• Title/Summary/Keyword: 3D Digital Modeling

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A study on the production of children's storybooks using augmented reality technology (증강현실기술을 적용한 유아용 동화책 제작에 대한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.435-442
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    • 2017
  • Using augmented reality to make children's books more realistic, engaging, and funny makes a great sense in terms of education. The purpose of this study is to share the experience of the production method with the story of the fairy tale which is widely known to the children as the augmented reality video contents and to act as a guide book to make the application of the augmented reality technology to the field of book publishing easier. I want to. Also, in this development, the principles and the method of making augmented reality storybooks are provided to beginners of the augmented reality contents production including the 3D modeling production method used for the augmented reality production, the method of using Unity3D engine, and the method of producing the vuforia marker, It is a study that guides you to use it immediately.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

Recent Technologies for the Acquisition and Processing of 3D Images Based on Deep Learning (딥러닝기반 입체 영상의 획득 및 처리 기술 동향)

  • Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.35 no.5
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    • pp.112-122
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    • 2020
  • In 3D computer graphics, a depth map is an image that provides information related to the distance from the viewpoint to the subject's surface. Stereo sensors, depth cameras, and imaging systems using an active illumination system and a time-resolved detector can perform accurate depth measurements with their own light sources. The 3D image information obtained through the depth map is useful in 3D modeling, autonomous vehicle navigation, object recognition and remote gesture detection, resolution-enhanced medical images, aviation and defense technology, and robotics. In addition, the depth map information is important data used for extracting and restoring multi-view images, and extracting phase information required for digital hologram synthesis. This study is oriented toward a recent research trend in deep learning-based 3D data analysis methods and depth map information extraction technology using a convolutional neural network. Further, the study focuses on 3D image processing technology related to digital hologram and multi-view image extraction/reconstruction, which are becoming more popular as the computing power of hardware rapidly increases.

REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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Automatic 3D Object Digitizing and Its Accuracy Using Point Cloud Data (점군집 데이터에 의한 3차원 객체도화의 자동화와 정확도)

  • Yoo, Eun-Jin;Yun, Seong-Goo;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.30 no.1
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    • pp.1-10
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    • 2012
  • Recent spatial information technology has brought innovative improvement in both efficiency and accuracy. Especially, airborne LiDAR system(ALS) is one of the practical sensors to obtain 3D spatial information. Constructing reliable 3D spatial data infrastructure is world wide issue and most of the significant tasks involved with modeling manmade objects. This study aims to create a test data set for developing automatic building modeling methods by simulating point cloud data. The data simulates various roof types including gable, pyramid, dome, and combined polyhedron shapes. In this study, a robust bottom-up method to segment surface patches was proposed for generating building models automatically by determining model key points of the objects. The results show that building roofs composed of the segmented patches could be modeled by appropriate mathematical functions and the model key points. Thus, 3D digitizing man made objects could be automated for digital mapping purpose.

Application of Digital Mock-Up Technology for Detail Design and Construction of Bridge (교량 상세 설계 및 시공을 위한 DMU 기술 적응 방안 연구)

  • Lee, Yoon-Bum;Kim, Min-Seok;Lee, Kwang-Myong;Shin, Hyun-Yang;Park, Kyoung-Lae
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.277-282
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    • 2007
  • In recent years, dramatic advances in information technology have motivated the construction industry to improve its productivity. Most construction companies are trying to utilize some new information technologies for enhancing the structure quality, shortening construction time, and reducing the construction cost. Digital Mock-Up (DMU) technology utilizes 3D CAD/CAM system that shows the shape of a structure on the computer screen. By modeling and assembling the structure in 3D dimensional environments, some errors in design can be found before or during construction. In this paper, DMU technology was applied to the detail design and construction of In-Cheon Bridge and its effectiveness was evaluated. All components of a PSC box girder segment were modeled and assembled by using of 3D CAD tools and then, some interferences between components and errors were found and revised appropriately before construction. Consequently, DMU technology would improve the quality of the structure and reduce time and cost for construction.

