• Title/Summary/Keyword: 3D물체

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Genetic Stability Analysis of in vitro Regenerated Wolly Grass (Imperata cylindrica 'Rubra') Based on Inter-Simple Sequence Repeats (ISSR) Markers (ISSR 표지에 의한 기내재생 홍띠(Imperata cylindrica 'Rubra')의 유전적 안정성 분석)

  • Ye-Jin Lee;In-jin Kang;Chang-Hyu Bae
    • Proceedings of the Plant Resources Society of Korea Conference
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    • 2020.12a
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    • pp.54-54
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    • 2020
  • 지구온난화에 따라 농업부문 신재생에너지의 중요성이 증대되고 있으며, 화본과 식물은 바이오에너지작물의 중요한 소재를 제공하고 있다. 화본과 식물의 기내대량증식연구의 일환으로 홍띠식물의 기내 재생 식물체의 유전적 안정성에 대한 기초자료를 제공할 목적으로 기내배양으로 재분화시킨 홍띠(Imperata cylindrica 'Rubra') 재분화 식물체 중 녹색체 재생식물체를 대상으로 ISSR 표지를 사용하여 유전적 안정성을 조사하였다. 재분화식물체는 MS (Murashige and Skoog, 1962)배지에 생장조절제를 첨가한 배지에서 배양하였다. 생장점 부위를 적출하여 캘러스를 유도하고(0.1 mg/L 2,4-D와 2 mg/L BA), 캘러스 증식(0.1 mg/L 2,4-D와 0.05 mg/L BA), 신초 재분화( 0.01 mg/L NAA와 2 mg/L BA) 후 MS배지에서 식물체를 양성하고 순화시켰다. 배양은 26±2℃, 25 µmol/m2/s, 14h/10h (day/night) 광조건 하에서 실시하였다. 재분화식물체는 홍띠 및 녹색 재분화식물체 2 종류로 나타났는데, 이는 생장점에서는 홍띠가 분화되었음에도 불구하고 생장점 주변조직에서 유래한 녹새체가 분화된 후 우세하게 자라서 녹색재생체가 우점하는 것으로 추정된다. ISSR 분석은 대조구로 모식물체 홍띠를(8개체), 재분화식물체는 녹색체 중, 1년간 노지포장에서 재배중인 녹색체(10개체)와 실험실내 화분에서 재배중인 시료를(10개체) 사용하였다. ISSR 밴드패턴을 비교한 결과, 재분화체는 실내포트 재배식물체 10.3%, 노지1년 재배식물체 8.3%로 대조구의 4.1%보다 유전적 다형성 비율이 2배 이상 높게 나타났다. 또한 재분화식물체들의 유전적 유사도를 평가하고 군집분석을 실시하였다.

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An Indoor Pose Estimation System Based on Recognition of Circular Ring Patterns (원형 링 패턴 인식에 기반한 실내용 자세추정 시스템)

  • Kim, Heon-Hui;Ha, Yun-Su
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.4
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    • pp.512-519
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    • 2012
  • This paper proposes a 3-D pose (positions and orientations) estimation system based on the recognition of circular ring patterns. To deal with monocular vision-based pose estimation problem, we specially design a circular ring pattern that has a simplicity merit in view of object recognition. A pose estimation procedure is described in detail, which utilizes the geometric transformation of a circular ring pattern in 2-D perspective projection space. The proposed method is evaluated through the analysis of accuracy and precision with respect to 3-D pose estimation of a quadrotor-type vehicle in 3-D space.

Embedding of Objects Using SFM Analysis in Synthetic Image Sequences (합성영상에서의 이동물체의 SFM분석을 통한 물체의 삽입)

  • 최경업;김용철
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.181-184
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    • 2000
  • This paper presents an experimental system, where an object extracted from an image sequence is embedded into the desired position in a scene. First, a moving object is detected and the 3-D structure is obtained by SFM analysis of comer trajectories. We constrained the motion to translational motion only. Extracted objects are classified by matching with 3-D models and then the structure of the occluded part is restored. Camera calibration is performed for the background scene which will embed the object. Finally, the object is embedded into the scene. In the experiments, we used synthetic image sequences generated with OpenGL library for easy evaluation of the 3-D structure estimation.

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Post-Rendering 3D Warping using Projective Texture (투영 텍스춰를 이용한 렌더링 후 3차원 와핑)

  • Park, Hui-Won;Ihm, In-Seong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.431-439
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    • 2002
  • Due to the recent development of graphics hardware, real-time rendering of complex scenes is still a challenging task. As results of researches on image based rendering, the rendering schemes based on post-rendering 3D warping have been proposed. In general, these methods produce good rendering results. However, they are not appropriate for real-time rendering since it is not easy to accelerate the time-consuming algorithms within graphics subsystem. As an attempt to resolve this problem of the post-rendering 3D warping technique, we present a new real-time scheme based on projective texture. In our method, two reference images obtained by rendering complicated objects at two consecutive points of time are used. Rendering images of high quality for intermediate points of time are obtained by projecting the reference images onto a simplified object, and then blending the resulting images. Our technique will be effectively used in developing real-time graphics applications such as 3D games and virtual reality software and so on.

