• Title/Summary/Keyword: 3인칭 관점

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SOMEONE’S SPEECH AND SPEAKER`S THOUGHT : THE SENTENCE-FINAL PARTICLE ‘-KO’IN KOREAN

  • 김종현
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2001.06a
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    • pp.269-282
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    • 2001
  • 이 논문은 한국어 간접인용조사 ‘고’가 종결표지로 사용될 때 발생하는 화용적 기능을 설명한다. [묘출발화/사고(RST)의 관점에서 1인칭 화자와 3인칭 인물 사이의 관계 개념에 근거하여, 인용 정보에 대한 화자의 반응이 언어적으로 수용되는 과정에 대한 표상의 문제를 취급한다. 인용 명제에 대해 화자가 취하는 주관적 관점을 평가하기 위해 필요한 요인들을 변별하여 주고, 1인칭 화자의 내적 판단 영역이 인용의 정보 상태와 대응하기 위해 필요한 제약들을 파악한다.

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The Attitudinal Force of Psuedo-Quotation Sentences in Korean (유사인용문의 화법 구조)

  • 김종현
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2000.05a
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    • pp.178-185
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    • 2000
  • 청자를 직접 대면한 상황에서 1인칭 화자는 {X, Y, 말했다}의 인용구조를 갖추지 않은'[...]고'의 '유사인용문'을 사용하여 주관적 관점을 표현한다. '-다고'로 종결되는 유사인용문 형식이 인용문의 화법과 유사한 기저구조를 지니는 것으로 보고, 화법구조상에서 관점문과 보고문의 의미적 속성을 밝혀나가는 과정에서 유상인용문의 발화 효과와 화자의 발언의도를 설명한다. 화자가 취하는 관점의 선택에 따라 1인칭 화자인 [나] 이외에 다른 제 3 의 주체, 사회적 구속력 등이 화자의 배경지식에 자리잡는 것을 가능세계의 논리적 분할의 측면에서 구분하고 이것이 유사인용문 화자의 발언 동기에 반영되는 정도의 차이에 따라서 화자의 단언적 태도와 완곡의 태도가 각각 실현되는 것임을 보인다.

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Perspectives of Game in Terms of Interactivity between Game Texts and Players (게임 텍스트와 플레이어의 인터랙티브적 관점에서 본 게임의 시점)

  • Kihl, Tae-Suk;Chang, Jun-O
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.51-59
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    • 2008
  • This article focuses on perspectives of game in terms of interactivity between game texts and players. There are many points of view which have been discussed, such as first person point of view, third person point of view, top-down point of view, side-view point of view, quarter-view point of view, and isometric point of view, but they are too insufficient to fully explain the perspectives of game from the viewpoint of the interactivity. This paper examines the function of player and game manufacturer as implied authors on interactive point of view, and discusses the perspectives of game through a sense of distance between players as implied author and player characters.

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Viewpoints: Exploring the Biopolitical Gaze in South Korea (위생(衛生), 매약(賣藥), 그리고 시점(視點)의 전이: 한국사회 생명정치 시선에 대한 고찰)

  • Kim, Taewoo
    • Journal of Science and Technology Studies
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    • v.14 no.1
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    • pp.35-57
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    • 2014
  • This study examines how biopolitics, constructed in the West, has been accepted in the Korean peninsula, by focusing on the discourses of "sanitation" and "OTC (Over-the-Counter) medicine" perpetuated in the late Joseon Dynasty and the colonial period. There are two meanings of sanitation in Korea before and after the opening of her ports. The pre-modern sanitation attends to the strong vitality of one's body and mind, while the modern sanitation emphasizes a healthy environment. What is observed between the two meanings of sanitation is a transition of viewpoints from the first-person to the third-person. This transformation has constructed passive bodies that allow the intervention of biopolitics. OTC medicine has reinforced this viewpoint of a third-person and combined it with commodification. The discourses of sanitation and OTC medicine continue, for example, in the strong discourse of regular medical examinations in contemporary Korean society.

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The study of Zhu-xi(朱熹) and Dai-zhen(戴震)'s filthy poetry interpretation - Centering around 15Guo-feng(國風) (주희(朱熹)와 대진(戴震)의 음시해석(淫詩解釋)에 관한 고찰(考察) - 15국풍(國風)을 중심으로 -)

  • Park, Sun-cheul
    • (The)Study of the Eastern Classic
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    • no.37
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    • pp.249-278
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    • 2009
  • Zhu-zi(朱子) represented the study of The Book of Odes in Song dynasty and Dai-zhen(戴震) was The Book of Odes researcher representing Wan-pai(a kind of party) in Qing dynasty. Especially Dai-zhen took critical position of Zhu-xi. Comparing Zhu-zi with Dai-zhen in the aspect of The Book of Odes interpretation, this thesis intends to review the difference and the reason of both interpretations. Especially this thesis compares Zhu-zi's interpretation with Dai-zhen's about thirty poems Zhu-zi considered filthy poetry, investigating the differences of their interpretation. Regarding the poetry Zhu-zi considered filthy as refined satire, Dai-zhen had a negative position about Zhu-zi's theory of filthy poetry. As Zhu-zi interpreted the poetry in the first person on the literary view in the time when he interpreted the lyrics in the Feng-shi, he regarded the purpose and the usefulness of poetry as feeling of words. But as Dai-zhen interpreted the poetry in the third person under a Confucian classic view, he regarded the purpose and the usefulness of poetry as refined satire. In brief, that is to say that Zhu-zi made literary interpretations of feeling of words but Dai-zhen made Confucian classic interpretations of 'Si-wu-xie'(思無邪). These two men's differences about interpretation of The Book of Odes have much importance on the historical aspects of The Book of Odes. So to speak, Dai-zhen had bibliographical approach and described the meaning of poetry objectively, following Mao-shi(毛詩) theory about the interpretation of meaning of poetry, criticizing Zhu-zi's literarary view. Dai-zhen's interpretation of The Book of Odes mentioned Above was made from long vital power of Mao-shi theory and a Confucian classic method. Considering the historical stream of Zhu-zi and Dai-zhen's interpreting The Book of Odes, The Book of Odes will be interpreted and analyzed from the various views in the future.