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Knowledge Map Service based on Ontology of Nation R&D Information (국가R&D정보에 대한 온톨로지 기반 지식맵 서비스)

  • Kim, Sun-Tae;Lee, Won-Goo
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.251-260
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    • 2016
  • Knowledge map is widely used to represent knowledge in many domains. This paper presents a method of integrating the national R&D data and assists of users to navigate the integrated data via using a knowledge map service. The knowledge map service is built by using a lightweight ontology modeling method. The national R&D data is integrated with the research project as its center, i.e., the other R&D data such as research papers, patent, and project reports are connected with the research project as its outputs. The lightweight ontology is used to represent the simple relationships between the integrated data such as project-outputs relationships, document-author relationships, and document-topic relationships. Knowledge map enables us to infer the further relationships such as co-author and co-topic relationships. To extract the relationships between the integrated data, a RDB-to-Triples transformer is implemented. Lastly, we show an experiment on R&D data integration using the lightweight ontology, triples generation, and visualization and navigation of the knowledge map.

Application of Photo-realistic Modeling and Visualization Using Digital Image Data in 3D GIS (디지털 영상자료를 이용한 3D GIS의 사실적 모델링 및 가시화)

  • Jung, Sung-Heuk;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.1
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    • pp.73-83
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    • 2008
  • For spatial analysis and decision-making based on territorial and urban information, technologies on 3D GIS with digital image data and photo-realistic 3D image models to visualize 3D modeling are being rapidly developed. Currently, satellite images, aerial images and aerial LiDAR data are mostly used to build 3D models and textures from oblique aerial photographs or terrestrial photographs are used to create 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. Thus, this study analyzed techniques to use aerial photographs, aerial LiDAR, terrestrial photographs and terrestrial LiDAR to create a 3D image model with artificial features and special topographic that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. A 3D image model with spatial accuracy and photographic texture was built to be served via 3D image map services systems on the Internet. As it was necessary to consider intended use and display scale when building 3D image models, in this study, we applied the concept of LoD(Level of Detail) to define 3D image model of buildings in five levels and established the models by following the levels.

3D Modeling of Both Exterior and Interior of Traditional Architectures by Terrestrial Laser Scanning at Multi-Stations (다중 지점 지상레이저스캐닝에 의한 전통 건축물의 내부와 외부의 3차원 모델링)

  • LEE, Jin-Duk;BHANG, Kon-Joon;Schuhr, Walter
    • Journal of the Korean Association of Geographic Information Studies
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    • v.24 no.4
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    • pp.127-135
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    • 2021
  • The purpose of this research is to present about a series of processes for 3D model generation from scan data of two types of Korean styled architectures, namely, a pavilion and a house, which were acquired with the terrestrial LiDAR and evaluate a 3D surveying method to document digitally the traditional buildings, cultural properties, archeological sites, etc. Since most ancient buildings and cultural assets which require digital documentation by the terrestrial laser scanner usually need to acquire data from multi-directions. Therefore this paper suggested a process of acquiring and integrating data from mult-stations around the object. Also we presented a way for reconstructing automatically at once both the interior and exterior surfaces of buildings from laser scan data.

Analysis of Economical Efficiency of Digital Map in Production Cost by Aerial LiDAR Surveying (항공 LiDAR 측량에 의한 수치지도 제작의 경제성 분석)

  • Kang, Joon-Mook;Yoon, Hee-Cheon;Lee, Jin-Duk;Park, Joon-Kyu
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.1 s.39
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    • pp.67-73
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    • 2007
  • Recently, three-dimensional (3D) GI (Geospatial Information) using LiDAR system has been used various fields such as the production of digital map, the modeling of 3D building and urban area, and analysis of communication network and environmental effect. In this study, the production cost of digital map by aerial LiDAR surveying were compared with the cost by aerial photograph surveying for analysis of economical efficiency. It is expected that the results of this study will be used base data for production, update, revision of digital map and curtail effect of national budget.

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