• Title/Summary/Keyword: 2D Video

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Video Image Mosaicing Technique Using 3 Dimensional Multi Base Lines (3차원 다중 기선을 사용만 비데오 영상 모자이크 기술)

  • 전재춘;서용철
    • Korean Journal of Remote Sensing
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    • v.20 no.2
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    • pp.125-137
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    • 2004
  • In case of using image sequence taken from a moving camera along a road in an urban area, general video mosaicing technique based on a single baseline cannot create 2-D image mosaics. To solve the drawback, this paper proposed a new image mosaicing technique through 3-D multi-baselines that can create image mosaics in 3-D space. The core of the proposed method is that each image frame has a dependent baseline, an equation of first order, calculated by using ground control point (GCP) of optical flows. The proposed algorithm consists of 4 steps: calculation of optical flows using hierarchical strategy, calculation of camera exterior orientation, determination of multi-baselines, and seamless image mosaics. This paper realized and showed the proposed algorithm that can create efficient image mosaics in 3-D space from real image sequence.

Area and Power Efficient VLSI Architecture for Two Dimensional 16-point Modified Gate Diffusion Input Discrete Cosine Transform

  • Thiruveni, M.;Shanthi, D.
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.4
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    • pp.497-505
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    • 2016
  • The two-dimensional (2D) Discrete Cosine Transform (DCT) is used widely in image and video processing systems. The perception of human visualization permits us to design approximate rather than exact DCT. In this paper, we propose a digital implementation of 16-point approximate 2D DCT architecture based on one-dimensional (1D) DCT and Modified Gate Diffusion Input (MGDI) technique. The 8-point 1D Approximate DCT architecture requires only 12 additions for realization in digital VLSI. Additions can be performed using the proposed 8 transistor (8T) MGDI Full Adder which reduces 2 transistors than the existing 10 transistor (10T) MGDI Full Adder. The Approximate MGDI 2D DCT using 8T MGDI Full adders is simulated in Tanner SPICE for $0.18{\mu}m$ CMOS process technology at 100MHZ.The simulation result shows that 13.9% of area and 15.08 % of power is reduced in the 8-point approximate 2D DCT, 10.63 % of area and 15.48% of power is reduced in case of 16-point approximate 2D DCT using 8 Transistor MGDI Full Adder than 10 Transistor MGDI Full Adder. The proposed architecture enhances results in terms of hardware complexity, regularity and modularity with a little compromise in accuracy.

Interactive System for Efficient Video Cartooning (효율적인 비디오 카투닝을 위한 인터랙티브 시스템)

  • Hong, Sung-Soo;Yoon, Jong-Chul;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.859-864
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    • 2006
  • Mean shift 는 데이터의 특징을 잘 살려내는 None-parametric 방법으로, 특히 영상처리분야에서 많은 각광을 받아왔다. 하지만 좋은 결과를 보장하는 뛰어난 성능에도 불구하고, 높은 메모리소요와 긴 처리시간에 기인하여, 비디오처리 등의 분야에 적용하기엔 현실적인 제약점이 있다. 상기한 제약점을 극복하기 위해, 본 시스템은 비디오를 분석하여 전경과 후경으로 나눈다. 본 논문은 전경으로 분류된 부분에 대해 각 분리된 개체를구분하고, 좌표변환(coordinate shift)을 실행하여 연산을 할 비디오의 연산의 규모를 줄이는 방법론을 제시한다. 이러한 처리로 매우 많은 처리시간이 단축됨을 실험을 통해 알 수 있었다. 다음으로, 나뉘어진 전경에 3D mean shift를 적용하여 생성된 결과물에 대하여 3D cluster data structure 를 생성하고, 이를 이동하여 인터랙티브 에디팅이 가능하도록 하였다. 후경으로 나뉜 데이터는 이미지 한 장으로 축약이 되며, 2D mean shift 기반의 interactive cartooning system 을 통하여 만화화가 된다. 본 논문은 만화 특유의 단순한 톤을 표현하기 위해, 세밀한 분할이 필요한 부분과 그렇지 않은 부분을 따로 구분하여 처리하는 레이어처리방법을 제안한다. 위의 과정을 여러 실사이미지에 적용, 실험해본 결과 기존의 연구결과에 비해 매우 짧은 시간 내에 대상의 특징이 잘 나타낸 양질의 결과물이 생성되었다. 이러한 결과물은 출판, 영상편집분야 등 여러 분야에서 요긴하고 간편하게 사용될 수 있을 것으로 생각된다.

