• Title/Summary/Keyword: 3D Paper Model

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Study on the 3D Modeling Data Conversion Algorithm from 2D Images (2D 이미지에서 3D 모델링 데이터 변환 알고리즘에 관한 연구)

  • Choi, Tea Jun;Lee, Hee Man;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.479-486
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    • 2016
  • In this paper, the algorithm which can convert a 2D image into a 3D Model will be discussed. The 2D picture drawn by a user is scanned for image processing. The Canny algorithm is employed to find the contour. The waterfront algorithm is proposed to find foreground image area. The foreground area is segmented to decompose the complex shapes into simple shapes. Then, simple segmented foreground image is converted into 3D model to become a complex 3D model. The 3D conversion formular used in this paper is also discussed. The generated 3D model data will be useful for 3D animation and other 3D contents creation.

Realistic individual 3D face modeling (사실적인 3D 얼굴 모델링 시스템)

  • Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1187-1193
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    • 2013
  • In this paper, we present realistic 3D head modeling and facial expression systems. For 3D head modeling, we perform generic model fitting to make individual head shape and texture mapping. To calculate the deformation function in the generic model fitting, we determine correspondence between individual heads and the generic model. Then, we reconstruct the feature points to 3D with simultaneously captured images from calibrated stereo camera. For texture mapping, we project the fitted generic model to image and map the texture in the predefined triangle mesh to generic model. To prevent extracting the wrong texture, we propose a simple method using a modified interpolation function. For generating 3D facial expression, we use the vector muscle based algorithm. For more realistic facial expression, we add the deformation of the skin according to the jaw rotation to basic vector muscle model and apply mass spring model. Finally, several 3D facial expression results are shown at the end of the paper.

High Accuracy Skeleton Estimation using 3D Volumetric Model based on RGB-D

  • Kim, Kyung-Jin;Park, Byung-Seo;Kang, Ji-Won;Kim, Jin-Kyum;Kim, Woo-Suk;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.7
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    • pp.1095-1106
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    • 2020
  • In this paper, we propose an algorithm that extracts a high-precision 3D skeleton using a model generated using a distributed RGB-D camera. When information about a 3D model is extracted through a distributed RGB-D camera, if the information of the 3D model is used, a skeleton with higher precision can be obtained. In this paper, in order to improve the precision of the 2D skeleton, we find the conditions to obtain the 2D skeleton well using the PCA. Through this, high-quality 2D skeletons are obtained, and high-precision 3D skeletons are extracted by combining the information of the 2D skeletons. Even though this process goes through, the generated skeleton may have errors, so we propose an algorithm that removes these errors by using the information of the 3D model. We were able to extract very high accuracy skeletons using the proposed method.

A 3D facial Emotion Editor Using a 2D Comic Model (2D 코믹 모델을 이용한 3D 얼굴 표정 에디터)

  • 이용후;김상운;청목유직
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.226-229
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    • 2000
  • A 2D comic model, a comic-style line drawing model having only eyebrows, eyes, nose and mouth, is much easier to generate facial expressions with small number of points than that of 3D model. In this paper we propose a 3D emotional editor using a 2D comic model, where emotional expressions are represented by using action units(AU) of FACS. Experiments show a possibility that the proposed method could be used efficiently for intelligent sign-language communications between avatars of different languages in the Internet cyberspace.

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Development of IFC Model Extension and Drawing Representation Expression System for nD Model-Based Transposition of Complex Engineering Products and Services (복합 시설물의 nD 모델 호환을 위한 IFC 모델 확장개발 및 도면 생성 표현 체계에 관한 기초연구)

  • Kim, In-Han
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.393-402
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    • 2006
  • The purpose of this study is to develop mechanisms of nD model-based design by the combination of 2D drawing standards and 3D building models from the current 2D and text-based design. The aim of this study can be archived by defining the 2D model extension definitions for the IFC model development and harmonizing existing 2D standards. The paper examines 1) 3D Representation of Building Element and Building Services element, and 2D Model extension of IFC2X.2, 2) Basic development of additional 2D element that should be added to IFC model, and 3) mapping method between current 2D standard and IFC2.X2. Following this approach, the interoperability problem between 3D model and 2D drawing can be solved and finally an extended data model could be developed.