Reconstruction Method of Spatially Filtered 3D images in Integral Imaging based on Parallel Lens Array (병렬렌즈배열 기반의 집적영상에서 공간필터링된 3차원 영상 복원)

  • Jang, Jae-Young;Cho, Myungjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.659-666
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    • 2015
  • In this paper, we propose a novel reconstruction method of spatially filtered 3D images in integral imaging based on parallel lens array. The parallel lens array is composed of two lens arrays, which are positioned side by side through longitudinal direction. Conventional spatial filtering method by using convolution property between periodic functions has drawback that is the limitation of the position of target object. this caused the result that the target object should be located on the low depth resolution region. The available spatial filtering region of the spatial filtering method is depending on the focal length and the number of elemental lens in the integral imaging pickup system. In this regard, we propose the parallel lens array system to enhance the available spatial filtering region and depth resolution. The experiment result indicate that the proposed method outperforms the conventional method.

A Study on the Recognition of Polyhedral Object using 3-D Information (3차원 정보를 이용한 다면체의 물제인식에 관한 연구)

  • 김영일;우동임;백남칠;우광방
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.38 no.6
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    • pp.458-469
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    • 1989
  • A measurement method is proposed which finds 3-D position and attitude of a known polyhedra utilizing shading information. Through the systematic interpretation of relations between polyhedra and its image as well as shadow image and also the determination of candidate position, 3-D information with respect to vertex of polyhedra is extracted. Following preprocessing of this information, the image of polyhedra is represented in terms of the scene with positioned object and the correspondence is searched by means of matching process between a scene description of the object and the correspondence is searched by means of matching process between a scene description of the object and a model description stored in data-base. In the experiments, initially 3-D information is employed to select several model regions, and objects are recognized through matching process with respect to scene regions. The results demonstrate that the recognition system performs with a high efficiency by proper selection of the threshold values.

A Technique for Building Occupancy Maps Using Stereo Depth Information and Its Application (스테레오 깊이 정보를 이용한 점유맵 구축 기법과 응용)

  • Kim, Nak-Hyun;Oh, Se-Jun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.1-10
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    • 2008
  • An occupancy map is a representation methodology describing the region occupied by objects in 3D space, which can be utilized for autonomous navigation and object recognition. In this paper, we describe a technique for building an occupancy map using depth data extracted from stereo images. In addition, some techniques are proposed for utilizing the occupancy map for the segmentation of object regions. After the geometric information on the ground plane is extracted from a disparity image, the occupancy map is constructed by projecting each matched point to the ground plane-based 3D space. We explain techniques for extracting moving object regions using the occupancy map and present experimental results using real stereo images.

Making 2.5D with Vanishing Point in Photoshop (Photoshop Vanishing Point를 이용한 2.5D 제작에 관한연구)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.146-153
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    • 2009
  • Thanks to computer graphic technology development, graphic design programming is easily accessible by any home computer user today since it is free from the burdens of complicated 알고리듬 or the expensive graphic tools that were required in the past. The term 알고리듬 2.5 is commonly used by computer graphic designers to refer to 2D, a form of pseudo-3D. In this study, by using 2.5D, which was previously utilized for strengthening visual effects and engine efficiency, together with Adobe Photoshop along with After Effects, I will incorporate these into motion graphics. Today, motion graphics dominate the advertisement and image markets. Since viewers have developed higher expectations, a more dynamic 3D space graphic technology is preferred over the outdated 2D basis. In this study, I will produce a 2.5D image which is generated through a vanishing point filter of Adobe Photoshop and After Effects based on still image information and captured at an angle of Axonometric Projection. Also, I will compare the effectiveness of the production process and camera angle flexibility between the previous 3D process and new 2.5 D process.

Robust 3-D Motion Estimation Based on Stereo Vision and Kalman Filtering (스테레오 시각과 Kalman 필터링을 이용한 강인한 3차원 운동추정)

  • 계영철
    • Journal of Broadcast Engineering
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    • v.1 no.2
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    • pp.176-187
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    • 1996
  • This paper deals with the accurate estimation of 3- D pose (position and orientation) of a moving object with reference to the world frame (or robot base frame), based on a sequence of stereo images taken by cameras mounted on the end - effector of a robot manipulator. This work is an extension of the previous work[1]. Emphasis is given to the 3-D pose estimation relative to the world (or robot base) frame under the presence of not only the measurement noise in 2 - D images[ 1] but also the camera position errors due to the random noise involved in joint angles of a robot manipulator. To this end, a new set of discrete linear Kalman filter equations is derived, based on the following: 1) the orientation error of the object frame due to measurement noise in 2 - D images is modeled with reference to the camera frame by analyzing the noise propagation through 3- D reconstruction; 2) an extended Jacobian matrix is formulated by combining the result of 1) and the orientation error of the end-effector frame due to joint angle errors through robot differential kinematics; and 3) the rotational motion of an object, which is nonlinear in nature, is linearized based on quaternions. Motion parameters are computed from the estimated quaternions based on the iterated least-squares method. Simulation results show the significant reduction of estimation errors and also demonstrate an accurate convergence of the actual motion parameters to the true values.

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