be obtained by conducting the relative orientation, absolute orientation, and space intersection of a pair of the CCD camera image.

Viewing Angle-Improved 3D Integral Imaging Display with Eye Tracking Sensor

  • Hong, Seokmin;Shin, Donghak;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.208-214
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    • 2014
  • In this paper, in order to solve the problems of a narrow viewing angle and the flip effect in a three-dimensional (3D) integral imaging display, we propose an improved system by using an eye tracking method based on the Kinect sensor. In the proposed method, we introduce two types of calibration processes. First process is to perform the calibration between two cameras within Kinect sensor to collect specific 3D information. Second process is to use a space calibration for the coordinate conversion between the Kinect sensor and the coordinate system of the display panel. Our calibration processes can provide the improved performance of estimation for 3D position of the observer's eyes and generate elemental images in real-time speed based on the estimated position. To show the usefulness of the proposed method, we implement an integral imaging display system using the eye tracking process based on our calibration processes and carry out the preliminary experiments by measuring the viewing angle and flipping effect for the reconstructed 3D images. The experimental results reveal that the proposed method extended the viewing angles and removed the flipping images compared with the conventional system.

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Realtime Markerless 3D Object Tracking for Augmented Reality (증강현실을 위한 실시간 마커리스 3차원 객체 추적)

  • Min, Jae-Hong;Islam, Mohammad Khairul;Paul, Anjan Kumar;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.272-277
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    • 2010
  • AR(Augmented Reality) needs medium between real and virtual, world, and recognition techniques are necessary to track an object continuously. Optical tracking using marker is mainly used, but it takes time and is inconvenient to attach marker onto the target objects. Therefore, many researchers try to develop markerless tracking techniques nowaday. In this paper, we extract features and 3D position from 3D objects and suggest realtime tracking based on these features and positions, which do not use just coplanar features and 2D position. We extract features using SURF, get rotation matrix and translation vector of 3D object using POSIT with these features and track the object in real time. If the extracted features are nor enough and it fail to track the object, then new features are extracted and re-matched to recover the tracking. Also, we get rotation in matrix and translation vector of 3D object using POSIT and track the object in real time.

Vision-Based Trajectory Tracking Control System for a Quadrotor-Type UAV in Indoor Environment (실내 환경에서의 쿼드로터형 무인 비행체를 위한 비전 기반의 궤적 추종 제어 시스템)

  • Shi, Hyoseok;Park, Hyun;Kim, Heon-Hui;Park, Kwang-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.1
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    • pp.47-59
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    • 2014
  • This paper deals with a vision-based trajectory tracking control system for a quadrotor-type UAV for entertainment purpose in indoor environment. In contrast to outdoor flights that emphasize the autonomy to complete special missions such as aerial photographs and reconnaissance, indoor flights for entertainment require trajectory following and hovering skills especially in precision and stability of performance. This paper proposes a trajectory tracking control system consisting of a motion generation module, a pose estimation module, and a trajectory tracking module. The motion generation module generates a sequence of motions that are specified by 3-D locations at each sampling time. In the pose estimation module, 3-D position and orientation information of a quadrotor is estimated by recognizing a circular ring pattern installed on the vehicle. The trajectory tracking module controls the 3-D position of a quadrotor in real time using the information from the motion generation module and pose estimation module. The proposed system is tested through several experiments in view of one-point, multi-points, and trajectory tracking control.