• Title/Summary/Keyword: 3D 재현

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A Multichannel System for Virtual 3-D Sound Rendering (입체음장재현을 위한 멀티채널시스템)

  • Lee Chanjoo;Park Youngjin;Oh Si-Hwan;Kim Yoonsun
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.223-226
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    • 2000
  • Currently a multichannel system for virtual 3-D sound rendering is under development. Robust sound image formation and smooth real time interactivity are main design Points. The system utilizes VBAP algorithm as virtual sound image positioning. Overall system settings can be easily configured. We developed software, RIMA. as a driving Program of the system. At this stage, it is possible to position virtual sound images at arbitrary positions in three-dimensional space. The characteristics of the system are discussed. The system has been applied to the KAIST Bicycle Simulator to generate the virtual sound field.

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Prospect of Film Industry by Digital Technology -Focusing on 'UD(Ultra-Definition)' and 'Head Tracking (3D)'- (디지털 기술에 의한 영화산업의 전망 -'UD(Ultra-Definition)'와 'Head Tracking (3D)'를 중심으로-)

  • Kim, jin-wook
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.329-330
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    • 2013
  • 초기의 영화는 그 당시에 현실을 있는 그대로 보여주는 도구로서, 인간의 현실을 표현하고자 했던 많은 도구들 중에서 유일했던 것이다. 하지만 시간이 지나고 TV의 발달과 더 나아가 케이블TV, 현재에는 인터넷과 개인 스마트모바일 디스플레이의 등장으로 그 기능이 상쇄되어 갔고, 이에 따른 영화 자체의 생존전략을 찾아가기 위해 공간적 측면에서는 '새로운 스크린'을, 구현하는 방식과 현실을 재현하는 측면에서는 영상처리의 '신기술'을 과거에서부터 현재까지 계속 이어진다. 하지만 현재 영화와 비슷한 기능을 하는 매체들이 많은 가운데, 이러한 신기술들이 공유하고자 하는 매체들도 늘어나게 되었고, 이제는 하나의 신기술을 누가 먼저 시현, 선점하느냐가 큰 관건인 상태에서 '영화'가 선택할 수 있는 향후 10년 후 기술들은 현재 진화하고 있는 디스플레이 측면에서 'UD(Ultra-Definition)'와 영상기술 측면에서는 'Head Tracking 3D' 일 것이다. 본 연구는 이 두 가지 기술에 의해 영화산업의 미래를 기능적, 경제적인 측면으로 전망해 보았다.

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Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.299-306
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    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.

A 3-D Trimming System for Bias-Cut Apparels (고감성 의류제조를 위한 3-D 입체 트리밍 시스템)

  • 김주용
    • Science of Emotion and Sensibility
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    • v.7 no.2
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    • pp.157-161
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    • 2004
  • The clothing by bias-cut fabric are outstanding in their shilluettes mainly due to their high level of drapability. The clothing, however, need a specific cutting process for being even trimming line skirts. The 3-D trimming system developed in the study has been successful in making high-quality skirts with extremely even trimming line. The system is expected to make quality apparel in shorter manufacturing time.

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Study on 3D Printer Producing of Assistive Devices for Vertical Incidence of Law Method (Law법 수직입사를 위한 보조기구의 3D 프린터 제작 연구)

  • Kim, Sang-Hyun
    • Journal of radiological science and technology
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    • v.43 no.6
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    • pp.489-494
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    • 2020
  • The Law method is observing the temporal bone. There are two types of methods: the double angle method, which manipulates the center ray angle of the tube twice, and the single angle method, which manipulates once. The purpose is to increase the reproducibility of the image by making vertical incidence by making an assistive device using a 3D printer. Two assistive devices with a wedge-shaped 8.5 × 10 × 2.3 cm, an inclined surface of 7.5 cm, and an inclination angle of 15° were fabricated. Assistive devices can be combined with each other in the form of grooves, and PLA (Poly Lactic Acid) is used as a material. In the first experiment, 10 examiners operated the tube 15° in the caudad direction and 15° in the anterior direction, and measured it with a protractor to conduct a reproducibility experiment. Second, two examiners acquired vertically incidence images using the existing law method and assistive devices, and measured the distance between each measurement point to evaluate the reproducibility. The tube center ray angle reproducibility experiment was not statistically significant, but the angle difference was up to 9° between examiners. The reproducibility experiment of radiographic images was not statistically significant with the conventional method, and the method using an assistive device was statistically significant. Therefore, regardless of skill level, an image capable of securing reproducibility, which is the advantage of vertical incidence, could be obtained.

