• 제목/요약/키워드: 2D Design

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3D 공간정보를 활용한 터널 설계 자동화 기술 개발 및 적용 사례 : 남해 서면-여수 신덕 국도 건설공사 BIM기반 설계를 중심으로 (Development and Application of Tunnel Design Automation Technology Using 3D Spatial Information : BIM-Based Design for Namhae Seomyeon - Yeosu Shindeok National Highway Construction)

  • 조은지;김우진;김광염;정재호;방상혁
    • 터널과지하공간
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    • 제33권4호
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    • pp.209-227
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    • 2023
  • 정부는 건설산업의 생산성 혁신을 위해 BIM 기반 스마트 건설기술 활성화방안을 지속적으로 발표하고 있다. 설계단계에서는 BIM 데이터와 다른 첨단기술을 융합하여 설계 자동화와 최적화 수행을 목표로 한다. 국내 해저터널 사업인 남해 서면-여수 신덕 국도 건설공사 기본설계에서는 터널설계 프로세스에 따라 3D 공간정보를 이용한 터널설계 자동화 기술을 개발하여 BIM 기반의 설계를 수행하였다. 터널의 선형설계에 제너레이티브 디자인 기법을 사용하여 만 여건 이상의 케이스를 36시간 내에 도출하고, 설계자가 정의한 목적함수의 정량적 평가를 수행하여 설계자가 요구하는 조건의 최적 선형을 도출했다. AI 기반의 지반분류와 3D Geo Model을 구축하여 최적 선형의 경제성 및 안정성을 평가하였다. AI 기반의 지반분류는 시추 코어 1공당 약 30종의 지반분류를 수행하여 그 정밀도를 향상시켰고, 3D Geo Model의 경우 시공 중 추가되는 지반 데이터를 누적할 수 있다는 점에서 그 활용도를 기대할 수 있다. 3D 발파설계의 경우 Dynamo 상에서 노선상의 모든 보안물건을 검토하여 최적 장약량을 5분 만에 도출하고, 직관적이고 편리한 시공관리를 위해 3D 공간상에 설계 결과를 시각화함으로서 시공 중에 직접 활용할 수 있도록 했다.

가상 공간 디자인을 위한 3차원 목표곡선을 이용한 곡면 변형 (Surface Deformation by using 3D Target Curve for Virtual Spatial Design)

  • 권정훈;이정인;채영호
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제33권10호
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    • pp.868-876
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    • 2006
  • 2차원 평면 입력을 통한 모델링에서는 입력 값을 3차원 데이타로 바꾸기 위한 기능과 메뉴들이 필요하지만 가상공간 디자인을 위한 3차원 입력 시스템은 입력 값을 곧바로 3차원 데이타로 변환될 수 있다. 하지만 3차원 입력시스템에서 효율적인 곡면 모델링 방법, 특히 곡면 변형 방법은 제안되지 않고 있다. 본 논문에서는 기존의 변형방법이 3차원 입력시스템에서 적용되었을 때 발생할 수 있는 문제점을 제시한다. 그리고 디자이너가 접근하기 쉬운 목표곡선을 이용한 변형을 제안한다. 이와 같은 3차원 목표곡선을 이용한 변형을 통해 디자이너가 보다 쉽게 3차원 입력시스템에 접근하여 가상공간 스케칭 및 디자인을 구현할 수 있다.

게임 캐릭터 성격 모형의 상대적 중요도에 관한 연구: AHP 분석기법을 중심으로 (A Study on the Relative Importance of Game Character Personality Model: Focused on AHP methods)

