• Title/Summary/Keyword: 3차원 디지털 기술

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3D Point Clouds Encryption Method and Analysis of Encryption Ratio in Holographic Reconstruction Image (3D 공간정보 암호화 기법과 홀로그래픽 복원영상의 암호화 효율 분석)

  • Choi, Hyun-Jun;Seo, Young-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1703-1710
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    • 2017
  • This paper propose a 3D point clouds (depth) security technique for digital holographic display service. Image contents encryption is a method to provide only authorized right owners with the original image information by encrypting the entire image or a part of the image. The proposed method detected an edge from a depth and performed quad tree decomposition, and then performed encryption. And encrypts the most significant block among the divided blocks. The encryption effect was evaluated numerically and visually. The experimental results showed that encrypting only 0.43% of the entire data was enough to hide the constants of the original depth. By analyzing the encryption amount and the visual characteristics, we verified a relationship between the threshold for detecting an edge-map. As the threshold for detecting an edge increased, the encryption ratio decreased with respect to the encryption amount.

A study on intelligent services using 3D modeling (3차원 모델링을 적용한 지능형 서비스에 관한 연구)

  • Eunji Kim;Lee ByongKwon
    • Journal of Digital Policy
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    • v.2 no.2
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    • pp.1-6
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    • 2023
  • This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.

A Study on Developments of Three-dimensional Measurement System for Flow-Structure Interactions using Digital Image Processing (디지털 영상처리기술을 이용한 비접촉식 유체-구조 연동운동3차원 측정시스템 개발에 관한 연구)

  • DOH DEOG-HEE;SANG JI-WOONG;HWANG TAE-GYU;CHO YONG-BEOM;PYEON YONG-BEOM
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2004.05a
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    • pp.274-278
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    • 2004
  • A simultaneous measurement system that can analyze the flaw-structure interactions has been developed This system consists of four CCD cameras, two for capturing instantaneous flaw fields and two for tracking a solid body. The three-dimensional vector fields around a cylinder are measured while the motion of the cylinder forced by the flow field is measured simultaneously with the constructed system The cylinder is pended in the working fluid of a water channel and the surface of the working fluid is forced sinusoidal to make the cylinder bounced Reynolds number for the mean main stream is about l000. The interaction between the flaw fields and the cylinder motion is examined quantitatively.

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A Study on the Development of a Three-dimensional Measurement System for Flow-Structure Interaction Using Digital Image Processing (디지털영상처리기술을 이용한 비접촉식 유체-구조물 연동운동 3차원 측정시스템 개발에 관한 연구)

  • DOH DEOG-HEE;JO HYO-JAE;SANG JI-WOONG;HWANG TAE-GYU;CHO YONG-BEOM;PYEONTN YONG-BEOM
    • Journal of Ocean Engineering and Technology
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    • v.18 no.4 s.59
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    • pp.1-7
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    • 2004
  • A simultaneous measurement system that can analyze the flow-structure interaction has been developed. This system consists of four CCD cameras, two for capturing instantaneous flow fields and two for tracking a solid body. The three-dimensional vector fields around a cylinder are measured, while the motion of the cylinder forced by the flow field is measured, simultaneously, with the constructed system. The cylinder is suspended in the working fluid of a water channel, and the surface of the working fluid is forced sinusoidally to make the cylinder bounced. Reynolds number for the mean main stream is about 3500. The interaction between the flow fields and the cylinder motion is examined quantitatively.

SLM using GIS data formats for 3D virtual model of research (SLM 포맷을 이용한 GIS 데이터의 3D 가상모델에 대한 연구)

  • Han, Jeong-Ah;Seo, Laiwon
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.113-120
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    • 2014
  • In recent years, devices using the smart ponwa IT service is activated, to research how the fusion of two or more devices will be able to be interest in the soybeans. One of them in the mobile sector through the development of network and hardware digital geo-spatial map of the rapid advances being made and the computer, how do you map data to efficiently simulate a 3D environment, providing services through a virtual environment focused on whether be. In this study, augmented reality and GIS (Geographic Information System), SLM (Static LOD Model) that combines augmented reality technology on the basis of the basic concepts and approaches in geographic space and how Augmented Reality Based on this interpretation of the relevant content What to do in the development and utilization has a purpose. In this study, the conventional SLM 3DS model data structure of a data format conversion of the proposed possibilities for analyzing and, SLM model generation and format of the existing three-dimensional visualization tools SLM model format for converting a format to a model function, and visualization features. In addition, 3D virtual model to propose a format for efficiently making.

