• Title/Summary/Keyword: 21세기 교육과정

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A Recognition Analysis of Elementary Teachers for Software Education of 2015 Revised Korea Curriculum (2015 개정 교육과정의 소프트웨어 교육에 대한 초등 교사들의 인식 분석)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.47-56
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    • 2016
  • In order to nurture creative talent in the 21st century knowledge-based society in elementary education software is carried from the year 2018. The educational content and achievement standards to conduct a software education had been made in the 2015. In this study, the recognition of educational software for elementary school teachers 199 people is investigated. Findings are as follows. Elementary education is the first software required, and is lacking in 17 hours. Second, the idea of a common training software education, teaching and learning methods, evaluation methods, how to develop information materials. Third, lower cognitive development and educational materials for the teaching methods appropriate for understanding, achievement standards for achievement standards. Therefore, should allow teacher training teaching materials development, assessment methods, teaching methods suitable for the achievement standards available to all teachers throughout the school know.

Design and Validation of Robot Curriculum in Education for the Gifted Elementary Students of Computer Science (초등정보과학영재를 위한 로봇교육과정의 설계 및 검증)

  • Lee, Jae-Ho;Nam, Gil-Hyun
    • Journal of Gifted/Talented Education
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    • v.19 no.3
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    • pp.669-695
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    • 2009
  • In the 21st century, there will be a robot revolution. Only several years ago, industrial robots were the mainstream in the robot market; however, diverse type of robots are currently entering into our daily lives for various purposes, and the robot that thinks and behaves very similarly to human will appear in the near future. However, there is a critical view about the robot period. This means that the robot revolution will change even the framework of our entire society and human life style, and it is necessary to have robot education. It is necessary to start robot education in the elementary school curriculum with a view to enhancing interest in basic science and scientific technology and cultivating creative talents who may adapt themselves to a robotic society. However, there is no systematic robot curriculum owing to insufficient perception of the need of robot education and the educational utilization of robots. Under these circumstances, robot education is largely dependent on education for students with special talents and aptitudes run by private organizations. This paper conducted the following research in order to develop a robot curriculum in education for the gifted elementary students of computer science. First, the paper identified problems by analyzing the robot curriculum from a micro perspective after selecting three organizations that are relatively well perceived out of private organizations that operate robot education for the gifted elementary students of computer science. Second, the paper developed a robot curriculum in education for the gifted elementary students of computer science based on the framework of a robot curriculum run by private sector. Third, the validity of the robot curriculum developed in this paper was verified by a professional group comprising mainly persons in charge of robot curriculum development at private sector and lecturers for robot education for the gifted elementary students of computer science.

A Study on Elementary Computer Education Curriculum in Japan (일본의 초등학교 컴퓨터 교육과정에 대한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.595-604
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    • 2014
  • Ministry of Education, Culture, Sports, Science and Technology in Japan defined the needs for children who will lead the 21st is "Strength to lead a life" and the "New course of study" was developed and it have been adapted into elementary school from 2011 year. In order to respond to changing educational environment in terms of Information education, in 2010 year, "New Growth Strategy Conference" was held and "New Strategy in Information and Communications Technology" was announced, instructional system was made up through the research "The Vision for ICT in Education" in 2011 year. In particular, elementary schools is doing Computer Science Education in connection with general subjects, it means that preparation process for secondary education in terms of Computer education which is started in earnest. These Computer Education in Japan imply the further ways of Computer Education in Korea which are instructional system linked with Elementary school and Secondary school and computer education based on informatics.

Study on the Achievement Goals, Teaching-Learning Methods and Evaluation Methods of 'Convergence Activities' Section ('융합 활동' 영역의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구)

  • Ahn, Seonghun;Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.173-184
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    • 2014
  • The ability to need information-oriented society is the convergence ability based in information ability. A new curriculum is demanded by new technology and circumstance to need the core ability. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classified by 'computer system', 'SW production' and 'convergence activities'. Therefore, we studied on convergence activities of K-9. In this paper we firstly suggested concept of convergence ability as activities to use ICT, information communication ethics and robot. We nextly suggested object to achieve, teaching-learning methods and evaluation methods of convergence activities. We expect the curriculum we suggested about convergence activities will contribute to training talented individuals.

A Study on Development of Curriculum for Convergence Education School for the Gifted (융합형 영재교육기관의 교육과정 개발에 관한 연구)

  • Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.123-130
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    • 2012
  • As a sequel of "special improvement act for gifted student education" legislated on January 2000, "regulation act for gifted student education" was published on April 2002 which is the time Korea has settled down its education for the gifted. Announced in the December 2007 "general plan for development of gifted student education" provided a platform for the gifted student education in Korea of growth in quantity, in which a plan of providing gifted student education up to 1 percent of the elementary and middle school level students (approximately 70 thousands) has been established while the education currently provides to 0.59 percent (40 thousands) of all students. Until recently, however, education for gifted students has been performed based on the way of concentrating on academic domains. and it has put more weights on mathematics and english domains. In order to overcome this drawbacks, there have been various attempts for growth in quality of education for gifted students, one of them is the our proposal of convergence of science and art education for cultivating 21 century creative humans through establishment of new type of institution. In this paper, education curriculum and management strategies appliable to the proposed convergence education institutions for gifted students. For this purpose we derived the implication points through analysis on education processes used in korea science school for the gifted students, a representative institution for the gifted students in Korea, and we suggested educational process curriculums for the science and art institute for gifted students along with the detailed contents of convergence subject which is an essential subject to the institute.

