• Title/Summary/Keyword: 3D 시뮬레이터

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Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information (공간정보 기반의 무인비행체 시뮬레이터 지형 구축에 관한 연구)

  • Park, Sang Hyun;Hong, Gi Ho;Won, Jin Hee;Heo, Yong Seok
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1122-1131
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    • 2019
  • This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.

Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 장영희;한성현;이만형
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.10 no.3
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    • pp.19-25
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    • 2001
  • In this paper, we developed a Windows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. 4 axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinemat-ics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 98s GUI environment was also studied. The developing is Microsoft Visual C++. Graphic libraries, OpernGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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3-D Sound-Field Creation Implementing the Virtual Reality Ship Handling Simulator(I): HRTF Modeling (가상 현실 선박 조종 시뮬레이터 구현을 위한 3차원 음장생성(I) : 머리전달함수 모델링)

  • 임정빈
    • Journal of the Korean Institute of Navigation
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    • v.22 no.3
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    • pp.17-25
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    • 1998
  • This paper describes elemental technologies for the creation of three-dimensional(3-D) sound-field to implement the next-generation Ship Handling Simulator with human -computer interaction, known as Virtual Reality. In the virtual reality system, Head-Related Transfer Functions(HRTF's) are used to generate 3-D sound environmental context. Where, the HRTF's are impulse response characterizing the acoustical transformation in a space. This work is divided into two parts, the part Ⅰis mainly for the model constructions of the HRTF's, the part Ⅱis for the control of 3-D sound-field by using the HRTF's . In this paper, as first part, we search for the theory to formulate models of the HRTF's which reduce the dimensionalityof the formulation without loss of any directional information . Using model HRTF's we report results from psychophysical tests used to asses the validity of the proposed modleing method.

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3-D Sound-Field Creation Implementing the Virtual Reality Ship Handling Simulator(II): Sound-Field Control (가상현실 선박조종 시뮬레이터 구현을 위한 3차원 음장 생성(II): 음장제어)

  • 임정빈
    • Journal of the Korean Institute of Navigation
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    • v.22 no.3
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    • pp.27-34
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    • 1998
  • The paper is the second part on the 3-D sound-field creation implementing the Virtual Reality Ship Handling Simyulator(VRSHS). As mentioned in the previous part Ⅰ, the spatial impression, which arose from reproduced 3-D sound-field , give natural sound environmental context to a listener. This spatial impression is due to the reverberation by reflections and ,is can be obtain by using Head-Related Transfer Function(HRTF). In this work, we foumulate early and late reverberation models of the HRTF's with theoretical control factors based on the sound-energy distribution in an irregularly shaped enclosures. Using the reverberation models, we report results from psychophysical tests used to asses the validity of the proposed 3-D soud-field control method.

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Design of Simulator for the Excavator (굴삭기 시뮬레이터의 설계)

  • Kim, D.S.;Bae, S.K.;Kim, J.S.
    • Transactions of The Korea Fluid Power Systems Society
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    • v.3 no.3
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    • pp.14-19
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    • 2006
  • Recently, the cylinder of the excavator is applied in the various environment. So, we need the development of the simulator for the excavator. The simulator has the effects of the decrease of the cost and improvement of the cylinder's performance. In this paper, we design the simulator for the excavator and makes an analysis of the dynamics and structure. The simulator was applied to the excavator's models of 10ton, 20ton and 30ton because we built the data base of a real excavator's cylinder of information in the experiment. And we used the FEM analysis for the comparative study on the characteristics.

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Signal Transmission Properties Improvement of Serial Advanced Technology Attachment Connector Using Analysis of Differential Impedance (차동 임피던스 분석을 사용한 SATA 커넥터의 신호 전달 특성 개선)

  • Yang, Jeong-Kyu;Kim, Moonjung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.2
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    • pp.47-53
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    • 2013
  • In this work, signal transmission properties of SATA connector have been improved using its differential impedance calculation and its design revision to closer impedance matching. Using 3 dimensional electromagnetic field simulator, the differential mode S-parameter was calculated to investigate its signal fidelity. The differential impedance is calculated from the equation of the odd mode impedance with inductance, capacitance, mutual inductance, and mutual capacitance. The differential impedance of SATA connector was calculated to be $107.3{\Omega}$ and did not meet the design specification with $100{\Omega}{\pm}5%$. In order to achieve its impedance range and improve its signal transmission properties, SATA connector's design has been revised with two different directions and analyzed through the calculation of differential impedance, differential reflection loss, and differential insertion loss.

A Web-Based Robot Simulator (웹 기반 로봇 시뮬레이터)

  • Hong, Soon-Hyuk;Lee, Sang-Hyun;Jeon, Jae-Wook;Yoon, Ji-Sup
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.3
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    • pp.255-262
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    • 2001
  • According to the advancement of web related technologies, many works on robots using these technologies, called web-based robots enables sharing of expensive equipments as well as control of remote robots. But none of the existing methods about web-based robots in-clude robot simulators in their web browser, which transfer appropriate information of a remote place to the local users. In this paper, a web-based robot simulator is proposed and developed to control a remote robot by using the web. The proposed simulator can transfer the 3D information about the remote robot to the local users by using 3D graphics, which has not been previously developed. Also, it sends the camera image of a remote place to the local users so that the users can use this camera image as well as 3D information in order to control the remote robot.

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