• Title/Summary/Keyword: 3D Graphic

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Real-Time Harmonic Parameters Analyzer for Evaluating Induction Motor Drive System (유도전동기 구동시스템 평가를 위한 실시간 고조피 파라미터 분석장치)

  • Lim, Young-Cheol;Jung, Young-Gook
    • Proceedings of the KIEE Conference
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    • 1997.11a
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    • pp.479-483
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    • 1997
  • In general, motor parameters can be divided into mechanical/electrical parameters and harmonic parameters. Mechanical/electrical parameters identification of motor have been studying systematically for a long time. But, systematical study on harmonic parameters analysis for efficient motor drive system are very poor. The goal of this paper is to propose analyzing method of harmonic parameters for motor drive system with various experimental graphic screens and numerical results and to develope harmonic parameters analyzer. A developed analyzer is made up 586-PC and DSP (digital signal processor) board, motor drive system, power and harmonic parameters analyzing software for windows. Harmonic parameters are analyzed using correlation signal processing techniques based on the correlation between voltage and current waveforms. Analysis results are visualized by 3-D current coordinates, and it is compared and evaluated with conventional time/frequency domain. To verify the validity of the proposed system, 1/4HP capacitor run type single phase induction motor and thyristor speed controller is used for analyzing. Harmonic parameters of motor drive system is analyzed and verified, with varying fire angle of thyristor speed controller, and the proposed approach is to confirm validity.

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The Development of User Oriented CFD Program for Optimum Design of a Regenerative Combustion Furnace (축열 연소시스템의 최적화 구현을 위한 사용자 전용 해석 프로그램의 개발)

  • Kang, K.G.;Ryou, H.S.;Ryou, S.Y.;Kim, H.J.;Noh, D.S.
    • Journal of the Korean Society for Heat Treatment
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    • v.16 no.3
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    • pp.148-158
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    • 2003
  • In this study, a user oriented CFD program for optimum design of a regenerative combustion furnace, REBURN was developed. For user's convenience, user friendly Graphic User Interface was made and the renumbering interface program was developed in order to directly input any generated mesh system from ICEM CFD/FEA. Also an automatic processing system for switching mode was developed. The program was verified through compahng with commercial CFD code about regenerative combustion furnace. Then, numerical simulation of real walking beam furnace used in real industry was performed and the parametric analysis was studied about the arrangement mode. As a results, the uniform temperature was appeared in the cross mode.

An Expert System for the Process Planning of the Elliptical Deep Drawing Transfer Die(II) (타원형 디프 드로잉 트랜스퍼 금형의 공정설계 전문가 시스템(II))

  • 배원락;박동환;박상봉;강성수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.9-17
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    • 2002
  • The study is insufficient on process planning of the elliptical deep drawing product. Thus, in this present study, the expert system for elliptical deep drawing products was constructed by using process sequence design. The expert system was developed to be based on the general concept of each entity. The system was developed in this work consists of sixth modules. The first one is a shape recognition module to recognize non-axisymmetric products and to generate Entity_list. The second one is three dimensional (3-D) modeling module to calculate the surface area for non-axisymmetric products. The third one is a blank design module to create suggested blanks of three shapes with the identical surface area. The fourth one is shape design module based on the production rules that play the most important role in an expert system for manufacturing. The production rules are generated and upgraded by inter- viewing field engineers, plastic theory and experiments. The fifth and sixth ones are a graphic module to visualize results of the expert system and a post module to rise user's convenience, respectively. According to constructed the expert system for process sequence design, it was possible to reduce the lead time.

Filament Band Winding Simulation for Fiber Reinforced Cylindrical Pressure Vessels (FRP의 원통형 압력 용기제작을 위한 필라멘트 밴드의 감김 시뮬레이션)

  • Yun, Jaedeuk;Fu, Jianhui;Jung, Yoongho
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.19-28
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    • 2014
  • The filament winding method is widely used to manufacture products of fiber reinforced plastics (FRP), such as high pressure vessels, launch tubes and pipes. For reducing winding time, the method of winding by filament band which consists of several filament fibers is used. NC winding machine is used for precise winding and NC path is needed. Before filament winding, users should verify that winding path which presented by a line is appropriate by filament winding simulation. Also, the used length of each filament is different. So, if the peak filament exhausted, it causes to stop manufacturing. In this research, we developed software which visualizes 3D graphic of filament band winding path and simulates winding process on real time. And we proposed algorithm about calculation of each filament usage. We use geodesic equation for generating filament band surface and calculating the usage length of each filament.

A Study on Video Production Method using Camera Tracking Technique (카메라 트래킹 기법을 이용한 모션그래픽 활용방안 연구)

  • Lee, Junsang;Lee, Imgeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.727-728
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    • 2015
  • Nowadays many videos are created with motiongraphics which has new visual effects and technology. The technique try to find out the image models which maximally stimulate the memories to transfer new visual information. The image will be expressed various ways with combining graphics and real scene with the help of computer. With the advances of VFX, the real and graphic scenes are more naturally combined to make believe its real scene. In this paper the novel motiongraphic technique, which uses tracking data from camera, is proposed.

