• Title/Summary/Keyword: 2-D Coding

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The efficient coding of the upper bands in subband image coding (대역분할 부호화에서 상위대역의 효율적인 부호화)

  • Han, Young-Oh;Park, Hyun-Soo;Shin, Joong-In;Kim, Hyung-Suk;Park, Sang-Hui
    • Proceedings of the KIEE Conference
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    • 1993.11a
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    • pp.346-349
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    • 1993
  • A method for image compression based on decomposition is presented. We design the efficient coding technique for upper band image signals. This coding technique with directive 1-D DPCM is based on the statistical properties of upper bands. Lower band image signals is encoded using 2-D DPCM. The directive 1-D DPCM is performed, scanning upper bands according to edge direction. And then the predicted error signals of upper band sis coded using B1 and Huffman code, and the predicted error signals of lower band is coded using Huffman code. The proposed system shows improved performance when compared with other existing methods with respect to peak signal to noise ratio(PSMR) and human visual system(HVS) properties.

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Simplified Depth Modeling in HEVC-based 3D Video Coding (HEVC-기반 3차원 비디오 부호화에서 깊이 모델링 간소화 방법)

  • Song, Yunseok;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.2
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    • pp.28-32
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    • 2013
  • In this paper, we present a method to reduce complexity of depth modeling modes (DMM) that are used in the current 3D-HEVC standardization. DMM adds four modes to the existing HEVC intra prediction modes for accurate object edge representation in the depth map. Especially, Mode 3 requires distortion calculation of numerous pre-defined wedgelets, inducing high complexity. The proposed method employs absolute differences of neighboring pixels in the sides of the reference block to find high intensity changing positions. Based on such positions, the number of wedgelet candidates is reduced to six and distortion calculation is skipped for irrelevant wedgelets. Experimental results show complexity reduction by 3.1% on average, while maintaining similar coding performance.

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A Throughput Analysis of the D-STTD Communication System with AMC Scheme (AMC기법을 적용한 D-STTD 통신 시스템의 성능 분석)

  • Lee, Jeong-Hwan;Yoon, Gil-Sang;You, Cheol-Woo;Hwang, In-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.9
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    • pp.8-12
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    • 2008
  • In this paper, we proposes a D-STTD(Double-Space Time Transmit Diversity) communication system with AMC scheme and analyzes its performance using simulation experiments. The AMC scheme selects an optimal channel coding rate and modulation scheme based on the channel response data for signal transmission, creating a balance between error rate and throughput to improve the overall system throughput and transmission quality. The D-STTD scheme complements the conventional STTD(Space Time Transmit Diversity) scheme, yielding about twice the throughput. The simulation results show that the probability of selecting a high MCS(Modulation and Coding Scheme) level increased as the SNR(Signal to Noise Ratio) improved. Furthermore, the D-STTD communication system with AMC scheme provided a more uniform throughput distribution throughout the entire SNR range compared to its counterpart which did not apply AMC scheme. Also, the maximum throughput of the D-STTD communication system with AMC scheme was twice that of a conventional AMC communication system or a STTD communication system with AMC scheme.

On the Design of the Linear Phase Lapped Orthogonal Transform Bases Using the Prefilter Approach (전처리 필터를 이용한 선형 위성 LOT 기저의 설계에 관한 연구)

  • 이창우;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.7
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    • pp.91-100
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    • 1994
  • The lapped orthogonal transform(LOT) has been recently proposed to alleviate the blocking effects in transform coding. The LOT is known to provide an improved coding gain than the conventional transform. In this paper, we propose a prefilter approach to design the LOT bases with the view of maximizing the transform coding gain. Since the nonlinear phase basis is inappropriate to the image coding only the linear phase basis is considered in this paper. Our approach is mainly based on decomposing the transform matrix into the orthogonal matrix and the prefilter matrix. And by assuming that the input is the 1st order Markov source we design the prefilter matrix and the orthogonal matirx maximizing the transform coding gain. The computer simulation results show that the proposed LOT provides about 0.6~0.8 dB PSNR gain over the DCT and about 0.2~0.3 dB PSNR gain over the conventional LOT [7]. Also, the subjective test reveals that the proposed LOT shows less blocking effect than the DCT.

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Performance Evaluation of an Improved Block Coding for PAPR Reduction (PAPR 저감을 위한 개선된 블록 코딩 방식의 성능 평가)

  • 이윤희;정기호;유흥균
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.9
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    • pp.889-897
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    • 2002
  • In this paper, we propose an improved block coding scheme for PAPR reduction in the OFDM communication system. Unlike the conventional block coding scheme which uses one block encoder of subcarrier N, two block encoders of subcarrier N/2 is used for the proposed block coding scheme. This not only improves the coding gain, but enhances the spectral efficiency by twice due to the increment of code rate. PAPR Reduction performance is the same as the conventional block coding. When BER is $10^{-4}$, the proposed block coding scheme has coding gain of 0.5 dB than the conventional scheme.

