• Title/Summary/Keyword: 3-D Shape Recognition

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Interface of Interactive Contents using Vision-based Body Gesture Recognition (비전 기반 신체 제스처 인식을 이용한 상호작용 콘텐츠 인터페이스)

  • Park, Jae Wan;Song, Dae Hyun;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.2
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    • pp.40-46
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    • 2012
  • In this paper, we describe interactive contents which is used the result of the inputted interface recognizing vision-based body gesture. Because the content uses the imp which is the common culture as the subject in Asia, we can enjoy it with culture familiarity. And also since the player can use their own gesture to fight with the imp in the game, they are naturally absorbed in the game. And the users can choose the multiple endings of the contents in the end of the scenario. In the part of the gesture recognition, KINECT is used to obtain the three-dimensional coordinates of each joint of the limb to capture the static pose of the actions. The vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part Because gestures can be presented through sequential static poses, we recognize the gestures which are configured poses by using HMM In this paper, we describe the interactive content which is used as input interface by using gesture recognition result. So, we can control the contents using only user's gestures naturally. And we intended to improve the immersion and the interest by using the imp who is used real-time interaction with user.

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Three-dimensional Model Generation for Active Shape Model Algorithm (능동모양모델 알고리듬을 위한 삼차원 모델생성 기법)

  • Lim, Seong-Jae;Jeong, Yong-Yeon;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.28-35
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    • 2006
  • Statistical models of shape variability based on active shape models (ASMs) have been successfully utilized to perform segmentation and recognition tasks in two-dimensional (2D) images. Three-dimensional (3D) model-based approaches are more promising than 2D approaches since they can bring in more realistic shape constraints for recognizing and delineating the object boundary. For 3D model-based approaches, however, building the 3D shape model from a training set of segmented instances of an object is a major challenge and currently it remains an open problem in building the 3D shape model, one essential step is to generate a point distribution model (PDM). Corresponding landmarks must be selected in all1 training shapes for generating PDM, and manual determination of landmark correspondences is very time-consuming, tedious, and error-prone. In this paper, we propose a novel automatic method for generating 3D statistical shape models. Given a set of training 3D shapes, we generate a 3D model by 1) building the mean shape fro]n the distance transform of the training shapes, 2) utilizing a tetrahedron method for automatically selecting landmarks on the mean shape, and 3) subsequently propagating these landmarks to each training shape via a distance labeling method. In this paper, we investigate the accuracy and compactness of the 3D model for the human liver built from 50 segmented individual CT data sets. The proposed method is very general without such assumptions and can be applied to other data sets.

Refinement of Building Boundary using Airborne LiDAR and Airphoto (항공 LiDAR와 항공사진을 이용한 건물 경계 정교화)

  • Kim, Hyung-Tae;Han, Dong-Yeob
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.3
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    • pp.136-150
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    • 2008
  • Many studies have been carried out for automatic extraction of building by LiDAR data or airphoto. Combining the benefits of 3D location information data and shape information data of image can improve the accuracy. So, in this research building recognition algorithm based on contour was used to improve accuracy of building recognition by LiDAR data and elaborate building boundary recognition by airphoto. Building recognition algorithm based on contour can generate building boundary and roof structure information. Also it shows better accuracy of building detection than the existing recognition methods based on TIN or NDSM. Out of creating buffers in regular size on the building boundary which is presumed by contour, this research limits the boundary area of airphoto and elaborate building boundary to fit into edge of airphoto by double active contour. From the result of this research, 3D building boundary will be able to be detected by optimal matching on the constant range of extracted boundary in the future.

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An Automated Search for Design Database by Shape Pattern Recognition (형상 패턴 인식을 이용한 설계자료의 자동 탐색)

  • 차주헌
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.670-674
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    • 1996
  • In automated search of a design database to support mechanical design, it is necessaryto recognize a shape pattern which represents a design object. This paper introduces the concept of a surface relation graph (SRG) for recognizing shape patterns from a 3D boundary representation scheme of a solid model(a B-rep model). In SRG, the nodes and arcs correspond to the faces and edges shared by two adjacent faces, respectively. An attribute assigned to an arc is given by an integer which discriminates the relationship between two adjacent faces. The + sign of the integer represents the geometric convexity of the solid, and the -sign the concivity at the shared edge. The input shape is recognized by comparison with the predefined features which are subgraphs of the SRG. A hierarchyof the database for upporting the design is presented. A search for the design database is also discussed. The usefulness of this method is illustrated by some application results.

