• 제목/요약/키워드: 3-D MUSIC

검색결과 126건 처리시간 0.027초

The Study about Application of Animation 12 principles on 3D Mobile Game -With Game [Fly to The Music]- (3D Mobile Game에서의 Animation 12원칙 적용 사례 연구 -Game [Fly to The Music]을 중심으로-)

  • Kim Hyeon;Lee Nam-Kook
    • Journal of Game and Entertainment
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    • 제2권2호
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    • pp.25-34
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    • 2006
  • Game and Animation are considered as two different fields. The definition of animation is 'moving picture' and game is a kind of animation which can be controlled by users. Actually, many principles of animation are applied to the production of games, and are even more emphasized in the mobile game contents which are becoming popular these days because of the characteristics of mobile devices such as small screen size. In this paper, we study on the application of the 12 principles of animation through the making of a mobile 3D game called 'Fly to the music' and that game is going to be serviced in late 2006 by SK Telecom. Moreover, we studied the differences between 3d mobile game animation and ordinary animation.

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How Background Music Affects Consumer Perception of Waiting Time? -A Mediating Role of Emotions-

  • Park, Jee-Sun;Stoel, Leslie D.
    • Journal of Fashion Business
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    • 제22권3호
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    • pp.16-29
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    • 2018
  • The present study examines whether consumers' perception of waiting time and their behavioral intentions are influenced by the presence of background music in an online shopping environment. In particular, this study aims to explain the underlying mechanism for the effects of background music on consumers' perceived wait and behavioral intentions toward the online retailer by proposing the mediating role of emotions drawing on the Stimulus-Organism-Response (S-O-R) framework. A lab experiment was employed to test the hypotheses. A total of 102 college students were used for data analyses. Results show that the presence of music has a significant impact on participants' emotions, perceived waiting time, and approach behavior. Moreover, the findings show that pleasure and the perceived waiting time serve as mediators in the relationship between the presence of music and approach behavior. Implications of the model for theory, practice, and further research are discussed.

The effect of restaurant in-store color and music congruency on customer's emotional responses and behavioral intentions (레스토랑 실내의 색채와 배경 음악의 조화가 고객의 감정적 반응 및 행동 의도에 미치는 영향)

  • Jo, Mi-Na
    • Science of Emotion and Sensibility
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    • 제14권1호
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    • pp.27-38
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    • 2011
  • This study was aimed to investigate the effects of restaurant in-store color and music congruency on consumer's emotional responses and behavioral intentions. The web survey was conducted among 400 customers(aged from 20~39 years old) who lived in Seoul and Kyunggi, Incheon Province. To find ensemble effect of color and music, 3D studio MAX were used to make high-stimulus(exciting) and low-stimulus(calm) and 3D virtual reality restaurant simulation stimulus were applied. The statistical data analyses were performed using SPSS/WIN 18.0 and reliability analysis, factor analysis, regression analysis were used. Based on the result of the conducting factor analysis, emotional responses were classified into 2 factors: positive emotion and negative emotion. Satisfaction was classified into 1 factor: satisfaction. Loyalty was classified into 1 factor: loyalty. Cronbach's alpha was calculated for the reliability of the survey instrument. Consequently, restaurant in-store color and music congruency were shown to affect positive emotion and negative emotion. Positive emotion and negative emotion were shown to affect satisfaction. Satisfaction were shown to affect loyalty. Music congruency had a higher effect on positive emotion than color congruency. Color congruency had a higher effect on negative emotion than music congruency. The results of this study will serve as a basis of color and music congruency with restaurant atmospherics.

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A Preliminary Study on the 3D Electronic Cultural Atlas of the National Education Center for Korean Traditional Music (국립국악 교육기관 3D 전자문화지도 작성에 관한 사전연구)

  • Yu, Jeong-Su
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2010년도 하계학술대회
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    • pp.221-226
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    • 2010
  • Culture is like living organisms based on local and history. Therefore, we don't understand the whole phase of the culture if we neglect the information of the time and space. In this paper, we describe a preliminary study building of a 3D electronic cultural atlas about the national education center for Korean traditional music.

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A Study Harmony on “Question & Answer” of Pat Metheny (Pat Metheny의 작품 "Question & Answer“의 화성분석)

  • Kim, Hyeong-June;Kim, Dae-Seung
    • Proceedings of the KAIS Fall Conference
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    • 한국산학기술학회 2010년도 춘계학술발표논문집 2부
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    • pp.755-758
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    • 2010
  • 본 논문에서는 현재 Jazz에서 사용되어지는 화성기법을 Pat Metheny의 작품인 “Question & Answer”를 통해서 알아보았다. D Minor Pentatonic Scale이 선율에 주로 사용된 본 작품은 Intro부분에서는 Quater Voicing이 사용되었다. A 부분에서는 Line Cliche와 D Minor Scale과 D Harmonic Minor Scale의 Diatonic Chord를 사용하였지만 A Aeolian Mode적인 기법이 A부분 셋 번째 단에서 사용되어 Modal적인 분위기도 연출 하였으며 B부분에서는 John Coltrane이 자주 사용하였던 3 Tonic 기법이 사용되면서 동질의 화성이 일정간격으로 움직이는 Constant Structure기법도 사용되었다.