A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

Direct Manipulation based Trajectory Inserting and Editing Methods for ARtalet Authoring Tool (디지로그 북 저작을 위한 감각형 조작 도구를 이용한 직조작 기반의 3D 객체의 이동궤적 삽입 및 편집 기술)

  • Ha, Tae-Jin;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.497-501
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    • 2009
  • 'Digilog Book' integrates advantages of existing paper book and immersive digital contents in augmented reality environment, which enables users to feel physical touch and get additional multisensory feedback. As a high level authoring user interface, 'ARtalet' provides an intuitive way to make Digilog Book through 3D user interface in augmented reality environment. This paper mentions trajectory inserting and editing methods of 3D objects, then combining method of the trajectory. 3D object is selected by camera tracked prop, and then transformation matrix relative to book plane is stored in real time based on timeframe. The saved trajectory is managed as templates, and user can make various compositions of trajectories. We expect that suggested methods can enhance interest of readers.

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Recommendation Method for 3D Visualization Technology-based Automobile Parts (3D 가시화기술 기반 자동차 부품 추천 방법)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.185-192
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    • 2013
  • The purpose of this study is to set the relationship between each parts that forms the engine of an automobile based on the 3D visualization technology which is able to be learned according to the skill of the operator in the industry field and to recommend the auto parts using a task ontology. A visualization method was proposed by structuring the complex knowledge by signifying the link and the node in forms of a network and using SOM which can be shown in the form of 3 dimension. In addition, by using is-a Relationship-based hierarchical Taxonomy setting the relationship between each of the parts that forms the engine of an automobile, to allow a recommendation using a weighted value possible. By providing and placing the complex knowledge in the 3D space to the user for an opportunity of more realistic and intuitive navigation, when randomly selecting the automobile parts, it allows the recommendation of the parts having a close relationship with the corresponding parts for easy assembly and to know the importance of usage for the automobile parts without any special expertise.

The Search of Image Outline Using 3D Viewpoint Change (3차원 시점 변화를 활용한 이미지 외곽라인 검색 제안)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.283-288
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    • 2019
  • We propose a method to search for similar images by using outline lines and viewpoints. In the first test, the three-dimensional image, which can't control the motion, has lower search accuracy than the static flat image. For the cause analysis, six specific tropical fish data were selected. We made a 3D graphics of tropical fishes of each kind, and we made 144 image outline lines with 12 stage viewpoints of top, bottom, left and right. Tropical fish by type were collected and sorted by time of search through similar search. Studies have shown that there are many unique viewpoints for each species of tropical fish. To increase the accuracy of the search, a User Interface was created to select the user's point of view. When the user selects the viewpoint of the image, a method of showing the result in consideration of the range of the related viewpoint is proposed.

Generation and reconstruction of holographic based on GUI and data stream structure (GUI/데이터 스트림 구조 기반 홀로그램 생성 및 복원)

  • Lee, Dong-Hee;Doung, Chankhihort;Ryu, Ga-Ae;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.467-468
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    • 2016
  • 홀로(holo)란 그리스 어로 전체를, 그램(gram)은 그리스 어로 '메시지' 또는 '정보'란 뜻으로, '완전한 사진'이란 의미의 홀로그램은 어떤 대상 물체의 3차원 입체상을 재생한다. 이러한 기술을 컴퓨터로 물체의 파면을 계산하여 디지털적으로 홀로그램을 제작 및 복원하는 기술을 소개한다. 또한 홀로그램 데이터 포맷을 정의하고 C#기반의 폼으로 제작하여 사용자가 이미지, Point Cloud, Mesh Cloud를 이용하여 편리하게 생성 및 복원을 할 수 있는 시스템 방법을 제안한다.

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