Multichannel Audio Reproduction Technology based on 10.2ch for UHDTV (UHDTV를 위한 10.2 채널 기반 다채널 오디오 재현 기술)

  • Lee, Tae-Jin;Yoo, Jae-Hyoun;Seo, Jeong-Il;Kang, Kyeong-Ok;Kim, Whan-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.827-837
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    • 2012
  • As broadcasting environments change rapidly to digital, user requirements for next-generation broadcasting service which surpass current HDTV service become bigger and bigger. The next-generation broadcasting service progress from 2D to 3D, from HD to UHD and from 5.1ch audio to more than 10ch audio for high quality realistic broadcasting service. In this paper, we propose 10.2ch based multichannel audio reproduction system for UHDTV. The 10.2ch-based audio reproduction system add two side loudspeakers to enhance the surround sound localization effect and add two height and one ceiling loudspeakers to enhance the elevation localization effect. To evaluate the proposed system, we used APM(Auditory Process Model) for objective localization test and conducted subjective localization test. As a result of objective/subjective localization test, the proposed system shows the statistically same performance compare with 22.2ch audio system and shows the significantly better performance compared with 5.1ch audio system.

Analysis on the Expression of Theatre of the Absurd in Chris Landreth's 3D Short, Bingo (크리스 랜드레스의 3D 단편 애니메이션 빙고(Bingo)에 나타난 부조리극 표현 분석)

  • Kim, Chee-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.215-222
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    • 2009
  • The distinguishing feature of 3D animation is a reproduction of a reality. It is able to make the images that would be impossible with the conventional creative methods, and create the great fantasy. The development of creative image put great emphasis on importance of subject matter. Chris Landreth produces the unique 3D animation that has creative subject matter with great techniques. His work, Bingo(1998) describes social problem of mass-media and human being's agony in expression of theatre of the absurd. It is possible to have common interests in a matter with today's artists. The purpose of this study is to investigate how to express the theatre of the absurd in Chris Landreth's animation. A phase of social life is not only revealed with 3D features and his own techniques but communication capacity of 3D animation is also shown.

Numerical modelling of coupled thermo-hydro-mechanical behavior of Heater Experiment-D (HE-D) at Mont Terri rock laboratory in Switzerland (스위스 Mont Terri rock laboratory에서 수행된 암반 히터시험(HE-D)에 대한 열-수리-역학적 복합거동 수치해석)

  • Lee, Changsoo;Choi, Heui-Joo;Kim, Geon-Young
    • Tunnel and Underground Space
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    • v.30 no.3
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    • pp.242-255
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    • 2020
  • The numerical simulations of Heater Experiment-D (HE-D) at the Mont Terri rock laboratory in Switzerland were performed to investigate an applicability of FLAC3D to reproduce the coupled thermo-hydro-mechanical (THM) behaviour in Opalinus Clay, as part of the DECOVLEX-2015 project Task B. To investigate the reliability of numerical simulations of the coupled behaviour using FLAC3D code, the simulation results were compared with the observations from the in-situ experiment, such as temperature at 16 sensors, pore pressure at 6 sensors, and strain at 22 measurement points. An anisotropic heat conduction model, fluid flow model, and transversely isotropic elastic model in FLAC3D successfully represented the coupled thermo-hydraulic behaviour in terms of evolution for temperature and pore pressure, however, performance of the models for mechanical behavior is not satisfactory compared with the measured strain.

A study on the 3D simulation system improvement through comparing visual images between the real garment and the 3D garment simulation of women's Jacket (여성 재킷의 실제착의와 가상착의 비교를 통한 3D 가상착의 시스템 개선에 대한 연구)

  • Kwak, Younsin
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.15-22
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    • 2016
  • The purpose of this study is to propose improvements for 3D garment simulation system by comparison with the difference between real garment and 3D garment simulation of women's jacket. The process of the study was to take pictures on the standard sized subject wearing the jacket of basic size, to get a avatar from body sizes of the subject, and to obtain images of 3D garment simulation on the avatar. The appearance evaluation was resulted by the method of a questionnaire survey after presenting the images to 24 members of patterner and 22 members of designer. On that appearance evaluation by designer group, perform comparative analysis of differences between the real garment and the 3D garment simulation of women's jacket. On that appearance evaluation by patterner group, perform comparative analysis of differences between the real garment and the 3D garment simulation of women's jacket. There were the differences on 4 areas: 1 questions of the side, 1 questions on the back, 7 questions on the sleeve, and 1 questions on the collar, and the results showed that the 3D garment simulation was preferable on each question.

Transformation of Stereoscopic Images for 3D Perception Improvement (입체영상의 3D 증강을 위한 입체영상 변환)

  • Gil, Jong In;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.911-923
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    • 2012
  • Recently, 3DTV and 3D displays have been released in the market. Accordingly, the production of stereoscopic images has gained much interest. Stereoscopic image being composed of left and right images are currently delivered to viewers without any modifications. The researches on the enhancement of depth perception using high-frequency components and the re-production of natural color by color compensation have been carried out for 2D images. The application of such 2D technologies to 3D stereoscopic images is an aim of this paper. This paper proposes the enhancement of 3D perception by color transformation. For this, we propose a stereo matching method for obtaining a depth map and two color transformation methods such as contrast transformation and background darkening. The effectiveness of the proposed method was verified through experiments.