Self-distancing as a Cognitive Tool for Emotion Regulation: Its Concept, Measurement, and Effect (인지적 정서조절 기제로서 자기거리두기: 개념, 측정과 효과 소개)

  • Cho, Myung Hyun
    • Science of Emotion and Sensibility
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    • v.23 no.3
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    • pp.103-120
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    • 2020
  • This study reviewed the literature on the self-distancing method for emotion regulation. Self-distancing refers to taking a step back in dealing with one's own experiences and interpreting them in a relatively objective manner. Studies have indicated that self-distancing affects cognitive and emotional processes, which are particularly beneficial in regulating negative emotions. Therefore, this study focused on organizing previous results to summarize their meaning, assess means of measurement, and analyze possible effects. Above all, the related concepts of an observer's rational perspective and self-reflection were presented to clarify the definition of self-distancing, followed by a discussion of its measurement. Based on this, the effects of self-distancing were introduced according to their emotional, cognitive, physiological, developmental, and behavioral aspects. However, despite repeated verification of the positive effects of self-distancing, there are several inconsistencies that require consideration. Finally, we suggested the study's academic and practical implications and recommended directions for further research.

The Incarnation of Jesus and Jeungsan's Descending to Earth as a Human Being: A Study of Religious Significance (예수의 성육신과 증산의 인신강세 - 종교학적 의의에 대한 고찰 -)

  • Kim, Jong-man
    • Journal of the Daesoon Academy of Sciences
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    • v.35
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    • pp.181-216
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    • 2020
  • The incarnation of Jesus and Jeungsan's descending to earth as a human being are important theological theories in their respective religions, Christianity and Daesoon Jinrihoe. Both theories are the doctrinal devices necessary for the religious description of each religion. However, this kind of study is likely to result in a theological study that generates religious apologia or explanations. Therefore, it is impossible and meaningless to define the theory of another religion as meta-discourse in terms of one's own religious viewpoint. From a traditional theological point of view, the incarnation is an exceptionalist case wherein God descended as a human being named Jesus to save humanity from original sin. In the case of Jeungsan's descending to earth as a human being, its religious features appear in various forms, so the attempt to unify these two is not an objective method of religious studies. However, this paper aims to find the religious significance of Jesus' incarnation and Jeungsan's descending to earth as a human being by understanding them from a third-person terminology or third-person religious viewpoint rather than from a specific theological position. To this end, this paper will use Kim Jong-seo's position that the concept of Jeungsan's descending to earth as a human being was borrowed from the concept of the incarnation of Jesus as the premise of the research generated in this paper. Therefore, this paper avoids the quest for "Total Christ" or "Total Jeungsan" that integrates and views the divine and human elements of Jesus and Jeungsan. This is because such a research method becomes a theological study. Instead, it excludes transcendental elements or metaphysical aspects that discuss the divine pre-existences of Jesus and Jeungsan and clarifies the significance of the incarnation and Jeungsan's descending to earth as a human being at the physical level in terms which are objective and verifiable. According to this research methodology, this paper develops a discussion after presupposing the hypothetical names of "incarnationist religion" and "divine descent in human avatar religion." However, the two presuppositions mentioned above contain elements of criticism that they are materialistic interpretations that completely eliminate connotations of divinity and religious significance. Nevertheless, it can be said that the two presuppositions have academic significance due to the way in which they avoid the current entanglement of transcendence and instead aim for modernistic relevance.

Study on Features of Software Cyborg in the Virtual Game -PS4 ocusing Game- (가상게임에 나타나는 소프트웨어 사이보그특징에 대한 고찰 -PS4 <언틸던> 게임을 중심으로-)

  • Kim, Dae-Woo
    • Cartoon and Animation Studies
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    • s.41
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    • pp.279-306
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    • 2015
  • This paper is a study of the changing nature of software for virtual Cyborg self and the virtual body that occur in the game from a philosophical point of view. Looking broadly, the cyborg concept refers to the combination of man and machine. Specifically, there is a hardware cyborg organism to combine human and restoration of machine In addition, there is software cyborg by electronic the human brain of converting a virtual body. Virtual games are cases software-Cyborg applied. In the game , There seems to have characteristics of virtual body and ego that different from general cyborg meaning. To analyze the features, I applied the concept of software-cyborg of Hans morabek and the multiple selves in cyberspace properties of Kim Sun-Hee. generally, software cyborg cloning the brain type tended to invalidate the body due to the nature of the virtual world. But If you look at third-person's view and the game character that made from real actors, it is pursuing the realism of photographic images and it stressed the need for a virtual body in order to maintain the psychological identity of the player. And, The game player crosses the eight characters to choose while completing the mission. This is a big role in the reality ego leads to the desired final ending with the selection and experience to be experienced as self-replication to multiple. These cyber multi-ego looks for an active and positive features compared to the multi-ego in the real world and highlights the advantages of the software cyborg. Game The characteristics of the final result varies depending on the selection of the player. The life and death of a friend is determined by the relationship between the characters friendship. In this case, the virtual self is empirically through trial and error, moral, and try to select the desired setting the standard for intuitive and self own choice. Also It can be fused to the knowledge of multiple selves as one step is formed by a high spiritual introspection. This process is a positive interpretation of the world and their own forms of mental reflection through self-overcoming human, Nietzsche is said that the process is Wibeomenswi.