• Title/Summary/Keyword: 3-D Stereoscopic

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Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

Viewers' Psychophysiological and Self-report Responses to 3D Stereoscopic Display (3D 영상의 입체성이 콘텐츠 특성에 따라 이용자의 심리적 반응에 미치는 효과 - 콘텐츠의 유인가와 각성도를 중심으로 -)

  • Lim, So-Hei;Chung, Ji-In
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.211-222
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    • 2012
  • There has been growing academic interest in revealing the effect of 3D stereoscopic displays, mostly based on the assumption that 3D would enhance the media user's psychological experiences. A 2(Display: 2D, 3D) x 2(Arousal: High, Low) x2(Valence: Positive, Negative) within-between subject experimental design, including both psychophysiological and self-report measurements, was employed to investigate if valence and arousal of the media content interact with the 3D stereo display. The results confirmed that 3D stereo significantly enhances the viewer's skin conductance level, while no meaningful difference for HR was found across the experimental conditions. The viewer's recall memory did not differ depending on the display type either. However, the viewer experienced a greater level of presence and liking of the content when the negative content was displayed in 3D stereo in comparison with the positive content. The practical implications of the results are further discussed.

Measuring Perceived Depth For The Object Using 3D Content Depth Measuring Instrument (3D 콘텐츠 깊이 측정기를 이용한 오브젝트의 돌출거리 측정)

  • Han, Dong-Hee;Kang, Hang-Bong;Ki, Seok-Ho
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1109-1118
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    • 2013
  • Recently, stereoscopic three-dimensional(S3D) movie and video are becoming globally popular. However, there are some people who could not perceive 3D depth information well. Traditional stereopsia test tools could not analyze the subject's perceived depth accurately. Therefore, it is necessary to have a test tool that accurately measures the degree of perceived depth of subjects. In this paper, we suggested a 3D content depth measuring instrument and produced suitable 3D contents for the instrument. We measured subjects' perceived depth of 3D foreground objects in terms of $+1^{\circ}$, $-1^{\circ}$, $-2^{\circ}$ binocular disparity and compared the measured values with the theoretical values. Measured values were slightly bigger than the theoretical values. Deviation between the measured values and theoretical values increased with extrusion distances.

Relationship between solar flares and halo CMEs using stereoscopic observations

  • Jang, Soojeong;Moon, Yong-Jae;Kim, Sujin;Kim, Rok-Soon
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.1
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    • pp.82-82
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    • 2016
  • To find the relationship between solar flares and halo CMEs using stereoscopic observations, we investigate 182 flare-associated halo CMEs among 306 front-side halo CMEs from 2009 to 2013. We have determined the 3D parameters (radial speed and angular width) of these CMEs by applying StereoCAT to multi-spacecraft data (SOHO and STEREO). For this work, we use flare parameters (peak flux and fluence) taken from GOES X-ray flare list and 2D CME parameters (projected speed, apparent angular width, and kinetic energy) taken from CDAW SOHO LASCO CME catalog. Major results from this study are as follows. First, the relationship between flare peak flux (or fluence) and CME speed is almost same for both 2D and 3D cases. Second, there is a possible correlation between flare fluence and CME width, which is more evident in 3D case than 2D one. Third, the flare fluence is well correlated with CME kinetic energy (CC=0.63). Fourth, there is an upper limit of CME kinetic energy for a given flare fluence (or peak flux). For example, a possible CME kinetic energy ranges from 1030.6 to 1033 erg for a given X1.0 class flare. Our results will be discussed in view of the physical mechanism of solar eruptions.

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Three Component Velocity Field Measurements of Turbulent Wake behind a Marine Propeller Using a Stereoscopic PIV Technique (Stereoscopic PIV 기법을 이용한 선박용 프로펠러 후류의 3차원 속도장 측정)

  • Lee, Sang-Joon;Paik, Nu-Geun;Yoon, Jong-Hwan
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.12
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    • pp.1716-1723
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    • 2003
  • A stereoscopic PIV(Particle Image Velocimetry) technique was employed to measure the 3 dimensional flow structure of turbulent wake behind a marine propeller with 5 blades. The out-of-plane velocity component was determined using two CCD cameras with the angular displacement configuration. Four hundred instantaneous velocity fields were measured for each of four different blade phases and ensemble averaged to investigate the spatial evolution of the propeller wake in the near-wake region from the trailing edge to one propeller diameter(D) downstream. The phase-averaged velocity fields show the potential wake and the viscous wake developed along the blade surfaces. Tip vortices were generated periodically and the slipstream contraction occurs in the near-wake region. The out-of-plane velocity component and strain rate have large values at the locations of tip and trailing vortices. As the flow goes downstream, the turbulence intensity, the strength of tip vortices and the magnitude of out-of-plane velocity component at trailing vortices are decreased due to viscous dissipation, turbulence diffusion and blade-to-blade interaction.

