• Title/Summary/Keyword: 3D Based

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DESIGN AND IMPLEMENTATION OF FEATURE-BASED 3D GEO-SPATIAL RENDERING SYSTEM USING OPENGL API

  • Kim Seung-Yeb;Lee Kiwon
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.321-324
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    • 2005
  • In these days, the management and visualization of 3D geo-spatial information is regarded as one of an important issue in GiS and remote sensing fields. 3D GIS is considered with the database issues such as handling and managing of 3D geometry/topology attributes, whereas 3D visualization is basically concerned with 3D computer graphics. This study focused on the design and implementation for the OpenGL API-based rendering system for the complex types of 3D geo-spatial features. In this approach 3D features can be separately processed with the functions of authoring and manipulation of terrain segments, building segments, road segments, and other geo-based things with texture mapping. Using this implementation, it is possible to the generation of an integrated scene with these complex types of 3D features. This integrated rendering system based on the feature-based 3D-GIS model can be extended and effectively applied to urban environment analysis, 3D virtual simulation and fly-by navigation in urban planning. Furthermore, we expect that 3D-GIS visualization application based on OpenGL API can be easily extended into a real-time mobile 3D-GIS system, soon after the release of OpenGLIES which stands for OpenGL for embedded system, though this topic is beyond the scope of this implementation.

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Stencil-based 3D facial relief creation from RGBD images for 3D printing

  • Jung, Soonchul;Choi, Yoon-Seok;Kim, Jin-Seo
    • ETRI Journal
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    • v.42 no.2
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    • pp.272-281
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    • 2020
  • Three-dimensional (3D) selfie services, one of the major 3D printing services, print 3D models of an individual's face via scanning. However, most of these services require expensive full-color supporting 3D printers. The high cost of such printers poses a challenge in launching a variety of 3D printing application services. This paper presents a stencil-based 3D facial relief creation method employing a low-cost RGBD sensor and a 3D printer. Stencil-based 3D facial relief is an artwork in which some parts are holes, similar to that in a stencil, and other parts stand out, as in a relief. The proposed method creates a new type of relief by combining the existing stencil techniques and relief techniques. As a result, the 3D printed product resembles a two-colored object rather than a one-colored object even when a monochrome 3D printer is used. Unlike existing personalization-based 3D printing services, the proposed method enables the printing and delivery of products to customers in a short period of time. Experimental results reveal that, compared to existing 3D selfie products printed by monochrome 3D printers, our products have a higher degree of similarity and are more profitable.

3D Active Appearance Model for Face Recognition (얼굴인식을 위한 3D Active Appearance Model)

  • Cho, Kyoung-Sic;Kim, Yong-Guk
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1006-1011
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    • 2007
  • Active Appearance Models은 객체의 모델링에 널리 사용되며, 특히 얼굴 모델은 얼굴 추적, 포즈 인식, 표정 인식, 그리고 얼굴 인식에 널리 사용되고 있다. 최초의 AAM은 Shape과 Appearance가 하나의 계수에 의해서 만들어 지는 Combined AAM이였고, 이후 Shape과 Appearance의 계수가 분리된 Independent AAM과 3D를 표현할 수 있는 Combined 2D+3D AAM이 개발 되었다. 비록 Combined 2D+3D AAM이 3D를 표현 할 수 있을지라도 이들은 공통적으로 2D 영상을 사용하여 모델을 생산한다. 본 논문에서 우리는 stereo-camera based 3D face capturing device를 통해 획득한 3D 데이터를 기반으로 하는 3D AAM을 제안한다. 우리의 3D AAM은 3D정보를 이용해 모델을 생산하므로 기존의 AAM보다 정확한 3D표현이 가능하고 Alignment Algorithm으로 Inverse Compositional Image Alignment(ICIA)를 사용하여 빠르게 Model Instance를 생산할 수 있다. 우리는 3D AAM을 평가하기 위해 stereo-camera based 3D face capturing device로 촬영해 수집한 한국인 얼굴 데이터베이스[9]로 얼굴인식을 수행하였다.

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Improved Parameter Inference for Low-Cost 3D LiDAR-Based Object Detection on Clustering Algorithms (클러스터링 알고리즘에서 저비용 3D LiDAR 기반 객체 감지를 위한 향상된 파라미터 추론)

  • Kim, Da-hyeon;Ahn, Jun-ho
    • Journal of Internet Computing and Services
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    • v.23 no.6
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    • pp.71-78
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    • 2022
  • This paper proposes an algorithm for 3D object detection by processing point cloud data of 3D LiDAR. Unlike 2D LiDAR, 3D LiDAR-based data was too vast and difficult to process in three dimensions. This paper introduces various studies based on 3D LiDAR and describes 3D LiDAR data processing. In this study, we propose a method of processing data of 3D LiDAR using clustering techniques for object detection and design an algorithm that fuses with cameras for clear and accurate 3D object detection. In addition, we study models for clustering 3D LiDAR-based data and study hyperparameter values according to models. When clustering 3D LiDAR-based data, the DBSCAN algorithm showed the most accurate results, and the hyperparameter values of DBSCAN were compared and analyzed. This study will be helpful for object detection research using 3D LiDAR in the future.