3-Dimensional Modelling of Civil Engineering Structures for 3D Printing and Its Application (3D 프린터 출력을 위한 토목구조물의 3D 모델링 구성 및 활용방안)

  • Park, Sang Mi;Kim, Hyeon Seung;Han, Seon Ju;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.6
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    • pp.1109-1117
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    • 2017
  • Recently, 3D printer technology has been attracting attention in various industrial fields, and research papers are being conducted to utilize 3D printers in the construction industry. Actual structures such as bridges and buildings are being printed to 3D printers, and various applications such as mock-up structures using 3D printers are being proposed. In order to utilize 3D printer technology in the construction field, a 3D model is required, and the 3D BIM data produced at the design stage can be printed by a 3D printers, saving the cost and time of 3D model generation. However, 3D BIM data often does not satisfy the conditions for 3D printer output, causing many errors on output. In this paper, authors propose a problem analysis for 3D BIM model output to 3D printer and a method for reducing errors in 3D printing process of 3D BIM model. In addition, this paper presents a practical application of 3D model output from 3D printer.

On the Implementation of Articulatory Speech Simulator Using MRI (MRI를 이용한 조음모델시뮬레이터 구현에 관하여)

  • Jo, Cheol-Woo
    • Speech Sciences
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    • v.2
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    • pp.45-55
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    • 1997
  • This paper describes the procedure of implementing an articulatory speech simulator, in order to model the human articulatory organs and to synthesize speech from this model after. Images required to construct the vocal tract model were obtained from MRI, they were then used to construct 2D and 3D vocal tract shapes. In this paper 3D vocal tract shapes were constructed by spatially concatenating and interpolating sectional MRI images. 2D vocal tract shapes were constructed and analyzed automatically into a digital filter model. Following this speech sounds corresponding to the model were then synthesized from the filter. All procedures in this study were using MATLAB.

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Development of a terrain model in 3D Game (3차원 게임에서의 손쉬운 지형 모델 구현 방법)

  • Park, Seok-hee;Lee, Hee-bum;Kim, Soo-Kyun;Im, Kwang-Hyuk;An, Sung-ohk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.533-534
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    • 2013
  • In computer game, terrain model is applied a nice texture to render snowy mountains and valley. Terrain model in the game, it is important role that the character plays in space. Realistic depiction of the terrain model enhances the absorption of the game. Now many terrain models are made by using lots of terrain tools. In this paper, we does not use terrain modeling tool, we use only 3D max for making terrain model easily. 3D max provides a comprehensive 3D modeling, rendering, and compositing solution for games. In this paper we create terrain models by using 3D max, also we present how to use DirectX environment.

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Designing and Implementing 3D Virtual Face Aesthetic Surgery System Based on Korean Standard Facial Data (한국 표준 얼굴 데이터를 적용한 3D 가상 얼굴 성형 제작 시스템 설계 및 구현)

  • Lee, Cheol-Woong;Kim, II-Min;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.737-744
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    • 2009
  • This paper is to study and implement 3D Virtual Face Aesthetic Surgery System which provides more satisfaction by comparing the before-and-after plastic face surgery using 3D face model. For this study, we implemented 3D Face Model Generating System which resembles 2D image of the user based on 3D Korean standard face model and user's 2D pictures. The proposed 3D Virtual Face Aesthetic Surgery System in this paper consists of 3D Face Model Generating System, 3D Skin Texture Mapping System, and Detailed Adjustment System for reflecting the detailed description of face. The proposed system provides more satisfaction to the medical uses and stability in the surgery in compare with other existing systems.

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Automatic Generation and 3D Draping Of the Skirt 3D Models (스커트 3D 모델의 자동 생성과 3D 드래핑)

  • 최우혁;신승철;최창석;김효숙;강인애
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.61-64
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    • 2001
  • This paper proposes an automatic method for generating and 3D draping the skirt 3D models. The method constructs a 3D basic model of the skirts using elliptic cylinder and generates the various skirt 3D models by controlling the ellipses of the basic model. B-Spline approximates the wrinkles around the ellipse for the various 3D draping changing according to designs and textiles. We make some real skirts and investigate appearances for their drapes. This paper simulates their appearances and obtains good results. Furthermore, adaptation of the skirt 3D model to a personal character implements realistic coordination of the various skirts.

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