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A Study on the VLSI Design Education Systems for Electronic Information Communication (마이크로 로봇을 응용한 정보통신용 반도체 설계 교육 시스템 연구)

  • Lee, Kang-Whan
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.37 no.4
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    • pp.20-26
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    • 2000
  • In the recently our 21C, it is a necessary to provide the VLSI design education methods based on the electronic information systems. In this paper, we will show a education model of the venture study programs concern with Micro-Robot making. The development education systems apply into the industrial fields from the specification major module instruction including improve the VLSI design capability using the Micro-Robot making for information communication techniques. Also, the development instruction model provides one in the field system to the industrial applications specification technical staffs and VLSI design for the venture education programs. We expect the proposed education systems extended into a new venture instruction program sets for technical major members.

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A Study on Design and Implementation of a Unix using ICT (ICT를 활용한 Unix WBI 설계 및 구현에 관한 연구)

  • Ha, Young-Ran;Lee, Ji-Sun;Lee, Byoung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.251-254
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    • 2003
  • 21 세기 정보화 사회에 따른 급격한 변화에 적응하기 위해 교육계에서는 학교의 학사 및 교무 업무를 전산화하는 등 여러 가지 사업을 추진하고 있으며, 제 7차 교육과정에서는 국민공통기본교과수업에 ICT(Information & Communication Technology)를 10%이상 활용하도록 하고 있다. 그러나 교육현장에서는 하드웨어 장비의 노후, 행정적인 지원 부족, 정보화 담당자의 과중한 업무, 교사들의 ICT 활용에 대한 인식 부족 등으로 인한 정보화의 문제점이 대두되고 있다. 따라서 본 연구는 Unix 학습을 위한 WBI를 구현하여 ICT 저작도구를 활용한 학습프로그램을 소개함으로써 교사들의 ICT에 대한 인식의 폭을 넓히며, Unix 교육을 통해 학생들을 재교육시키는데 목적이 있다. 이에 ICT를 활용하여 Unix 명령어에 대한 이론과 실습을 겸비한 WBI를 제작하였으며, 기존의 텍스트 위주의 학습방법과 ICT 저작도구를 이용하여 음성, 판서 등의 부가기능을 제공하는 동영상 학습프로그램을 제시하였다.

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입학사정관제 실시에 따른 창의적 체험학습활동의 현황과 과제

  • Lee, Seong-Cheol
    • Proceedings of the Safety Management and Science Conference
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    • 2010.11a
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    • pp.417-426
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    • 2010
  • 현 정부의 대입제도는 미래사회가 요구하는 21세기형 우수인재를 발굴 육성을 위하여 공교육 정상화에 그 목표를 두고 있다. 아울러 입학사정관제를 활성화하여 사교육에 의존하는 사회풍조를 개선함과 더불어 과열경쟁으로 인한 사교육비를 경감하고자 노력하고 있다. 또한 창의적 체험학습활동을 통하여 자기 주도적 학습능력을 신장하고 글로벌 인재 양성에 주력하고 있으며, 이를 관리하기위하여 창의적 체험활동 종합지원시스템을 운영하고 있다. 본 연구의 목적은 중등교육과정의 현황을 창의적 체험학습을 중심으로 분석하고 향후 과제에 대한 해법을 제시하는 것이다.

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Analysis of the Achievements of Daegu Happiness Competency Education with a Focus on Curriculum (대구행복역량교육의 성과 분석: 교육과정 편성·운영을 중심으로)

  • Park, Chanho;Chung, Il-Hwan
    • Korean Journal of Comparative Education
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    • v.28 no.4
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    • pp.221-248
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    • 2018
  • The purpose of this study was to analyze the performance of the Daegu Happiness Competency Education Program. It was confirmed that students, parents, teachers, and education professions are aware of the middle and higher level of education for happiness in Daegu in terms of the formation and operation of the curriculum. There is no significant difference between students and parents in terms of average value, and teachers' perception level is relatively high, which is understandable in that teachers are the subjects of the curriculum organization and operation. In addition, there was no statistically significant difference between the parents and the school level, but there were significant differences between students and teachers. In particular, students' and teachers' perceptions were lowered as the number of schools increased, unlike the predictions. They showed the lowest results in the special schools, autonomous schools and special schools. The reason for this is that Daegu Happiness Competency Education was implemented in 2014, and it was because there was little room to recognize and accept the new curriculum due to the burden of college entrance examination or employment. In the future, it will naturally improve as the education process is settled, but here we can find suggestions for the establishment of Daegu Happiness Competency Education.

Mathematics, Art and 3D-Printing in STEAM Education (수학과 예술을 3D 프린팅으로 연결하는 융합인재교육)

  • Lee, Sang-Gu;Lee, Jae-Yoon;Park, Kyung-Eun;Lee, Jae Hwa;Ahn, Seung-Chul
    • Communications of Mathematical Education
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    • v.29 no.1
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    • pp.35-49
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    • 2015
  • 3D-Printing is one of the most innovative technologies that will be widely used in the 21st century. 3D-Printing also serves as an indispensable tool in STEAM education. In this article, we introduce what we have done in our mathematical modeling class in Uni. and recent R&E project under the support of Korean Foundation for the Advancement of Science and Creativity. We planned a model of STEAM education originating from our wish to make tangible models that use mathematical formulas to express the natural beauty of an object. We used a free, open-source software, Sage, to simulate these models online. Then, we created a program that generates a .STL file from these 3D images. This model can help students understand the natural beauty inherent in mathematics and use formulas and technology tools to simulate models in 3D. Finally, we were able to help students to create their own. STL files through a website we developed by adding Sage code into a Sage notebook. Then students can make and hold a 3D object of their very own. This process shows the possibility that mathematics, art and 3D-Printing can be effectively used to achieve the goals of STEAM education.