• Title/Summary/Keyword: 3-D display system

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Simulation of the control force of the light aircraft using flight test data (비행시험 자료를 이용한 경항공기의 조종력 시뮬레이션)

  • 김정환;황명신;이정훈
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.203-206
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    • 1996
  • The purpose of this paper is to find how to determine the parameters of the basic control system design such as hinge moment coefficients and to display the controllability of the ChangCong-91. Since the estimation from the flight test of real aircraft is the most reliable, we performed the flight test of ChangGong-91 to get the various parameters such as velocity, height, control force, control surface deflection, 3 axis acceleration, 3 axis angular rate, pitch angle, angle of attack temperature and so on. We recorded the flight test data in VHS tapes and stored them to personal computer using A/D(analog to digital) converter. Flight test was done in various conditions, and the acquired data was processed with parameter identification method such as least square method. These data will be utilized for the development of Autopilot System design and Control Loading System design.

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A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.

Real-time 3D Converting System using Stereoscopic Video (스테레오 비디오를 이용한 실시간 3차원 입체 변환 시스템)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10C
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    • pp.813-819
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    • 2008
  • In this paper, we implemented a real-time system which displays 3-dimensional (3D) stereoscopic image with stereo camera. The system consists of a set of stereo camera, FPGA board, and 3D stereoscopic LCD. Two CMOS image sensor were used for the stereo camera. FPGA which processes video data was designed with Verilog-HDL, and it can accommodate various resolutional videos. The stereoscopic image is configured by two methods which are side-by-side and up-down image configuration. After the left and right images are converted to the type for the stereoscopic display, they are stored into SDRAM. When the next frame is inputted into FPGA from two CMOS image sensors, the previous video data is output to the DA converter for displaying it. From this pipeline operation, the real-time operation is possible. After the proposed system was implemented into hardware, we verified that it operated exactly.

반도체 장비용 고속프레스의 동특성 해석에 관한 연구

  • Guk Jeong-Geun;Jo Byeong-Gwan;Lee U-Yeong
    • Proceedings of the Korean Society Of Semiconductor Equipment Technology
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    • 2005.09a
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    • pp.155-159
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    • 2005
  • High speed presses with high resolution in semiconductor lead frame manufacturing process are needed . But high speed operation accompanies mechanical vibration. therefore optimized kinematic structure to minimize vibration is required for a high speed press. And the growing competition in the industry asks a press with low cost, high speed, high resolution, and high pressing force, For this purpose a high speed press was modeled with 3D CAD solid modeling system and dynamic analysis were performed with CAE S/W for multibody dynamic analysis, Through these analyses a motor appropriate to a high speed press was selected and link structure for feeding system of the press was modified to reduce vibration. To perform this analysis working Model which is 2D kinematics and dynamic analysis software was used.

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Human performance evaluation of the three-dimensional input devices in virtual environment system (가상현실 시스템에서의 3차원 입력장치의 인간성능 평가)

  • Park, Jae-Hui;Park, Gyeong-Su
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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Wide-viewing holographic display system enabling a user to interact with holographic 3D contents (홀로그램 콘텐츠와 사용자 간에 상호작용 가능한 광시야각 홀로그래픽 디스플레이 시스템)

  • Yoon, MinSung;Kim, Youngjun;Jeong, Il-Kwon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.294-296
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    • 2018
  • 최근 디지털 홀로그래피는 3차원 영상을 획득, 처리 및 재생을 하지만, 디스플레이 전자 소자 특성에 의한 시야각이 작아서 사용자의 관찰 가능한 시역이 제한적인 단점이 있으며, 따라서 복원된 입체 영상과 사용자 사이에 상호작용 서비스 제공이 용이하지 않는 한계를 지니고 있다. 본 논문에서 우리는 $360^{\circ}$ 전방향 (1,024 시점)의 홀로그래픽 3D 콘텐츠를 FFT 알고리즘을 이용하여 생성하고, 이 콘텐츠를 디스플레이할 수 있으면서 동시에 이 콘텐츠와 사용자 간 상호작용이 가능한, 광시야각 (${\pm}60^{\circ}$) 홀로그래픽 디스플레이 시스템의 설계 및 제작한 결과를 실증한다.