Feature-based Disparity Correction for the Visual Discomfort Minimization of Stereoscopic Video Camera (입체영상의 시각 피로 최소화를 위한 특징기반 시차 보정)

  • Jung, Eun-Kyung;Kim, Chang-Il;Baek, Seung-Hae;Park, Soon-Yong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.77-87
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    • 2011
  • In this paper, we propose a disparity correction technique to reduce the inherent visual discomfort while watching stereoscopic videos. The visual discomfort must be solved for commercial 3D display systems to provide natural stereoscopic videos to human eyes. The proposed disparity correction technique consists of horizontal and vertical disparity corrections. The horizontal disparity correction is implemented by controlling the depth budget of stereoscopic video using the geometric relations of a stereoscopic camera system. In addition, the vertical disparity correction is implemented by using a feature-based stereo matching algorithm. Conventional vertical disparity corrections have been done by only using camera calibration parameters, which still cause systematic errors in vertical disparities. In this paper, we minimize the vertical disparity as small as possible by using a feature-based correction algorithm. Through the comparisons of conventional feature-based correction algorithms, we analyze the performance of the proposed technique.

3D Display: From Autostereoscopic to True 3D

  • Qibin, Feng;Guoqiang, Lv;Yuehui, Hu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.139-142
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    • 2008
  • Developing from stereoscopic to autostereoscopic, researchers on display technology are trying to provide more depth cues to viewer, leading to the advent of true 3D display. Volumetric 3D displays seem to be practical technology at present. Ultimate display will function like human vision system, with characteristics of providing all depth cues and free interaction.

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Monocular 3D Vision Unit for Correct Depth Perception by Accommodation

  • Hosomi, Takashi;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1334-1337
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    • 2009
  • The human vision system has visual functions for viewing 3D images with a correct depth. These functions are called accommodation, vergence and binocular stereopsis. Most 3D display system utilizes binocular stereopsis. The authors have developed a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.

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A Study on Stereoscopic Image Conversion using General Images and Anaglyph (일반영상 및 입체사진을 이용한 스테레오 영상 변환 연구)

  • Jang, Dong-In;Chang, Jae-Khun;Ryoo, Seung-Teak
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.471-473
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    • 2011
  • 3D 콘텐츠들은 과거 입체영화 '아바타' 이후로 꾸준히 증가하고 있다. 그리고 인터넷 등을 포함한 사이버 공간의 모든 환경이 제공자 위주에서 사용자 중으로 급격하게 변화하고 있는 상황이다. 이에 사용자들은 원하는 높은 현실감을 바탕으로 디지털 콘텐츠의 입체영상 서비스를 제공받기를 원한다. 그렇기에 3D 콘텐츠의 증가에 따른 Stereoscopic 기술의 필요성이 증대 되었다. 따라서 본 논문은 3차원 입체영상 기술의 기저 기술 중에 하나인 Anaglyph 영상을 연구하기로 하였다. 최종적으로 일반 영상 및 입체 사진을 이용한 스테레오 영상 변환 연구를 진행한다. 세부적으로는 입체 사진(Anaglyph)을 이용한 스테레오 영상 분할, 일반 영상을 이용한 스테레오 영상 편집 연구로 나누어 진행 하였다.

3DTV 방송기술 개발 동향

  • 안충현
    • The Magazine of the IEIE
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    • v.31 no.5
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    • pp.82-95
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    • 2004
  • 3차원 TV 방송 기술(3D Tele-vision), 이 중에서도 스테레오스코픽3DTV기술은 다시점 스테레오스코픽(stereoscopic) 비전 기술을 적용하여 2차원 영상에 깊이 정보를 부가하고, 이 깊이 정보로 인하여 시청자가 마치 영상이 제작되고 있는 현장에 있는 것 같은 생동감 및 현실감을 느낄 수 있게 하는 방송 기술로서 HDTV의 뒤를 이을 차세대 방송기술의 하나로서 기대되고 있다. 현재, 세계적인 규모의 박람회나 전시장 등의 이벤트 행사장에서는 반드시라고 해도 될만큼 3D 디스플레이를 사용한 전시 시설이 설치되어 있으며, 생동감 있는 3D 영상을 즐길 수 있다. 3차원 영상은 눈앞에 펼쳐진 장면을 잡으려고 손을 내밀어 버리거나, 전방에서 다가오는 영상을 엉겁결에 피하거나 할 만큼, 종래의 2D 영상과는 전혀 다른 시각적 효과를 가지고 있다.(중략)

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