• 제목/요약/키워드: 3D 객체 모델

검색결과 302건 처리시간 0.022초

Implementation of 3D Object Model considering Recycle-Design of PSC Box Girder (PSC 박스 거더의 Recycle-Design을 고려한 3차원 객체 모델 구현)

  • Cho, Sung-Hoon;Park, Jae-Guen;Lee, Heon-Min;Shin, Hyun-Mock
    • Journal of the Computational Structural Engineering Institute of Korea
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    • 제23권3호
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    • pp.325-330
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    • 2010
  • In the fields of design within civil engineering, BIM based Utilization of 3D object model is still far from commercialization. In this paper, BIM based 3D object model is composed for PSC box girder, super structure of railway bridge. The basic unit of the model is part model. The part model is the minimum unit model. And it has hierarchy to reflect the characteristics of structures. Change orders of structural designer must be reflected quickly in the 3D object model. Repetitive change orders are occurred in actual construction process. To prepare that, we classified design variables to parameters. Change orders of structural designer can be reflected quickly in the 3D object model because those parameters are related with information of 3D object model. In this paper, we studied various benefits of BIM based design method with 3D object model in the fields of design within civil engineering, and proposed the efficient application method of 3D object model for PSC box girder.

Development of an AR System through 3D Object Conversion from 2D Drawings (2D 그림에서 3D 객체 변환에 의한 AR 시스템 개발)

  • Woo-Kyu Jang;Bong-Kee Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 한국정보처리학회 2023년도 추계학술발표대회
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    • pp.752-753
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    • 2023
  • 2D 객체 그림으로부터 3D 객체로 변환하는 것은 저차원 신호로부터 고차원 공간 정보를 추론하는 문제이다. 본 연구에서는 특정 주제 내에서 미리 구축해 놓은 3D 객체 모델 기반으로 해결하는 ill-posed 문제이다. 사용자의 2D 그림과 가장 유사한 베이스 모델을 판별한 후, 해당 모델을 기반으로 3D 객체를 구성하고 채색 과정을 거쳐 완성한다. 본 연구에서는 이를 기반으로 변환한 객체를 증강 현실 환경에서 구현한다.

Design of Interface between 3D Object Model and Structure Analysis Program (3D 객체 모델과 구조해석 프로그램의 인터페이스 설계)

  • Park, Jae-Geun;Kim, Min-Hee;Lee, Kwang-Myong;Choi, Jung-Ho;Shin, Hyun-Mock
    • Journal of the Computational Structural Engineering Institute of Korea
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    • 제21권3호
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    • pp.247-252
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    • 2008
  • Recently, the virtual construction system in which project participants efficiently share and control the information throughout the life-cycle of construction project using 3D object models is being developed all over the world. In this paper, a design of interface between 3D object model of structures and structural analysis system that is essential for the analysis and design of civil structures in the virtual space is treated. The relation parametric modeling technique that is needed to make the 3D object models and the construction method of product breakdown structure(PBS) that considers the several parameters for the structural analysis are presented. PBS is built so that it is possible to extract needed attribute information from 3D object model and to apply it to the structural analysis. Design methodology for interface program is proposed that several numerical values determined by the cooperative work same as structural analysis are delivered to 3D object models without additional work. An interface program between 3D object models and structural analysis system developed based on the proposed method would be effectively used to develop virtual construction system.

UV Mapping Based Pose Estimation of Furniture Parts in Assembly Manuals (UV-map 기반의 신경망 학습을 이용한 조립 설명서에서의 부품의 자세 추정)

  • Kang, Isaac;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송∙미디어공학회 2020년도 하계학술대회
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    • pp.667-670
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    • 2020
  • 최근에는 증강현실, 로봇공학 등의 분야에서 객체의 위치 검출 이외에도, 객체의 자세에 대한 추정이 요구되고 있다. 객체의 자세 정보가 포함된 데이터셋은 위치 정보만 포함된 데이터셋에 비하여 상대적으로 매우 적기 때문에 인공 신경망 구조를 활용하기 어려운 측면이 있으나, 최근에 들어서는 기계학습 기반의 자세 추정 알고리즘들이 여럿 등장하고 있다. 본 논문에서는 이 가운데 Dense 6d Pose Object detector (DPOD) [11]의 구조를 기반으로 하여 가구의 조립 설명서에 그려진 가구 부품들의 자세를 추정하고자 한다. DPOD [11]는 입력으로 RGB 영상을 받으며, 해당 영상에서 자세를 추정하고자 하는 객체의 영역에 해당하는 픽셀들을 추정하고, 객체의 영역에 해당되는 각 픽셀에서 해당 객체의 3D 모델의 UV map 값을 추정한다. 이렇게 픽셀 개수만큼의 2D - 3D 대응이 생성된 이후에는, RANSAC과 PnP 알고리즘을 통해 RGB 영상에서의 객체와 객체의 3D 모델 간의 변환 관계 행렬이 구해지게 된다. 본 논문에서는 사전에 정해진 24개의 자세 후보들을 기반으로 가구 부품의 3D 모델을 2D에 투영한 RGB 영상들로 인공 신경망을 학습하였으며, 평가 시에는 실제 조립 설명서에서의 가구 부품의 자세를 추정하였다. 실험 결과 IKEA의 Stefan 의자 조립 설명서에 대하여 100%의 ADD score를 얻었으며, 추정 자세가 자세 후보군 중 정답 자세에 가장 근접한 경우를 정답으로 평가했을 때 100%의 정답률을 얻었다. 제안하는 신경망을 사용하였을 때, 가구 조립 설명서에서 가구 부품의 위치를 찾는 객체 검출기(object detection network)와, 각 개체의 종류를 구분하는 객체 리트리벌 네트워크(retrieval network)를 함께 사용하여 최종적으로 가구 부품의 자세를 추정할 수 있다.