  • 남기덕
    • 한국게임학회 논문지
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    • 제20권5호
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    • pp.77-88
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    • 2020
  • 게임 캐릭터는 표현과 제작 방식에 따라 성격 디자인의 방향이 달라지므로 요소별 중요도를 반영하여 성격 디자인을 수행할 필요가 있다. 본 연구는 게임 캐릭터의 성격 디자인 과정에서 효율적인 의사 결정이 이뤄질 수 있도록 AHP를 통해 디자인요소 13개와 성격요인 13개로 구성된 게임 캐릭터 성격 모형에 대한 중요도를 도출하고, 중요도를 반영하여 게임 캐릭터 성격 디자인 체크툴을 제시했다. 디자인요소에서는 3D 실사풍, 3D 애니메이션풍, 2D 애니메이션풍 모두에서 외양의 중요도가 가장 높게 나타났고 성격요인에서는 3D 실사풍에서 행동, 3D 애니메이션풍에서 외양, 2D 애니메이션풍에서 말이 중요도가 가장 높게 나타났다.

2 Vane 펌프 임펠러의 성능 개선에 관한 수치해석적 연구 (A Numerical Study on the Improvement of Performance for the 2 Vane Pump Impeller)

  • 김성;마상범;최영석;김진혁
    • 한국수소및신에너지학회논문집
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    • 제31권3호
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    • pp.293-301
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    • 2020
  • This paper describes a numerical study on the improvement of performance of the 2 vane pump impellers. The design of these impellers was optimized using a commercial computation fluid dynamics code and design of experiments. Geometric design variables were defined by the impeller blade angle distribution. The objective functions were defined as the total head, total efficiency and solid material size of the impellers. The importance of the geometric design variables was analyzed using 2k factorial designs. The interaction between the total head, total efficiency and solid material size, according to the impeller blade angle distribution, is discussed by analyzing the 2k factorial design results.

3D 디지털 애니메이션 모델을 활용한 의상 시뮬레이션에 관한 연구 I (A Study on the Application of 3D Digital Animation Model for Fashion Design I)

  • 김혜영
    • 복식
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    • 제50권2호
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    • pp.97-109
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    • 2000
  • The purpose of this study is to apply 3D computer graphics in fashion design as a creative medium and it attempts to fine out what advantages 3D technique can offer to fashion design. For this purpose, this study, first, tries to develop a 3D digital model in which designer can select design, color , pattern and fabric palette whatever necessary . This study uses of the software named 'Poser of Fractal Design' and the and the 3D digital model comprises four stages ; body modeling, item design (item coordination), color design (color coordination), pattern and fabric design (pattern and fabric coordination). Secondly, this study seeks to accumulate a data base which was produced in the course of case studies, which have applied 3D digital model to design. The outcome of the case studies shows that 3D digital model can enhance designing in the following four aspects. ⅰ) It can give more freedom to designer to try various ideas, revise and modify them, It can also produce random generation. Through this process, the designer test various input and output without damage on fabric after revision and alteration. ⅱ) It can help designers to enhance their accuracy. Since fault in the design developed by the 3D digital model can be detected in advance, designers can make correlation before actual work begins. In the end, designers can express their ideas and intention accurately as well as freely. ⅲ) Since design developed by the 3D digital model can be shared on screen by various actors in the course of priduction such designers , merchandisers, and supervisors, it can help communication between and cut the time of feedback.ⅳ) By using the 3D digital model, designers can work from the begining with awareness of actual outcome their design, since the 3D digital model provide animation, which helps designers to envisage visual changes as they apply various items, colors, pattern and fabrics.

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Design of 2.5D Survival Game using Inventory

  • Kim, Soo Kyun;Kim, Hong-Rae;Lee, Won Joo
    • 한국컴퓨터정보학회논문지
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    • 제23권8호
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    • pp.31-36
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    • 2018
  • The survival game is characterized by the ability to survive until the item is collected and the game is completed at the specified time, and the inventory function to store the item is the core of the game. Typical survival games include 'Don't Starve', 'H1Z1', and 'Lust'. The purpose of this paper is to design a 2.5D survival game that can be enjoyed by the smart device using Unity 3D engine. Because it is designed as a mobile platform, designing light inventory function using two lists rather than existing inventory function makes it easier to design than existing inventory and light design suitable for mobile. In general, it is characterized by designing a mobile game so that it does not depend on the place of the survival game.

