• Title/Summary/Keyword: 3D Navigation

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Topic Map based Guided Navigation Aid (Topic Map 기반의 Guided Navigation Aid)

  • 허승호;김학근;임순범;최윤철
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.421-423
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    • 2003
  • 3D 가상환경 개발 초기 단계에서부터 효과적인 Navigation을 위해서 Navigation Aid에 대한 연구가 꾸준히 진행되어왔다. 그러나 지금까지는 환경 구조의 중요 지점만을 정리한 요약 형태의 정보를 제공하는 방법이 주를 이루고 있어서, Navigation 대상 환경에 익숙지 않은 사용자에게 환경구조를 이해하게 하는 인지적 부담을 주고 있다. 본 논문에서는 사용자의 Navigation을 위한 인지적 부담을 최소화 하는 토픽맵을 적용한 투어코스 자동생성 및 생성보조 시스템을 본 Navigation Aid 시스템이 적용된 가상 환경을 통해서 제안했다. 이는 현실세계에 존재하는 환경을 가상환경을 통해 사전방문 하거나 효과적인 이동경로를 선정하는데 도움을 줄 수 있을 것으로 기대한다.

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Development of High Performance Battery for Navigation Aid's Power (항로표지(등부표) 전원공급용 고성능 축전지 개발)

  • Yoon, Seok-Jun;Cho, Myung-Hun;Lee, Dae-Pyo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.06a
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    • pp.435-438
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    • 2009
  • A navigation aid buoy is a kind of safety facility for maritime navigation with a purpose of leading the vessels for navigating, docking and sail off. An advanced rechargeable battery is required for stable power supply for navigation aid buoy as the high magnitude LED lamps, real time location/control for navigation aids and e-Navigation support systems with maritime climate observation equipments have recently been deployed. This study is focused on the lithium battery, especially lithium polymer battery which is believed to be safer than the other types of batteries. The lithium polymer battery reviewed in this study is designed with $LiFePO_4$-based cathode, which has superior safety features to the oxide-based cathodes. Besides, a 3.6kWh battery pack has been built with the above-mentioned unit cells for the purpose of comparative research with lead acid battery system.

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A Interactive Virtual Reality for 3D Avatar Community Representation (3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실)

  • Won, Yong-Tae;Lee, Malrey;Kwa, Hoon-Sung
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.99-104
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    • 2007
  • On-line avatar community service requires natural representation of communication, emotional expression, and popular dances and various kinds of services. The space should be dynamic, and the interaction between the motions of avatars and the space is required. The avatars with their national, interesting, and various motions should be implemented togetherwith interaction with virtual spaces, in order to have competition in developing 3D avatars. It is expected for 3D avatars to be broadly applied for 3D shopping malls for e-commerce, cyber model houses, 3 D simulations, and 3D virtual reality game. Therefore, for one line 3D avatar community services, we try to provide the scheme for making interactive virtual spaces, together with 3D avatar animations.

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A Development of Simulation System based on Scenario for Evaluation of e-Navigation MSP (e-Navigation MSP 평가를 위한 시나리오 기반 시뮬레이션 시스템 개발)

  • Shin, Il-Sik;Hwang, Hun-Gyu;Lee, Jang-Se;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.1
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    • pp.86-93
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    • 2015
  • Recently, the development of Maritime Service Portfolios (MSPs) for the safe navigation of ship has been discussed internationally. For the successful service of the MSPs, first of all, studies for the standardization about the structure and data structure of MSPs should be preceded. Also, it is necessary to evaluate and assess whether the services are effective for safe navigation, and provided data and portrayal methods are proper. However, because great dangers will be accompanied when untested MSPs about their effectiveness and safety are applied in real ship navigation, it is necessary that effectiveness and safety of the MSPs should be proven under various navigational conditions and environments by simulation. In this paper, we propose a 3D navigation simulation system using desktop PC environment, which is proper for evaluating the effectiveness of MSPs. The system consists of three modules which are simulation scenario editor, 3D visualization of navigational environment and 2D navigational equipment. The scenario editor module provides an environment setting for simulation, such as properties, routes and positions of vessels and aids to navigations. It also provides functions to create a scenario for the simulation to operate. Additionally, the 3D visualization module provides 3D navigational environment which shows interplay between geographical and navigational environment based on the created scenario. The 2D navigational equipment module provides visualization functions of various navigational equipment, shows the interaction between ship's navigational equipment and ship's environment. The simulation scenario, in which various kinds of ships are routing in the port, is created by the developed simulation system, and experimented whether this developed system is appropriate to evaluate and assess the MSPs developed by the International Maritime Organization.

Development of 3-Dimensional Position/Attitude Determination Radio-navigation System with FLAOA and TOA Measurements

  • Jeon, Jong-Hwa;Lim, Jeong-Min;Yoo, Sang-Hoon;Sung, Tae-Kyung
    • Journal of Positioning, Navigation, and Timing
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    • v.7 no.2
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    • pp.61-71
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    • 2018
  • Existing radio positioning systems have a drawback that the attitude of user's tag is difficult to be determined. Although forward link angle of arrival (FLAOA) technology that uses measurements of array antenna arranged in a tag among the angle of arrival (AOA) technologies can estimate attitude and positioning of tags, it cannot extend the estimated results into three-dimensional (3D) results due to complex non-linear model displayed because of the effects of 3D positioning and attitude in tags. This paper proposed a radio navigation technique that determines 3D attitude and positioning via FLAOA / time of arrival (TOA) integration. According to the order of determining attitude and positioning, two integration techniques were proposed. To analyze the performance of the proposed technique, MATLAB-based simulations were used to verify the performance. The simulation results showed that the first proposed method, TOA-FLAOA integrated technique, showed about 0.15 m of positioning error, and $2-3^{\circ}$ of attitude error performances regardless of the positioning space size whereas the second method, differenced FLAOA-TOA integrated technique, revealed a problem that a positioning error became larger as the size of the positioning space became larger.

