• 제목/요약/키워드: 3D Communication

검색결과 3,347건 처리시간 0.028초

끊김없는 D2D 통신을 위한 EPS 핸드오버 개선 방안 (An Improved EPS Handover Scheme for Seamless D2D Communications)

  • 김종찬;민상원
    • 한국ITS학회 논문지
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    • 제17권4호
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    • pp.168-180
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    • 2018
  • 모바일 디바이스의 보급과 고품질 서비스의 등장으로 모바일 트래픽이 급격히 증가하여, 셀룰러 네트워크의 과부하가 예상된다. 부하를 줄이고 5세대로 진화하기 위한 방안으로는 D2D 통신이 있다. D2D 통신은 단말 간에 직접 통신하기 때문에 셀룰러 네트워크의 과부하를 줄여, 에너지 효율, 데이터 전송률 그리고 네트워크 성능을 향상시킬 수 있다. 본 논문은 셀룰러 네트워크에서 D2D 통신을 위한 D2D 핸드오버 방안을 제안한다. 셀룰러 네트워크는 3GPP EPS이며, 제안하는 D2D 핸드오버 방안은 기존 EPS와 D2D 통신의 호환성을 고려하여 기존 EPS 핸드오버 과정을 개선하였다. 또한 네트워크 시뮬레이터인 ns-3를 사용하여 제안하는 핸드오버 방안의 우수성을 입증하였다. 시뮬레이션 결과는 제안한 핸드오버 방안이 기존 핸드오버 방식에 비해 CUE 변화량, 패킷 전달 지연 시간 그리고 처리량 측면에서 우수하다는 것을 입증하였다.

3D Building Reconstructions for Urban Modeling using Line Junction Features

  • Lee, Kyu-Won
    • Journal of information and communication convergence engineering
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    • 제5권1호
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    • pp.78-82
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    • 2007
  • This paper propose a building reconstruction method of urban area for a 3D GIS with stereo images. The 3D reconstruction is performed by the grouping 3D line segments extracted from the stereo matching of salient edges which are derived from multiple images. The grouping is achieved by conditions of degrees and distances between lines. Building objects are determined by the junction combinations of the grouped line segments. The proposed algorithm demonstrates effective results of 3D reconstruction of buildings with 2D aerial images.

CIS 와 FPGA 를 이용한 3D Sensing 구현 (Implementation Of 3D Sensing Using CIS and FPGA)

  • 송경진;윤성호;류제혁;조준동
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 추계학술발표대회 및 정기총회
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    • pp.727-730
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    • 2005
  • 최근 로봇에 대한 연구가 활발히 진행되면서 로봇이 움직이면서 필요한 거리정보를 얻기 위한 여러 가지 3D Sensing 알고리즘이 제시되었다. 그 중 하나인 HOC(hierarchical orthogonal code) 알고리즘 이용하면서 실시간성 및 모듈화를 위해 CIS(CMOS Image Sensor), FPGA 를 이용하여 구현 하였다.

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해상 광대역 통신을 위한 LTE/Wi-Fi용 이중대역 안테나 설계 (Dual-Band Antenna Design for LTE/Wi-Fi for Maritime Broadband Communication)

  • 오말근
    • 한국항행학회논문지
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    • 제22권6호
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    • pp.665-669
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    • 2018
  • 본 논문에서는 해상에서 사용할 수 있는 소형 광대역 통신용 안테나를 위해 2.65 GHz, 5 GHz 대역에서 동작하는 LTE/Wi-Fi 통신용 안테나를 설계하였다. 대역폭의 개선을 위해 마이크로스트립 패치 안테나를 선택하였고 각 단계마다 이론적인 근거에 의한 수식을 이용하여 슬롯의 폭, 길이, 전송선로의 폭 등을 계산하였다. 또한 3D 설계가 가능한 CST Microwave Studio 2014 프로그램을 이용하여 마이크로스트립 안테나를 설계하였고, 설계된 안테나를 시뮬레이션한 결과 반사손실이 2.65 GHz에서 -12.712 dB이고 5 GHz에서 -16.583 dB의 값을 보여주었다. 이득은 2.65 GHz에서 1.738 dBi의 값과 5 GHz에서 3.284 dBi의 수치를 보여주었다. 육상에서 사용하는 안테나와 비교하였을 때 통신속도, 통신의 안정성 등 차이가 나타나기 때문에 육상통신보다 열악한 환경인 해상에 사용 가능한 LTE/Wi-Fi용 이중대역 안테나를 설계하고자 한다.

Web-based Real-time 3D Video Communication System for Reality Teleconferencing

  • Ko, Jung-Hwan;Kim, Dong-Kyu;Hwang, Dong-Chun;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.II
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    • pp.1611-1614
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    • 2005
  • In this paper, a new multi-view 3D video communication system for real-time Reality teleconferencing application is proposed by usin gthe IEEE 1394 digital cameras, Intel Xeon server computer system and Microsoft's DirectShow programming library and its performance is analyzed in terms of image-grabbing frame rate and number of views. The captured two-view image data is compressed by extraction of disparity data between them and transmitted to another client system through the communication network, in which multi-view could be synthesized with this received 2-view data using the intermediate view reconstruction technique and displayed on the multi-view 3D display system. From some experimental results, it is found that the proposed system can display 16-view 3D images with a gray of 8bits and a frame rate of 15fps.

