• Title/Summary/Keyword: 3D캐드

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A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks® (피지컬 컴퓨팅을 통한 CT역량 계발 연구 : 코드블록® 활용 3D 프린팅 수업의 시사점)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.219-227
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    • 2019
  • The educational method of physical computing, where students can experience software programming principles and practices while making concrete objects beyond outputs residing just inside of computer monitors, are drawing attentions. This current research sought an instructional method for pre-service teachers that they can experience 3D printing and modeling and at the same time they can understand programming principles in the 3D modeling processes. To achieve this aim, the TinkerCAD $Codeblocks^{(R)}$ was analyzed based on the computational thinking framework and a course utilizing the $Codeblocks^{(R)}$ to 3D modeling was devised. The designed class was applied to pre-service teachers and the students' perceptions of the class were collected by using a semi-structured survey. This study provides implications to software education for pre-service teachers as an instructional case that 3D printing is used to connecting computational thinking skills.

Utilization of 3D CAD and 3D Printer and UV Curavle resin Casting Defect (3D CAD, 3D 프린터 활용과 광경화수지 주물 결함)

  • Ryu, Ki-Hyu;Seo, Jin-Hwan
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.169-176
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    • 2017
  • Casting process includes wax pattern, investment, dewaxing, curing, casting, etc., and each single process is important to achieve a good result. Since 2000, 3D printers have been developed and widely used; as more prefer UV Curavle resin method over wax method, resultant casting defects have become worse. To resolve such problem, preceding research revealed casting defects of existing wax method. In particular, defects of UV Curavle resin method showed difference in investment, dewaxing, deresinating and curing compared to the existing one. Accordingly, results were presented through casting tests; especially, a temperature rising curve only for UV Curavle resin was shown rather than one for the existing method. Lastly, this research classified those not available with direct casting and suggested mold manufacturing. This research is expected to be useful for 3D printer users or those who would conduct direct casting with UV Curavle resin.

Apparel Pattern CAD Education Based on Blended Learning for I-Generation (I-세대의 어패럴캐드 교육을 위한 블렌디드 러닝 활용 제안)

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.18 no.6
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    • pp.766-775
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    • 2016
  • In the era of globalization and unlimited competition, Korean universities need a breakthrough in their education system according to the changing education landscape, such as lower graduation requirements to cultivate more multi-talented convergence leaders. While each student has different learning capabilities, which results in different performance and achievements in the same class, the uniform education that most universities are currently offering fails to accommodate such differences. Blended learning, synergically combining offline and online classes, enlarges learning space and enriches learning experiences through diversified tools and materials, including multimedia. Recently, universities are increasingly adopting video contents and on-offline convergence learning strategy. Thus, this study suggests a teaching method based on blended learning to more effectively teach existing pattern CAD and virtual CAD in the Apparel Pattern CAD class. To this end, this researcher developed a teaching-learning method and curriculum according to the blended learning phase and video-based contents. The curriculum consisted of 2D CAD (SuperAlpha: Plus) and 3D CAD (CLO) software learning for 15 weeks. Then, it was loaded to the Learning Management System (LMS) and operated for 15 weeks both online and offline. The performance analysis of LMS usage found that class materials, among online postings, were viewed the most. The discussion menu most accurately depicted students' participation, and students who did not participate in discussions were estimated to check postings less than participating students. A survey on the blended learning found that students prefer digital or more digitized classes, while preferring face to face for Q&As.

Suggesting A Concept of 3D Spatial Event Information Control System for Visitor Flow Control in Multi Complex Building (다중이용시설물 이용객의 흐름관리를 위한 3D 기반 공간 이벤트 정보 관리시스템의 개념 제안)

  • Ahn, Byung-Ju;Yoon, Ja-Young;Kim, Jae-Jun
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.2
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    • pp.125-135
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    • 2008
  • A controller who is responsible for visiter's safety makes a decision about measures for visiter safety in human-based decision making process. Many potential accidents that are caused by human error lurk in results of the process. The accidents can be decreased by changing the decision making process from human-based into technology-based. Technology-based decision making process can catch a controller's attention through data filtering, alarm filtering, and so on. So, the controller can get information on occurrence of an unforeseen accident pro-actively. The objective of this study is to suggest a concept of 3D spatial information control system for visitor flow control in multi complex building using technology-based decision making process. This study shows utilization of the system and contribution.

A Comparative Study of the Shapes of 3D Virtual Skirts and Actually Made Skirts (3차원 가상스커트와 실물제작 스커트의 명상 비교연구)

  • Lee, So-Young;Kang, In-Ae
    • Journal of the Korean Society of Costume
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    • v.59 no.8
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    • pp.26-36
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    • 2009
  • The aim of this study is to be the fundamental study for virtual clothing system of the future through a comparative analysis of the difference between a virtual frill skirt and a real frill skirt using a 3-dimensional Apparel cad system. Satin was selected as a comparative fabric of the real skirt and virtual skirt. And compared skirts are frilled 1.5widths, 2widths, and 2.5widths. In case of 1.5widths frilled, the real skirts and virtual skirts showed no significant difference except in shirring frill expression. However, in case of 2widths frilled, and 2.5widths frilled skirts, significant differences in the extent of frill flattening, the sectional diagram of the bottom hem, and the skirt shape. The virtual skirt showed that as its multiple proportion of frill increased, the sidelines of the skirt drooped and excessively extended, and collision detection that the belt was twisted and torn apart arose. Furthermore, not only the frill but also the shape of the skirt was transformed, and the bottom hems were widened back and forth, and the sectional diagram of the bottom hems were transformed into rounded shapes.