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An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
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    • 제29권2호
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    • pp.110-118
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    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.

3D Content Model Hashing Based on Object Feature Vector (객체별 특징 벡터 기반 3D 콘텐츠 모델 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • 제47권6호
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    • pp.75-85
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    • 2010
  • This paper presents a robust 3D model hashing based on object feature vector for 3D content authentication. The proposed 3D model hashing selects the feature objects with highest area in a 3D model with various objects and groups the distances of the normalized vertices in the feature objects. Then we permute groups in each objects by using a permutation key and generate the final binary hash through the binary process with the group coefficients and a random key. Therefore, the hash robustness can be improved by the group coefficient from the distance distribution of vertices in each object group and th hash uniqueness can be improved by the binary process with a permutation key and a random key. From experimental results, we verified that the proposed hashing has both the robustness against various mesh and geometric editing and the uniqueness.

Development of Unique Naming Algorithm for 3D Straight Bridge Model Using Object Identification (3차원 직선교 모델 객체의 인식을 통한 고유 명칭부여 알고리즘 개발)

  • Park, Junwon;Park, Sang Il;Kim, Bong-Geun;Yoon, Young-Cheol;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • 제27권6호
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    • pp.557-564
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    • 2014
  • In this study, we present an algorithm that conducts an unique naming process for the bridge object through the solid object identification focused on 3D straight bridge model. For the recognition of 3D objects, the numerical algorithm utilizes centroid point, and solid object on the local coordination system. It classifies the object feature set by classifying the objects and members based on the bridge direction. By doing so, unique names, which contain the information about span, members and order of the object, were determined and the suitability of this naming algorithm was examined through a truss bridge model and a bridge model with different coordinate systems. Also, the naming process based on the object feature set was carried out for the real 3D bridge model and then was applied to the module on local server and mobile device for real bridge inspection work. From the comparison of the developed naming algorithm based on object identification and the conventional one based on field inspection, it was shown that the conventional field inspection work can be effectively improved.

3D + Temporal Object Modeling (3D+Temporal 시공간 객체 모델링)

  • Lee, Hyun-Ah;Lim, Hun-Ki;Jin, Yong-Ri;Nam, Kwang-Woo;Ryu, Ken-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 한국정보처리학회 2000년도 추계학술발표논문집 (상)
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    • pp.89-92
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    • 2000
  • 실세계 객체의 정보는 공간상에서 위치 또는 영역을 가지고 있으며 시간에 따라 변한다. 또한 여러 분야의 응용 업무들 또한 시간과 공간 개념을 합께 포함하고 있으므로 시간 데이터와 공간 데이터에 대한 동시 지원의 필요성이 부각되었으며 시공간 데이터베이스(spatiotemporal databases)의 필요성이 제기 되었다. 그러나, 지금까지 제안된 시공간 객체 모델은 2 차원 공간 데이터로 제한되어 있었으나, 이 논문에서는 3 차원 공간에 시간 영역을 확장하여 시공간 데이터를 제공하기 위한 통합데이터 모델을 제시한다. 여기서 제안된 3 차원 시공간 객체 모델은 이력 객체(discretely moving object)의 표현에 중점을 두었고, 이동 객체(continuously moving object)에 대한 모델은 연속적인 위치의 변화를 표현하기 위한 객체의 모델링에 초점을 맞추고 있다.

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Tolerance Analysis on 3-D Object Modeling Errors in Model-Based Camera Tracking (모델 기반 카메라 추적에서 3차원 객체 모델링의 허용 오차 범위 분석)

  • Rhee, Eun Joo;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • 제18권1호
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    • pp.1-9
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    • 2013
  • Accuracy of the 3-D model is essential in model-based camera tracking. However, 3-D object modeling requires dedicated and complicated procedures for precise modeling without any errors. Even if a 3-D model contains a certain level of errors, on the other hand, the tracking errors cause by the modeling errors can be different from its perceptual errors; thus, it is an important aspect that the camera tracking can be successful without precise 3-D modeling if the modeling errors are within the user's permissible range. In this paper, we analyze the tolerance of 3-D object modeling errors by comparing computational matching errors with perceptual matching errors through user evaluations, and also discuss permissible ranges of 3-D object modeling errors.

3D object generation based on the depth information of an active sensor (능동형 센서의 깊이 정보를 이용한 3D 객체 생성)

  • Kim, Sang-Jin;Yoo, Ji-Sang;Lee, Seung-Hyun
    • Journal of the Korea Computer Industry Society
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    • 제7권5호
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    • pp.455-466
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    • 2006
  • In this paper, 3D objects is created from the real scene that is used by an active sensor, which gets depth and RGB information. To get the depth information, this paper uses the $Zcam^{TM}$ camera which has built-in an active sensor module. <중략> Thirdly, calibrate the detailed parameters and create 3D mesh model from the depth information, then connect the neighborhood points for the perfect 3D mesh model. Finally, the value of color image data is applied to the mesh model, then carries out mapping processing to create 3D object. Experimentally, it has shown that creating 3D objects using the data from the camera with active sensors is possible. Also, this method is easier and more useful than the using 3D range scanner.

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