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Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

Graphical display technology of internal impact in remote monitoring and simulation system (원격 모니터링 및 시뮬레이션 시스템의 내부 충격 그래픽 표시 기법)

  • Yoon, Ji-young;Lee, Hyo-jai;Woo, Deok-gun;Jang, Moon-su;Kim, Cheol-hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.574-576
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    • 2022
  • In this paper, we developed a technique to graphically display impact effects for remote monitoring or simulation systems. A remote monitoring or simulation system is being used to find a repair time or to prevent accidents while inspecting equipment or facilities in an industrial site in real time. These systems provide visual information to users so that they can analyze problem situations. The technique proposed in this paper is a method of modeling equipment and facilities using 3D graphics, and displaying the location of impact and damage occurring in the equipment inside using volume rendering. This technique has the advantage that the problem can be identified more accurately by displaying the impact animation by volume rendering at the location of the impact and damage inside the equipment. And it is expected that the problem situation can be identified more quickly through more intense visual effects.

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Large-view-volume Multi-view Ball-lens Display using Optical Module Array (광학 모듈 어레이를 이용한 넓은 시야 부피의 다시점 볼 렌즈 디스플레이)

  • Gunhee Lee;Daerak Heo;Jeonghyuk Park;Minwoo Jung;Joonku Hahn
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.79-89
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    • 2023
  • A multi-view display is regarded as the most practical technology to provide a three-dimensional effect to a viewer because it can provide an appropriate viewpoint according to the observer's position. But, most multi-view displays with flat shapes have a disadvantage in that a viewer watches 3D images only within a limited front viewing angle. In this paper, we proposed a spherical display using a ball lens with spherical symmetry that provides perfect parallax by extending the viewing zone to 360 degrees. In the proposed system, each projection lens is designed to be packaged into a small modular array, and the module array is arranged in a spherical shape around a ball lens to provide vertical and horizontal parallax. Through the applied optical module, the image is formed in the center of the ball lens, and 3D contents are clearly imaged with the size of about 0.65 times the diameter of the ball lens when the viewer watches them within the viewing window. Therefore, the feasibility of a 360-degree full parallax display that overcomes the spherical aberration of a ball lens and provides a wide field of view is confirmed experimentally.

Development of PC-based Simulation System for Metal Forming (PC기반 소성가공공정 성형해석 시스템 개발)

  • 곽대영;천재승;김수영;이근안;임용택
    • Transactions of Materials Processing
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    • v.9 no.3
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    • pp.233-241
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    • 2000
  • It is well known that the quality and efficiency of the design of metal forming processes can be significantly improved with the aid of effective numerical simulations. In the present study, a two-and three-dimensional finite element simulation system, CAMP form, was developed for the analysis of metal forming processes in the PC environment. It is composed of a solver based on the thermo-rigid-viscoplastic approach and graphic user interface (GUI) based pre-and post-processors to be used for the effective description of forming conditions and graphic display of simulation results, respectively. In particular, in the case of CAMPform 2D (two-dimensional), as the solver contains an automatic remeshing module which determines the deformation step when remeshing is required and reconstructs the new mesh system, it is possible to carry out simulations automatically without any user intervention. Also, the forming analysis considers ductile fracture of the workpiece and wear of dies for better usage of the system. In the case of CAMPform 3D, general three-dimensional problems that involve complex die geometries and require remeshing can be analyzed, but full automation of simulations has yet to be achieved. In this paper, the overall structure and computational background of CAMPform will be briefly explained and analysis results of several forming processes will be shown. From the current results, it is construed that CAMPform can be used in providing useful information to assist the design of forming processes.

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