• Title/Summary/Keyword: 3-D position

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The Ways in which Clothes worn by Game Characters as Expressed in Contemporary Fashion (현대패션에 포함된 게임 캐릭터 의상의 조형성)

  • Lee, Hyo-Jin;Yang, A-Rang
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.86-98
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    • 2008
  • This study is purposed to determine the correlation between contemporary fashion and game characters' clothes and to analyze the formative property of the game characters' clothes expressed in the contemporary fashion. The temporal scope of this study is from 2004 to 2007 based on general online game ranks, while the game type is limited to 3D-online role playing game. The most popular clothes of game characters are analyzed and found to have imaginary, sensualistic, and cross-sexual features. These are also expressed as Cyber resistance image, Femme fatal image and Asexual image in the contemporary fashion. Firstly, the Cyber resistance image in the recent fashion is shown as belligerent, destructive and surrealistic image in contemporary fashion. Secondly, the Femme fatal image represents bewitching, brutal and narcissistic image with sleek materials and glowing colors in contemporary fashion. Thirdly, the Asexual image means the concept of sex as the neuter gender. Especially, this image has been introduced by simple and straight silhouette, black, silver, khaki colors in fashion. Accordingly, the clothes of game characters with the popularity and formative property have close correlation with contemporary fashion even if they do not pursue for practical creativity. In this respect, they can consolidate the position as a new fashion trend if they are developed with various design ideas.

Research on the Effects of Knowledge Management Capabilities and Knowledge Sharing Mechanisms on New Product Development Performance in Taiwan's High-tech Industries

  • Liu, Pang-Lo;Tsai, Chih-Hung
    • International Journal of Quality Innovation
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    • v.8 no.2
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    • pp.69-87
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    • 2007
  • High-tech industries in Taiwan exist in an environment with diverse product requirements and intense cost reduction and information integration stress. They must develop new operational directions to increase industry competitiveness. Therefore, Taiwan's high-tech industries must continue R&D and creativity, establish knowledge sharing mechanisms and improve new product development (NPD) performance. This research analyzed and explored the influences of knowledge management (KM) and knowledge sharing mechanisms introduced by Taiwan's high-tech industries on new product development performance. The relationship between knowledge management capabilities and NPD performance is studied. This research considers the intervening industry and corporate position variables. Taiwan's high-tech industries have gradually entered the era of IT region integration and application with competitive advantage creation based upon core techniques. The in-depth study of knowledge management and knowledge sharing introduced by the high-tech industry revealed double meanings in academic and practical applications. The research results showed the following: (1) the stronger the knowledge management capabilities of Taiwan's high-tech industries, the more significant the NPD performance. (2) The better the knowledge sharing mechanism in Taiwan's high-tech industries, the more significant the NPD performance. (3) Corporate scale is not necessarily the critical factor in NPD success and the influence of corporate scale on NPD performance did not show significant differences. (4) The stronger the degree of leading corporate techniques, the more significant the NPD performance.

The Comparison of the 3D graph for the energy-equal of LEACH-Mobile

  • Jang, Seong Pil;Jung, Kye-Dong;Lee, Jong-Yong
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.57-67
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    • 2017
  • In this paper, propose an algorithm to improve network lifetime by equally consuming energy of LEACH - Mobile sensor nodes. LEACH is one of energy efficient protocols. However, we did not consider the mobility of nodes. Therefore, the transmission reception success rate of the moving data is reduced. LEACH-Mobile is a protocol that has improved the drawbacks of these LEACH. However, since LEACH-Mobile has a larger number of data packets and consumes more energy than LEACH, it has a disadvantage that the lifetime of the network is short. In order to improvement these disadvantage, Based on the average of the remaining energy of the node, cluster heads are elected with a number of nodes whose energies are larger than the average of the remaining energy from the member nodes. After that, by trying to increase the lifetime of the network by equalizing the remaining energy. In to confirm whether improve the lifetime of the network, In this paper, the number of nodes and the position of all nodes are varied for each specific round, the rest energy is equalized, and the algorithm which uniformly selected the cluster head is compared with LEACH.

NEAR-INFRARED PHOTOMETRIC STUDY OF THE OLD OPEN CLUSTER TRUMPLER 5

  • Kim, Sang-Chul;Kyeong, Jae-Mann;Sung, Eon-Chang
    • Journal of The Korean Astronomical Society
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    • v.42 no.6
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    • pp.135-144
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    • 2009
  • We present JHK near-infrared photometric study for the old open cluster (OC) Trumpler 5 (Tr 5), based on the 2MASS data. From the color-magnitude diagrams of Tr 5, we have located the position of the red giant clump (RGC) stars, and used the mean magnitude of the RGC stars in K-band to estimate the distance to Tr 5, d = $3.1{\pm}0.1$ kpc ($(m-M)_0$ = $12.46{\pm}0.04$). From fitting the theoretical isochrones of Padova group, we have estimated the reddening, metallicity, and age : E(B-V) = $0.64{\pm}0:05$, [Fe/H] = $-0.4{\pm}0.1$ dex, and t = $2.8{\pm}0.2$ Gyr (log t = $9.45{\pm}0.04$), respectively. These parameters generally agree well with those obtained from the previous studies on Tr 5 and confirms that this cluster is an old OC with metallicity being metal-poorer than solar abundance, located in the anti-Galactic center region.