Application of a 3D Graphic Model for Bridge Maintenance (3D 그래픽 모델을 활용한 교량 시설물 유지관리 시스템)

  • Moon, Sung-Woo;Kim, Sang-Do;Park, Mi-Kyoung
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.2
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    • pp.64-71
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    • 2011
  • Construction projects are becoming larger in size and higher in complexity. Operation and maintenance, therefore, is an important part in providing the serviceability of the built facility from the perspective of life-cycle. This paper presents a 3D graphic model-integrated data extraction for bridge maintenance. The 3D graphic model environment assigns attributes to the member blocks in CAD, and link the attributes to the data stored in a database. Then, the user can click the member block to extract the data associated with the attributes. A prototype has been developed to test the applicability of the 3D graphic model environment using CAD and web. Application of the system in an actual bridge construction showed that the 3D graphic model environment can help the user find necessary data at a shorter time, thereby increasing the effectiveness of operation and maintenance in bridge structures.

Implementation of 3D Shoe CAD System (3차원 신발 CAD 시스템의 구현)

  • 이건호;김희준;김영봉
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.605-608
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    • 2003
  • 신발의 디자인과 설계는 기술의 부족으로 과거 수십년 동안 3차원 실물을 대상으로 직접 이루어지지 못했다. 불과 몇년 전까지만 해도 신발 설계는 신발모형을 본뜬 근사적인 2차원 Last상에서 숙련된 전문 신발 디자이너의 손에 의해서만 가능한 일이었으나 최근에는 컴퓨터 S/W와 그래픽스 기술의 빠른 성장에 힘입어 3차원 Last를 대상으로 직접 신발을 설계하는 기술들이 개발되어 보다 효율적인 신발 설계가 가능하게 되었다. 그러나 아직 국내에서는 이러한 기술에 대한 연구, 개발은 미미한 수준이다. 본 논문에서는 3차원 Last를 2차원 평면으로 펼쳐서 양 차원간의 기하정보를 적절하게 Mapping 시키고 3차원 Last상에 직접 스타일 라인을 생성, 설계한 다음 이를 인터렉티브하게 2차원 패턴으로 생성해내는 3차원 신발 캐드 시스템을 구현 하였다.

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Automatic 3-D Modeling System for Cooling Fans Based on a Solid Modeler (솔리드 모델러 기반의 냉각탑용 축류팬 자동 설계시스템)

  • 이광일;강재관;김원일;이윤경
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.141-144
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    • 1997
  • This paper presents design automation system using API and parametric modeling of solid modeler, which is applied on axial fans for cooling towers. The design data including chord length and twist angle according to the fan length are given by design program, and API functions are applied to automate the modeling and assembly process of fan blade. The boss to connect fan and motor is designed with parametric design function provided by UG so as to be flexibly changed by the value of design parameters. The process of generating 2-D drafting for parts and an assembly is also automated. With developed system, the modeling time is reduced to 5 minutes even with unskilled operators.

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Development of a Future Realtime SICS(Spatial Information Control System) (미래형 실시간 SICS(Spatial Information Control System) 개발)

  • Ahn, Byung-Ju;Kim, Kyung-Hwan;Kim, Ju-Hyung;Lee, Yoon-Sung;Yoon, Ja-Young;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.103-109
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    • 2007
  • A controller who is responsible for visitor's safety makes a decision about measures for visitor safety in human-based decision making process. Many potential accidents that are caused by human error lurk in results of the process. The accidents can be decreased by changing the decision making process from human-based into technology-based. Technology-based decision making process can catch a controller's attention through data filtering, alarm filtering, and so on. So, the controller can get information on occurrence of an unforeseen accident pro-actively. Development of 3D SICS is caused of this needs. This paper shows a methodology of this research, results of up to now, study plan of next year, and contribution of 3D SICS development.

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Study of Flipped Learning-based PBL Teaching in 3D CAD Class (3D CAD 수업에서의 플립드러닝 기반의 PBL 교수학습법 효과 연구)

  • Park, Hyun-Ha;Zhang, Sung-Uk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.779-785
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    • 2022
  • Study analyzes whether the 3D CAD class using the flipped learning-based PBL is effective in acquiring professional knowledge and nurturing talent. A Flipped Learning-based PBL class was implemented for 3rd grade students of Robot and Automation Engineering Major, Dong-Eui University, and a survey was conducted on satisfaction and effectiveness. The students seemed to be generally satisfied with the class, and the flipped learning-based PBL appeared to be effective in improving the competency required by companies. In particular, it is hoped that it will contribute to the use of video education in practical subjects in the future by proving that practical classes can be operated effectively even in non-face-to-face learning. Moreover, this study is an important indicator for future research and will be used as a quantitative indicator for class improvement.