Development of 2D-3D Image Registration Techniques for Corrective Osteotomy for Lower Limbs (하지기형 교정 수술을 위한 2D-3D 영상 정합기술)

  • Rha, In Chan;Bong, Jae Hwan;Park, Shin Suk
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.9
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    • pp.991-999
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    • 2013
  • Lower limbs deformity is a congenital disease and can also be occurred by an acquired factor. This paper suggests a new technique for surgical planning of Corrective Osteotomy for Lower Limbs (COLL) using 2D-3D medical image registration. Converting to a 3D modeling data of lower limb based on CT (computed tomography) scan, and divide it into femur, tibia and fibula; which composing the lower limb. By rearranging the model based on the biplane 2D images of X-ray data, a 3D upright bone structure was acquired. There are two ways to array the 3D data on the 2D image: Intensity-based registration and feature-based registration. Even though registering Intensity-based method takes more time, this method will provide more precise results, and will improve the accuracy of surgical planning.

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

Overview of 3-D IC Design Technologies for Signal Integrity (SI) and Power Integrity (PI) of a TSV-Based 3D IC

  • Kim, Joohee;Kim, Joungho
    • The Proceeding of the Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.2
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    • pp.3-14
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    • 2013
  • In this paper, key design issues and considerations for Signal Integrity(SI) and Power Integrity(PI) of a TSV-based 3D IC are introduced. For the signal integrity and power integrity of a TSV-based 3-D IC channel, analytical modeling and analysis results of a TSV-based 3-D channel and power delivery network (PDN) are presented. In addition, various design techniques and solutions which are to improve the electrical performance of a 3-D IC are investigated.

A Sketch-based 3D Object Retrieval Approach for Augmented Reality Models Using Deep Learning

  • Ji, Myunggeun;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.33-43
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    • 2020
  • Retrieving a 3D model from a 3D database and augmenting the retrieved model in the Augmented Reality system simultaneously became an issue in developing the plausible AR environments in a convenient fashion. It is considered that the sketch-based 3D object retrieval is an intuitive way for searching 3D objects based on human-drawn sketches as query. In this paper, we propose a novel deep learning based approach of retrieving a sketch-based 3D object as for an Augmented Reality Model. For this work, we introduce a new method which uses Sketch CNN, Wasserstein CNN and Wasserstein center loss for retrieving a sketch-based 3D object. Especially, Wasserstein center loss is used for learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. The proposed 3D object retrieval and augmentation consist of three major steps as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we adopt sketch-based object matching method to localize the natural marker of the images to register a 3D virtual object in AR system. Using the detected marker, the retrieved 3D virtual object is augmented in AR system automatically. By the experiments, we prove that the proposed method is efficiency for retrieving and augmenting objects.

2D-3D Conversion Method Based on Scene Space Reconstruction (장면의 공간 재구성 기법을 이용한 2D-3D 변환 방법)

  • Kim, Myungha;Hong, Hyunki
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.1-9
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    • 2014
  • Previous 2D-3D conversion methods to generate 3D stereo images from 2D sequence consist of labor-intensive procedures in their production pipelines. This paper presents an efficient 2D-3D conversion system based on scene structure reconstruction from image sequence. The proposed system reconstructs a scene space and produces 3D stereo images with texture re-projection. Experimental results show that the proposed method can generate precise 3D contents based on scene structure information. By using the proposed reconstruction tool, the stereographer can collaborate efficiently with workers in production pipeline for 3D contents production.

Interference-filter-based stereoscopic 3D LCD

  • Simon, Arnold;Prager, M. G.;Schwarz, S.;Fritz, M.;Jorke, H.
    • Journal of Information Display
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    • v.11 no.1
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    • pp.24-27
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    • 2010
  • A novel stereo 3D LCD for passive interference filter glasses is presented. A demonstrator based on a standard 120Hz LCD was set up. Stereoscopic image separation was realized in a time-sequential mode using a LED-based scanning backlight with two complementary spectra. A stereo brightness of 3 cd/$m^2$ and a channel separation of 30:1 were achieved.