Multiple Description Coding of 3-D Data (3차원 데이터의 다중 부호화 기법)

  • Park, Sung-Bum;Kim, Chang-Su;Lee, Sang-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.9C
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    • pp.840-848
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    • 2007
  • A multiple description coding (MDC) scheme for 3-D Data is presented. First, a plane-based 3-D data is split into two descriptions, each of which has identical contribution in 3-D surface reconstruction. In order to maximize the visual quality of reconstructed 3-D data, then, plane parameters are modified according to channel error condition. Finally, these descriptions are compressed and transmitted over distinct channels. In decoder, if two descriptions are available, we reconstruct a high quality 3-D data. If only one description is transmitted, however, 3-D surface recovery scheme reduces artifacts on erroneous 3-D surface, yielding a smooth 3-D surface. Therefore, the proposed algorithm guarantees acceptable quality reconstruction of 3-D data even though one channel is totally lost.

Design and Analysis of 3D Scalable Video Codec (3차원 스케일러블 비디오 코덱 설계 및 성능 분석)

  • Lee, Jae-Yung;Kim, Jae-Gon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.219-236
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    • 2016
  • In this paper, we design and implement a 3D scalable video codec by combining the Scalable HEVC (SHVC) and the 3D-HEVC which are the extended standards of High Efficiency Video Coding (HEVC). The proposed 3D scalable video codec supports the view and spatial scalabilities which are the properties of 3D-HEVC and SHVC, respectively. In the proposed 3D scalable codec, the high-level syntaxes are designed to support the multiple scalabilities. In the computer simulation section, we confirmed the conformance of the proposed codec and analyzed the performance of the proposed codec.

Intra Prediction Information Skip using Analysis of Adjacent Pixels for H.264/AVC (인접 화소 성분 분석을 이용한 H.264/AVC에서의 Intra 예측 정보 생략)

  • Kim, Dae-Yeon;Kim, Dong-Kyun;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.271-279
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    • 2009
  • The Moving Picture Experts Group (MPEG) and Video Coding Experts Group (VCEG) have developed a new standard that promises to outperform the earlier MPEG-4 and H.263 standards. The new standard is called H.264/AVC (Advanced Video Coding) and is published jointly as MPEG-4 Part 10 and ITU-T Recommendation H.264. In particular, the H.264/AVC intra prediction coding provides nine directional prediction modes for every $4{\times}4$ block in order to reduce spatial redundancies. In this paper, an ABS (Adaptive Bit Skip) mode is proposed. In order to achieve coding efficiency, the proposed method can remove the mode bits to represent the prediction mode by using the similarity of adjacent pixels. Experimental results show that the proposed method achieves the PSNR gain of about 0.2 dB in R-D curve and reduces the bit rates about 3.6% compared with H.264/AVC.

Adaptive Spatio-Temporal Prediction for Multi-view Coding in 3D-Video (3차원 비디오 압축에서의 다시점 부호화를 위한 적응적 시공간적 예측 부호화)

  • 성우철;이영렬
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.214-224
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    • 2004
  • In this paper, an adaptive spatio-temporal predictive coding based on the H.264 is proposed for 3D immersive media encoding, such as 3D image processing, 3DTV, and 3D videoconferencing. First, we propose a spatio-temporal predictive coding using the same view and inter-view images for the two TPPP, IBBP GOP (group of picture) structures 4hat are different from the conventional simulcast method. Second, an 2D inter-view direct mode for the efficient prediction is proposed when the proposed spatio-temporal prediction uses the IBBP structure. The 2D inter-view direct mode is applied when the temporal direct mode in B(hi-Predictive) picture of the H.264 refers to an inter-view image, since the current temporal direct mode in the H.264 standard could no: be applied to the inter-view image. The proposed method is compared to the conventional simulcast method in terms of PSNR (peak signal to noise ratio) for the various 3D test video sequences. The proposed method shows better PSNR results than the conventional simulcast mode.

Geometry Padding for Segmented Sphere Projection (SSP) in 360 Video (360 비디오의 SSP를 위한 기하학적 패딩)

  • Kim, Hyun-Ho;Myeong, Sang-Jin;Yoon, Yong-Uk;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.25-31
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    • 2019
  • 360 video is attracting attention as immersive media, and is also considered in VVC (Versatile Video Coding), which is being developed in JVET (Joint Video Expert Team) as a new video coding standard of post-HEVC. A 2D image projected from 360 video for its compression may has discontinuities between the projected faces and inactive regions, and they may cause the visual artifacts in the reconstructed video as well as decrease of coding efficiency. In this paper, we propose a method of efficient geometric padding to reduce these discontinuities and inactive regions in the projection format of SSP (Segmented Sphere Projection). Experimental results show that the proposed method improves subjective quality compared to the existing padding of SSP that uses copy padding with minor loss of coding gain.