• Title/Summary/Keyword: 3D Geometric Modeling

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High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics (3차원 그래픽스의 동영상에 대한 반사 효과의 고속처리)

  • Lee, Seung-Hee;Lee, Keon-Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.3
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    • pp.444-449
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    • 2009
  • With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.

Simplified model for analysis of soil-foundation system under cyclic pushover loading

  • Kada, Ouassila;Benamar, Ahmed;Tahakourt, Abdelkader
    • Structural Engineering and Mechanics
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    • v.67 no.3
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    • pp.267-275
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    • 2018
  • A numerical study of soil-foundation system under monotonic and cyclic pushover loading is conducted, taking into account both material and geometric nonlinearities. A complete and refined 3D finite element (FE) model, using contact condition and allowing separation between soil and foundation, is implemented and used in order to evaluate the nonlinear relationship between applied vertical forces and induced settlements. Based on the obtained curve, a simplified model is proposed, in which the soil inelasticity is satisfactorily represented by two vertical springs with trilinear behavior law, and the foundation uplifting is insured by gap elements. Results from modeling soil-foundation system supporting a bridge pier have shown that the simplified model is able to capture irreversible settlements induced by cyclic rocking, due to soil inelasticity and vertical loading, as well as large rotations due to foundation uplifting.

Study of Registration of 3D Data by Using the Feature on Products (제품의 특징형상을 이용한 3차원 데이터의 레지스트레이션 방안 연구)

  • Kim, Min-Seok;In, Jae-Jun;Lee, Eun-Gi
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.17 no.4
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    • pp.140-145
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    • 2008
  • Recently more complex geometric shapes, including freeform surfaces, are adopted for the design of products to emphasize style or beauty. Modeling of these products is extremely difficult or often impossible. Reverse engineering is the latest technology that can solve the problem by generating CAD models from the physical mockups or prototype models. Reverse engineering uses the coordinate measuring machine(CMM) to get the shape data of products. CMM is limited by the size of the product; therefore it must need the feature to solve it. The tooling-ball which is generally used for feature has difficulty in being used for soft products. Besides, the higher the accuracy of the tooling-ball is, the more expensive its cost is. This study will develop the feature of high accuracy without additional tools and compare the difference of accuracy by it.

3D Road Modeling using LIDAR Data and a Digital Map (라이다데이터와 수치지도를 이용한 도로의 3차원 모델링)

  • Kim, Seong-Joon;Lee, Im-Pyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.2
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    • pp.165-173
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    • 2008
  • This study aims at generating automatically three dimensional geometric models of roads using LIDAR data and a digital map. The main processes in the proposed method are (1) generating a polygon encompassing a road region using a road layer from the digital map, (2) extracting LIDAR points within the road region using the polygon, (3) organizing the points into surface patches and grouping the patches into surface clusters, (4) searching the road surface clusters and generating the surface model from the points linked to the clusters, (5) refining the boundary using a digital map. By applying the proposed method to real data, we successfully generated the linear and surface information of the roads.

Simulation and Performance Assessment of a Geiger-mode Imaging LADAR System (가이거모드 영상 LADAR 시스템의 시뮬레이션과 성능예측)

  • Kim, Seongjoon;Lee, Impyeong;Lee, Youngcheol
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.5
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    • pp.687-698
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    • 2012
  • LADAR systems can rapidly acquire 3D point clouds by sampling the target surfaces using laser pulses. Such point clouds are widely used for diverse applications such as DSM/DTM generation, forest biomass estimation, target detection, wire avoidance and so on. Many kinds of LADAR systems have been developed with their respective purposes and applications. Particularly, Geiger mode imaging LADAR systems are increasingly utilized since they are energy efficient thank to extremely sensitive detectors incorporated into the systems. The purpose of this research is the performance assessment of a Geiger mode imaging LADAR system based on simulation with the real system parameters. We thus developed a simulation method of such a LADAR system by modeling its geometric, radiometric, optic and electronic aspects. Based on the simulation, we performed the performance assessment of a newly designed system to derive the outlier ratio and false alarm rate expected during its operation in almost real environment with reasonable system parameters. The proposed simulation and performance assessment method will be effectively utilized for system design and optimization, and test data generation.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

3D printing of multiple container models and their trajectory tests in calm water