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동적 마스크를 이용한 3D/2D 변환 집적영상 디스플레이 시스템 (Three-dimensional/two-dimensional convertible integral imaging display system using an active mask)

  • 오용석;신동학;이병국;정신일
    • 한국정보통신학회논문지
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    • 제18권12호
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    • pp.3055-3062
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    • 2014
  • 동적 마스크를 사용하는 3D 집적영상 기술은 공간에 고해상도의 3D 영상을 디스플레이할 수 있다. 본 논문에서는 동적 마스크를 사용한 새로운 3D/2D 변환 집적영상 디스플레이 시스템을 제안한다. 제안하는 방법에 대하여 2개의 LCD 패널을 통하여 보여지는 영상에 따른 3D 모드, 2D모드 그리고 3D/2D 혼합 모드의 동작원리를 설명한다. 3D모드에서는 요소영상과 마스크 영상이 표시되고, 2D 모드에서는 광원영상과 2D 영상이 표시된다. 그리고 3D/2D 혼합모드에서는 영역별로 2D와 3D가 분리되어 동시에 디스플레이 된다. 제안한 방법의 유용함을 보이기 위해서 기초적인 실험을 수행하고 그 결과를 보고한다.

Power Allocation for Half-duplex Relay-based D2D Communication with QoS guarantee

  • Dun, Hui;Ye, Fang;Jiao, Shuhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1311-1324
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    • 2019
  • In the traditional cellular network communication, the cellular user and the base station exchange information through the uplink channel and downlink channel. Meanwhile, device-to-device (D2D) users access the cellular network by reusing the channel resources of the cellular users. However, when cellular user channel conditions are poor, not only D2D user cannot reuse its channel resources to access the network, but also cellular user's communication needs cannot be met. To solve this problem, we introduced a novelty D2D communication mechanism in the downlink, which D2D transmitter users as half-duplex (HD) relays to assist the downlink transmission of cellular users with reusing corresponding spectrum. The optimization goal of the system is to make the cellular users in the bad channel state meet the minimum transmission rate requirement and at the same time maximize the throughput of the D2D users. In addition, i for the purpose of improving the efficiency of relay transmission, we use two-antenna architecture of D2D relay to enable receive and transmit signals at the same time. Then we optimized power of base station and D2D relay separately with consideration of backhaul interference caused by two-antenna architectures. The simulation results show that the proposed HD relay strategyis superior to existing HD and full-duplex (FD) models in the aspects of system throughput and power efficiency.

A Research on AI Generated 2D Image to 3D Modeling Technology

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.81-86
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    • 2024
  • Advancements in generative AI are reshaping graphic and 3D content design landscapes, where AI not only enriches graphic design but extends its reach to 3D content creation. Though 3D texture mapping through AI is advancing, AI-generated 3D modeling technology in this realm remains nascent. This paper presents AI 2D image-driven 3D modeling techniques, assessing their viability in 3D content design by scrutinizing various algorithms. Initially, four OBJ model-exporting AI algorithms are screened, and two are further evaluated. Results indicate that while AI-generated 3D models may not be directly usable, they effectively capture reference object structures, offering substantial time savings and enhanced design efficiency through manual refinements. This endeavor pioneers new avenues for 3D content creators, anticipating a dynamic fusion of AI and 3D design.

A Comparative Study on 3D Data Performance in Mobile Web Browsers in 4G and 5G Environments

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권3호
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    • pp.8-19
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    • 2019
  • Since their emergence in 2007, smart phones have advanced up to the point that 5G mobile communication in 2019 started to be commercialized. Accordingly, now it is possible to share 3D modeling files and collaborate by means of a mobile web. As the recently commercialized 5G mobile communication network is so useful in sharing 3D modeling files and collaborating that even large-size geometry files can be transmitted at ultra high speed with ultra low transfer delay. We examines characteristics of major 3D file formats such as STL, OBJ, FBX, and glTF and compares the existing 4G LTE (Long Term Evolution) network with the 5G NR (New Radio) mobile communication network. The loading time and packets of each format were measured depending on the mobile web browser environments. We shows that in comparison with 4G LTE, the loading time of STL and OBJ file formats were reduced as much as 6.55 sec and 9.41 sec, respectively in the 5G NR and Chrome browsers. The glTF file format showed the most efficient performance in all of the 4G/5G mobile communication networks, Chrome, and Edge browsers. In the case of STL and OBJ, the traffic was relatively excessive in 5G NR and Edge browsers. The findings of this study are expected to be utilized to develop a 3D file format that reduces the loading time in a mobile web environment.

3차원 모델을 이용한 한-일 수화 영상통신 시스템의 구현 (An implementation of sign language communication sytem between korean and japanese using 3D model)

  • 오지영;김상운
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 하계종합학술대회논문집
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    • pp.925-928
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    • 1998
  • In this paper, we implemented a sign language communication system between korean and japanese using 3D model. Unitl now, we have developed the system through 2D image. The system, however, has some drawbacks base don the limitations of 2D model. Especially it is not comprehensive in the sign language gesture including forward or backward movements becasue it can only display a front view. Therefore, we employed a 3D model for the representation of sign language. The proposed communication system si implemented with windows 95 visual C++ 5.0 imported open inventor library on pentium 233 system. Experimented results show that the 3D system can solve the problems in 2D representation.

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