• 제목/요약/키워드: 2D

검색결과 64,179건 처리시간 0.078초

표준영상을 이용한 2차원 PIV와 3차원 PIV 성능시험 (Performance Test on 2-Dimensional PIV and 3-Dimensional PIV Using Standard Images)

  • 황태규;도덕희
    • 대한기계학회논문집B
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    • 제28권11호
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    • pp.1315-1321
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    • 2004
  • Quantitative performance test on the conventional 2D-PIV and the hybrid angular 3D-PIV(Stereoscopic PIV) was carried out. LES Data sets on an impinging jet which are provided on the webpage(http://www.vsj.or.jp/piv) for the PIV Standard Project were used for the generation of virtual images. The generated virtual images were used for the 2D-PIV and 3D-PIV measurements test. It has been shown that the results obtained by 2D-PIV on average values are slightly closer to the LES data than those obtained by 3D-PIV, but the turbulent properties obtained by 2D-PIV are largely underestimated than those obtained by 3D-PIV.

2D super resolution network를 이용한 Point Cloud 데이터 개선 (Improvement of point cloud data using 2D super resolution network)

  • 박성환;김규헌
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2021년도 하계학술대회
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    • pp.16-18
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    • 2021
  • 미디어 기술은 사용자가 더욱 몰입감을 느낄 수 있는 방향으로 개발되어 왔다. 이러한 흐름에 따라 기존의 2D 이미지에 비해 깊이감을 느낄 수 있는 증강 현실, 가상 현실 등 3D 공간 데이터를 활용하는 미디어가 주목을 받고 있다. 포인트 클라우드는 수많은 3차원 좌표를 가진 여러 개의 점들로 구성된 데이터 형식이므로 각각의 점들에 대한 좌표 및 색상 정보를 사용하여 3D 미디어를 표현한다. 고정된 크기의 해상도를 갖는 2D 이미지와 다르게 포인트 클라우드는 포인트의 개수에 따라 용량이 유동적이며, 이를 기존의 비디오 코덱을 사용하여 압축하기 위해 국제 표준기구인 MPEG(Moving Picture Experts Group)에서는 Video-based Point Cloud Compression (V-PCC)을 제정하였다. V-PCC는 3D 포인트 클라우드 데이터를 직교 평면 벡터를 이용하여 2D 패치로 분해하고 이러한 패치를 2D 이미지에 배치한 다음 기존의 2D 비디오 코덱을 사용하여 압축한다. 본 논문에서는 앞서 설명한 2D 패치 이미지에 super resolution network를 적용함으로써 3D 포인트 클라우드의 성능 향상하는 방안을 제안한다.

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2D-MELPP: A two dimensional matrix exponential based extension of locality preserving projections for dimensional reduction

  • Xiong, Zixun;Wan, Minghua;Xue, Rui;Yang, Guowei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권9호
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    • pp.2991-3007
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    • 2022
  • Two dimensional locality preserving projections (2D-LPP) is an improved algorithm of 2D image to solve the small sample size (SSS) problems which locality preserving projections (LPP) meets. It's able to find the low dimension manifold mapping that not only preserves local information but also detects manifold embedded in original data spaces. However, 2D-LPP is simple and elegant. So, inspired by the comparison experiments between two dimensional linear discriminant analysis (2D-LDA) and linear discriminant analysis (LDA) which indicated that matrix based methods don't always perform better even when training samples are limited, we surmise 2D-LPP may meet the same limitation as 2D-LDA and propose a novel matrix exponential method to enhance the performance of 2D-LPP. 2D-MELPP is equivalent to employing distance diffusion mapping to transform original images into a new space, and margins between labels are broadened, which is beneficial for solving classification problems. Nonetheless, the computational time complexity of 2D-MELPP is extremely high. In this paper, we replace some of matrix multiplications with multiple multiplications to save the memory cost and provide an efficient way for solving 2D-MELPP. We test it on public databases: random 3D data set, ORL, AR face database and Polyu Palmprint database and compare it with other 2D methods like 2D-LDA, 2D-LPP and 1D methods like LPP and exponential locality preserving projections (ELPP), finding it outperforms than others in recognition accuracy. We also compare different dimensions of projection vector and record the cost time on the ORL, AR face database and Polyu Palmprint database. The experiment results above proves that our advanced algorithm has a better performance on 3 independent public databases.

