Browse > Article
http://dx.doi.org/10.7468/jksmee.2015.29.1.35

Mathematics, Art and 3D-Printing in STEAM Education  

Lee, Sang-Gu (Department of Mathematics, Sungkyunkwan University)
Lee, Jae-Yoon (Department of Mathematics, Sungkyunkwan University)
Park, Kyung-Eun (Department of Mathematics, Sungkyunkwan University)
Lee, Jae Hwa (Department of Mathematics, Hallym University)
Ahn, Seung-Chul (Department of Mathematics Education, Woosuk University)
Publication Information
Communications of Mathematical Education / v.29, no.1, 2015 , pp. 35-49 More about this Journal
Abstract
3D-Printing is one of the most innovative technologies that will be widely used in the 21st century. 3D-Printing also serves as an indispensable tool in STEAM education. In this article, we introduce what we have done in our mathematical modeling class in Uni. and recent R&E project under the support of Korean Foundation for the Advancement of Science and Creativity. We planned a model of STEAM education originating from our wish to make tangible models that use mathematical formulas to express the natural beauty of an object. We used a free, open-source software, Sage, to simulate these models online. Then, we created a program that generates a .STL file from these 3D images. This model can help students understand the natural beauty inherent in mathematics and use formulas and technology tools to simulate models in 3D. Finally, we were able to help students to create their own. STL files through a website we developed by adding Sage code into a Sage notebook. Then students can make and hold a 3D object of their very own. This process shows the possibility that mathematics, art and 3D-Printing can be effectively used to achieve the goals of STEAM education.
Keywords
STEAM; Mathematics; Arts; 3D-Printing; Sage;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 교육과학기술부 (2010). 2011년 주요 업무계획: 창의인재와 선진과학기술로 여는 미래 대한민국, Retrieved from http://if-blog.tistory.com/939 (Ministry of Education, Science, and Technology (2010). Major business plan of MEST for 2011. Retrieved from http://if-blog.tistory.com/939)
2 박종률 (2013). 예술(음/미)과 수학 통합 교수.학습자료 개발, 한국과학창의재단 2013-5. (Park, J. L. (2013). Development of teaching and learning materials integrating art and mathematics, Kofac 2013-5.)
3 박혜숙 (2012). 사회(역사 포함)와 수학 통합 교수․학습자료 개발, 한국과학창의재단 2012-25. (Park, H. S. (2012). Developing integrated teaching materials of social studies(including history) and mathematics, Kofac 2012-25.)
4 안재홍.권난주 (2014). 원근 착시 현상의 예술적 표현을 통한 과학예술 융합 프로그램 개발 및 활용 전략, 한국초등과학교육학회 학술대회, 66, 60-61. (Ahn, J. H. & Kwan, N. J. (2014). Science and art fusion program development and utilization strategy through artistic representation of perspective illusion, Journal of Korean Elementary Science Education Conference, 66, 60-61.)
5 윤미숙, 박지현, 박미희, 주신혜 (2012). 융합인재교육 교수학습 자료 개발 및 적용, 2011 연구과제 보고서, 서울교육 2012-11. (Yoon, M. S., Park, J. H., Park, M. H. & Ju, S. H. (2012). Developing and implementing STEAM teaching materials, Seoul Education 2012-11.)
6 이부연 (2014). 미술을 중심으로 한 STEAM 교육 프로그램 연구 -초.중학교 교수.학습안 개발을 중심으로. 한국과학예술포럼, 311-321. (Lee, B. Y. (2014). A Study on STEAM Education Program through Art - Focused Curriculum Development for Elementary and Junior high school level. KOREA SCIENCE & ART FORUM, 311-321.)
7 이은적 (2012), STEAM(융합인재교육)에서의 미술교과 내용의 가능성과 한계, 미술교육연구논총, 33, 287-314 (Lee, E. J. (2012), Possibilities and Limitations of Art Education Contents applied in STEAM, Journal of Art Education, 33, 287-314.)
