• Title/Summary/Keyword: 3D MAX

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A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

A 2.3-2.7 GHz Dual-Mode RF Receiver for WLAN and Mobile WiMAX Applications in $0.13{\mu}m$ CMOS (WLAN 및 Mobile WiMAX를 위한 2.3-2.7 GHz 대역 이중모드 CMOS RF 수신기)

  • Lee, Seong-Ku;Kim, Jong-Sik;Kim, Young-Cho;Shin, Hyun-Chol
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.3
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    • pp.51-57
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    • 2010
  • A dual-mode direct conversion receiver is developed in $0.13\;{\mu}m$ RF CMOS process for IEEE 802.11n based wireless LAN and IEEE 802.16e based mobile WiMAX application. The RF receiver covers the frequency band between 2.3 and 2.7 GHz. Three-step gain control is realized in LNA by using current steering technique. Current bleeding technique is applied to the down-conversion mixer in order to lower the flicker noise. A frequency divide-by-2 circuit is included in the receiver for LO I/Q differential signal generation. The receiver consumes 56 mA at 1.4 V supply voltage including all LO buffers. Measured results show a power gain of 32 dB, a noise figure of 4.8 dB, a output $P_{1dB}$ of +6 dBm over the entire band.

A Study of Blending Methods for Generating Multiple Skeletal Animations (멀티플 골격 애니메이션을 위한 블렌딩 방법의 연구)

  • Zhang, Dongsen;Hur, Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.648-652
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    • 2008
  • We all know *.x file is a bridge of the 3D model developer and the game developer. In today's 3D game programming, more and more advanced hardware support it to run, but we still need to consider the methods to generate the animations. 3D model maker is tired of rectifying the skeletal animations. If he mistakes one point in some one animation, this will lead to distortion in *.x file. Then the modification consumes long time. So finding a good blending method is the best choice for generating multiple skeletal animations. There were some methods for animations blending. In this paper, we could use 3D max or Maya to blend animations; and we could use *.x file and blend animations in coding. And we will use 3D max 8.0 to export the *.x file and present a better way to combine skeletal animations.

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A Fundamental Approach for Developing Deformation Strength Based on Rutting Characteristics of Asphalt Concrete (소성변형과의 상관성에 근거한 아스팔트 콘크리트의 변형강도 개발을 위한 기초연구)

  • Kim, Kwang-Woo;Lee, Moon-Sup;Kim, Jun-Eun;Choi, Sun-Ju
    • International Journal of Highway Engineering
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    • v.4 no.4 s.14
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    • pp.23-39
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    • 2002
  • This study dealt with developing a new approach for finding properties which might represent rut resistance characteristics of asphalt mixture under static loading. Two aggregates, a normal asphalt (pen 60-80) and 5 polymer-modified asphalts were used in preparation of 12 dense-graded mixtures. Marshall mix design was used in determination of OAC and each mixture at the OAC was prepared for a newly-developed Kim test on Marshall specimen (S=10cm) and gyratory specimen (S=15cm), and for wheel tracking test. Kim test used Marshall loading frame and specimens were conditioned for 30min at $60^{\circ}C$ before loading through Kim tester an apparatus consisting of a loading column and a specimen and column holder Diameter (D) of column was 3cm and 4cm with each column having different radius (r) of round cut at the bottom. The static load was applied at 50mm/min in axial direction of the specimen, not in diametral direction. The maximum load ($P_{max}$) and vertical deformation (y) at $P_{max}$ point were obtained from the test. A strength value was calculated based on the $P_{max}$ r, D and y by using the equation $K_D = 4P_{max}/{\pi}(D-2(r-\sqrt{2ry-y^2}))^2$ and is defined as the deformation strength ($kgf/cm^2$). The values of $P_{max}$/y and $K_I=K_D/y$ were also calculated. In general the leading column diameter and radius of round cut were significant factors affecting $K_D$ and $P_{max}$ values while specimen diameter was not. The statistical analyses showed the $K_D$ had the best correlation with rut depth and dynamic stability. The next best correlation was found from $P_{max}$ which was followed by $P_{max}$/y and $K_I$ in order.

