• Title/Summary/Keyword: 3차원 디지털 기술

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A Study on Mapping Levees Using Drone Imagery (드론영상을 이용한 하천 제방 매핑에 관한 연구)

  • Choung, Yun-Jae;Park, Hyeon-Cheol;Choi, Soo-Young
    • Proceedings of the Korea Water Resources Association Conference
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    • 2018.05a
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    • pp.30-30
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    • 2018
  • Research on mapping levees is an important task for assessing levee stability. The drone imagery acquired in river basins is useful for generating real-time levee maps. This research proposes a robust methodology for mapping levees in river basins using the drone imagery. In the first step, the multiple imagery taken in the test bed was acquired by the drone. Then, the orthorectified image and DEM (Digital Elevation Model) were generated by the photogrammetry and image processing process. Finally, the significant features on levee surfaces such as levee tops, levee lines, levee slopes, eroded areas were detected from the generated DEM and orthorectified image by manual labors and automatic methods. In future research, the automatic procedure for identifying the significant levee features from the drone imagery would be proposed.

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A Study on Detection and Resolving of Occlusion Area by Street Tree Object using ResNet Algorithm (ResNet 알고리즘을 이용한 가로수 객체의 폐색영역 검출 및 해결)

  • Park, Hong-Gi;Bae, Kyoung-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.77-83
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    • 2020
  • The technologies of 3D spatial information, such as Smart City and Digital Twins, are developing rapidly for managing land and solving urban problems scientifically. In this construction of 3D spatial information, an object using aerial photo images is built as a digital DB. Realistically, the task of extracting a texturing image, which is an actual image of the object wall, and attaching an image to the object wall are important. On the other hand, occluded areas occur in the texturing image. In this study, the ResNet algorithm in deep learning technologies was tested to solve these problems. A dataset was constructed, and the street tree was detected using the ResNet algorithm. The ability of the ResNet algorithm to detect the street tree was dependent on the brightness of the image. The ResNet algorithm can detect the street tree in an image with side and inclination angles.

A Study on the Meaning of Record Contents Based on Record Continuum: Focusing on the Record Contents of Religious Institutions (레코드 컨티뉴엄 기반 기록콘텐츠의 의미 모색 종교기관 기록콘텐츠 사례를 중심으로)

  • Kim, Myoung-hun
    • The Korean Journal of Archival Studies
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    • no.52
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    • pp.241-275
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    • 2017
  • This study reinterprets the meaning of the record contents from the viewpoint of the record continuum to find ways to enhance the usability of records that are emphasized by the electronic record environments. In general, in academic discussions and practical examples, record contents are recognized as digital media produced by putting a high level of computer technologies and a big budget based on some records related to specific subjects. To enhance the usability of, and spread the meaning through, records, it is necessary to shift the awareness in record contents. For this purpose in Chapter 2, to grasp the meanings of the church records as well as the utilization direction, it is necessary to analyze the organization and function. Therefore, the analysis of the organization and function of the church was examined. In Chapter 3, this study attempted to find the meaning of the contents of church records in each dimension of the record continuum in relation to the mission of the church, which was identified through the organization and function analysis of the church. In Section 3, which corresponds to Dimension 4, the meaning of church record contents is diversified in society. In the end, this study suggests that the meaning and use value of records can be found in everyday life and can then be spread to society as well.

Current status and application of Photogrammetry (사진측정기의 동향 및 응용사례)

  • Choi, Jung-Su;Park, Eung-Sik;Kim, Hyung-Wan;Yoon, Yong-Sik
    • Current Industrial and Technological Trends in Aerospace
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    • v.6 no.2
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    • pp.80-89
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    • 2008
  • Photogrammetry is a non-direct 3-dimensional coordinate measurement technique using 2-dimensional photographic images. For reconstruction 3-dimensional data from the 2-dimensional photos, photogrammetry uses the fundamental principle of triangulation. Digital photogrammetry solve for the camera location and coordinates simultaneously through the mapping, scaling and bundle processing in software processing. In this paper, several applications for photogrammetry measurement are introduced, such as 'photogrammetric measurement of the gravity deformation of a cassegrain type antenna', 'analysis of photogrammetry data from ISIM mockup', 'underwater photogrammetric verification of nuclear fuel assemblies', 'spacecraft optical bench measurement' and 'spacecraft ground support equipment measurement'.

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Grouping-based 3D Animation Data Compression Method (군집화 기반 3차원 애니메이션 데이터 압축 기법)

  • Choi, Young-Jin;Yeo, Du-Hwan;Klm, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.461-468
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    • 2008
  • The needs for visualizing interactive multimedia contents on portable devices with realistic three dimensional shapes are increasing as new ubiquitous services are coming into reality. Especially in digital fashion applications with virtual reality technologies for clothes of various forms on different avatars, it is required to provide very high quality visual models over mobile networks. Due to limited network bandwidths and memory spaces of portable devices, it is very difficult to transmit visual data effectively and render realistic appearance of three dimensional images. In this thesis, we propose a compression method to reduce three dimensional data for digital fashion applications. The three dimensional model includes animation of avatar which require very large amounts of data over time. Our proposed method utilizes temporal and spatial coherence of animation data, to reduce the amount. By grouping vertices from three dimensional models, the entire animation is represented by a movement path of a few representative vertices. The existing three dimensional model compression approaches can get benefits from the proposed method by reducing the compression sources through grouping. We expect that the proposed method to be applied not only to three dimensional garment animations but also to generic deformable objects.

