• Title/Summary/Keyword: 3-D Digital Map

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Digital Watermarking Algorithm for Multiview Images Generated by Three-Dimensional Warping

  • Park, Scott;Kim, Bora;Kim, Dong-Wook;Seo, Youngho
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.62-68
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    • 2015
  • In this paper, we propose a watermarking method for protecting the ownership of three-dimensional (3D) content generated from depth and texture images. After selecting the target areas to preserve the watermark by depth-image-based rendering, the reference viewpoint image is moved right and left in the depth map until the maximum viewpoint change is obtained and the overlapped region is generated for marking space. The region is divided into four subparts and scanned. After applying discrete cosine transform, the watermarks are inserted. To extract the watermark, the viewpoint can be changed by referring to the viewpoint image and the corresponding depth image initially, before returning to the original viewpoint. The watermark embedding and extracting algorithm are based on quantization. The watermarked image is attacked by the methods of JPEG compression, blurring, sharpening, and salt-pepper noise.

Generation of 3-D City Model using Aerial Imagery (항공사진을 이용한 3차원 도시 모형 생성)

  • Yeu Bock Mo;Jin Kyeong Hyeok;Yoo Hwan Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.3
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    • pp.233-238
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    • 2005
  • 3-D virtual city model is becoming increasingly important for a number of GIS applications. For reconstruction of 3D building in urban area aerial images, satellite images, LIDAR data have been used mainly and most of researches related to 3-D reconstruction focus on development of method for extraction of building height and reconstruction of building. In case of automatically extracting and reconstructing of building height using only aerial images or satellite images, there are a lot of problems, such as mismatching that result from a geometric distortion of optical images. Therefore, researches of integrating optical images and existing digital map (1/1,000) has been in progress. In this paper, we focused on extracting of building height by means of interest points and vertical line locus method for reducing matching points. Also we used digital plotter in order to validate for the results in this study using aerial images (1/5,000) and existing digital map (1/1,000).

Robust and Blind Watermarking for DIBR Using a Depth Variation Map (깊이변화지도를 이용한 DIBR 공격의 강인성 블라인드 워터마킹)

  • Lee, Yong-Seok;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.845-860
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    • 2016
  • This paper proposes a digital watermarking scheme to protect the ownership of the freeview 2D or 3D image such that the viewer watches the image(s) by rendering a arbitrary viewpoint image(s) with the received texture image and its depth image. In this case a viewpoint change attack essentially occurs, even if it is not malicious. In addition some malicious attacks should be considered, which is to remove the embedded watermark information. In this paper, we generate a depth variation map (DVM) to find the locations less sensitive to the viewpoint change. For each LH subband after 3-level 2DDWT for the texture image, the watermarking locations are found by referring the DVM. The method to embed a watermark bit to a pixel uses a linear quantizer whose quantization step is determined according to the energy of the subband. To extract the watermark information, all the possible candidates are first extracted from the attacked image by considering the correlation to the original watermark information. For each bit position, the final extracted bit is determined by a statistical treatment with all the candidates corresponding that position. The proposed method is experimented with various test images for the various attacks and compared to the previous methods to show that the proposed one has excellent performance.

A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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Constraint Algorithm in Double-Base Number System for High Speed A/D Converters

  • Nguyen, Minh Son;Kim, Man-Ho;Kim, Jong-Soo
    • Journal of Electrical Engineering and Technology
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    • v.3 no.3
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    • pp.430-435
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    • 2008
  • In the paper, an algorithm called a Constraint algorithm is proposed to solve the fan-in problem occurred in ADC encoding circuits. The Flash ADC architecture uses a double-base number system (DBNS). The DBNS has known to represent the multi-dimensional logarithmic number system (MDLNS) used for implementing the multiplier accumulator architecture of FIR filter in digital signal processing (DSP) applications. The authors use the DBNS with the base 2 and 3 to represent binary output of ADC. A symmetric map is analyzed first, and then asymmetric map is followed to provide addition read DBNS to DSP circuitry. The simulation results are shown for the Double-Base Integer Encoder (DBIE) of the 6-bit ADC to demonstrate an effectiveness of the Constraint algorithm, using $0.18{\mu}\;m$ CMOS technology. The DBIE’s processing speed of the ADC is fast compared to the FAT tree encoder circuit by 0.95 GHz.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Analysis of Accuracy and DTM Generation Using Digital Photogrammetry (수치사진 측량을 이용한 DTM 추출 및 정확도 분석)