Optimal User Density and Power Allocation for Device-to-Device Communication Underlaying Cellular Networks

  • Yang, Yang;Liu, Ziyang;Min, Boao;Peng, Tao;Wang, Wenbo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권2호
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    • pp.483-503
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    • 2015
  • This paper analyzes the optimal user density and power allocation for Device-to-Device (D2D) communication underlaying cellular networks on multiple bands with the target of maximizing the D2D transmission capacity. The entire network is modeled by Poisson point process (PPP) which based on stochastic geometry. Then in order to ensure the outage probabilities of both cellular and D2D communication, a sum capacity optimization problem for D2D system on multiple bands is proposed. Using convex optimization, the optimal D2D density is obtained in closed-form when the D2D transmission power is determined. Next the optimal D2D transmission power is obtained in closed-form when the D2D density is fixed. Based on the former two conclusions, an iterative algorithm for the optimal D2D density and power allocation on multiple bands is proposed. Finally, the simulation results not only demonstrate the D2D performance, density and power on each band are constrained by cellular communication as well as the interference of the entire system, but also verifies the superiority of the proposed algorithm over sorting-based and removal algorithms.

전기체 2차원 모델을 이용한 공력탄성학적 특성에 관한 연구 (A Study on Aeroelastic Characteristic using Two-dimensional Full Aircraft)

  • 편봉도;배재성
    • 항공우주시스템공학회지
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    • 제18권4호
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    • pp.10-17
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    • 2024
  • 국내외로 연구가 활발한 태양광 무인항공기는 일반적으로 고세장비 특징을 갖는다. 고세장비 날개는 날개 무게가 증가함에 따라 경량 설계되어 플러터에 취약하다. 따라서 초기 설계부터 플러터 해석이 필요하다. 대체로 플러터 해석은 날개 단면을 활용하거나 3D 모델을 이용하여 보다 정확하게 플러터 해석을 수행한다. 그러나 3D 모델은 해석에 시간이 많이 소모되기 때문에 본 연구에서는 2D 전기체 모델을 이용하고자 한다. 2D 전기체 모델은 3D 모델에 비해 계산이 빠르며 직관적으로 플러터 경계를 확보할 수 있다. 따라서 본 연구에서는 2D 전기체의 구조/공기력 모델을 수립하고 3D 반-모델과 해석결과를 비교하였다. 결과적으로 2D 전기체 모델과 3D 반-모델의 플러터 해석 결과, 오차는 약 3% 이내로 유사하고, 제시된 2D 전기체 모델의 타당성을 검증하였다.

2D-Touch 스마트 디바이스에서 사용자 행동 패턴 분석을 통한 가상 3D-Touch 구현을 위한 방법 (An Approach to implement Virtual 3D-Touch using 2D-Touch based Smart Device through User Force Input Behavior Pattern)

  • 남춘성
    • 인터넷정보학회논문지
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    • 제17권6호
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    • pp.41-51
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    • 2016
  • 3D-Touch 인터페이스의 등장은 사용자로 하여금 새로운 인터랙션을 제공할 수 있는 기반을 마련해 주었다. 하지만 일부 스마트폰에서만 3D-Touch가 제공되고 있고, 대부분 2D-Touch 스마트폰에서 사용되는 인터랙션 방법은 새로운 방식의 3D-Touch의 인터랙션을 제대로 적용할 수 있는 방안은 마련되지 않고 있다. 이는 3D-Touch와 2D-Touch 인터랙션에서의 차이가 발생하는 주요 원인이다. 이에 따라 본 연구에서는, 2D-Touch 기반 디바이스에서도 3D-Touch의 소프트웨어적 기능과 인터페이스를 활용할 수 있게 해주는 가상 포스 터치 (Virtual Force Touch) 방식을 이용해서 3D-Touch 인터페이스를 활용할 수 있는 방안에 대하여 제안한다. 제안한 방안은 2D-Touch를 제공하는 스마트폰에서 사용자가 포스터치 입력을 발생하였을 때 스마트폰에 차지하는 손가락 면적을 분석하여 적절한 가상 포스 터치 구현하기 위한 것이다.

Two-dimensional heterostructures for All-2D Electronics

  • 이관형
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2016년도 제50회 동계 정기학술대회 초록집
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    • pp.100-100
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    • 2016
  • Among various two-dimensional (2D) materials, 2D semiconductors and insulators have attracted a great deal of interest from nanoscience community beyond graphene, due to their attractive and unique properties. Such excellent characteristics have triggered highly active researches on 2D materials, such as hexagonal boron nitride (hBN), molybdenum disulfide (MoS2), and tungsten diselenide (WSe2). New physics observed in 2D semiconductors allow for development of new-concept devices. Especially, these emerging 2D materials are promising candidates for flexible and transparent electronics. Recently, van der Waals heterostructures (vdWH) have been achieved by putting these 2D materials onto another, in the similar way to build Lego blocks. This enables us to investigate intrinsic physical properties of atomically-sharp heterostructure interfaces and fabricate high performance optoelectronic devices for advanced applications. In this talk, fundamental properties of various 2D materials will be introduced, including growth technique and influence of defects on properties of 2D materials. We also fabricate high performance electronic/optoelectronic devices of vdWH, such as transistors, memories, and solar cells. The device platform based on van der Waals heterostructures show huge improvement of devices performance, high stability and transparency/flexibility due to unique properties of 2D materials and ultra-sharp heterointerfaces. Our work paves a new way toward future advanced electronics based on 2D materials.

