• Title/Summary/Keyword: 3차원 입체 콘텐츠

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Study on the Utilizing Methods of Spatial Information Education Based on the GIS Contents (신설도로건설 구간의 지형분석에서의 위성영상 적용실험)

  • Yeon Sang-Ho;Kim Joo-Il;Lee Jin-Duck
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.138-141
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    • 2005
  • 본 연구에서는 위성영상으로부터 정사투영 영상을 제작하고, 지상의 기준점 측량을 GCP를 이용하여 실시하여 경도, 위도 고도의 참조좌표를 정확히 수집하였다. 1:5,000 지형도를 디지타이징하여 만들어진 등고선도를 DEM으로 변환하여 고도별 RGB영상으로 화면에 보여지도록 하고, 각각의 경우에 대하여 제작된 정사투영 영상에 중첩해 봄으로써 제작된 정사투영영상의 정확도를 점검하여 수치지형도를 대신할 수 있는 3차원 영상지도를 제작하였다. 대상지역의 입체지형분석을 위한 3차원 입체 영상지도를 제작과 더불어 DEM을 이용한 지형의 경사도 분석과 방향분석, 지형표고모델, 다방향 입체영상을 생성할 수 있도록 하였다. 장차 국토계획 및 건설분야에서의 지형분석과 각종 구조물의 배치 및 관리, 하천 수계의 분포에 대한 댐 건설 최적지 선정, 도로계획선에 따른 각 방향의 조감도 제작, 토지 피복분류에 의한 토지이용과 지역개발계획 등 지역환경을 종합적으로 진단해 볼 수 있는 활용방안을 도출할 수 있는 적용실험을 하였다.

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A Study on the Application Technology of Three-dimensional Urban Geo-spatial Simulation using Digital Satellite Image (디지털 위성영상의 3차원 도시공간 시뮬레이션 적용기술연구)

  • 연상호
    • The Journal of the Korea Contents Association
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    • v.4 no.2
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    • pp.7-12
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    • 2004
  • The technique of birdeye image generation of terrain through the use of satellite digital images and digital maps are very important elements and have applications in fanning establishment as well as the actual design of several construction works in complex fields. This paper studies stereo perspective image generation as a possibility through 3-dimensional analysis combined with digital elevation data and remotely sensed images. For this, first of all, ortho-images generated by very accurate GCP and DEM from contour file makes 3-dimensional terrain analysis possible and allows stereo­viewing at the highway construction planning sites. So, we developed the technical methods for the 3-dimensional approach on the planning sites of highways by use of perspective orthoimages. From this research, diverse terrain analysis is possible through stereo perspective image generation, and can leads to various application in road construction through gain study results from access to realtime virtual spatial on the objects area in korea.

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Technical Trend of Stereoscopic Content Production (입체 콘텐츠 제작 기술 동향 분석)

  • Kim, H.D.;Kim, H.S.;Jang, H.W.;Nam, S.W.
    • Electronics and Telecommunications Trends
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    • v.26 no.1
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    • pp.13-24
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    • 2011
  • 영화 "아바타"가 개봉되면서 입체 콘텐츠 특히 입체 영화에 대해 많은 사람들이 관심을 갖게 되었다. 초기 국내에서, 스테레오 영상 제작 시도는 많았지만, 입체 영상을 단순히 한 쌍의 영상을 보여주는 것으로 생각하여 잘못 제작되는 경우가 많았다. 입체영상 제작 기술은 한 쌍의 영상을 인간의 양안에 각각의 영상을 보여주면 3차원으로 인식한다는 데 기술적 근간을 두고 있으나, 초기엔 실세계에서 인간이 인식하는 것과 유사하게 처리되지 않아 시각피로를 유발하는 경우가 많았다. 그래서, 본 원고에서는 "아바타" 영화와 같은 입체영상을 제작하기 위해 어떠한 기술과 고려되어야 할 사항들이 있는지 살펴본다. 현재 입체 영상 획득 방식인 두 대의 카메라를 이용하여 실사로 촬영하는 데 필요한 기술과, 그 결과 영상을 후반작업에서 보정하고 합성하여 시각피로를 최소화하는 방법 및 기술들을 중심으로 살펴본다.

