• 제목/요약/키워드: 3D Engine Design

검색결과 241건 처리시간 0.023초

성능손실을 고려한 고고도시험용 터보프롭 엔진 흡입구 및 배기구 형상설계에 관한 연구 (Study on Configuration Design of Inlet and Exhaust Ducts of a Turboprop Engine for the Altitude Test Considering performance losses)

  • 공창덕;김건우;임세명;유재경;최경호
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2011년도 제36회 춘계학술대회논문집
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    • pp.144-152
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    • 2011
  • 고고도에서 장시간 운용되는 무인항공기용 추진시스템의 고고도 운용 특성을 연구하기 위하여 고도엔진시험설비를 이용한 엔진성능 시험이 필요하다. 기존의 범용 고도엔진시험설비를 이용하려면 시험설비와 엔진 사이에 부가적인 시험설비가 요구되는데, 이중 엔진 성능에 직접 영향을 미치는 흡입구 및 배기덕트의 적절한 설계가 매우 중요하다. 만일 흡입구 및 배기덕트가 적절히 설계되지 않을 경우 유동특성 변화와 압력손실 저하로 인한 엔진 성능 저하가 실제 비행 상태와 달라질 수 있기 때문이다. 본 연구에서는 범용 고도시험설비 내 엔진 흡입구 및 배기덕트의 형상을 3D 모델링하고 ANSYS사의 CFX 전산유체역학(CFX) 프로그램을 이용하여 설계된 형상의 유동 및 압력손실 해석을 수행한 다음 엔진성능해석 프로그램을 이용하여 덕트 손실을 고려한 엔진에 성능을 분석한다. 마지막으로 반복적인 설계형상 해석을 통해 최적화된 흡입구 및 배기덕트 형상을 제안한다.

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3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo;Kim, HoonKi;Seo, SiO
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.73-81
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    • 2019
  • Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

디젤 엔진의 Crankshaft Web 형상에 따른 굽힘 및 비틀림 특성과 중량 최적화에 관한 연구 (A Study on Bending and Torsion Characteristics and Weight Optimization by Web Shape of Crankshaft for Diesel Engine)

  • 김장수;이치우
    • 한국산업융합학회 논문집
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    • 제14권2호
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    • pp.67-72
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    • 2011
  • Recently, it is possible for small sized and high speed diesel engines by development of commonrail system. And in order to increase the engine performance, the cylinder firing pressure is a tendency which increases. On the other side, the weight of engine becomes lightly in spit of high performance diesel engine. Therefore, the weight optimization for engine components is very important point on the design process. Also, the weight optimization must necessarily be considered the robust design against a fatigue failure. This paper focuses on the weight optimization of crankshaft according to web shape at the light duty diesel engine, and torsion characteristics of crankshaft is considered with 1D and 3D analysis tools.

A New Methodology for Advanced Gas Turbine Engine Simulation

  • M.S. Chae;Y.C. Shon;Lee, B.S.;J.S. Eom;Lee, J.H.;Kim, Y.R.;Lee, H.J.
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2004년도 제22회 춘계학술대회논문집
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    • pp.369-375
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    • 2004
  • Gas turbine engine simulation in terms of transient, steady state performance and operational characteristics is complex work at the various engineering functions of aero engine manufacturers. Especially, efficiency of control system design and development in terms of cost, development period and technical relevance implies controlling diverse simulation and identification activities. The previous engine simulation has been accomplished within a limited analysis area such as fan, compressor, combustor, turbine, controller, etc. and this has resulted in improper engine performance and control characteristics because of limited interaction between analysis areas. In this paper, we propose a new simulation methodology for gas turbine engine performance analysis as well as its digital controller to solve difficulties as mentioned above. The novel method has particularities of (ⅰ) resulting in the integrated control simulation using almost every component/module analysis, (ⅱ) providing automated math model generation process of engine itself, various engine subsystems and control compensators/regulators, (ⅲ) presenting total sophisticated output results and easy understandable graphic display for a final user. We call this simulation system GT3GS (Gas Turbine 3D Graphic Simulator). GT3GS was built on both software and hardware technology for total simulation capable of high calculation flexibility as well as interface with real engine controller. All components in the simulator were implemented using COTS (Commercial Off the Shelf) modules. In addition, described here includes GT3GS main features and future works for better gas turbine engine simulation.

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엔진 냉각유로 내의 유동에 관한 수치해석 (A Numerical Simulation of Flows in an Engine Cooling Passage)

  • 허남건;윤성영;조원국;김광호
    • 한국자동차공학회논문집
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    • 제1권1호
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    • pp.32-40
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    • 1993
  • Flow fields in model engine cooling passages are studied numerically by using TURBO-3D program, a finite volume based 3-D turbulent flow program adopting a general body fitted coordinate system. The effects of exit position on mass flow rate at each gasket hole are examined for a model cooling passage in order to understand the flow distribution inside the water jacket. The results of the present study can be applied to the design of high performance, high reliability engine.

