• Title/Summary/Keyword: 3계층구조

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XPOS: XPath-based OWL Storage Model for Effective Query Processing (XPOS: 효율적인 질의 처리를 위한 XPath 기반의 OWL 저장 모델)

  • Kim, Jin-Hyung;Jeong, Dong-Won;Baik, Doo-Kwon
    • Journal of KIISE:Databases
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    • v.35 no.3
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    • pp.243-256
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    • 2008
  • With rapid growth of Internet, the amount of information in the Web is increasing exponentially. However, information on the current Web is understandable only for human, and thus it makes the exact information retrieval difficult. For solving this problem, the Semantic Web is suggested and we must use ontology languages that can endow data to semantics for implementing it. One of the representative ontology languages is OWL(Web Ontology Language) adopted as a recommendation by the World-Wide Web Consortium. OWL has richer expression power and formal semantics than other ontology languages such as RDF and RDF-S. In addition, OWL includes hierarchical structure information between classes or properties. Therefore, an efficient OWL storage model considering hierarchical structure for effective information retrieval on the Semantic Web is required. In this paper, we suggest the XPOS(XPath-based OWL Storage) model including hierarchy information between classes or properties as XPath form and enabling intuitive and effective information retrieval. Also, we show the comparative evaluation results on the performance of XPOS model, Sesame, and the XML storage-based storage model regarding query processing.

Hardware Abstraction Architecture for Low Cost Flash Memories in Wireless Sensor Nodes (무선 센서 노드상의 저가형 플래시 메모리를 위한 하드웨어 추상화 구조)

  • Kim, Chang-Hoon;Kwon, Young-Jik
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.2
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    • pp.72-80
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    • 2009
  • In this parer, we propose a hardware abstraction architecture(HAA) for low cost flash memories that can be applicable to wireless sensor nodes. The proposed HAA consists of three layers. The three layers are 1) HHL(Hardware Interlace Layer), HAL(Hardware Adaption Layer), and HPL(Hardware Presentation Layer), where HIL provides a platform independent interlace to applications of upper layers, HAL performs hardware resource management, program status control, and generation of logical instructions as main core of the HAA, and HPL initializes hardware and communicates data between MCU and flash memory. We implemented our HAA on AT45DB flash memory, and the HAA used 4,384 bytes program memory and 195 bytes data memory respectively. Since the proposed HAA is composed of well defined three layers and shows a low utilization of memory, it can provides a high efficiency in terms of flexibility, scalability, and re-usability, and thus the HAA is well suited for wireless sensor nodes.

Generation of Video Clips Utilizing Shot Boundary Detection (샷 경계 검출을 이용한 영상 클립 생성)

  • Kim, Hyeok-Man;Cho, Seong-Kil
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.582-592
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    • 2001
  • Video indexing plays an important role in the applications such as digital video libraries or web VOD which archive large volume of digital videos. Video indexing is usually based on video segmentation. In this paper, we propose a software tool called V2Web Studio which can generate video clips utilizing shot boundary detection algorithm. With the V2Web Studio, the process of clip generation consists of the following four steps: 1) Automatic detection of shot boundaries by parsing the video, 2) Elimination of errors by manually verifying the results of the detection, 3) Building a modeling structure of logical hierarchy using the verified shots, and 4) Generating multiple video clips corresponding to each logically modeled segment. The aforementioned steps are performed by shot detector, shot verifier, video modeler and clip generator in the V2Web Studio respectively.

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A PKI-based Secure Multiagent Engine (PKI 기반의 보안 다중 에이전트 엔진)

  • 장혜진
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.4
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    • pp.319-324
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    • 2002
  • The Integration of agent technology and security technology is needed to many application areas like electronic commerce. This paper suggests a model of extended multi-agent engine which supports privacy, integrity, authentication and non-repudiation on agent communication. Each agent which is developed with the agent engine is composed of agent engine layer and agent application layer. We describe and use the concepts self-to-self messages, secure communication channel, and distinction of KQML messages in agent application layer and messages in agent engine layer. The suggested agent engine provides an agent communication language which is extended to enable secure communication between agents without any modifications or restrictions to content layer and message layer of KQML. Also, in the model of our multi-agent engine, secure communication is expressed and processed transparently on the agent communication language.

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The Analysis of the Distribution and Marketing Systems in the Korean Automobile Industry (자동차 물류체계 구조분석에 관한 연구)

  • 이희연;최재헌
    • Journal of the Korean Geographical Society
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    • v.33 no.2
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    • pp.253-274
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    • 1998
  • 본 논문은 우리날의 자동차산업의 성장과 자동차의 물류체계구조를 공간적인 측면에서 분석한 것이다. 자동차 생산이 이루어진 이후 불과 30여년만에 우리나라는 세계 5위의 자동차생산국으로 부상하였다. 자동차 물류체계구조는 크게 배송체계와 판매체계로 구분된다. 자동차 3사 모두 잠재수요력과 효율적인 배송을 위해 출고장을 입지시키고 전국을 광역화하여 출고장의 공급지역을 관할하고 있다. 한편 판매체계를 보면 지역본부, 지점, 영업소의 계층구조를 구축하여 전국을 대권역, 중지역, 소구역으로 세분하여 판매의 공간구조를 구축하고 있다. 기본적으로는 자동차 잠재수요를 바탕으로 하여 판매거점이 형성되고 있으며, 지역본부에 속해 있는 지점들과 영업소들의 영업활동은 어느 정도 설정된 관할구역내에서 이루어지고 있다. 앞으로 자동차 산업을 발전시키기 위해서는 기술 개발과 해외시장 침투도 중요하지만 유통구조의 합리화를 통한 경쟁력 제고도 매우 중요하다.