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Realistic-Contents Generation Techniques with Stereoscopic and Composite Image Data (영상 데이터의 입체화 및 합성 기반 실감 콘텐츠 생성 기법)

  • Kim Manbae;Hong Donghee;Cho Youngran;Kim Haksoo
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.402-410
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    • 2004
  • Recently, there has been much interest in realistic broadcasting that is a new field following HDTV and 3DTV. In general. the realistic broadcasting is composed of diverse components such as aquisition, authoring, compression, transmission and display, posing many challenging tasks. It is necessary that the types of realistic contents need to be defined prior to the development of realistic broadcasting systems. Based upon them, other components need to be designed and developed. In this paper, we propose some realistic contents suitable to the realistic broadcasting as well as techniques of generating them. Our proposed contents consist of stereoscopic multiview sequences, object-based stereoscopic images, depth map-based image compositing and the composition of stereoscopic real and graphics images. Content generation techniques and their associated software modules are presented with realistic images produced from our experiments. Those contents are produced to deliver stereoscopic perception, immersion and realism to the users as shown in our experimental results.

Visual textuality of stereoscopic 3D animation (3D 입체 애니메이션의 영상 특징에 대한 연구)

  • Jeon, Gyong-Ran
    • Cartoon and Animation Studies
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    • s.20
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    • pp.31-45
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    • 2010
  • Stereoscopic 3D animation contents are in the rise as a key part of contents market. Major animation studios are planning to produce 3D animations in a stereoscopic process. This study aims at understanding the visual textuality of 3D animation contents at its early stage. To understand 3D animation, , are analyzed. Stereoscopic 3D animations are exploring the new visual aesthetics using the specific storytelling, sequence ordering, camera working, shot size and camera angles etc. Based on these visual textualities, stereoscopic 3D animations are constructing telepresence, multi-senses of individual spectators. Stereoscopic 3D animations have formed their own aesthetics and cultural meanings in the digital age.

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A Study on the Features for Filming and Directing of the Digital Stereoscopic Animation Films (디지털 3차원입체 애니메이션의 촬영과 연출 특성에 관한 연구)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.15
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    • pp.237-249
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    • 2009
  • Interest in and study on 3 dimensional pictures has been continued since visual media showing moving images was invented. From simple anaglyph wearing glasses to hologram making perfect 3 dimensional objects by recording phase data of reflected light, as well as amplitude and wave, speed and scope of technical development are quicker and wider, respectively. However, despite such development of technology, there is still lack of study on aesthetical, industrial and contents developing area, except for technology of 3 dimensional images. Unlike the interest in 3 dimensional images, even a theoretical frame for the approach to theoretical areas of 3 dimensional images has not been established. Especially, few experiment and study on directing aesthetics have been conducted, with exception of areas in entertainment documentaries for 3 dimensional feeling or some latest 3D animations. As a result, this study will try to find alternatives to directing aesthetics of realistic 3 dimensional movies to be developed in future by studying directing grammar and aesthetics of digital 3 dimensional movies and finding and analyzing difference between 3 dimensional images and 2 dimensional images drawn on the plane.

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Representing GIS information by using IR Camera and LCD Display (적외선 카메라와 LCD 모니터를 활용한 GIS 활용 방안)

  • Kim, Woohyeon;Moon, Sujung;Kim, Jonghwa;Kim, Daehyeon;Nam, Wookjin;Kim, Jee-in
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.155-156
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    • 2011
  • 기존의 디스플레이는 2차원적인 평면 이미지만을 제공하고 있으며, 3차원 이미지를 제공하기 위해서는 추가적인 장비를 설치해야 한다. 본 논문에서는 일반적으로 널리 쓰이는 LCD 디스플레이 내부에 3차원 입체적인 이미지를 제공하는 방법을 제시하고자 한다. 이를 위해 사용자의 위치를 추적할 때 적외선 카메라를 사용함으로써 사용자는 별도의 장비를 사용하지 않아도 된다. u-City 환경에서 이와 같은 방법으로 GIS 정보가 LCD 디스플레이 내부에 입체적인 형태로 보다 효과적으로 보여진다.

