• Title/Summary/Keyword: 3-D ray tracing method

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The Representation of 3-D Objects Using the Lattice-Structured Space Subdivision for the Simplification of the Inside Test in the Bounding Box (Bounding box의 Inside Test를 간단화시킨 격자형공간분할을 이용한 입체원형의 표현)

  • 김영일;조동익;최병욱
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.12
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    • pp.1633-1638
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    • 1988
  • This paper proposes the lattice-structured space subdivision method using bounding volume to reduce a great number of ray-surface intersection calculations in ray tracing algorithm for the computer graphics. We show that this method reduced 50%-70% calculations compard to pre-exist method by experiments.

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A Study of Indoor Radio Wave Propagation using 3D Ray Tracing Method (3차원 광선추적(Ray tracing)법을 이용한 실내 전파(傳播)특성 분석)

  • Chae, Gyoo-Soo;Lim, Joong-Soo
    • Journal of Convergence Society for SMB
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    • v.4 no.2
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    • pp.7-12
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    • 2014
  • In this study, we present the investigation results using a 3D radio wave propagation simulator in indoor environments. Previous studies treat only the path loss between the transmitter and receiver in 2D geometry. We provide the simulation results of indoor propagation prediction based on various ITU-R Recommendations. Simulation results compared here indicate that 150MHz and 2GHz frequency bands give quite different characteristics in presented indoor geometry. Since the field intensity is affected by the loss at the wall, the transmitting power level is one of the key factor for receiving power.

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3D Expression of Outdoor Railway Noise : NIC@E (철도 환경 소음의 3-D 표현: NIC@E)

  • 김준연;김정태
    • Proceedings of the KSR Conference
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    • 2000.05a
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    • pp.521-528
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    • 2000
  • NIC@E is software for prediction of various outdoor Noise. The program is based on the ray tracing technique which has been widely used in an environmental noise prediction and analysis. In this paper, we analyze the Railway noise on the various types of geometrical source conditions in 3D and develope tile expression method of 3D Graphics for noise level.

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An Indoor Propagation Modeling that can Analyze a Fading Characteristic (페이딩 분석이 가능한 실내 전파 모델링)

  • Seok, Woo-Chan;Kim, Jin-Woong;Yoon, Young-Joong;Seok, Jae-Ho;Lim, Jae-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.114-124
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    • 2002
  • In this paper, we proposed the image-based 3D ray tracing indoor propagation model using a patch scattering model for fading analysis of indoor propagation environments. An image-based 3D ray tracing technique is mainly used, which allows the rapid generation of the complex channel impulse response for any given location and polarization of transmitter and receiver. Due to the site specific nature of indoor environment, we took into account the location and the electrical properties of individual walls and objects such as windows, doors and plaster board in our propagation model. Besides, the 3D radiation beam-patterns and polarizations of arbitrary antennas were considered, and using patch scattering model we can consider the change of the polarization due to the scattering from the various indoor objects, like desks, chairs and etc. the are almost impossible to be modeled with the basic image-based ray tracing method. The model will predict the impulse response, the rms delay spread, the fading characteristics of the channel and performances of the polarization diversity schemes.

Prediction of 3D Outdoor Railway Noise by Using NIC@E (NIC@E를 이용한 철도변 소음의 3차원 예측기법)

  • 이규철;김정태
    • Proceedings of the KSR Conference
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    • 1999.11a
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    • pp.503-510
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    • 1999
  • NIC@E is the software for prediction of various outdoor Noise. The Program is based on the ray tracing technique which has been widely used in an environmental noise prediction and analysis. In this paper, we analyze the Railway noise on the various types of geometrical source conditions in 3D and develope the expression method of 3D Graphics for noise level.

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Analysis of Radio-Wave Propagation Characteristics in Curved Tunnel (곡선 터널 내에서 전파특성 분석)

  • 김영문;정민석;진용옥;이범선
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.10
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    • pp.1017-1024
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    • 2002
  • In this paper, we present the analysis of radio wave propagation characteristics in curved tunnels. Tunnel propagation models are performed in two cases which are using ray-tracing method for straight tunnels and geometrical optics extension to the standard hybrid waveguide model for curved ones. By regression analysis for measured power based on distance between the transmitter and the received antenna in tunnels that have 3.5 m $\times$ 6 m cross section and limited wall depth path loss are 0.19 dB/m for straight section and 0.68 dB/m for curved ones. By comparing model analysis with measurement in tunnels, it has been shown that the simulated results of tunnel propagation models are similar to the measured values.

Analysis of lenticular 3D liquid crystal displays using 3D pixel simulator

  • Kim, Hwi;Jung, Kyoung-Ho;Yun, Hae-Young;Lee, Seung-Hoon;Kim, Hee-Sub;Shin, Sung-Tae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.443-446
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    • 2009
  • In this paper, an accurate ray-tracing based visual analysis method of lenticular 3D liquid liquid crystal display (LCDs) and some analysis results are presented. In the developed method, the geometric optics analysis is performed on the single 3D unit pixel of 3D lenticular LCD. It is shown that the display characteristics of 3D lenticular LCD panels of arbitrary size can be evaluated through the 3D unit pixel analysis. The analysis results of a few representative structures of 3D lenticular LCDs are compared.

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An Efficient Collision Detection in the Dynamic Spatial Subdivisions for an MMORPG Engine

  • Lee, Sung-Ug;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1729-1736
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    • 2004
  • This paper proposes an efficient collision detection method in the dynamic spatial subdivisions for the MMORPG engine which requires realtime interactions. An octree is a suitable structure for static scenes or terrain processing. An octree spatial subdivision enhances rendering speed of scenes. Current spatial subdivisions tend to be highly optimized for efficient traversal, but are difficult to update quickly for a changing geometry. When an object moves to the outside extent for the spatial subdivisions, the acceleration structure would normally have to be rebuilt. The OSP based on a tree is used to divide dynamically wide outside which is the subject of 3D MMORPG. TBV does not reconstruct all tree nodes of OSP and has reduced rebuilding times by TBV information of a target node. A collision detection is restricted to those objects contained in the visibility range of sight by using the information established in TBV. We applied the HBV and ray tracing for an efficient collision detection.

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Channel modeling based on multilayer artificial neural network in metro tunnel environments

  • Jingyuan Qian;Asad Saleem;Guoxin Zheng
    • ETRI Journal
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    • v.45 no.4
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    • pp.557-569
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    • 2023
  • Traditional deterministic channel modeling is accurate in prediction, but due to its complexity, improving computational efficiency remains a challenge. In an alternative approach, we investigated a multilayer artificial neural network (ANN) to predict large-scale and small-scale channel characteristics in metro tunnels. Simulated high-precision training datasets were obtained by combining measurement campaign with a ray tracing (RT) method in a metro tunnel. Performance on the training data was used to determine the number of hidden layers and neurons of the multilayer ANN. The proposed multilayer ANN performed efficiently (10 s for training; 0.19 ms for prediction), and accurately, with better approximation of the RT data than the single-layer ANN. The root mean square errors (RMSE) of path loss (2.82 dB), root mean square delay spread (0.61 ns), azimuth angle spread (3.06°), and elevation angle spread (1.22°) were impressive. These results demonstrate the superior computing efficiency and model complexity of ANNs.

An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping (광선 추적법 텍스쳐 매핑을 위한 MIP-Map 수준 선택 알고리즘 연구)

  • Park, Woo-Chan;Kim, Dong-Seok
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.73-80
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    • 2010
  • This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.