8 이재윤.임영준.박경은.이상구 (2014). Sage를 활용한 수학 3D 프린팅 웹 도구 개발-대학 수학교육을 중심으로, 한국수학교육학회지 시리즈 E <수학교육논문집>, 28(3), 353-366. (Lee, J. Y., Lim, Y. J., Park, K. E. & Lee S. G. (2014). Development of Mathematics 3D-Printing Tols with Sage-For College Education, Communications of Mathematical Education, 28(3), 353-366.)   과학기술학회마을   DOI
9 이혜숙.임해미.문종은 (2010). 수학과학통합교육의 설계 및 실행에 대한 연구, 한국수학교육학회지 시리즈 A <수학교육>, 49(2), 175-198. (Lee, H. S., Rim, H. M. & Moon, J. E. (2010). A study on the design and implementation of mathematics and science integrated instruction, The Mathematical Education, 49(2), 175-198.)   과학기술학회마을
10 이혜숙.민주영.한혜숙 (2013). STEM 기반 수학 교수-학습 프로그램의 효과에 관한 연구, 한국수학교육학회지 시리즈 E <수학교육논문집>, 16(2), 337-362. (Lee, H. S., Min, J. Y. & Han, H. S. (2013). A study on the effects of STEM based approach for teaching and learning mathematics, Journal of the Korean School Mathematics Society, 16(2), 337-362.)   과학기술학회마을
11 전재복 (2012). 체육과 수학 통합 교수․학습자료 개발, 한국과학창의재단 2012-30. (Jeon, J. B. (2012). Developing integrated teaching materials of physical education and mathematics, Kofac 2012-30.)
12 한국과학창의재단 (2008). 수학․과학 교육 경쟁력 강화를 위한 수학․과학 교육 내실화 방안 연구 최종보고서, Retrieved from http://www.kofac.re.kr/www/inform/k1-3-8/userBbs/bbsView.do. (Kofac (2008). Study for the strengthening the competitiveness of on Mathematics and Science education - Final Report, Retrieved from http://www.kofac.re.kr/www/inform/k1-3-8/userBbs/bbsView.do.)
13 한국과학창의재단 (2009). <과학교육진흥법> 개정을 위한 사전기획연구 최종보고서, Retrieved from http://www.kofac.re.kr/www/inform/k1-3-8/userBbs/bbsView.do. (Kofac (2009). Preliminary study for the revision of - Final Report, Retrieved from http://www.kofac.re.kr/www/inform/k1-3-8/userBbs/bbsView.do.)
14 황선욱 (2013). 국어와 수학 통합 교수․학습자료 개발, 한국과학창의재단 2013-3. (Hwang, S. Y. (2013). Development of teaching and learning resources combining Mathematics and Korean literature, Kofac 2013-3.)
15 Anna, H. & Andreas, D. M. (2013). SURFER in Math Art, Education and Science Communication. Bridges 2013 : Mathematics, Music, Art, Architecture, Culture, 271-278.
16 Debra, S. (2010), NSTA-National Science Teachers Association. NSTA WebNews Digest.
17 Jemison, M. (2002). TED Talks - Teach arts and sciences together. Retrieved from http://www.ted.com/index.php/talks/mae_jemison_on_teaching_arts_and_sciences_together.html.
18 John, T. (2010). STEM to STEAM - Recognizing the Value of Creative Skills in the Competitive Debate. Retrieved from http://www.huffingtonpost.com/john-tarnoff/stem-to-steam-recognizing_b_756519.html.
19 KEDI (2012). 21st Century Skills - Learning for life in our times (translation of the book by Bernie Trlling and Charles Fadel, JOSSEY-BASS PUBLISHR, 2009), Hak-Ji Sa.
20 Lang, V., Lee, S. G. & Lee, J. Y. (2014). A Mobile, Open-Source 2D and 3D Printing Graphic Creation CAS Tool of Mathematics Courses. Journal of US-China Education Review A, 4(8), 569-580.
21 The Engineer (2010. 5. 24). The rise of additive manufacturing. Retrieved from http://www.theengineer.co.uk/in-depth/the-big-story/the-rise-of-additive-manufacturing/1002560.article.
22 Yakman, G. (2010). What is the Point of STEAM -A Brief Overview of STEAM Education. Retrieved from http://www.academia.edu/8113832/What_is_the_Point_of_STEAM_A_Brief_Overview_of_STEAM_Education.