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Construction of Theme Melody Index by Transforming Melody to Time-series Data for Content-based Music Information Retrieval (내용기반 음악정보 검색을 위한 선율의 시계열 데이터 변환을 이용한 주제선율색인 구성)

  • Ha, Jin-Seok;Ku, Kyong-I;Park, Jae-Hyun;Kim, Yoo-Sung
    • The KIPS Transactions:PartD
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    • 제10D권3호
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    • pp.547-558
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    • 2003
  • From the viewpoint of that music melody has the similar features to time-series data, music melody is transformed to a time-series data with normalization and corrections and the similarity between melodies is defined as the Euclidean distance between the transformed time-series data. Then, based the similarity between melodies of a music object, melodies are clustered and the representative of each cluster is extracted as one of theme melodies for the music. To construct the theme melody index, a theme melody is represented as a point of the multidimensional metric space of M-tree. For retrieval of user's query melody, the query melody is also transformed into a time-series data by the same way of indexing phase. To retrieve the similar melodies to the query melody given by user from the theme melody index the range query search algorithm is used. By the implementation of the prototype system using the proposed theme melody index we show the effectiveness of the proposed methods.

BER performance analysis by angle spreading effect in the DoA estimation and beam-forming using 3D phase array antenna (3D 위상 배열 안테나를 이용한 DoA 추정과 빔 형성시 각도 퍼짐에 의한 BER 성능 분석)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제9권2호
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    • pp.137-144
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    • 2009
  • This paper deals with the performance comparison of jammer signal's angle spreading in the beamforming after the estimation of direction of arrival using 3D array antenna basis of the GPS signal. After the estimation of direction of arrival using array antenna, the beamforming is need for the direction of arrival by spatial filtering and the other direction are nulling for reducing intererence signal, it is possible to improving the received signal strength and quality. But we obtains the degraded performance by the angle spreading due to the multi-jammer signal in this process. In this paper, the MUSIC and LCMV algorithms are applied for the estimating the direction of arrival and for beamforming using the 5 types of 3D array antenna. we performs the comparison of performance by calculating the bit error rate applying the BPSK modem and the varying the azimuth and elevation angle of incoming jammer signal. As a result of simulation, the Curved (B) type 3D array antenna has a more better performance compared to the other type antenna.

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A study on the DoA Estimation Prformance of Interference Signal in W-CDMA using 3D Adaptive Array Antenna (W-CDMA에서 3차원 적응 배열 안테나를 이용한 방해 신호의 도래각 추정 성능에 관한 연구)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제9권1호
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    • pp.11-17
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    • 2009
  • This paper deals with the estimation performance DoA (Direction of Arrival) using the 3D adaptive array antenna in W-CDMA signal. For this, we proposed the 5 types of 3D array antenna, and appied for the MUSIC in order to the estimation of DoA algorithm for that antenna, commonly, then the DoA estimation error was used for the estimation performance. In the mobile communication and radio positioning service, performing the spatial filtering after the DoA estimation in array antenna, the quality of receiving signal can improve by the nulling or minimization of interfering signal which is from the undesired direction and the forming of beam which is from the desired direction. The result of DoA estimation and the DoA estimation error by varying the signal to noise ration and the number of interfering signal and power of each type antenna was calculated by computer simulation. As a result of simulation, the other propose antenna has good performance excluding the stack 3D antenna in DoA estimation and the Curved-B type antenna has more superior performance when increasing the number of interfering signal and power in the DoA estimation error.

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An Iterative MUSIC-Based DOA Estimation System Using Antenna Direction Control for GNSS Interference

  • Seo, Seungwoo;Park, Youngbum;Song, Kiwon
    • Journal of Positioning, Navigation, and Timing
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    • 제9권4호
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    • pp.367-378
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    • 2020
  • This paper introduces the development of the iterative multiple signal classification (MUSIC)-based direction-of-arrival (DOA) estimation system using a rotator that can control the direction of antenna for the global navigation satellite system (GNSS) interference. The system calculates the spatial spectrum according to the noise eigenvector of all dimensions to measure the number of signals (NOS). Also, to detect the false peak, the system adjusts the array antenna's direction and checks the change's peak angles. The phase delay and gain correction values for system calibration are calculated in consideration of the chamber's structure and the characteristics of radio waves. The developed system estimated DOAs of interferences located about 1km away. The field test results show that the developed system can estimate the DOA without NOS information and detect the false peak even though the inter-element spacing is longer than the half-wavelength of the interference.

The Effect on Human Body by the Stimuli of Musics and Acoustic Vibrations (음악과 음향진동자극에 의한 인체에의 영향)

  • Moon, D.H.
    • Journal of Power System Engineering
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    • 제12권5호
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    • pp.59-64
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    • 2008
  • The present paper describes the effects on human body by music and vibroacoustic stimuli. The experiments were carried out six times for 3 subjects and have investigated the electroencephalogram of all subjects against six music stimulus having vibration or non-vibration. From the experimental results, we can distinguish which musics were useful for a relexation and a reduction of stress or effective for power of concentration. We made sure that the music and the vibroacoustic stimuli have been the more effective and the more sensitive than the only music stimuli. And the close investigation and examination to the effect of acoustic vibrations will be applied for healing of a disease and so on.

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