• 제목/요약/키워드: 2D pattern

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가상착의를 활용한 한복 저고리 원형설계의 기초연구 - 50대 중년여성을 중심으로 - (A Development of Hanbok Jeogori Pattern from Virtual Garment Simulation - With a Focus on Women in their 50s -)

  • 임지영;이해영
    • 한국의류산업학회지
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    • 제14권4호
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    • pp.607-613
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    • 2012
  • This study develops a Hanbok Jeogori pattern for middle-aged women with a 3D virtual-twin and virtual-garment simulation system. The including criteria for subjects in this study was a focus on women in their 50s, and a total of 345 females satisfying them were enrolled for 3D virtual model. Comparative Jeogori pattern, Baik & Choi's(2004) pattern, was selected for the development of Jeogori pattern. The results were: first, a new Jeogori pattern considerate of middle-aged women was developed. The basic numerical formula were: Front and back bust girth B/4+1.5, armhole depth B/4, sleeve width B/4, goedae width B/10-1.5 and git width 5.5. Second, according to the results of the new Jeogori patterns appearance evaluation, the new Jeogori pattern scored higher than the existing pattern in silhouette and ease amount, this confirmed that the new Jeogori pattern is appropriate for middle-aged women. Virtual models of production through data from 3D body scan, pattern draft, and virtual garment digital program were applied to a prototypic design method to enhance the fitness of ready-made Hanbok garments. This study serves as important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns and for the future 3D Pattern Production Program development of Hanbok patterns.

3D 가상착의에 의한 노년 여성의 슬랙스 패턴 설계 (Development of the Slacks Pattern for the Elderly Women from 3D Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제21권1호
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    • pp.59-66
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    • 2019
  • The purpose of this study was to develop slacks pattern of elderly women aged over 60s by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, By using 3D Virtual Garment Simulation, new slacks pattern considered elderly women was development. The basic numerical formula were as follows, front waist girth W/4+2+1.5, back waist girth W/4+1.5+0.5, front hip girth H/4+0.75, back hip girth H/4+1.5, front crotch extension H/16-0.5, back crotch extension H/8-1.3, front dart amount 2 and back dart amount 1.5. Second, according to the results of the new slacks pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new slacks pattern is appropriate for the elderly women. Also, new slacks pattern was evaluated to allow proper space length of waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

An Improved 2-D Moment Algorithm for Pattern Classification

  • Yoon, myoung-Young
    • 한국산업정보학회논문지
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    • 제4권2호
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    • pp.1-6
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    • 1999
  • 화상 데이터의 특성을 표현하는데 적합한 깁스분포를 바탕으로 특징벡터를 추출하여 패턴을 분류하는 새로운 알고리즘을 제안하였다. 특징벡터는 화상의 크기, 위치, 회전에 대해서 불변이며 접영에 대해서도 덜 민감한 특징을 갖는 2차원 모멘트들의 원소로 만들어진다. 알고리즘은 공간정보를 갖는 2차원 모멘트를 이용하여 특징벡터를 추출하는 과정과 거리함수를 이용하여 패턴을 분류하는 과정으로 구축하였다. 특징벡터는 깁스분포의 묘수를 추정하여 2차원 조건부 모멘트를 추출하여 구성한다. 패턴 분류 과정은 추출된 특징벡터로부터 제안된 판별거리함수를 계산하여 여러 원형 패턴 가운데 최소거리를 산출한 미지의 패턴을 원형패턴으로 분류한다. 제안된 방법의 성능을 검증하기 위하여 대문자와 소문자 52자로 구성된 훈련 데이터를 만들어 SUN ULTRA 10 워크스테이션에서 실험을 한 결과 98%이상의 분류성능이 있음을 밝혔다.

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조선시대 조각보의 입체적 표현을 통한 3D패턴 텍스타일 디자인과 패션상품 개발 (Development of Fashion Product and 3D Pattern Textile Design through the Three-Dimensional Expression based on Jogakbo in Chosun Dynasty Period)

  • 허승연
    • 한국의상디자인학회지
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    • 제25권2호
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    • pp.97-110
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    • 2023
  • The purpose of this study is to develop 3D pattern textile design of traditional Jogakbo motifs and fashion products using it. As a research method, first, through literature review, the three-dimensional representation of geometry on a plane with Jogakbo, design cases were examined. Second, through a survey, the purchase perception and design preference of Jogakbo cultural products was analyzed. Third, based on the results of the survey on color and print, the 3D pattern design for each type of Jogakbo is printed, and then textile fashion cultural products were developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was disatisfaction with practicality, unsuitable preference, price adequacy, aesthetics, and originality. Therefore, it was analyzed that quality, practicality, price, carry-on storage harmony and manageability, as well as aesthetic design were important factors for consumers. Second, the stereoscopic space on the plane expanded the two-dimensional plane space by forming a cube through the division and dissolution of geometry could be visualized using color expression of cubes of different brightness depending on the direction of light. Third, Jogakbo had eight types consisting of four detailed forms and three arrangement methods. The 3D pattern design could be developed through regular disolution and stereoscopic construction using Jogakbo's representative images for each type. In addition, it was found that it was easy to produce Jogakbo fashion products suitable for modern people through 3D pattern digital textile printing applying traditional colors.

