• Title/Summary/Keyword: 3D 교육

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Mobile Augmented Reality for Teaching Bar Placing (철근 배근 교육을 위한 증강현실 컨텐츠 개발)

  • Park, U-Yeol
    • Journal of the Korea Institute of Building Construction
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    • v.18 no.5
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    • pp.471-477
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    • 2018
  • The purpose of this study is to develop an mobile augmented reality for students to learn bar placing work, which is increasingly utilized in the construction field. In order to improve the understanding of the structural drawing, a structural drawing is used as a marker image, and an augmented reality is realized by superimposing a virtual 3D bar placing model that is placed according to the structural drawing on the screen. In addition to the 3D modeling, the contents are developed so as to help students to learn the interpretation method of 2D drawings, the development and splices of reinforcing steel, bar fabricating practice according to KCI structural concrete design code, and the process of bar placing. The results show that the augmented reality is positively evaluated in terms of interface style, perceived usefulness, perceived ease of use, perceived enjoyment, attitude toward using, and intention to use. The augmented reality is worth to be introduced because it has advantages of visualization and interaction in terms of education.

Educational Effects of Self-directed Learning Method Using 3D Printing Products on Radiological Science Students (3D 프린팅 구조물을 이용한 자기주도 학습방법이 방사선학과 학생들에 미치는 교육 효과)

  • Seoung, Youl-Hun
    • Journal of the Korean Society of Radiology
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    • v.14 no.1
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    • pp.45-51
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    • 2020
  • The purpose of this study was to analyze the educational effect of self-directed learning method using 3D printed anatomy on radiological science students. The subjects were 32 students (20 males and 12 females) in the second year of radiological science at university. They were divided two groups as a non-active student group and an active student group. A learning method was self-directed learning using 3D printed anatomical structures, and the effects of quantitative learning improvement were evaluated before and after the learning. The qualitative evaluation of the students was analyzed on the Likert's 5-point scale for the interest, satisfaction, and learning effects (memorization convenience of anatomy name, radiography Interpret ability, understanding on bones structure, and X-ray projection technique). As a result, the enhancement of learning improved 65.4% on average, and all students got scored high on all variables. Especially non-active student groups showed higher correlation coefficients in all variables except interest and radiography interpret than active student groups. These results might suggest that self-directed learning using 3D printed anatomical structures could have a positive educational effect on radiological science students.

A Development of Effective Educational Simulator for Electronic Control System of Automobile Chassis (섀시 전자제어 시스템의 효과적인 교육을 위한 능동형 시뮬레이터의 개발)

  • Son, Il-Moon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3326-3333
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    • 2012
  • In this paper, an educational simulator of automobile chassis electronic control system was developed. The developed system is composed of three parts, a driving condition control & monitoring system, a chassis electronic system monitoring & analysis system, and a virtual simulator & educational multimedia contents. The driving condition control & monitoring system has a commercial real car simulator, hydraulic equipments for representing driving conditions, and a remote control and monitoring system. In the chassis electronic system monitoring & analysis system, information of various sensors and actuators applied to the system can be monitored by Labview programs. Finally, the suggested virtual simulator and the multimedia with 2D Flash and 3D animations can be used effectively by means of teaching materials.

A Study on the Cyber Science Museum Construction (가상과학 박물관 구축에 관한 연구)

  • 강순덕
    • The Journal of Information Technology
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    • v.4 no.4
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    • pp.101-112
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    • 2001
  • This paper aims at making cyber science museum construction. JAVA 3D and VR 3D which concentrate the scientific capacity and the technical capacity with the new technology of software, contribution of multimedia and educational data realized the Cyber Science Museum. So, It realized high level information service. It offered a user the educational data which has three dimension service of cyber space and useful science information. After all, It contributed to IT industry.

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Design and Manufacture of Robotic Exoskeleton Hands Using 3-D Printer

  • Choe, Jong-Hun;Jo, Seong-Hyeon;Seo, Suk-Hyun;Kim, Won-Hoe;Hyun, Ji-Eum;Lee, Hong-Kyu;Kim, Yun-Haek;Park, Se-Ho
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.3-6
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    • 2014
  • Robotic exoskeletons are kind of wearable robots enabling operators to amplify the force. There are several possible applications in plenty of options: to put very heavy products into right positions for assemblies, to rescue people from natural disasters, and to work for medical rehabilitation etc. In this study, the exoskeleton hands were designed and fabricated using 3-D printer. It would be the good case of application of 3-D printer to design and fabricate the exoskeleton hands.

A Study on Architectural Design of Elementary School Using Building Information Modeling(BIM) (Building Information Modeling(BIM)을 적용한 초등학교 설계에 관한 연구)

  • Cho, Jae-Keun;Jun, Han-Jong
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.3
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    • pp.5-16
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    • 2007
  • The main purpose of this study is to find out the strengths and weaknesses of the application of BIM to the educational facilities. To do so, we model Sanggye elementary school project using BIM, and consider other efficient methods for the lack of the information caused by the traditional blueprint. In addition, we try to lay the groundwork for expanding the application of BIM during the life cycle of an educational facility through researching a system to set up an accurate building information.

Production of fusion-type realistic contents using 3D motion control technology (3D모션 컨트롤 기술을 이용한 융합형 실감 콘텐츠 제작)

  • Jeong, Sun-Ri;Chang, Seok-Joo
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.146-151
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    • 2019
  • In this paper, we developed a multi-view video content based on real-world technology and a pilot using the production technology, and provided realistic contents production technology that can select a desired direction at a user 's view point by providing users with various viewpoint images. We also created multi-view video contents that can indirectly experience local cultural tourism resources and produced cyber tour contents based on multi-view video (realistic technology). This technology development can be used to create 3D interactive real-world contents that are used in all public education fields such as libraries, kindergartens, elementary schools, middle schools, elderly universities, housewives classrooms, lifelong education centers, The domestic VR market is still in it's infancy, and it's expected to develop in combination with the 3D market related to games and shopping malls. As the domestic educational trend and the demand for social public education system are growing, it is expected to increase gradually.

Development of Safety Training Delivery Method Using 3D Simulation Technology for Construction Worker (건설현장 작업자를 위한 3차원 시뮬레이션 바탕의 안전 교육전달 매체 개발)

  • Ahn, Sungjin;Park, Young Jun;Park, Tae-Hwan;Kim, Tae-Hui
    • Journal of the Korea Institute of Building Construction
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    • v.15 no.6
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    • pp.621-629
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    • 2015
  • Construction worker safety and safety training continue to be main issues in the construction industry. In order to promote safety awareness among workers, it is imperative to develop a more effective and efficient safety training. This study compared two methods in construction worker safety training: 1) a conventional lecture and 2) 3D simulation through Building Information Modeling. Both training methods included the same contents, a selection of safety standard and guide suggested by Occupational Safety and Health Agency and the Korea Occupational Safety and Health Agency; the contents were then produced into two types of training methods. A survey was conducted targeting on safety managers, in which the managers evaluated lifelikeness, active learning and enjoyment that each of training methods can promote. The results of the survey showed that innovative method using 3D simulation was more effective than conventional lecture method in terms of its lifelikeness, active learning and enjoyment. This study will provide implications that innovative method using the virtual reality is more effective than conventional lecture method.