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인터뷰 / 한국디스크리트 채수호 본부장 INTERVIEW

  • Sin, Jong-Hun
    • Digital Contents
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    • no.11 s.126
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    • pp.23-23
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    • 2003
  • “국내 3D 그래픽 기술은 게임부문에서는 세계적인 수준에 이른 것으로 보이지만 애니메이션에 있어서는 아직 발전단계에 있습니다. 3ds max 6는 이러한 점에서 국내 3D 그래픽 기술을 한 단계 업그레이드시켜줄 수 있는 계기가 될 것입니다. 특히 디자인 비쥬얼라이제이션 분야에서도 이번 신제품은 가장 적절한 해법이 되리라 믿습니다.” 한국어도비시스템즈 영업이사를 거쳐 한국디스크리트 사업본부장으로 자리를 옮긴지 3년째를 맞고 있는 채수호 본부장은 3ds max 시리즈가 3D 그래픽 분야에서 차지하는 비중은 약 50%에 이른다고 설명했다.

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디이젤 機關의 燃燒騷音에 관한 硏究

  • 박희대;이성로
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.11 no.3
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    • pp.362-367
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    • 1987
  • Cylinder pressure level is defined the value of sound pressure level derived from relations of pressure and frequency which are obtained Fourier series expansion of cylinder pressure. CPL is alone in general use in combustion analysis without regarding attenuation coefficient determined by engine structure because it is almost constant in various kinds of engines. Combustion pressure fluctuation and influence of CPL was investigated in this paper using Wiebe combustion function superposition th obtain the effect of premixed and diffusive combustion. The results are as follow. (1) Influence of combustion maximum pressure(P$\sub$max/) on CPL is correspond with total energy per cycle well. (2) P$\sub$max/, .DELTA.P$\sub$max/, (dp/d.theta.)$\sub$max/ and (d$\^$2/p/d.theta.$\^$2/)$\sub$max/ are very effective on CPL in the range of low frequency, mid-low frequency, mid-high frequency and high frequency respectively.

Ionenaustauschertrennung von Substanzen mit geringem Unterschied im Verteilungskoeffizienten (분포계수차가 매우 작은 물질의 이온교환수지에 의한 분리)

  • Dong Won Kim;Ortwin Bobleter;Peter Brunner
    • Journal of the Korean Chemical Society
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    • v.24 no.6
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    • pp.426-433
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    • 1980
  • Es konnte nachgewiesen werden, daß die erwartete lineare Funktion der $V_{max}$- und $V_{HWB}$-Großen in Abhangigkeit vom Saulenquerschnitt vorhanden ist. Allerdings ließ sich diese Abhangigkeit noch bei Saulen mit 3 mm Durchmesser bestatigen, was bei 20∼50 mesh Kornern wesentlich unter der Grenze der ublicherweise angenommen Randgangigkeit liegt. Der Einfluß der Stromugsgeschwindigkeit macht sich bei den $V_{max}$-Werten ales kleines negatives und bei den V_{HWB}-Werten als starkeres positives Glied bemerkbar. Die damit nachgewiesene Bandeverbreiterung weist auf den Vorteil moglichst geringer Stromungsgeschwindigkeiten bei schwierigen Trennproblemen hin. Die Auftragungsmengen beeinflußten die $V_{max}$- and $V_{HWB}$-Werte durch additive Glieder. Die Unterschiede in den $V_{max}$}-Werte wurden bei den verwente Nukliden (Co und Mn) bei hoheren applizierten Mengen so gering, daß kein Trenneffekt mehr zustande kam. Durch Trennung von Co($K_D$ = 68.2) und Mn($K_D$ = 71.8) konnten die erhaltenen Formulierungen uberpruft und verhaltnismaßig gut bestatigt werden.