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A Survey on Mobility Support Mechanisms in the Internet (인터넷에서의 이동성 연구 동향)

  • Lee, Kye-Sang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.882-885
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    • 2008
  • Recently, various types of wireless networks have been proliferated. Bluetooth, IEEE 802.11 WLAN, 802.16e Mobile WiMAX (or Wibro) and 3G celluar networks are some examples. Accordingly, research on seamless mobility support mechanisms among homogeneous or heterogeneous networks has drawn significant interests. This paper examines recent research efforts on seamless mobility support mechanisms from link to transport layer. Yet, no single solution meets all the requirements for supporting the seamless mobility and it seems hard to tell which layer is the most appropriate one for supporting mobility. This area is still wide open and needs further research.

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The hierarchical structures of cause-and-effect relationships on the profit factors in overseas construction projects (해외건설공사 수익성 영향인자의 계층구조 및 사레적용에 관한 연구)

  • Han, Seung-Heon;Sun, Seung-Min;Park, Sang-Hyuk;Jung, Do-Young
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.5
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    • pp.64-76
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    • 2006
  • Korea's overseas construction industry has been rather depressed by the weakened profitability as well as the sharp decrease of the market shares due to the lack of international competitiveness and the declined international market. There exist a lot of various risks in performing the overseas construction, and especially EPC projects, which entail complicated process from different parts, also require a sophisticated procurement and management skill. Subsequently, to survive in the competitive international market, we need to establish strategies to select potentially profitable projects at the initial stage of bidding process and to mitigate the high degree of risk exposure through contract negotiation and its adjustment. This research discusses the trend of environment in international construction markets. Then, it identifies the key factors that affect the profitability significantly through the structured surveys from 59 actual overseas projects, and it analyzes the key factors by using statistical methods. This research provides the profitability evaluation bases, with which overseas construction participants can forecast and analyze the risk more systematically, by eliciting profit-influencing factors using the result of statistical analysis, literature review and structuring their cause-and-effect relationships. The profitability casual hierarchy structure describes the profitability factors' hierarchy in details and their interrelationships. It also enables us to find out critical factors directly related to profitability aggravation through a qualitative and quantitative analysis. Ultimately, with this hierarchy structure as the base, the research will suggest how to develop the quantitative profitability forecasting model.

Remote Cache Replacement Policy using Processor Locality in Multi-Processor System (다중 프로세서 시스템에서 프로세서 지역성을 이용한 원격 캐쉬 교체 정책)

  • Han Sang Yoon;Kwak Jong Wook;Jhang Seong Tae;Jhon Chu Shik
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.11_12
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    • pp.541-556
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    • 2005
  • The memory access latency of the system has been a primary factor of performance degradation in single-processor system and multi-processor system. The remote memory access latency takes a lot of overhead over the local memory access latency especially in the distributed shared-memory system. To resolve this problem, the multi-level cache architecture that contains a remote cache in the multi-processor system has been proposed. In this paper, we propose a new cache replacement policy that improves the performance of the multi-processor system with the remote cache. If the multi-level cache keeps the multi-level inclusion(MLI) property and uses the LRU(Least Recently Used) cache replacement policy, the LRU information of the higher-level cache(a processor cache) would be different with that of the lower-level cache(a remote cache). In this situation, the replacement of a remote cache line can induce the exchange of a processor cache line that is used by the processor. It is a main factor of performance degradation in a whole system. To alleviate this disadvantage of the LRU replacement polity, the new policy analyses tht processor's remote memory access pattern of each node and uses this information to reduce the number of invalidations of the useful cache line in the higher-level cache. The new replacement policy of the remote cache can improve the performance by $3.5\%$ in maximum and $2.5\%$ in average on SPLASH-2 benchmarks, compared to the general LRU cache replacement policy.

Improved Throughput Scaling of Large Ultra-Wide Band Ad Hoc Networks (거대 초 광 대역 애드 혹 네트워크에서의 개선된 용량 스케일링)

  • Shin, Won-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.2
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    • pp.303-310
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    • 2014
  • We show improved throughput scaling laws for an ultra-wide band (UWB) ad hoc network, in which n wireless nodes are randomly located. First, we consider the case where a modified hierarchical cooperation (HC) strategy is used. Then, in a dense network of unit area, our result indicates that the derived throughput scaling depends on the path-loss exponent ${\alpha}$ for certain operating regimes due to the power-limited characteristics. It also turns out that the HC protocol is dominant for 2 < ${\alpha}$ < 3 while using the nearest multihop (MH) routing leads to a higher throughput for ${\alpha}{\geq}3$. Second, the impact and benefits of infrastructure support are analyzed, where m base stations (BSs) are regularly placed in UWB networks. In this case, the derived throughput scaling depends on ${\alpha}$ due to the power-limited characteristics for all operating regimes. Furthermore, it is shown that the total throughput scales linearly with parameter m as m is larger than a certain level. Hence, the use of either HC or infrastructure is helpful in improving the throughput of UWB networks in some conditions.

A Study for Animation Using 3D Laser Scanned Body Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구)

  • Yoon, Geun-Ho;Cho, Chang-Suk
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1257-1263
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    • 2012
  • An implementation of animation module using the 3D body data scanned by laser scanner is reported in this paper. Characteristic points of the skeleton in human body were picked up as pivot point for 3D rotation. The body data set wes reconstructed as objects built in hierarchical tree structure, which is based on skeleton model. In order to implement the 3D animation of the laser scanned body data, the vertexes of the objects were connected as skeleton structure and animated to follow dynamic patterns inputted by user.