3D 조각가공 시스템을 위한 3 차원 복원 방법 (3D Reconstruction Method for 3D Engraving Systems)

  • 이원석;정성종
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.1204-1209
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    • 2008
  • Design is important in the IT, digital appliance, and auto industries. Aesthetic and art images are being applied for better design satisfaction of the products. Various artistic image patterns are used to satisfy demand of design, but it takes much lead-time and effort to implement them for making dies and molds. In this paper, a hybrid reverse engineering method generating accurate 3D engraving models from 2D art images is proposed through image processing, 3D reconstruction, and NURBS interpolation methods. In order to generate the 3D model from the 2D artistic image, cloud points with z-depth are extracted according to intensity values of the image. An adaptive median filter and harmonic filter are used to obtain the intensity values accurately. NURBS surfaces are generated through the interpolation of the cloud points. Performance of the developed system is to be confirmed through the realization of Mona Lisa and Golden Gate Bridge.

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2D 도면 인식을 통한 부재 물량 산출 자동화 기술 개발 (Development of Automation Technology for Structural Members Quantity Calculation through 2D Drawing Recognition)

  • 선우효빈;최고훈;허석재
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2022년도 봄 학술논문 발표대회
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    • pp.227-228
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    • 2022
  • In order to achieve the goal of cost management, which is one of the three major management goals of building production, this paper introduces an approximate cost estimating automation technology in the design stage as the importance of predicting construction costs increases. BIM is used for accurate estimating, and the quantity of structural members and finishing materials is calculated by creating a 3D model of the actual building. However, only 2D basic design drawings are provided when making an estimating. Therefore, for accurate quantity calculation, digitization of 2D drawings is required. Therefore, this research calculates the quantity of concrete structural members by calculating the area for the recognition area through 2D drawing recognition technology incorporating computer vision. It is judged that the development technology of this research can be used as an important decision-making tool when predicting the construction cost in the design stage. In addition, it is expected that 3D modeling automation and 3D structural analysis will be possible through the digitization of 2D drawings.

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족압 균등화 FFD(UFPFFD)를 이용한 라스트 설계 (A Last Design Utilizing an Uniform Foot Pressure FFD(UFPFFD))

  • 장유성;이희만;김시경
    • 제어로봇시스템학회논문지
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    • 제11권2호
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    • pp.117-121
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    • 2005
  • This paper presents a 3D last design system utilizing an uniform foot pressure FFD method. The proposed uniform foot pressure FFD(UFPFFD) is operated on the rule of foot pressure unbalance analysis and FFD. The deformation factor of the UFPFFD is constructed on the FFD lattice with the foot pressure unbalance analysis on the measured 3D foot bottom shape. In addition, the control points of FFD lattice are decided on the anatomical point and the foot pressure distribution. The 3D last design result obtained from the proposed UFPFFD is saved as a 3D dxf data format. The experimental results demonstrate that the proposed last design guarantees the balanced foot pressure distribution against on the conventional last design method.

절차적으로 표현된 2D CAD 모델 교환을 위한 STEP 통합 응용 자원의 표준화 (Standardization of an Integrated Application Resource of STEP for the Exchange of Procedurally Represented 2D CAD Models)

  • 김병철;문두환;안경익;한순흥
    • 한국CDE학회논문집
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    • 제13권2호
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    • pp.109-120
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    • 2008
  • ISO 10303-112 is an integrated application resource of ISO 10303, commonly known as STEP, and specifies the procedural_sketch schema. The ISO 10303-112 provides general resources for the representation of modeling commands for the exchange of procedurally represented 2D CAD models. Procedural models have the advantage of being easy to edit, simply by changing values of parameters of their constructional operations. Such models are said to embody design intent, in the sense that modifications to them conform to the method of creation used by their original creator, and they also comply with any constraints implied by the particular constructional operations used. This paper introduces the development and standardization process of the ISO 10303-112, and describes the concept of procedural 2D CAD modeling, the way to represent the procedural 2D CAD models in STEP and the harmonization with other STEP resources.