• Title/Summary/Keyword: 3D Object Modeling

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Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1177-1179
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    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

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Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.

3D Object Simplification for Google Earth Uploading of the Cultural Resources and Tourist Attractions (문화.관광 자원의 구글어스 Uploading을 위한 3D 객체 단순화)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.45-51
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    • 2009
  • Different countries around the world, using their traditional culture as a background, are promoting new changes and reformation in development and publicity method of cultural contents to promote national interests and to increase their competitiveness. Also, as the citizen's standard of living and quality of living goes up, various demands for the enjoyment of traditional culture goes up accordingly as well. As the cultural assets environment become more complicated and diverse, there is a need for systematic management and preservation plan. Keeping these viewpoints in mind, the geo-spatial information provision service using the web provides various forms of services such as satellite imagery, terrain, and 3D viewing, enabling the user to gain concrete spatial information on specific areas. The geo-spatial information using 3D modeling is done only in limited spaces because of construction expenses or difficulties in management and maintenance. In this thesis, I would like to propose Effective method for the GoogleEarth Uploading through simplification of 3D object for the publicity of traditional buildings and Cultural Resources and Tourist Attractions.

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Stereok Matching based on Intensity and Features for Images with Background Removed (배경을 제외한 영상에서 명암과 특징을 기반으로하는 스테레오 정합)

  • Choe, Tae-Eun;Gwon, Hyeok-Min;Park, Jong-Seung;Han, Jun-Hui
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1482-1496
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    • 1999
  • 기존의 스테레오 정합 알고리즘은 크게 명암기반기법과 특징기반기법의 두 가지로 나눌 수 있다. 그리고, 각 기법은 그들 나름대로의 장단점을 갖는다. 본 논문은 이 두 기법을 결합하는 새로운 알고리즘을 제안한다. 본 논문에서는 물체모델링을 목적으로 하기 때문에 배경을 제거하여 정합하는 방법을 사용한다. 이를 위해, 정합요소들과 정합유사함수가 정의되고, 정합유사함수는 두 기법사이의 장단점을 하나의 인수에 의해 조절한다. 그 외에도 거리차 지도의 오류를 제거하는 coarse-to-fine기법, 폐색문제를 해결하는 다중윈도우 기법을 사용하였고, 물체의 표면형태를 알아내기 위해 morphological closing 연산자를 이용하여 물체와 배경을 분리하는 방법을 제안하였다. 이러한 기법들을 기반으로 하여 여러가지 영상에 대해 실험을 수행하였으며, 그 결과들은 본 논문이 제안하는 기법의 효율성을 보여준다. 정합의 결과로 만들어지는 거리차 지도는 3차원 모델링을 통해 가상공간상에서 보여지도록 하였다.Abstract Classical stereo matching algorithms can be classified into two major areas; intensity-based and feature-based stereo matching. Each technique has advantages and disadvantages. This paper proposes a new algorithm which merges two main matching techniques. Since the goal of our stereo algorithm is in object modeling, we use images for which background is removed. Primitives and a similarity function are defined. The matching similarity function selectively controls the advantages and disadvantages of intensity-based and feature-based matching by a parameter.As an additional matching strategy, a coarse-to-fine method is used to remove a errorneous data on the disparity map. To handle occlusions, multiple windowing method is used. For finding the surface shape of an object, we propose a method that separates an object and the background by a morphological closing operator. All processes have been implemented and tested with various image pairs. The matching results showed the effectiveness of our method. From the disparity map computed by the matching process, 3D modeling is possible. 3D modeling is manipulated by VRML(Virtual Reality Manipulation Language). The results are summarized in a virtual reality space.

Fusion of LIDAR Data and Aerial Images for Building Reconstruction

  • Chen, Liang-Chien;Lai, Yen-Chung;Rau, Jiann-Yeou
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.773-775
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    • 2003
  • From the view point of data fusion, we integrate LIDAR data and digital aerial images to perform 3D building modeling in this study. The proposed scheme comprises two major parts: (1) building block extraction and (2) building model reconstruction. In the first step, height differences are analyzed to detect the above ground areas. Color analysis is then performed for the exclusion of tree areas. Potential building blocks are selected first followed by the refinement of building areas. In the second step, through edge detection and extracting the height information from LIDAR data, accurate 3D edges in object space is calculated. The accurate 3D edges are combined with the already developed SMS method for building modeling. LIDAR data acquired by Leica ALS 40 in Hsin-Chu Science-based Industrial Park of north Taiwan will be used in the test.

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Design of Three Dimensional Spatial Topological Relational Operators (3차원 공간 위상 관계 연산자의 설계)

  • Kim, Sang-Ho;Kang, Gu;Ryu, Geun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.211-220
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    • 2003
  • As Geographic Information Systems represent three dimensional topological information, The Systems provide accurate and delicate services for users. In order to execute three dimensional topological operations, a dimensional transformation and heterogeneous spatial models should be used. However, the existing systems that use the dimensional transformation and the heterogeneous models, is not only difficult to operate the spatial operators, but also happened to support non-interoperability. Therefore, in order to solve the problems, we proposed three dimensional spatial object models that supported two dimensional object models and implemented them to show validity of the proposed models. When designing the three dimensional topological operators, we used 3DE-9IM which extended DE-9IM to support three dimensional concepts, and implemented operators on the component environment with object oriented concepts. The proposed three dimensional spatial object models and topological operators can support interoperability between systems, and execute spatial queries efficiently on three dimensional spatial objects.

3D Motion of Objects in an Image Using Vanishing Points (소실점을 이용한 2차원 영상의 물체 변환)

  • 김대원;이동훈;정순기
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.621-628
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    • 2003
  • This paper addresses a method of enabling objects in an image to have apparent 3D motion. Many researchers have solved this issue by reconstructing 3D model from several images using image-based modeling techniques, or building a cube-modeled scene from camera calibration using vanishing points. This paper, however, presents the possibility of image-based motion without exact 3D information of scene geometry and camera calibration. The proposed system considers the image plane as a projective plane with respect to a view point and models a 2D frame of a projected 3D object using only lines and points. And a modeled frame refers to its vanishing points as local coordinates when it is transformed.

Seamless Image Blending based on Multiple TIP models (다수 시점의 TIP 영상기반렌더링)

  • Roh, Chang-Hyun
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.30-34
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    • 2003
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry, Especially, TIP(Tour Into the Picture) is preferred for its simplicity in constructing 3D background scene. However, TP has a limitation that a viewpoint cannot go far from the origin of the TIP for the lack of geometrical information. in this paper, we propose a method to interpolating the TIP images to generate smooth and realistic navigation. We construct multiple TIP models in a wide area of the virtual environment. Then we interpolate foreground objects and background object respectively to generate smooth navigation results.

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3D surface Reconstruction of Moving Object Using Multi-Laser Stripes Irradiation (멀티 레이저 라인 조사를 이용한 비등속 이동물체의 3차원 형상 복원)

  • Yi, Young-Youl;Ye, Soo-Young;Nam, Ki-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.2 s.314
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    • pp.144-152
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    • 2007
  • We propose a 3D modeling method for surface inspection of non-linear moving object. The laser lines reflect the surface curvature. We can acquire 3D surface information by analyzing projected laser lines on object. ill this paper, we use multi-line laser to make use of robust of single stripe method and high speed of single frame. Binarization and channel edge extraction method were used for robust laser line extraction. A new labeling method was used for laser line labeling. We acquired sink information between each 3D reconstructed frame by feature point matching, and registered each frame to one whole image. We verified the superiority of proposed method by applying it to container damage inspection system.