Water-jet Cleaning Motion of the In-Pipe Robot with Screw Drive Inside the Water Pipes

  • Kang, Hoon;Oh, Jin-Seok
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.7
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    • pp.894-901
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    • 2012
  • For more efficient use of the high pressure water-jet in rehabilitation of the water pipes, we have studied the water-jet cleaning motion of the in-pipe robot with screw drive. The mathematical models of the water-jet in the straight and the curved pipe (90 degrees elbow), representative features of the water mains, were designed to understand the water-jet motion and simulations have been performed. Furthermore the experiments has been conducted to validate the simulations by using the prototype in-pipe robot in the 3-D pipeline. The simulation results show that the water-jet motion in the straight pipe has a constant water-jet interval, whereas the motion in the curved pipe is changed by its position. By the comparison of the simulation and the experimental results, we have demonstrated that the simulations successfully estimate the water-jet motion inside the water pipes. Therefore in-pipe robot operators can predict a water-jet motion for a target water pipe through the simulation and flexibly make a proper water-jet motion by changing the robot configurations before a cleaning work.

Three-Dimensional Contact Dynamic Model of the Human Knee Joint During Walking

  • Mun, Joung-Hwan;Lee, Dae-Weon
    • Journal of Mechanical Science and Technology
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    • v.18 no.2
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    • pp.211-220
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    • 2004
  • It is well known that the geometry of the articular surface has a major role in determining the position of articular contact and the lines of action for the contact forces. The contact force calculation of the knee joint under the effect of sliding and rolling is one of the most challenging issues in this field. We present a 3-D human knee joint model including sliding and rolling motions and major ligaments to calculate the lateral and medial condyle contact forces from the recovered total internal reaction force using inverse dynamic contact modeling and the Least-Square method. As results, it is believed that the patella, muscles and tendon affect a lot for the internal reaction forces at the initial heel contact stage. With increasing flexion angles during gait, the decreasing contact area is progressively shifted to the posterior direction on the tibia plateau. In addition, the medial side contact force is larger than the lateral side contact force in the knee joint during normal human walking. The total internal forces of the knee joint are reasonable compared to previous studies.

Control of Haptic Hand Controller Using Collision Detection Algorithm (충돌감지 알고리듬을 적용한 햅틱 핸드 컨트롤러의 제어)

  • 손원선;조경래;송재복
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.992-995
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    • 2003
  • A haptic device operated by the user's hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. For realistic haptic display, the detailed information on collision between objects is necessary. In the past, the point-based graphic environment has been used in which the end effector of a haptic device was represented as a point and the interaction of this point with the virtual environment was investigated. In this paper, the shape-based graphic environment is proposed in which the interaction of the shape with the environment is considered to analyze collision or contact more accurately. To this end. the so-called Gilbert-Johnson-Keerthi (GJK) algorithm is adopted to compute collision points and collision instants between two shapes in the 3-D space. The 5- DOF haptic hand controller is used with the GJK algorithm to demonstrate a peg-in-hole operation in the virtual environment in conjunction with a haptic device. It is shown from various experiments that the shape-based representation with the GJK algorithm can provide more realistic haptic display for peg-in-hole operations.

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Fabrication of Microstructure Array using the Projection Microstereolithography System (전사방식 마이크로광조형을 이용한 배열 형태 미세 구조물 가공)

  • Choi, Jae-Won;Ha, Young-Myoung;Lee, Seok-Hee
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.8 s.197
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    • pp.138-143
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    • 2007
  • Microstereolithography technology is similar to the conventional stereolithography process and enables to fabricate a complex 3D microstructure. This is divided into scanning and projection type according to aiming at precision and fabrication speed. The scanning MSL fabricates each layer using position control of laser spot on the resin surface, whereas the projection MSL fabricates one layer with one exposure using a mask. In the projection MSL, DMD used to generate dynamic pattern consists of $1024{\times}768$ micromirrors which have $13.68{\mu}m$ per side. The fabrication range and resolution are determined by the field of view of the DMD and the magnification of the projection lens. If using the projection lens with high power, very fine microstructures can be fabricated. In this paper, the projection MSL system adapted to a large surface for array-type fabrication is presented. This system covers the meso range, which is defined as the intermediate range between micro and macro, with a resolution of a few ${\mu}m$. The fabrication of array-type microstructures has been demonstrated to verify the performance of implemented system.

Contour error analysis and PID controller design for machining center (머시닝센터를 위한 윤곽오차 분석 및 PID 제어기 설계)

  • Na, Il-Ju;Choi, Jong-Ho;Jang, Tae-Jeong;Choi, Byeong-Kap;Song, O-Seok
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.1
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    • pp.32-39
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    • 1997
  • One of the most important performance criteria in tuning the gain of position loop controller for CNC machining center is the contour error. In this papre we analyze contour error in the linear and circular interpolations for the axis-matched and mismatched cases. To have small contour errors, it is necessary to set the P gain for each axis to be same. And the D gain should be much smaller than the P gain. Baded on the analysis in the frequency domain, we propose a gain tuning method for the P and PD controllers. We show that the PD controller is better than the P controller. The effectiveness of this method is demonstrated by experiments.

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Hybrid TDOA/AOA Localization Algorithm for GPS Jammers (GPS 전파교란원 위치 추정을 위한 TDOA/AOA 복합 기법 설계)

  • Lim, Deok Won;Kang, Jae Min;Heo, Moon Beom
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.1
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    • pp.101-105
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    • 2014
  • For a localization system, the TDOA (Time Difference of Arrival) measurement and AOA (Angle of Arrival) measurement are often used for estimating target's positions. Although it is known that the accuracy of TDOA based localization is superior to that of AOA based one, it may have a poor vertical accuracy in bad geometrical conditions. This paper, therefore, proposes a localization algorithm in which the vertical position is estimated by AOA measurements and the horizontal one is estimated by TDOA measurement in order to achieve high 3D-location accuracy. And this algorithm is applied to a GPS jammer localization systems because it has a large value of the DOP (Dilution of Precision) when the jammer is located far away from the system. Simulation results demonstrate that the proposed hybrid TDOA/AOA location algorithm gives much higher location accuracy than TDOA or AOA only location.