  • Li, Yi;Yu, Hanqi;Smith, Damon;Khonsari, M.M.;Thiel, Ryan;Morrissey, George;Yu, Xiaochuan
    • Ocean Systems Engineering
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    • v.12 no.2
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    • pp.225-245
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    • 2022
  • More and more shipping containers are falling into the sea due to bad weather. Containers lost at sea negatively affect the shipping line, the trader and the consumer, and the environment. The question of locating and recovering dropped containers is a challenging engineering problem. Model-testing of small-scaled container models is proposed as an efficient way to investigate their falling trajectories to salvage them. In this study, we first build a standard 20-ft container model in SOLIDWORKS. Then, a three-dimensional (3D) geometric model in the STL (Standard Tessellation Language) format is exported to a Stratasys F170 Fused Deposition Modeling (FDM) printer. In total, six models were made of acrylonitrile styrene acrylate (ASA) and printed for the purpose of testing. They represent three different loading conditions with different densities and center of gravity (COG). Two samples for each condition were tested. The physical models were dropped into the towing tank of University of New Orleans (UNO). From the experimental tests, it is found that the impact of the initial position after sinking can cause a certain initial rolling velocity, which may have a great impact on the lateral displacement, and subsequently affect the final landing position. This series of model tests not only provide experimental data for the study of the trajectory of box-shape objects but also provide a valuable reference for maritime salvage operations and for the pipeline layout design.

Concept and Structure of Parametric Object Breakdown Structure (OBS) for Practical BIM (BIM 객체분류체계 (OBS) 개념 및 구조)

  • Jung, Youngsoo;Kim, Yesol;Kim, Min;Ju, Taehwan
    • Korean Journal of Construction Engineering and Management
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    • v.14 no.3
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    • pp.88-96
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    • 2013
  • Recent proliferation of building information modeling (BIM) has actively stimulated integrated utilization of geometric (graphic) and non-geometric (non-graphic) data. Nevertheless, physically and logically, linking and maintaining these two different types of data in an integrated manner requires enormous overhead efforts for practical implementation. In order to address this problem, this paper proposes a concept and structure of the object breakdown structure (OBS) that facilitates advanced BIM implementations in an automated and effective manner. Proposed OBS numbering system has secure rules for organizing graphic objects in full considerations of effectively integrating with non-geometric data (e.g. cost and schedule). It also removes repetitive linking process caused by design changes or modifications. The result of applying this concept to a housing project revealed that only 120 definitions controled over 6,000 graphic objects for full integration with cost and schedule functions.

Geospatial Data Modeling for 3D Digital Mapping (3차원 수치지도 생성을 위한 지형공간 데이터 모델링)

  • Lee, Dong-Cheon;Bae, Kyoung-Ho;Ryu, Keun-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.393-400
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    • 2009
  • Recently demand for the 3D modeling technology to reconstruct real world is getting increasing. However, existing geospatial data are mainly based on the 2D space. In addition, most of the geospatial data provide geometric information only. In consequence, there are limits in various applications to utilize information from those data and to reconstruct the real world in 3D space. Therefore, it is required to develop efficient 3D mapping methodology and data for- mat to establish geospatial database. Especially digital elevation model(DEM) is one of the essential geospatial data, however, DEM provides only spatially distributed 3D coordinates of the natural and artificial surfaces. Moreover, most of DEMs are generated without considering terrain properties such as surface roughness, terrain type, spatial resolution, feature and so on. This paper suggests adaptive and flexible geospatial data format that has possibility to include various information such as terrain characteristics, multiple resolutions, interpolation methods, break line information, model keypoints, and other physical property. The study area was categorized into mountainous area, gently rolling area, and flat area by taking the terrain characteristics into account with respect to terrain roughness. Different resolutions and interpolation methods were applied to each area. Finally, a 3D digital map derived from aerial photographs was integrated with the geospatial data and visualized.

Reconstruction of polygonal prisms from point-clouds of engineering facilities

  • Chida, Akisato;Masuda, Hiroshi
    • Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.322-329
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    • 2016
  • The advent of high-performance terrestrial laser scanners has made it possible to capture dense point-clouds of engineering facilities. 3D shape acquisition from engineering facilities is useful for supporting maintenance and repair tasks. In this paper, we discuss methods to reconstruct box shapes and polygonal prisms from large-scale point-clouds. Since many faces may be partly occluded by other objects in engineering plants, we estimate possible box shapes and polygonal prisms and verify their compatibility with measured point-clouds. We evaluate our method using actual point-clouds of engineering plants.