  • Park, Jin-Seong;Hong, Sung-Chang;Sung, Jae-Ryeol;Lee, Byung-Hwan
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.301-306
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    • 2010
  • Recently GIS is not only displaying and servicing data on the 2D, but also is changing rapidly to display and service 3D data. Also 3D related technology is developing actively. For display of 3D data, terrain DTM has become a basis. Generally, to acquire DTM, users are using LIDAR data or digital map's contour line. However, if using these data for producing DTM, users need to additional cost and data lead time. And hard to update terrain data. For possibility of solving these problem, this study did DTM extraction with automatic matching for aerial photograph, and analysed the result with measurement of Orthometric height and excuted accuracy through DTM(which extracted from digital photogrammetric technique). As a result, we can get a high accuracy of RMSE (0.215m).

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Generalization by LoD and Coordinate Transformation in On-the-demand Web Mapping (웹환경에서 LoD와 좌표변형에 의한 지도일반화)

  • Kim, Nam-Shin
    • Journal of the Korean association of regional geographers
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    • v.15 no.2
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    • pp.307-315
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    • 2009
  • The purpose of map generalization is a method of map making to transmit the concise cartographic representation and geographic meaning. New generalization algorithm has been developed to be applied in the digital environments by the development of computer cartography. This study aims to look into possibilities of the multiscale mapping by generalization in application with the coordinate transformation and LoD(level of detail) in the web cartography. A method of the coordinate transformation is to improve a transmission of spatial data. Lod is a method which is making web map with selection spatial data by zoom level of users. Layers for test constructed contour line, stream network, the name of a place, a summit of mountain, and administrative office. The generalization was applied to zoom levels by scale for the linear and polygonal features using XML-Based scalable vector graphics(SVG). Resultantly, storage capacity of data was minimized 41% from 9.76mb to 4.08mb in SVG. Generalization of LoD was applied to map elements by stages of the zoom level. In the first stages of zoom level, the main name of places and administrative office, higher order of stream channels, main summit of mountain was represented, and become increase numbers of map elements in the higher levels. Results of this study can help to improve esthetic map and data minimization in web cartography, and also need to make an efforts to research an algorithm on the map generalization over the web.

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Accuracy Analysis of Aerial Triangulation Using Medium Format CCD Camera RCD105 (중형카메라의 항공삼각측량 정확도 분석)

  • Kang, Joon-Mook;Won, Jae-Ho;So, Jae-Kyeong
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.251-252
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    • 2010
  • Lately, airborne digital camera and airborne laser scanner in field of airborne surveying is used to build geography information such as DEM generation and terrain analysis. In this study, 3D position accuracy is compared medium format CCD camera RCD105 with high resolution airborne digital camera DMC. For this, test area was decided for aerial photograph and ground control points was selected in 1/1,000 scale digital map. In Result, Root Mean Square Error(RMSE) was analyzed between RCD105 and DMC after aerial triangulation.

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A study on Application and Design of 3D Digital Map (3차원 수치 지도 제작 및 활용방안에 대한 연구)

  • 범수균;송상수;정순호
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.604-607
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    • 2003
  • 지리정보시스템(GIS)의 사용이 여러 분야에서 점차 확대됨에 따라 단순한 2차원적인 평면 공간상의 수치정보의 제공에서 벗어나 보다 실제적이고 현실감 있는 정보를 제공해 줄 수 있는 지도모델에 대한 요구가 점점 높아져가고 있다. 이에 2차원 지리정보시스템(2D GIS)의 데이터 정보 표현 한계를 극복할 수 있는 대안으로 떠오르고 있는 모델이 3차원 수치지도 정보를 가진 3차원 지리정보시스템(3D GIS)이다. 3차원 수치지도는 2차원 수치지도가 가지는 정보 표현 한계를 벗어나 보다 높은 가독성과 함께 표현한 수 있는 정보량이 높고 다양해 여러 분야로 활용 방안이 가능하다. 따라서 3차원 지리정보시스템에 대한 공간자료(Spatial Data)의 오차한계 극복과, 정밀한 3차원 데이터를 효율성 있게 구축하기 위한 3차원 수치지도의 모델이 요구된다. 본 연구는 부산광역시 해운대구 전 지역을 대상으로 한 3차원 수치지도 측량 및 제작, 이의 활용방안에 대한 연구를 목적으로 진행한다.

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