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3D-HEVC Deblocking filter for Depth Video Coding (3D-HEVC 디블록킹 필터를 이용한 깊이 비디오 부호화)

  • Song, Yunseok;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.464-465
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    • 2015
  • 본 논문은 HEVC(High Efficiency Video Coding) 기반의 3차원 비디오 부호기에서 깊이 비디오 부호화의 효율 증대를 위한 디블록킹 필터(deblocking filter)를 제안한다. 디블록킹 필터는 블록 왜곡(blocking artifact)을 보정하기 위한 필터인데 원래 색상 영상의 특성에 맞게 설계되어서 비슷한 목적을 지닌 SAO(Sample Adaptive Offset)와 더불어 기존 방법의 깊이 비디오 부호화에서는 사용되지 않는다. 제안 방법은 디블록킹 필터의 사전 실험 통계에 기반하여 기여도가 낮은 normal 필터를 제외시킨다. 또한, 깊이 비디오의 특성을 고려하여 임펄스 응답(impulse response)를 변형하였다. 이 변형된 디블록킹 필터를 깊이 비디오 부호화에만 적용하고 색상 비디오 부호화에는 기존 디블록킹 필터를 사용하였다. 3D-HTM(HEVC Test Model) 13.0 참조 소프트웨어에 구현하여 실험한 결과, 기존 방법에 비해 깊이 비디오 부호화 성능이 5.2% 향상되었다. 색상-깊이 비디오 간 참조가 있기 때문에 변형된 깊이 비디오 부호화가 색상 비디오 부호화 효율에 영향을 끼칠 수도 있지만 실험 결과 색상 비디오 부호화 성능은 유지되었다. 따라서 제안 방법은 성공적으로 깊이 비디오 부호화의 효율을 증대시켰다.

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Auto-Covariance Analysis for Depth Map Coding

  • Liu, Lei;Zhao, Yao;Lin, Chunyu;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.9
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    • pp.3146-3158
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    • 2014
  • Efficient depth map coding is very crucial to the multi-view plus depth (MVD) format of 3-D video representation, as the quality of the synthesized virtual views highly depends on the accuracy of the depth map. Depth map contains smooth area within an object but distinct boundary, and these boundary areas affect the visual quality of synthesized views significantly. In this paper, we characterize the depth map by an auto-covariance analysis to show the locally anisotropic features of depth map. According to the characterization analysis, we propose an efficient depth map coding scheme, in which the directional discrete cosine transforms (DDCT) is adopted to substitute the conventional 2-D DCT to preserve the boundary information and thereby increase the quality of synthesized view. Experimental results show that the proposed scheme achieves better performance than that of conventional DCT with respect to the bitrate savings and rendering quality.

A 3-D Vision Sensor Implementation on Multiple DSPs TMS320C31 (다중 TMS320C31 DSP를 사용한 3-D 비젼센서 Implementation)

  • Oksenhendler, V.;Bensrhair, Abdelaziz;Miche, Pierre;Lee, Sang-Goog
    • Journal of Sensor Science and Technology
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    • v.7 no.2
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    • pp.124-130
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    • 1998
  • High-speed 3D vision systems are essential for autonomous robot or vehicle control applications. In our study, a stereo vision process has been developed. It consists of three steps : extraction of edges in right and left images, matching corresponding edges and calculation of the 3D map. This process is implemented in a VME 150/40 Imaging Technology vision system. It is a modular system composed by a display, an acquisition, a four Mbytes image frame memory, and three computational cards. Programmable accelerator computational modules are running at 40 MHz and are based on TMS320C31 DSP with a $64{\times}32$ bit instruction cache and two $1024{\times}32$ bit internal RAMs. Each is equipped with 512 Kbytes static RAM, 4 Mbytes image memory, 1 Mbytes flash EEPROM and a serial port. Data transfers and communications between modules are provided by three 8 bit global video bus, and three local configurable pipeline 8 bit video bus. The VME bus is dedicated to system management. Tasks between DSPs are distributed as follows: two DSPs are used to edges detection, one for the right image and the other for the left one. The last processor computes the matching process and the 3D calculation. With $512{\times}512$ pixels images, this sensor generates dense 3D maps at a rate of about 1 Hz depending of the scene complexity. Results can surely be improved by using a special suited multiprocessors cards.