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Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic (퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기)

  • Lee, Sang-Won;Rim, Kyung-Hwa;Kwon, O-Hung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.2
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    • pp.133-140
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    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.

Gait Implementation of Biped Robot for a continuous human-like walking (이족 보행 로봇의 인간과 유사한 지속보행을 위한 걸음새 구현)

  • Jin, Kwang-Ho;Jang, Chung-Ryoul;Koo, Ja-Hyuk;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3092-3094
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    • 1999
  • This paper deals with the gait generation of Biped Walking Robot (IWR-III) to have a continuous walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. The trunk moves continuously for all walking time and moves toward Z-axis. Balancing motion is acquired by FDM(Finite Difference Method) during the walking. By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis and system stability is confirmed. Walking motion is visualized by 3D-Graphic simulator. As a result, the motion of balancing joints can be reduced by the trunk ahead effect during kick action, and impactless smooth walking is implemented by the experiment.

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A Case Study on Augmented Reality Advertisement using Visual Interface Effect and Spatial Expression (시각인터페이스적용효과 및 공간표현을 활용한 증강현실광고 사례연구)

  • Jin, Zhuo;Jang, Chunggun
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.626-637
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    • 2019
  • Due to the rapid development of computer and digital technologies, those technologies were used in advertising. In order to meet the needs of marketing, a virtual space or character using 3D graphic augmented reality technology was developed and applied to advertisement. This study analyzed the characteristics of augmented reality in terms of interface design and spatial expression of augmented reality through case study. Firstly, we wanted to find the relationship between the types of the augmented reality advertisement and interface effects. Secondly, we wanted to find the spatial expression methods. The sample survey case studies based on 42 articles from 2012 to 2018 using Chinese and Korean site sharing augmented reality advertisement. The results of the case studies were divided into two parts. Firstly, the relationship between augmented reality types and interface effects were found basing on the augmented reality index. It means that the augmented reality index can be illustrated by using the augmented reality type. Simultaneously, the augmented reality type can be illustrated using the interface effect. The second part was that the types of display were used as a spatial representation. And the results showed that mobile display and public place display were the most frequently used.

Synthesis and Luminescence of Sr2Si5N8:Eu2+ Red Phosphor for High Color-Rendering White LED (고연색 LED용 적색 Sr2Si5N8:Eu2+ 형광체의 합성 및 발광특성 연구)

  • Lee, Sung Hoon;Kim, Jong Su;Kang, Tae Wook;Ryu, Jong Ho;Lee, Sang Nam
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.4
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    • pp.11-15
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    • 2017
  • Red phosphors, $Sr_2Si_5N_8:Eu^{2+}$, were synthesized as a single-phase crystal structure by optimizing carbon and $Eu^{2+}$ contents in a carbothermal reduction nitridation method. With increasing $Eu^{2+}$ contents, the photoluminescence spectra were red-shifted from 600 nm peak for 1 mol% for to 700 nm for 7 mol%. It was suggested that this red shift is attributed to the energy transfer from one low-energy sited $Eu^{2+}$ (1) to other high-energy sited $Eu^{2+}$ (2). Finally, the best red sample (620 nm emission peak and 80 nm half width for 3 mole% of $Eu^{2+}$) was packaged on a Blue LED together with two additional green and yellow phosphors, the fabricated White LED showed a high color-rendering index of 90 and white color coordinates of x= 0.321 and y = 0.305.

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Methods of Motion Capturing Intangible Cultural Properties in Japan (모션켑쳐(Motion Capture)를 이용한 무형문화재의 기록화 방안에 대한 제연구)

  • Park, Weon-Mo
    • Korean Journal of Heritage: History & Science
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    • v.36
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    • pp.335-346
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    • 2003
  • With the development of media and computer, Motion Capture system, recently used in the entertainment and computer graphics, is emerging as a new recording method. Motion Capture is a system that records time-varying position of sensors which are attached to a objects and translates it to 3-D coordinate on computer. The motion of object displays the time-varying positions of each sensors that are graphed, or the line connected man-shaped model's movements on the computer monitor. And by adding computer graphic character to it, the various angled images, which are difficult to be perceived on the stage, can be easily recorded. Recently in Japan, Motion Capture system is being actively studied in order to use it in recording and preserving the intangible cultural assets of dance and art. Especially, Warabiza in Tazawako art village at Akita plays the leading role in this area through the project to symbolize and establish the archive of cultural dance, further, Ritsumeikan Univ. is develops the system for coupling the motion capture system to Labanotation. This article introduces the motion capture and it's related studies in Japan, which are being actively studied as a new recording method of intangible cultural assets.