• 제목/요약/키워드: 3-D virtual models

검색결과 249건 처리시간 0.028초

3차원 골격곡선을 이용한 가상혈관 탐색 방안 (Virtual Navigation of Blood Vessels using 3D Curve-Skeletons)

  • 박상진;박형준
    • 한국CDE학회논문집
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    • 제22권1호
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    • pp.89-99
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    • 2017
  • In order to make a virtual endoscopy system effective for exploring the interior of the 3D model of a human organ, it is necessary to generate an accurate navigation path located inside the 3D model and to obtain consistent camera position and pose estimation along the path. In this paper, we propose an approach to virtual navigation of blood vessels, which makes proper use of orthogonal contours and skeleton curves. The approach generates the orthogonal contours and the skeleton curves from the 3D mesh model and its voxel model, all of which represent the blood vessels. For a navigation zone specified by two nodes on the skeleton curves, it computes the shortest path between the two nodes, estimates the positions and poses of a virtual camera at the nodes in the navigation zone, and interpolates the positions and poses to make the camera move smoothly along the path. In addition to keyboard and mouse input, intuitive hand gestures determined by the Leap Motion SDK are used as user interface for virtual navigation of the blood vessels. The proposed approach provides easy and accurate means for the user to examine the interior of 3D blood vessels without any collisions between the camera and their surface. With a simple user study, we present illustrative examples of applying the approach to 3D mesh models of various blood vessels in order to show its quality and usefulness.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2000년도 Proceeding of CIN-KIN Joint Symposium 2000 on M.E.T. Under STCW 78/95 and SINO-KOREA MARITIME CONTACT IN MID-CENTURIES
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    • pp.93-105
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    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

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3차원 LiDAR 점군 데이터에서의 가상 차량 데이터 생성을 위한 구면 점 추적 기법 (Spherical Point Tracing for Synthetic Vehicle Data Generation with 3D LiDAR Point Cloud Data)

  • 이상준;김학일
    • 방송공학회논문지
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    • 제28권3호
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    • pp.329-332
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    • 2023
  • 딥러닝 네트워크를 이용한 3차원 객체 인식 기술은 자율주행 기술 개발에 있어 대상 객체의 종류 뿐만 아니라 센서로부터의 거리도 인식할 수 있기 때문에 장애물 탐지를 위해 많이 개발되고 있다. 하지만 3차원 객체 인식 모델의 경우 원거리 객체에 대한 탐지 성능이 근거리 객체에 대한 인식 성능보다 낮아 차량의 안전을 확보하는 데에 치명적인 문제가 발생할 수 있다. 본 논문에서는 가상의 3차원 차량 데이터를 생성해 모델 학습에 사용되는 데이터셋에 추가하여 3차원 객체 인식 모델의 성능, 특히 원거리의 객체에 대한 성능을 향상시키는 기술을 소개한다. 3차원 라이다 센서 데이터의 특성을 활용한 구면 점 추적 기법을 사용하여 실제 차량과 매우 유사한 가상 차량을 생성하였고, 생성한 가상 차량 데이터를 사용하여 원거리뿐만 아니라 모든 거리 영역 범위에서의 객체 인식 성능을 향상시킴으로써 가상 데이터의 학습 유효성을 입증하였다.

Building 3D model using laser scan data

  • Choi, Sung-Hun;Kim, Dong-Seok;Lee, Heung-Jae;Lee, Kwae-Hi
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.101-105
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    • 2002
  • In this paper we describe techniques for the automated creation of geometric correct 3-D models of the building using two 2-D laser scanners. One of the laser scanners is used for position estimation using a scan matching algorithm, while the other is used to build 3-D models of the facade of the buildings. Those models can be used for virtual reality, tele-presence, digital cinematography and urban planning applications. Results are shown for building models in our campus using real data acquired from two sensors.

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REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2008년도 International Symposium on Remote Sensing
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발 (Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model)

  • 박혜준;홍경희
    • 한국의류학회지
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    • 제32권2호
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

다수 시점의 TIP 영상기반렌더링 (Seamless Image Blending based on Multiple TIP models)

  • 노창현
    • 한국게임학회 논문지
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    • 제3권2호
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    • pp.30-34
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    • 2003
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry, Especially, TIP(Tour Into the Picture) is preferred for its simplicity in constructing 3D background scene. However, TP has a limitation that a viewpoint cannot go far from the origin of the TIP for the lack of geometrical information. in this paper, we propose a method to interpolating the TIP images to generate smooth and realistic navigation. We construct multiple TIP models in a wide area of the virtual environment. Then we interpolate foreground objects and background object respectively to generate smooth navigation results.

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객체지향 모델을 이용한 디지털 가상공장의 파라메트릭 모델링에 관한 연구 (Parametric Modeling of the Digital Virtual Factory using Object-Oriented Methods)

  • 윤태혁;노상도
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.982-986
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the digital factory. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

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Mixed-reality simulation for orthognathic surgery

  • Fushima, Kenji;Kobayashi, Masaru
    • Maxillofacial Plastic and Reconstructive Surgery
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    • 제38권
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    • pp.13.1-13.12
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    • 2016
  • Background: Mandibular motion tracking system (ManMoS) has been developed for orthognathic surgery. This article aimed to introduce the ManMoS and to examine the accuracy of this system. Methods: Skeletal and dental models are reconstructed in a virtual space from the DICOM data of three-dimensional computed tomography (3D-CT) recording and the STL data of 3D scanning, respectively. The ManMoS uniquely integrates the virtual dento-skeletal model with the real motion of the dental cast mounted on the simulator, using the reference splint. Positional change of the dental cast is tracked by using the 3D motion tracking equipment and reflects on the jaw position of the virtual model in real time, generating the mixed-reality surgical simulation. ManMoS was applied for two clinical cases having a facial asymmetry. In order to assess the accuracy of the ManMoS, the positional change of the lower dental arch was compared between the virtual and real models. Results: With the measurement data of the real lower dental cast as a reference, measurement error for the whole simulation system was less than 0.32 mm. In ManMoS, the skeletal and dental asymmetries were adequately diagnosed in three dimensions. Jaw repositioning was simulated with priority given to the skeletal correction rather than the occlusal correction. In two cases, facial asymmetry was successfully improved while a normal occlusal relationship was reconstructed. Positional change measured in the virtual model did not differ significantly from that in the real model. Conclusions: It was suggested that the accuracy of the ManMoS was good enough for a clinical use. This surgical simulation system appears to meet clinical demands well and is an important facilitator of communication between orthodontists and surgeons.