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2D와 3D Graphic 기반으로 구성된 GUI의 효율성의 차이 -가상현실이론을 활용한 가상 3D IPTV 인터페이스 개발- (Difference of GUI Efficiency based on 3D and 2D Graphic -Imaginary 3D IPTV Interface Development Using Virtual Reality Theory-)

  • 성정찬;이대영;김형구
    • 한국콘텐츠학회논문지
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    • 제7권7호
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    • pp.87-95
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    • 2007
  • 본 연구에서는 미래의 영상 콘텐츠를 조작하는 사용자 인터페이스(User Interface)가 3차원 중심으로 변화할 것이라 예측하여, 지금까지의 2차원 인터페이스와 3차원 인터페이스간의 공통점과 차이점을 GUI(Graphic User Interface)의 원칙을 기준으로 연구하고 3차원 인터페이스의 특징을 가상현실의 원리를 통해 살펴보고자 하였다. 이러한 이론적 연구를 바탕으로 실재의 2차원 인터페이스를 3차원 인터페이스로 변경 제작하여 설문조사를 실시하였으며 개혁확산이론에 근거하여 작성된 설문조사의 분석을 통해 2D와 3D 인터페이스를 비교하고 3D 인터페이스가 차세대 영상 콘텐츠의 주력 인터페이스가 될 수 있는 지의 가능성의 여부를 타진해본 결과 기존의 인터페이스를 대신하여 더 많은 시장가치를 지닌 인터페이스로서의 면모를 발견할 수 있었다.

Dose comparison between prescription methods according to anatomical variations in intracavitary brachytherapy for cervical cancer

  • Choi, Euncheol;Kim, Jae Ho;Kim, Ok Bae;Byun, Sang Jun;Kim, Jin Hee;Oh, Young Kee
    • Radiation Oncology Journal
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    • 제36권3호
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    • pp.227-234
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    • 2018
  • Purpose: We compared how doses delivered via two-dimensional (2D) intracavitary brachytherapy (ICBT) and three-dimensional (3D) ICBT varied anatomically. Materials and Methods: A total of 50 patients who received 30 Gy of 3D ICBT after external radiotherapy (RT) were enrolled. We compared the doses of the actual 3D and 2D ICBT plans among patients grouped according to six anatomical variations: differences in a small-bowel V2Gy, small bowel circumference, the direction of bladder distension, bladder volume, sigmoid V3.5Gy, and sigmoid circumference. Seven dose parameters were measured in line with the EMBRACE recommendations. Results: In terms of bladder volume, the bladder and small-bowel D2cc values were lower in the 150-250 mL bladder volume subgroup; and the rectum, sigmoid, and bladder D2mL values were all lower in the >250 mL subgroup, for 3D vs. 2D ICBT. In the sigmoid V3.5Gy >2 mL subgroup, the sigmoid and bladder D2mL values were significantly lower for 3D than 2D ICBT. The bladder D2mL value was also significantly lower for 3D ICBT, as reflected by the sigmoid circumference. In patients with a small bowel V2.0Gy >10 mL or small bowel circumference >15%, most dose parameters were significantly lower for 3D than 2D ICBT. The bladder distension direction did not significantly affect the doses. Conclusion: Compared to 2D ICBT, a greater bladder volume can reduce the internal 3D ICBT organ dose without affecting the target dose.

Convergence study of traditional 2D/1D coupling method for k-eigenvalue neutron transport problems with Fourier analysis

  • Boran Kong ;Kaijie Zhu ;Han Zhang ;Chen Hao ;Jiong Guo ;Fu Li
    • Nuclear Engineering and Technology
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    • 제55권4호
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    • pp.1350-1364
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    • 2023
  • 2D/1D coupling method is an important neutron transport calculation method due to its high accuracy and relatively low computation cost. However, 2D/1D coupling method may diverge especially in small axial mesh size. To analyze the convergence behavior of 2D/1D coupling method, a Fourier analysis for k-eigenvalue neutron transport problems is implemented. The analysis results present the divergence problem of 2D/1D coupling method in small axial mesh size. Several common attempts are made to solve the divergence problem, which are to increase the number of inner iterations of the 2D or 1D calculation, and two times 1D calculations per outer iteration. However, these attempts only could improve the convergence rate but cannot deal with the divergence problem of 2D/1D coupling method thoroughly. Moreover, the choice of axial solvers, such as DGFEM SN and traditional SN, and its effect on the convergence behavior are also discussed. The results show that the choice of axial solver is a key point for the convergence of 2D/1D method. The DGFEM SN based 2D/1D method could converge within a wide range of optical thickness region, which is superior to that of traditional SN method.