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HSDI 디젤엔진의 연소계 최적화 해석기술 개발 (Development of the Optimization Analysis Technology for the Combustion System of a HSDI Diesel Engine)

  • 이제형;이준규
    • 한국자동차공학회논문집
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    • 제14권1호
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    • pp.153-158
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    • 2006
  • To optimize the combustion system in a HSDI diesel engine, a new analysis technology was developed. The in-cylinder 3-D combustion analysis was carried out by the modified KIVA-3V, and the spray characteristics for the high pressure injection system were analyzed by HYDSIM. The combustion design parameters were optimized by coupling the KIVA-3V and the iSIGHT. The optimization procedure consists of 3 steps. The $1^{st}$ step is the sampling method by the Design of Experiment(DOE), the $2^{nd}$ step is the approximation using the Neural Network method, and the $3^{rd}$ step is the optimization using the Genetic Algorithm. The developed procedures have been approved as very effective and reliable, and the computational results agree well with the experimental data. The analysis results show that the optimized combustion system in a HSDI diesel engine is capable of reducing NOx and Soot emissions simultaneously keeping a same level of the fuel consumption(BSFC).

Sense Hardware Backup Algorism of 3D Game Engine

  • Aamisepp, Henrik;Nilsson, Daniel
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.125-128
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    • 2008
  • The aim this master thesis is to find out if is possible to Integrate haptic hardware support in the source 3D game engine Crystal Space. Integrating haptic support would make it possible to get a haptic representation of 3D geometry in Crystal Space and therefore take advantage of all the benefits a 3D game engine provides, when building haptic applications, An implementation of the support should be as low-cost as Possible by taking advantage of available source haptic API alternatives. The thesis report presents an evaluation of available haptic APIs and comes up with a design and an implementation. The solution has been implemented as a Crystal Space plugin by using modified parts of the e-Touch open module API. The plugin makes it possible to utilize the Phantom haptic device to touch and feel the 3D environments in a Crystal Space application. Two demo applications have also been constructed to show the capabilities of the plugin.

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멀티 플랫폼에서의 2D 횡스크롤 캐주얼 게임 융합 설계 (The Design of 2D Side-Scrolling Casual Games in a Multi-platform Environment)

  • 양동혁;김수균
    • 한국융합학회논문지
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    • 제6권4호
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    • pp.147-152
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    • 2015
  • 캐주얼 게임은 조작 난이도와 방식이 쉬워, 자투리 시간을 이용하여 누구나 즐길 수 있는 게임이다. 특히 캐릭터 게임 장르의 경우에는 귀엽고 다양한 캐릭터들이 나와 이목을 이끄는 특징을 가지고 있다. 이러한 캐릭터 게임의 경우에는 현재 PC용 게임 이외에도 많은 사용자를 가지고 있는 스마트 폰으로도 즐길 수 있다. 본 논문에서는 유니티 3D 엔진을 이용하여 스마트 폰에서 조작할 수 있는 2D 횡스크롤 캐주얼 슈팅 게임을 설계하는 것을 목적으로 한다. 유니티 3D 엔진을 사용하는 이유는 적은 비용으로 멀티 플랫폼 지원을 해주기 때문이며, 특히 하나의 프로그램 소스코드를 이용하여 다양한 플랫폼에서 구동할 수 있게 해준다. 본 논문의 특징으로는 기존 슈팅게임의 딱딱함과는 달리 10~20대 전체를 대상으로 하여 귀엽고, 아기자기한 컨셉과 손쉬운 조작 방법을 도입하여 경쾌한 게임을 설계하는 것이다.

MPI Dual Injection 엔진의 온도 조건 변화에 따른 엔진 내부 유동 및 연료 거동 특성에 관한 연구 (Characteristics of the In-cylinder Flow and Fuel Behavior with Respect to Engine Temperature Condition in the MPI Dual Injection Engine)

  • 이승엽;정진택;박영준;유철호;김우태
    • 한국자동차공학회논문집
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    • 제22권3호
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    • pp.210-219
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    • 2014
  • The MPI dual injection engine can enhance the fuel efficiency and engine power. By using one injector per one intake port, MPI dual injection engine has an excellent fuel atomization and targeting injection. As the basic research for the MPI Dual injection engine design, this research was investigated in order to understand the characteristic of the in-cylinder flow and fuel behavior according to engine temperature condition and the fuel type in the MPI dual injection engines. The 3D unsteady CFD simulation for the MPI Dual injection engine was performed using STAR-CD. The engine operating condition was 2,000 rpm/WOT. The parameters for this study were fuel types, fuel temperatures and wall temperatures. As a result, the intake air amount, evaporated fuel in the cylinder and the fuel film on the wall were presented according to parameters that depend on the fuel properties and engine wall temperature. Also, the results were influenced by in-cylinder flow such as the intake flow, back flow and so on.