3차원 스캔 기술과 니트 소재의 신축성을 적용한 밀착형 스포츠웨어 상의 설계 (Technical Design of Tight Upper Sportswear based on 3D Scanning Technology and Stretch Property of Knitted Fabric)

  • 김태규;박순지;박정환;서추연;최신애
    • 한국의류산업학회지
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    • 제14권2호
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    • pp.277-285
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    • 2012
  • This research studied how to develop tight upper sportswear from 3D scan data considering fabric stretch property. Subjects were five Korean men of average figure in their 20's. Scanning was done for ten postures via vitus smart/pro(Techmath LTD). Analyzing from 3D scan data, more than 70% of the upper body surface showed surface change rate under 20%. It was shoulder and under arm side part that showed most noticeable body surface change when moving. A parametric model with convex surface was generated and flattened onto the plane, resulting 2D pattern. The error rate occurring in the process of 3D to 2D conversion was 0.2% for outline and 0.13% for area, respectively. Thirteen kinds of stretchable fabrics in the market were collected for this study. Stretch property was in the range of 16.0~58.2% for wale direction; 23.1~78.4% for course. Based on wear trial test, four fabrics were chosen for making the 1st experimental garment and finally one fabric was chosen for the 2nd one, which was developed applying 4 kinds of crosswise reduction rate on 2D pattern: 0, 5, 10, and 15%. Through wear trial test and garment pressure measurement, experimental garment applied with 10% pattern reduction rate was evaluated as most comfortable and considerable.

Basic Research on 3D Cultural Heritage Packaging Technology Using Thermoplastic Polyurethane Elastomers

  • Oh, Seung-Jun;Wi, Koang-Chul
    • 보존과학회지
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    • 제37권1호
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    • pp.55-62
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    • 2021
  • This study investigated mechanical property changes by measuring compression factors, resilience, and compressive strength according to packaging pattern and filling rate to identify the applicability of cultural heritage packaging using thermoplastic polyurethane elastomers (TPU). Research results indicate that the cross-shaped 3D pattern showed the best resilience when the internal filling rate was 20%, while the octet pattern was the best when the filling rate was either 40 and 60%. The octet pattern had the best mechanical properties and stability with resistance capacities of 20.79 kgf/cm2, 40.40 kgf/cm2, and 82.23 kgf/cm2 at 38%, 39%, and 40% recovery speeds, respectively, depending on the internal filling rate (20, 40, 60%). Based on these results, basic data on the applicability, stability, and reliability of 3D cultural heritage packaging materials using TPU materials were obtained.

LTCC 공정기술을 이용한 무선랜용 다중대역 칩 안테나 설계 (Design of Multi-band Ceramic Chip Antenna for WLAN using LTCC Technology)

  • 박영호;이용기;이윤도;이상원;천창율
    • 대한전기학회논문지:전기물성ㆍ응용부문C
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    • 제53권8호
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    • pp.443-446
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    • 2004
  • In this paper, a multi-band ceramic chip antenna for WLAN(Wireless LAN) applications is designed. The design target is to obtain 0 dBi of coverage gain with omni directional radiation pattern. The antenna is fabricated using Low Temperature Co-fired Ceramic(LTCC) technology. The size of the chip antenna is $2.2{\times}9.65{\times}1.02$mm. The measured antenna gain is 1 dBi at 2.44 GHz and 0.5 dBi at 5.5 GHz. The omni directional radiation pattern for the two operating bands is obtained. The measured bandwidth(S11=-10 dB) are 90 MHz at 2.44 GHz and 1280 MHz at 5.5 GHz respectively

여성용 바지 패턴 설계를 위한 3차원 밀착 패턴 여유량 부가와 레플리카 조합 방법 (Methods of Merging a 3D Replica and Ease Distribution for Woman's Pant Patterns)

  • 오염군;홍경희
    • 한국의류학회지
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    • 제36권4호
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    • pp.443-455
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    • 2012
  • In this research, a woman matched to the average Korean standard size specification of 21-24 years of age was scanned using Cyberware. Rapidform 2004 was used to separate the body zone into fit zone, action zone and design zone, depending on the function of the lower body. Each divided body zone expanded radially using 'offset' by 1.60mm at the cross section of the waist, and 6.36mm at the hip level. Resultant ease values were 1cm and 4cm along the waistline and hipline (respectively), as recommended in previous research. 2C-AN program and Yuka CAD was used to develop a pant pattern from the enlarged 3D body surface blocks. A total of five pants were constructed using conventional fabrics for light weight formal pants. The appearance of the experimental pants were evaluated by five clothing-major evaluators using a questionnaire that consisted of 21 questions. In addition, functional aspects of the experimental pants were also evaluated by wearer while performing five postures for the measurement of ease of movement. It was found that, the method of regional offset and suggested 3D to 2D pattern development generate reasonably good pant patterns. Among the pattern block arrangements, the method B was evaluated as the best way to generate formal pants from the tight-fit pattern, which fit smoothly over the lower body for maintaining ease of movement.