• Title/Summary/Keyword: 3D Localization

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Accuracy in target localization in stereotactic radiosurgery using diagnostic machines (정위적 방사선수술시 진단장비를 이용한 종양위치결정의 정확도 평가)

  • 최동락
    • Progress in Medical Physics
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    • v.7 no.1
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    • pp.3-7
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    • 1996
  • The accuracy in target localization of CT, MR, and digital angiography were investigated for stereotactic radiosurgery. The images using CT and MR were obtained out of geometrical phantom which was designed to produce exact coordinates of several points within a 0.lmm error range. The slice interval was 3mm and FOV was 35cm for CT and 28cm for MR. These images were transferred to treatment planning computer using TCP/IP in forms of GE format. Measured 3-D coordinates of these images from planning computer were compared to known values by geometrical phantom. Anterior-posterior and lateral films were taken by digital angiography for measurement of spatial accuracy. Target localization errors were 1.2${\pm}$0.5mm with CT images, 1.7${\pm}$0.4mm with MR-coronal images, and 2.1${\pm}$0.7mm with MR-sagittal images. But, in case of MR-axial images, the target localization error was 4.7${\pm}$0.9mm. Finally, the target localization error of digital angiography was 0.9${\pm}$0.4mm. The accuracy of diagnostic machines such as CT, MR, and angiography depended on their resolutions and distortions. The target localization error mainly depended on the resolution due to slice interval with CT and the image distortion as well as the resolution with MR However, in case of digital angiography, the target localization error was closely related to the distortion of fiducial markers. The results of our study should be considered when PTV (Planning Target Volume) was determined.

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Synthesis of 3D Sound Movement by Embedded DSP

  • Komata, Shinya;Sakamoto, Noriaki;Kobayashi, Wataru;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.117-120
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    • 2002
  • A single DSP implementation of 3D sound movement is described. With the use of a realtime 3D acoustic image localization algorithm, an efficient approach is devised for synthesizing the 3D sound movement by interpolating only two parameters of "delay" and "gain". Based on this algorithm, the realtime 3D sound synthesis is performed by a commercially available 16-bit fixed-point DSP with computational labor of 65 MIPS and memory space of 9.6k words, which demonstrates that the algorithm call be used even for the mobile applications.

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Localization of Unmanned Ground Vehicle using 3D Registration of DSM and Multiview Range Images: Application in Virtual Environment (DSM과 다시점 거리영상의 3차원 등록을 이용한 무인이동차량의 위치 추정: 가상환경에서의 적용)

  • Park, Soon-Yong;Choi, Sung-In;Jang, Jae-Seok;Jung, Soon-Ki;Kim, Jun;Chae, Jeong-Sook
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.7
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    • pp.700-710
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    • 2009
  • A computer vision technique of estimating the location of an unmanned ground vehicle is proposed. Identifying the location of the unmaned vehicle is very important task for automatic navigation of the vehicle. Conventional positioning sensors may fail to work properly in some real situations due to internal and external interferences. Given a DSM(Digital Surface Map), location of the vehicle can be estimated by the registration of the DSM and multiview range images obtained at the vehicle. Registration of the DSM and range images yields the 3D transformation from the coordinates of the range sensor to the reference coordinates of the DSM. To estimate the vehicle position, we first register a range image to the DSM coarsely and then refine the result. For coarse registration, we employ a fast random sample matching method. After the initial position is estimated and refined, all subsequent range images are registered by applying a pair-wise registration technique between range images. To reduce the accumulation error of pair-wise registration, we periodically refine the registration between range images and the DSM. Virtual environment is established to perform several experiments using a virtual vehicle. Range images are created based on the DSM by modeling a real 3D sensor. The vehicle moves along three different path while acquiring range images. Experimental results show that registration error is about under 1.3m in average.

Simulation based Target Geometry Determination Method for Extrinsic Calibration of Multiple 2D Laser Scanning System (다중 2D 레이저 스캐너 시스템의 외부 표정요소 캘리브레이션을 위한 시뮬레이션 기반 표적 배치 결정 기법)

  • Ju, Sungha;Yoon, Sanghyun;Park, Sangyoon;Heo, Joon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.443-449
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    • 2018
  • Acquiring indoor point cloud, using SLAM (Simultaneous Localization and Mapping) based mobile mapping system, is an element progress for development of as-build BIM (Building Information Model) for the maintenance of the building. In this research we proposed a simulation-based target geometry determination for extrinsic calibration of multiple 2D laser scanning mobile system. Four different types of calibration sites were designed: (1) circle type; (2) rectangle type; (3) double circle type; and (4) double rectangle type. Based on the measurement values obtained from each simulated calibration site geometry, least squares solution based extrinsic calibration was derived. As a result, the rectangle type geometry is most suitable for extrinsic calibration of this system. Also, correlation values between extrinsic calibration parameters were high, and calibration results were distinct according to the calibration sites.

Real-time Simultaneous Localization and Mapping (SLAM) for Vision-based Autonomous Navigation (영상기반 자동항법을 위한 실시간 위치인식 및 지도작성)

  • Lim, Hyon;Lim, Jongwoo;Kim, H. Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.483-489
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    • 2015
  • In this paper, we propose monocular visual simultaneous localization and mapping (SLAM) in the large-scale environment. The proposed method continuously computes the current 6-DoF camera pose and 3D landmarks position from video input. The proposed method successfully builds consistent maps from challenging outdoor sequences using a monocular camera as the only sensor. By using a binary descriptor and metric-topological mapping, the system demonstrates real-time performance on a large-scale outdoor dataset without utilizing GPUs or reducing input image size. The effectiveness of the proposed method is demonstrated on various challenging video sequences.