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A Study on the Correlation of Factors in 3-D Stereoscopic Visual-perception (3차원 입체영상에서 시지각(時知覺) 요인의 상관관계)

  • Cho, Yong-Keun
    • Cartoon and Animation Studies
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    • s.19
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    • pp.161-181
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    • 2010
  • Human beings experience the outside world through senses and have developed various ways of representation to preserve what they've experienced. The rapid progress of digital technology has opened a new era of representation technology, and furthermore, is functioning as a technology which offers new experiences. The sensory experiences through the sense of sight, which humans depend on more than 70% to perceive the outside world, have been becoming the center of representing the reality as the 3-D graphics technology has been growing, and developing by being grafted onto different areas of study. Various technologies to express the sense of reality, such as the technology to reinforce the virtual reality and to represent it in the reality, computer graphic, TUI technology, and five sensory technologies which apply humans' senses, are making advancement based on humans' visual features and sensory elements. In particular, the 3-D technology to display solidness provides not only representation but also new sensory experiences, and is emerging as the key technology to image contents. However, compared to the development of technology of 3-D graphics, there have been few basic studies on the principles of the sense of vision. Therefore, in this study, the principles and elements to sense videos will be examined. The sensory features of 3-D images to represent the sense of reality will be researched into, especially focusing on the experiential and physiological elements to sense 3-D structures, and the physical and psychological elements to sense shapes, which might be hopefully the basic study for producing 3-D contents.

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Subject Test Using Electroencephalogram According to Variation of Autostereoscopic Image Quality (무안경 입체영상의 화질변화에 따른 뇌파 기반 사용자 반응 분석)

  • Moon, Jae-Chul;Hong, Jong-Ui;Choi, Yoo-Joo;Suh, Jung-Keun
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.4
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    • pp.195-202
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    • 2016
  • There have been many studies on subject tests for 3D contents using 3D glasses, but there is a limited research for 3D contents using autostereoscopic display. In this study, we investigated to assess usability of electroencephalogram (EEG) as an objective evaluation for 3D contents with different quality using autosteroscopic display, especially for lenticular lens type. The image with optimal quality and the image with distorted quality were separately generated for autostereosopic display with lenticular lens type and displayed sequentially through lenticular lens for 26 subjects. EEG signals of 8 channels from 26 subjects exposed to those images were detected and correlation between EEG signal and the quality of 3D images were statistically evaluated to check differences between optimal and distorted 3D contents. What we found was that there was no statistical significance for a wave vibration, however b wave vibration shows statistically significant between optimal and distorted 3D contents. b wave vibration observed for the distorted 3D image was stronger than that for the optimal 3D image. This results suggest that subjects viewing the distorted 3D contents through lenticular lens experience more discomfort or fatigue than those for the optimum 3D contents, which resulting in the greater b wave activity for those watching the distorted 3D contents. In conclusion, these results confirm that electroencephalogram (EEG) analysis can be used as a tool for objective evaluation of 3D contents using autosteroscopic display with lenticular lens type.

3D Stereo Display of Spatial Data from Various Sensors (다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이)

  • Park, So-Young;Yun, Seong-Goo;Lee, Young-Wook;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.669-676
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    • 2010
  • Visualization requires for effective analysis of the spatial data collected by various sensors. The best way to convey 3D digital spatial information which is modeling of the real world to the users, realistic 3D visualization and display technology. Since most of the display is based on 2D or 2.5D projection to the plane, there is limitation in representing real world in 3D space. In this paper, data from airborne LiDAR for topographic mapping, Flashi-LiDAR as emerging sensor with great potential to 3D data acquisition, and multibeam echo-sounder for underwater measurement, were stereoscopically visualized. 3D monitors are getting popular and could be information media and platform in geoinformatics. Therefore, study on creating 3D stereoscopic contents of spatial information is essential for new technology of stereo viewing systems.