• Title/Summary/Keyword: 3-D pose

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Digital Identity Trend for Digital Trust Society (디지털 신뢰 사회 실현을 위한 디지털 아이덴티티 동향)

  • Kwon, D.S.;Lee, H.;Park, J.D.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.114-124
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    • 2019
  • The Internet was designed for machines, not humans, and hence, nobody owns a digital identity. Instead, a digital identity is rented from a website and an application. This lack of unique and secure digital identities has resulted in confusion in the online/cyber world. Digital identities pose one of the oldest and most difficult problems with regard to the Internet. There is still no way to use digital credentials to prove, own, and control an online identity, namely a self-sovereign identity, in the same manner we do in the offline world, particularly without a trusted third party. This article discusses the current open standards for digital identities, proposes solutions pertaining to digital identities in the future, and introduces the concept of a blockchain-based self-sovereign digital identity without the need of trusted third parties.

Visual Positioning System based on Voxel Labeling using Object Simultaneous Localization And Mapping

  • Jung, Tae-Won;Kim, In-Seon;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.302-306
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    • 2021
  • Indoor localization is one of the basic elements of Location-Based Service, such as indoor navigation, location-based precision marketing, spatial recognition of robotics, augmented reality, and mixed reality. We propose a Voxel Labeling-based visual positioning system using object simultaneous localization and mapping (SLAM). Our method is a method of determining a location through single image 3D cuboid object detection and object SLAM for indoor navigation, then mapping to create an indoor map, addressing it with voxels, and matching with a defined space. First, high-quality cuboids are created from sampling 2D bounding boxes and vanishing points for single image object detection. And after jointly optimizing the poses of cameras, objects, and points, it is a Visual Positioning System (VPS) through matching with the pose information of the object in the voxel database. Our method provided the spatial information needed to the user with improved location accuracy and direction estimation.

GRAPHS WITH ONE HOLE AND COMPETITION NUMBER ONE

  • KIM SUH-RYUNG
    • Journal of the Korean Mathematical Society
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    • v.42 no.6
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    • pp.1251-1264
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    • 2005
  • Let D be an acyclic digraph. The competition graph of D has the same set of vertices as D and an edge between vertices u and v if and only if there is a vertex x in D such that (u, x) and (v, x) are arcs of D. The competition number of a graph G, denoted by k(G), is the smallest number k such that G together with k isolated vertices is the competition graph of an acyclic digraph. It is known to be difficult to compute the competition number of a graph in general. Even characterizing the graphs with competition number one looks hard. In this paper, we continue the work done by Cho and Kim[3] to characterize the graphs with one hole and competition number one. We give a sufficient condition for a graph with one hole to have competition number one. This generates a huge class of graphs with one hole and competition number one. Then we completely characterize the graphs with one hole and competition number one that do not have a vertex adjacent to all the vertices of the hole. Also we show that deleting pendant vertices from a connected graph does not change the competition number of the original graph as long as the resulting graph is not trivial, and this allows us to construct infinitely many graph having the same competition number. Finally we pose an interesting open problem.

Similarity Measures between 3D Shape Models Using Silhouette Images (실루엣 영상을 이용한 3차원 형상 모델간의 유사도 측정)

  • 김정식;최수미
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.289-291
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    • 2003
  • 3차원 형상 모델의 비교 연구는 의학, 분자 생물학, 컴퓨터 그래픽스 등의 분야에서 다루게 되는 기본적인 문제들 중의 하나이다. 본 논문에서는 3차원 형상 모델간의 유사성을 측정하기 위한 방법을 제안한다. 본 시스템은 삼각형 메쉬 모델을 유사성 평가에 사용한다. 유사성 비교를 위해 실루엣 영상을 이용하고, 유사 점도의 계산을 위한 측도(metric)로는 부피(Volume), 곡률(Curvature), 직선거리(Euclidean Distance)를 사용한다. 또한 다양한 방식에 의해 획득된 형상 모델의 비교를 위하여 먼저 포즈 정규화(Pose Normalization)를 한 후 유사성 평가 작업을 수행한다. 본 논문에서 제시한 3차원 형상 비교 시스템은 형상 비교대상들에 대한 전체 변형 및 부분 변형, 그리고 회전등에 강인함을 보였다.

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Design of the Camera Pose Optimization System for 3D Scene Reconstruction (3차원 공간 재구성을 위한 카메라 포즈 최적화 시스템의 설계)

  • Kim, Dong-Ha;Kim, Hye-Suk;Kim, Joo-Hee;Kim, In-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.817-820
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    • 2014
  • 본 논문에서는 휴대용 카메라를 이용한 3차원 공간 재구성을 위해 카메라의 실시간 포즈를 정확히 추정할 수 있는 카메라 포즈 최적화 시스템을 제안한다. 본 시스템에서는 3차원 공간에서 6차원 자유도를 가지고 움직이는 카메라의 주행 거리와 추정 포즈들 사이의 관계를 3차원 포즈 그래프로 나타냈다. 그리고 이 포즈 그래프에 대표적인 포즈 SLAM 알고리즘인 g2o를 적용함으로써, 최적화된 카메라 포즈들을 계산해낸다. 본 논문에서는 TUM 대학의 벤치마크 데이터 집합을 이용해 다양한 성능 평가 실험들을 수행하였고, 이를 통해 본 논문에서 제안한 카메라 포즈 최적화 시스템의 높은 성능을 확인할 수 있었다.