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision (스테레오 영상을 이용한 이동형 머니퓰레이터의 시각제어)

  • Lee Hyun Jeong;Park Min Gyu;Lee Min Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.411-417
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    • 2005
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the potion of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. Color information is useful for simple recognition in real-time visual servoing. This paper addresses object recognition using colors, stereo matching method to reduce its calculation time, recovery of 3D space and the visual servoing.

A Study on the Method for Reconstructing the Shell Plates Surface from Shell Template Offset Drawing (Shell Template Offset 도면을 활용한 선체 곡판 형상 복원 방법에 관한 연구)

  • Hwang, Inhyuck;Son, Seunghyeok
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.1
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    • pp.66-74
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    • 2019
  • In the field of shipbuilding design, the use of 3D CAD is becoming commonplace, and most of the large shipyards are conducting 3D design. However at the production site, workers are still working on 2D drawings rather than 3D models. This tendency is even worse in small-scale shipyards and block manufacturing shops. Particularly, in a manufacturing shop that is engaged in the outsourcing of blocks, it may not be possible to provide 3D model. However, the demand for 3D models in the production field is steadily increasing. Therefore, it would be helpful if 3D model could be generated from a 2D drawing. In this paper, we propose a method to extract template and unfolded surface shape information from shell template offset drawing using computer vision technology. Also a 3D surface model was reconstructed and visualized from the extracted information. The result of this study is thought to be helpful in the work environment where 3D model information can not be obtained.

High Performance Object Recognition with Application of the Size and Rotational Invariant Feature of the Fourier Descriptor to the 3D Information of Edges (푸리에 표현자의 크기와 회전 불변 특징을 에지에 대한 3차원 정보에 응용한 고효율의 물체 인식)

  • Wang, Shi;Chen, Hongxin;I, Jun-Ho;Lin, Haiping;Kim, Hyong-Suk;Kim, Jong-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.170-178
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    • 2008
  • A high performance object recognition algorithm using Fourier description of the 3D information of the objects is proposed. Object boundaries contain sufficient information for recognition in most of objects. However, it is not well utilized as the key solution of the object recognition since obtaining the accurate boundary information is not easy. Also, object boundaries vary highly depending on the size or orientation of object. The proposed object recognition algorithm is based on 1) the accurate object boundaries extracted from the 3D shape which is obtained by the laser scan device, and 2) reduction of the required database using the size and rotational invariant feature of the Fourier Descriptor. Such Fourier information is compared with the database and the recognition is done by selecting the best matching object. The experiments have been done on the rich database of MPEG 7 Part B.

An Efficient Feature Point Detection for Interactive Pen-Input Display Applications (인터액티브 펜-입력 디스플레이 애플리케이션을 위한 효과적인 특징점 추출법)

  • Kim Dae-Hyun;Kim Myoung-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.11_12
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    • pp.705-716
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    • 2005
  • There exist many feature point detection algorithms that developed in pattern recognition research . However, interactive applications for the pen-input displays such as Tablet PCs and LCD tablets have set different goals; reliable segmentation for different drawing styles and real-time on-the-fly fieature point defection. This paper presents a curvature estimation method crucial for segmenting freeHand pen input. It considers only local shape descriptors, thus, peforming a novel curvature estimation on-the-fly while drawing on a pen-input display This has been used for pen marking recognition to build a 3D sketch-based modeling application.

Surface Classification and Its Threshold Value Selection for the Recognition of 3-D Objects (3차원 물체 인식을 위한 표면 분류 및 임계치의 선정)

  • 조동욱;백승재;김동원
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.3
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    • pp.20-25
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    • 2000
  • This paper proposes the method of surface classification and threshold value selection for surface classification of the three-dimensional object recognition. The processings of three-dimensional image processing system consist of three steps, i.e, acquisition of range data, feature extraction and matching process. This paper proposes the method of shape feature extraction from the acquired rage data in the entire three-dimensional image processing system. In order to achieve these goals, firstly, this article proposes the surface classification method by using the distribution characteristics of sign value from range values. Also pre-existing method which uses the K-curvature and K-curvature has limitation in the practical threshold value selection. To overcome this, this article proposes the selection of threshold value for surface classification. Finally, the effectiveness of this article is demonstrated by the several experiments.

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