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A Novel D2D Communication Scheme for Location-Based OTT Service in Cellular Networks (셀룰러 통신망에서 위치기반 OTT 서비스 지원을 위한 D2D 통신 방안)

  • Han, Kyeong-Il;Min, Sang-Won
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.6
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    • pp.195-207
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    • 2017
  • Since the smart phone was first introduced, the amount of mobile traffic has increased explosively. The OTT service with personal broadcasting and TV contents and the number of users have been increased in wired network, and there are needs to expand the OTT service to mobile network. In the case of the OTT service in mobile network, the relative small and finite resource may cause the overload of the network due to the massive and high transfer rate. In this paper, we consider a future situation of the OTT user services in the cellular network and propose a novel D2D communication scheme for location-based OTT service, which can reduce and distribute the amount of video traffics. To effectively handle the traffic of OTT services, we propose D2DS and LCS functional blocks in EPC network, which can provide location-based service and D2D management. And, we suggest additional procedures for the location-based service of both content provider and contents receiver UEs with the operation of the proposed D2DS and LCS function block.

A comparison of the aerobic cost and muscle use in aerobic dance to the energy costs and muscle use on treadmill, elliptical trainer and bicycle ergometry

  • Petrofsky, Jerrold;Laymon, M.;Mcgrew, R.;Papa, D.;Hahn, R.;Kaethler, R.;Johnson, M.;Wernow, B.;Poblete, D.
    • Physical Therapy Rehabilitation Science
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    • v.2 no.1
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    • pp.12-20
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    • 2013
  • Objective: To determine the energy consumed and muscle use during dance compared to different standard exercise devices. Design: Longitudinal study. Methods: Fifteen female subjects were evaluated to assess the energy cost and muscle activity during a 20 minute dance video compared to treadmill, elliptical track and bicycle ergometry. The later 3 forms of exercise were accomplished in four, 5 minute bouts at different intensities of exercise. Subjects were in the age range of 22-24 years old, were free of cardiovascular disease and did not have any neurological injuries. They were not sedentary and exercised at least twice a week. During the exercise, muscle activity was measured by the electromyogram recorded by surface electrodes on 6 muscle groups. A Cosmed metabolic cart was used to measure oxygen consumption during the exercise. Results: The aerobic dance video that was tested here was equivalent to a hard workout on any of the 3 exercise modalities. The dance routine was equivalent in terms of energy consumed to running at 225 watts of work or running for 20 minutes at a speed of 2 meters per second (4.47 miles per hour). Compared to the bicycle, it was equivalent to cycling at 112 watts for 20 minutes (2.25 kpm), and for the elliptical trainer, dance was equivalent to 435 watts. Concerning muscle use, the dance routine was the most balanced for upper, core and lower body muscles. Although the elliptical trainer was close, it required muscle less muscle use. Conclusion: A good dance video can be more effective than standard exercise equipment.

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Extension of MPEG-2 TS and MPEG-C Part 3 for Higher Quality Stereoscopic Video Broadcasting Service (고화질 스테레오스코픽 비디오 방송서비스를 위한 MPEG-2 전송스트림과 MPEG-C part 3의 확장 방안)

  • Kang, Jeon-Ho;Lee, Gil-Bok;Kim, Kyu-Heon;Cheong, Won-Sik;Yun, Kug-Jin
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.750-761
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    • 2011
  • Currently, 3DTV technologies are being developed as the future services of the HD digital broadcast environment. As one of the various research topics to apply 3DTV technologies to the conventional broadcasting network, methods to configure stereoscopic videos are being studied. In this paper, we proposed a method to broadcast high quality stereoscopic videos based on analysis of a method to add a stereoscopic descriptor to the PMT of MPEG-2 transport streams and a method to transmit stereoscopic videos by the expansion of MPEG-C part 3 which are from precedent studies. The proposed technique maintains compatibility with conventional MPEG-2 transport streams by showing only reference video for models that do not support 3D broadcasting. Therefore, the compatibility between conventional broadcasting and stereoscopic videos should make this method useful when activating 3D services in the communications and broadcasting area

The establishment of the secondary copyright according to the production method of the 3D stereoscopic video content and the attribution (3D입체영상 콘텐츠의 제작방법에 따른 2차적 저작권 성립 여부와 귀속에 관한 연구)

  • Lee, Sung-Gil;Kim, Gwang-Ho;Kim, Joon-Gi
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.237-250
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    • 2014
  • In this paper, the research problem (1) 2D to 3D stereoscopic images to create the work, the stereoscopic 3D production work in accordance with the method works independently of the 2D image derivatives can be recognized as whether the rights were discussed. (2) In addition, 3D imaging work has to be recognized as a derivatives, the copyright belongs create derivatives and about the rights of attribution investigated.