A Study on the Development of Computer Based Training Simulator for Aids to Navigation Using Virtual Reality Techniques (가상현실 기술을 이용한 항로표지 CBT 시뮬레이터 개발에 관한 연구)

  • Yim, Jeong-Bin
    • Journal of the Korean Institute of Navigation
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    • v.25 no.2
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    • pp.107-118
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    • 2001
  • This paper describes prototype Aids to Navigation Simulation System (AtoNSiS) that we have recently developed Aids to Navigation (AtoN) training equipment based on the virtual reality technology. To produce an enhanced AtoN simulation experience, three-dimensional (3D) cardinal and lateral buoys are created, and then build up the virtual 3D waterway world according to the guidelines of IALA (International Association of Lighthouse Authorities) in region B. The AtoNSiS have Simulation Module (SM) and Explanatory Module (EM). SM is to learn about the IALA-B system using virtual navigation world varying with environmental factors. EM is to view more detailed marker characteristics using 3D objects. In this work, we present system design concepts, development processes, and simulation experiments of prototype AtoNSiS. Results from tests and evaluations with five subjects provide practical insight on the importance of AtoNSiS.

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Acquisition of 3D Spatial Data for Indoor Environment by Integrating Laser Scanner and CCD Sensor with IMU (실내 환경에서의 3차원 공간데이터 취득을 위한 IMU, Laser Scanner, CCD 센서의 통합)

  • Suh, Yong-Cheol;Nagai, Masahiko
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.1
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    • pp.1-9
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    • 2007
  • 3D data are in great demand for pedestrian navigation recently. For pedestrian navigation, we needs to reconstruct 3D model in detail from people's eye. In order to present spatial features in detail for pedestrian navigation, it is indispensable to develop 3D model not only in outdoor environment but also in indoor environment such as underground shopping complex. However, it is very difficult to acquire 3D data efficiently by mobile mapping without GPS. In this research, 3D shape was acquired by Laser scanner, and texture by CCD(Charge Coupled Device) sensor. Continuous changes position and attitude of sensors were measured by IMU(Inertial Measurement Unit). Moreover, IMU was corrected by relative orientation of CCD images without GPS(Global Positioning System). In conclusion, Reliable, quick, and handy method for acquiring 3D data for indoor environment is proposed by a combination of a digital camera and a laser scanner with IMU.

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Two-Dimensional Navigation Error for Geometry of Landmark in Line-Of-Sight Measurement Based Vision Navigation System (시선각 측정기반 비전항법시스템에서 랜드마크의 기하학적 배치에 대한 2차원 항법오차)

  • Kim, Young-Sun;Ji, Hyun-Min;Hwang, Dong-Hwan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.3
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    • pp.479-484
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    • 2012
  • Geometric effect of landmarks to the navigation error is investigated in the two-dimensional line-of-sight measurement based vision navigation system. DOP is derived between line-of-sight measurement error and navigation solution error. For cases of three landmarks in an area, variations of the DOP were observed through computer simulations. Vision navigation system experiments were performed for the cases. Simulation and experimental results show that navigation solution errors have similar trend to DOP values of the simulation.

A Study on the Linearity Improvement of Power Amplifier by Predistortion Method (전치왜곡 방식을 이용한 전력증폭기의 선형성 개선에 관한 연구)

  • 김동일;황재현;유치환
    • Journal of the Korean Institute of Navigation
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    • v.24 no.5
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    • pp.417-422
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    • 2000
  • The 3rd order intermodulation(IM3) signals affect a great influence on fundamental signal because IM3 can not be rejected by a filter. To solve this problem, in this paper, a predistortion method was applied. The designed predistorter cascaded to 4 W power amplifier and tested with two-tone spreaded 5 MHz. As an experimental result, it was cleary shown that the 3rd order intermodulation distortion characteristics has been improved as much as 17 dB when the output of the power amplifier is 30.67 dB.

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An Analysis of the Navigation Parameters of Japanese DGNSS-MSAS (일본의 DGNSS인 MSAS 항법파라미터 분석)

  • Ko, Kwang-Soob;Choi, Chang-Mook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1619-1625
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    • 2017
  • Civil global navigation satellite system (GNSS) does not meet user performance requirements for specific PNT (Positioning, Navigation, and Time) applications. Therefore, various differential systems are used to augment GNSS for improving positioning accuracy and integrity. The MTSAT satellite augmentation system (MSAS) is the Japanese satellite based augmentation system. This paper is for analyzing the characteristics of Japanese MSAS in Korean peninsula. First of all, it was done for analyzing not only DGNSS navigation signal but also the navigation parameter through simulation and experimental tests. As a result of data analyses, the sufficient navigation satellites to determine 3-D position based on DGNSS are simultaneously available at MSAS monitering station and the southern region of Korean peninsula. It was verified that the carrier to noise signals are stable to maintain the reliable 3-D position and that the level of 2m (2drms) accuracy is very similar to the ordinary worldwide DGNSS as well.