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Establishment of Test Field for Aerial Camera Calibration (항공 카메라 검정을 위한 테스트 필드 구축방안)

  • Lee, Jae-One;Yoon, Jong-Seong;Sin, Jin-Soo;Yun, Bu-Yeol
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.2
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    • pp.67-76
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    • 2008
  • Recently, one of the most outstanding technological characteristics of aerial survey is an application of Direct Georeferencing, which is based on the integration of main sensing sensors such as aerial camera or Lidar with positioning sensors GPS and IMU. In addition, a variety of digital aerial mapping cameras is developed and supplied with the verification of their technical superiority and applicability. In accordance with this requirement, the development of a multi-looking aerial photographing system is just making 3-D information acquisition and texture mapping possible for the dead areas arising from building side and high terrain variation where the use of traditional phptogrammetry is not valid. However, the development of a multi-looking camera integrating different sensors and multi-camera array causes some problems to conduct time synchronization among sensors and their geometric and radiometric calibration. The establishment of a test field for aerial sensor calibration is absolutely necessary to solve this problem. Therefore, this paper describes investigations for photogrammetric Test Field of foreign countries and suggest an establishment scheme for domestic test field.

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3D Stereo Display of Spatial Data from Various Sensors (다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이)

  • Park, So-Young;Yun, Seong-Goo;Lee, Young-Wook;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.669-676
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    • 2010
  • Visualization requires for effective analysis of the spatial data collected by various sensors. The best way to convey 3D digital spatial information which is modeling of the real world to the users, realistic 3D visualization and display technology. Since most of the display is based on 2D or 2.5D projection to the plane, there is limitation in representing real world in 3D space. In this paper, data from airborne LiDAR for topographic mapping, Flashi-LiDAR as emerging sensor with great potential to 3D data acquisition, and multibeam echo-sounder for underwater measurement, were stereoscopically visualized. 3D monitors are getting popular and could be information media and platform in geoinformatics. Therefore, study on creating 3D stereoscopic contents of spatial information is essential for new technology of stereo viewing systems.

Visual Discomfort Analysis of Binocular Depth Change on 3D Stereoscopic Imaging (입체영상의 양안 깊이 변화에 따른 시청 피로도 분석)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.127-135
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    • 2015
  • The development of stereoscopic display hardwares and 3D authoring softwares expands its application areas from particular virtual simulation applications to general movies, games, advertising applications. However, the binocular-based 3D stereoscopic images cause fatigue to viewers. Recent performed many research results about the binocular stereoscopy's depth perception and viewers' fatigue are derived from experimental users studies. In some results, watching and making guidelines for 3D stereoscopic imaging contents are introduced. The 3D stereoscopic-related contents have the contradictory aspects, which are audiences' pursuit of a tolerable minimum fatigue and producer's its of excessive depth changes for providing viewers' immersion. This paper provides user experiments and analysis data in aspects of 3D depth changes. For use of producers, a safety zone and translational velocity of 3D depth changes are introduced. Also, on the viewer side, we present the depth change adaptation time by using an EEG device.

An Efficient Coding Technique of Holographic Video Signal using 3D Segment Scanning (분할영역의 3차원 스캐닝을 이용한 홀로그래픽 비디오 신호의 효율적인 부호화 기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2C
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    • pp.132-140
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    • 2007
  • In this paper, we proposed a new technique to encode and decode the digital hologram. Since the digital hologram (or fringe pattern) is generated by interference of light, it has much different property from natural 2D (2 dimensional) images. First, we acquisite optical-sensed or computer-generated hologram by digital type, and then extract a chrominance component. The extracted digital hologram for coding is separated into segments to use multi-view properties. The segmented hologram shows the similar characteristics with picturing an object with 2D cameras in various point of view. Since fringe pattern is visually observed like as noise, we expect that the fringe pattern has poor coding efficiency. To obtain high efficiency, the segment is transformed with DCT (Discrete Cosine Transform) which resembles hologram generation process with high performance. Each transformed segment passes the 3D scanning process according to time and spatial correlation, and is organized into a video stream. Since the segment which correspond to frame of a video stream consists of the transformed coefficients with wide range of value, it is classified and re-normalized. Finally it is compressed with coding tools. The proposed algorithm illustrated that it has better properties for reconstruction of 16 times higher compression rate than the previous researches.

Stereo Matching Algorithm Based on Fast Guided Image Filtering for 3-Dimensional Video Service (3차원 비디오 서비스를 위한 고속 유도 영상 필터링 기반 스테레오 매칭 알고리즘)

  • Hong, Gwang-Soo;Kim, Byung-Gyu
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.523-529
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    • 2016
  • Stereo matching algorithm is an essential part in computer vision and photography. Accuracy and computational complexity are challenges of stereo matching algorithm. Much research has been devoted to stereo matching based on cost volume filtering of matching costs. Local stereo matching based guided image filtering (GIF) has a computational complexity of O(N), but is still not enough to provide real-time 3-dimensional (3-D) video services. The proposed algorithm concentrates reduction of computational complexity using the concept of fast guided image filter, which increase the speed up to $O(N/\small{s}^2)$ with a sub-sampling ratio $\small{s}$. Experimental results indicated that the proposed algorithm achieves effective local stereo matching as well as a fast execution time for 3-D video service.