A Research on Development of Applique Armor Kit for Design of Manufacturing Technology based on the Reverse Engineering (역설계 기반 제조기술 설계를 통한 방탄용 부가장갑킷트 개발에 관한 연구)

  • Ko, Dong Hyeon;Moon, Tae Sang;Kim, Young Ki
    • Journal of Korean Society for Quality Management
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    • v.49 no.3
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    • pp.233-243
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    • 2021
  • Purpose: The study focused on localization of the enhanced applique armor kit (EAAK), which are applied to Korea Assault Amphibious Vehicle (KAAV). Methods: For this propose, we developed the manufacturing technology by analyzing the original products. Considering the conditions used in the military, we made the test evaluation criteria. Results: In results, The EAAK developed through this research performs equivalent performance compared to Rafael, Co. Thus, It is possible not only stably supply a parts of EAAK for maintenance, but also to reduce costs due to import substitution effect. Conclusion: It is expected that the manufacturing technology and test evaluation criteria accumulated through this study can be used in the localization of similar parts.

Probabilistic Object Recognition in a Sequence of 3D Images (연속된 3차원 영상에서의 통계적 물체인식)

  • Jang Dae-Sik;Rhee Yang-Won;Sheng Guo-Rui
    • KSCI Review
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    • v.14 no.1
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    • pp.241-248
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    • 2006
  • The recognition of a relatively big and rarely movable object. such as refrigerator and air conditioner, etc. is necessary because these objects can be crucial global stable features of Simultaneous Localization and Map building(SLAM) in the indoor environment. In this paper. we propose a novel method to recognize these big objects using a sequence of 3D scenes. The particles representing an object to be recognized are scattered to the environment and then the probability of each particles is calculated by the matching test with 3D lines of the environment. Based on the probability and degree of convergence of particles, we can recognize the object in the environment and the pose of object is also estimated. The experimental results show the feasibility of incremental object recognition based on particle filtering and the application to SLAM

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A Landmark Based Localization System using a Kinect Sensor (키넥트 센서를 이용한 인공표식 기반의 위치결정 시스템)

  • Park, Kwiwoo;Chae, JeongGeun;Moon, Sang-Ho;Park, Chansik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.99-107
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    • 2014
  • In this paper, a landmark based localization system using a Kinect sensor is proposed and evaluated with the implemented system for precise and autonomous navigation of low cost robots. The proposed localization method finds the positions of landmark on the image plane and the depth value using color and depth images. The coordinates transforms are defined using the depth value. Using coordinate transformation, the position in the image plane is transformed to the position in the body frame. The ranges between the landmarks and the Kinect sensor are the norm of the landmark positions in body frame. The Kinect sensor position is computed using the tri-lateral whose inputs are the ranges and the known landmark positions. In addition, a new matching method using the pin hole model is proposed to reduce the mismatch between depth and color images. Furthermore, a height error compensation method using the relationship between the body frame and real world coordinates is proposed to reduce the effect of wrong leveling. The error analysis are also given to find out the effect of focal length, principal point and depth value to the range. The experiments using 2D bar code with the implemented system show that the position with less than 3cm error is obtained in enclosed space($3,500mm{\times}3,000mm{\times}2,500mm$).

Decoupled Location Parameter Estimation of 3-D Near-Field Sources in a Uniform Circular Array using the Rank Reduction Algorithm

  • Jung, Tae-Jin;Kwon, Bum-Soo;Lee, Kyun-Kyung
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.129-135
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    • 2011
  • An algorithm is presented for estimating the 3-D location (i.e., azimuth angle, elevation angle, and range) of multiple sources with a uniform circular array (UCA) consisting of an even number of sensors. Recently the rank reduction (RARE) algorithm for partly-calibrated sensor arrays was developed. This algorithm is applicable to sensor arrays consisting of several identically oriented and calibrated linear subarrays. Assuming that a UCA consists of M sensors, it can be divided into M/2 identical linear subarrays composed of two facing sensors. Based on the structure of the subarrays, the steering vectors are decomposed into two parts: range-independent 2-D direction-of-arrival (DOA) parameters, and range-relevant 3-D location parameters. Using this property we can estimate range-independent 2-D DOAs by using the RARE algorithm. Once the 2-D DOAs are available, range estimation can be obtained for each source by defining the 1-D MUSIC spectrum. Despite its low computational complexity, the proposed algorithm can provide an estimation performance almost comparable to that of the 3-D MUSIC benchmark estimator.

A study on multichannel 3D sound rendering

  • Kim, Sun-Min;Park, Young-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.2-117
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    • 2001
  • In this paper, 3D sound rendering using multichannel speakers is studied. Virtual 3D sound technology has mainly been researched with binaural system. The conventional binaural sound systems reproduce the desired sound at two arbitrary points using two speakers in 3DD space. However, it is hard to implement the localization of virtual source at back/front and top/below positions because the HRTF of an individual is unique just like the fingerprint. Most of all, the HRTF is highly sensitive to the elevation change. Multichannel sound systems have mainly been used to reproduce the sound field picked up over a certain volume rather than at specific points. Moreover, multichannel speakers arranged in 3-D space produce a much better performance of ...

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