Multi-view semi-supervised learning for 3D human pose estimation (3 차원 휴먼 자세 추정을 위한 다시점 준지도 학습)

  • Kim, Do Yeop;Chang, Ju Yong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.134-138
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    • 2021
  • 3 차원 휴먼 자세 추정 모델은 다시점 모델과 단시점 모델로 분류될 수 있다. 일반적으로 다시점 모델은 단시점 모델에 비하여 뛰어난 자세 추정 성능을 보인다. 단시점 모델의 경우 3 차원 자세 추정 성능의 향상은 많은 양의 학습 데이터를 필요로 한다. 하지만 3 차원 자세에 대한 참값을 획득하는 것은 쉬운 일이 아니다. 이러한 문제를 다루기 위해, 우리는 다시점 모델로부터 다시점 휴먼 자세 데이터에 대한 의사 참값을 생성하고, 이를 단시점 모델의 학습에 활용하는 방법을 제안한다. 또한, 우리는 각각의 다시점 영상으로부터 추정된 자세의 일관성을 고려하는 다시점 일관성 손실함수를 제안하여, 이것이 단시점 모델의 효과적인 학습에 도움을 준다는 것을 보인다.

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Active 3D Shape Acquisition on a Smartphone (스마트폰에서의 능동적 3차원 형상 취득 기법)

  • Won, Jae-Hyun;Yoo, Jin-Woo;Park, In-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.27-34
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    • 2011
  • In this paper, we propose an active 3D shape acquisition method based on photometric stereo using camera and flash on a smartphone. Two smartphones are used as the master and slave, in which the slave projects illumination from different locations while the master captures the images and processes photometric stereo algorithm to reconstruct 3D shape. In order to reduce the error, the smartphone's camera is calibrated to overcome the effect of the lens distortion and nonlinear camera sensor response. We apply 5-point algorithm to estimate the pose between smartphone cameras and then estimate lighting direction vector to run the photometric stereo algorithm. Experimental result shows that the proposed system enables us to use smartphone as a 3D camera with low cost and high quality.

Application of 3D printing technology for rehabilitating maxillary defects (악안면 결손 환자에서 3D printing을 이용한 보철 수복 증례)

  • Cho, Young-Eun;Ohkubo, Chikahiro;Park, Eun-Jin
    • The Journal of Korean Academy of Prosthodontics
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    • v.58 no.4
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    • pp.349-355
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    • 2020
  • The use of an obturator prosthesis for patients with maxillary defects is a common treatment method to improve their oral function and achieve esthetic satisfaction. However, due to various difficulties and complexities, conventional methods for fabricating dental obturators continue to pose a challenge for dentists and patients, as well as laboratory technicians. CAD-CAM technologies may make it simple to fabricate maxillofacial prostheses including hollow obturators, which could improve comfort for clinicians by reducing burdensome manipulations. In addition, patients without a specialist in their vicinity will be able to be treated via cooperation between a nearby general practitioner and a distant prosthodontist. The aim of this clinical report is to investigate the possibility of using digitally fabricated maxillofacial prostheses that can be designed in one location, and manufactured in another in clinical situations.

A study on the implementation of Korea's traditional pagoda WebXR service

  • Byong-Kwon Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.69-75
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    • 2024
  • This study focuses on enhancing the understanding of the form and characteristics of traditional towers, or 'pagodas,' by utilizing WebXR technology to enable users to explore 3D models and experience them in virtual reality on the web. Traditional towers in Korea pose challenges for direct on-site verification due to their size, making it difficult to examine the structure and features of each level. To address these issues, this research aims to provide users with a WebXR service that allows them to remotely explore and analyze towers without geographical or temporal constraints. The research methodology involves utilizing WebAR to offer a web-based service where users can directly view the original form of the tower's 3D model using smart devices both online and on-site. However, outdoor conditions may affect performance, and to address this, a tower-outline detection and matching technique was employed. Consequently, we propose a remote support service for traditional towers, allowing users to remotely access information and features of various towers nationwide on the web. Meanwhile, on-site visits can involve experiencing augmented reality representations of towers using smart devices.

Camera Motion and Structure Recovery Using Two-step Sampling (2단계 샘플링을 이용한 카메라 움직임 및 장면 구조 복원)

  • 서정국;조청운;홍현기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.347-356
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    • 2003
  • Camera pose and scene geometry estimation from video sequences is widely used in various areas such as image composition. Structure and motion recovery based on the auto calibration algorithm can insert synthetic 3D objects in real but un modeled scenes and create their views from the camera positions. However, most previous methods require bundle adjustment or non linear minimization process [or more precise results. This paper presents a new auto' calibration algorithm for video sequence based on two steps: the one is key frame selection, and the other removes the key frame with inaccurate camera matrix based on an absolute quadric estimation by LMedS. In the experimental results, we have demonstrated that the proposed method can achieve a precise camera pose estimation and scene geometry recovery without bundle adjustment. In addition, virtual objects have been inserted in the real images by using the camera trajectories.