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Bipeds Animation Blending By 3D Studio MAX Script (맥스 스크립트를 이용한 바이페드 애니메이션 합성)

  • Choi, Hong-Seok;Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.12 no.3
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    • pp.259-266
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    • 2009
  • Today, the 3D character animation is easily accessible from most of the film such as an actuality film, animation, games, or advertising. However, such a smooth movement of characters is a result obtained by Key Frame operation which skilled animators worked with data obtained through expensive equipment such Motion Capture for a long time. Therefore, to modify or to give other effects is not easy. In some cases, character's action made according to the personal feeling could be different with universal expectations of audiences, because it might be not appropriate to make regulations generalized between character's action by animater's design and emotional reaction of audience. In this research, it is aimed to show the way which is easily to blend and modify 2-3 Biped animation data by offering the operation tools of 3-D rotation using 3D Studio MAX Script. By this tool E.A.M., we can have various researches for quantities relation of between walking and emotional reaction.

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A STUDY ON dmf & PREDILECTION SITES OF PRESCHOOL CHILDREN IN SEOUL. (서울시(市) 미취학아동(未就學兒童)의 dmf 및 치아우식(齒牙齲蝕) 호발부위(好發部位)에 대(對)한 연구(硏究))

  • Ko, Sung-Hee
    • Journal of the korean academy of Pediatric Dentistry
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    • v.8 no.1
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    • pp.103-117
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    • 1981
  • The data about dental caries obtained from 1438 preschool children (male 797, female 641) in Seoul aged from 3 to 6 were analyzed by their sexes, ages, jaws and teeth surfaces. The results were as follows. 1. dmf rate : 92.63% 2. dmft index : 6.06 dmft rate 30.81 % dmfs index : 11.82 dmfs rate 12.02 % 3. d,m & f rate d rate: 79.45% m rate: 8.15% f rate : 12.40 % 4. dft index : 5.94 5. The order of caries susceptible tooth 1. Lower deciduous 2nd molar 2. Lower deciduous 1st molar 3. Upper deciduous 2nd molar 4. Upper deciduous lateral incisor 5. Upper deciduous cental incisor 6. Upper deciduous lateral incisor 7. Lower deciduous canine 8. Upper deciduous canine 9. Lower deciduous central incisor 10. Lower deciduous lateral incisor 6. Predilection sites of each tooth A) Deciduous central incisor ; Max. : Mesial cavity Mand. : Mesio-distal cavity B) Decidous lateral incisor ; Max. : Mesial cavity Mand. : Distal cavity=Mesial cavity C) Deciduous canine; Max. : Labial cavity Mand. : Distal cavity D) Decidous 1st molar ; Max. : Disto-occlusal cavity Mand.: Disto-occlusal cavity E) Deciduous 2nd molar ; Max. : Linguo-occlusal cavity Mand.: Occlusal cavity 7. All the values in caries criteria in 1981 were somewhat lower than in 1968, but m & f rate were increased.

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Framework Design for 3D View Contents (3D 뷰 콘텐츠 프레임워크 설계)

  • Go, Jong-Won;Sim, Sung-Ho;Bak, Geun-Ji;Sin, Ji-Hyeon;Kim, Gui-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.539-540
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    • 2011
  • 본 연구는 3D 뷰 콘텐츠 개발을 위한 프레임 워크를 설계하였다. 이를 위하여 3D 뷰 기술에 대한 표현기법을 기술하였고, 3D 프레임워크를 위한 정보저장소에 대한 메타데이터를 정의하였다. 또한 3D 정보가시화를 위하여 3D MAX를 통한 콘텐츠 모델링하는 기능들인 좌표설정, 모델링에 재질 입히기, 랜더링, 그리고 3D object 파일을 이용한 Max Script로 Customizing을 하여 3D 모델링하는 방법을 제안하였다.

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