• Title/Summary/Keyword: 2차원 변환

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Establishment Strategy of 3D Spatial Information from 2D Facility Drawing Related to Fire Fighting (2차원 소방대상 시설물도면의 3차원 공간정보 구축방안)

  • Lee, Yun;Kim, In-Hyun;Choi, Yun-Soo;Oh, Kyu-Shik
    • Spatial Information Research
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    • v.18 no.5
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    • pp.47-54
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    • 2010
  • Until recently, GIS technology was mainly based on 2D for disaster management. Necessity of 3D spatial information came to the fore with a speedy and accurate response system in disaster management. However, most fire-fighting facilities presently use CAD with 2D formation, Image drawings, and conception of construction data's formation. It is not about the drawings in map production. It's about varieties of construction ways or contents. In this study, we are proposing the ways on analyzing the existing disaster management targets for 2D technology drawings, designing the 3D spatial information data model, and transforming the effective 3D spatial information into algorithm and dimension spatial information construction for easily building on mass 2D architectural drawings to 3D spatial information effectively in disaster management. We can maxim ize efficient construction time and expenses. Then what is proposed in this study about constructing 3D spatial information for manual work, and it's significance for improving decisive decisions and utilizing the tasks to prevent, prepare, respond and restore steps in disaster management.

Efficient 3D Object Simplification Algorithm Using 2D Planar Sampling and Wavelet Transform (2D 평면 표본화와 웨이브릿 변환을 이용한 효율적인 3차원 객체 간소화 알고리즘)

  • 장명호;이행석;한규필;박양우
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.5_6
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    • pp.297-304
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    • 2004
  • In this paper, a mesh simplification algorithm based on wavelet transform and 2D planar sampling is proposed for efficient handling of 3D objects in computer applications. Since 3D vertices are directly transformed with wavelets in conventional mesh compression and simplification algorithms, it is difficult to solve tiling optimization problems which reconnect vertices into faces in the synthesis stage highly demanding vertex connectivities. However, a 3D mesh is sampled onto 2D planes and 2D polygons on the planes are independently simplified in the proposed algorithm. Accordingly, the transform of 2D polygons is very tractable and their connection information Is replaced with a sequence of vertices. The vertex sequence of the 2D polygons on each plane is analyzed with wavelets and the transformed data are simplified by removing small wavelet coefficients which are not dominant in the subjective quality of its shape. Therefore, the proposed algorithm is able to change the mesh level-of-detail simply by controlling the distance of 2D sampling planes and the selective removal of wavelet coefficients. Experimental results show that the proposed algorithm is a simple and efficient simplification technique with less external distortion.

Generalized Hough Transform using Internal Gradient Information (내부 그레디언트 정보를 이용한 일반화된 허프변환)

  • Chang, Ji Young
    • Journal of Convergence for Information Technology
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    • v.7 no.3
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    • pp.73-81
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    • 2017
  • The generalized Hough transform (GHough) is a useful technique for detecting and locating 2-D model. However, GHough requires a 4-D parameter array and a large amount of time to detect objects of unknown scale and orientation because it enumerates all possible parameter values into a 4-D parameter space. Several n-to-1 mapping algorithms were proposed to reduce the parameter space from 4-D to 2-D. However, these algorithms are very likely to fail due to the random votes cast into the 2-D parameter space. This paper proposes to use internal gradient information in addition to the model boundary points to reduce the number of random votes cast into 2-D parameter space. Experimental result shows that our proposed method can reduce both the number of random votes cast into the parameter space and the execution time effectively.

Design of Circular Symmetric Two-Dimensional FIR Digital Filter (환상대칭 2차원FIR 디지털필터의 설계)

  • 이경철;강철호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.5
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    • pp.340-348
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    • 1986
  • The design of two-dimensional zero-phase FIR digital filters by transformations is a popular and well-developed technique, but is suffers from the disadvantage that in its current form the filters with only four quadrant symmetry can not be designed exactly circular symmetry at frequencies far from the origin. it is shown how symmetry requirement for the filters with any number of dimensions can be fulfilled with arbbitrary percision by adapting transformation with the appropriate series expansions. this transformation has been known generally as the McClellan transformation. In this paper, a simple method for ensuring exelent circular symmetry at frequencies far from the origin is presented. This method which employs the Modified Mcclellan trnsformation for the design of 2-D FIR filter form 1-D FIR filters is quite useful for the design of 2-D FIR filters with multiple cutoff boundaries such as band-pass filters.

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학습된 선형 변환 기저를 이용한 VVC 잔자신호 변환

  • Kim, Nam-Uk;Lee, Yeong-Ryeol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.160-161
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    • 2020
  • 본 논문에서는 비디오 코딩 잔차신호를 보다 효율적으로 변환하기 위하여 오프라인으로 잔차신호를 학습하여 RD(Rate Distortion) Cost를 기반으로 분류된 몇 가지 변환 기저들을 생성하고, 비디오 복호화 과정 중 잔차신호를 역변환을 수행할 때 주변의 복호화가 완료된 신호들을 이용하여 최적의 변환 기저를 선택하여 해당 변환 기저로 역변환을 수행하여 효율적으로 잔차신호를 압축하는 방법에 대해 제안한다. 변환 기저 생성에는 분류된 잔차신호들에 대하여 2 차원 혹은 1 차원 KLT를 계산함으로써 얻어내어진다. 제안하는 방법은 VTM(VVC Test Model) version 10에서 실험하였으며 약 0.5% 정도의 성능향상을 보인다.

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Geocoding of the Free Stereo Mosaic Image Generated from Video Sequences (비디오 프레임 영상으로부터 제작된 자유 입체 모자이크 영상의 실좌표 등록)

  • Noh, Myoung-Jong;Cho, Woo-Sug;Park, Jun-Ku;Kim, Jung-Sub;Koh, Jin-Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.3
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    • pp.249-255
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    • 2011
  • The free-stereo mosaics image without GPS/INS and ground control data can be generated by using relative orientation parameters on the 3D model coordinate system. Its origin is located in one reference frame image. A 3D coordinate calculated by conjugate points on the free-stereo mosaic images is represented on the 3D model coordinate system. For determining 3D coordinate on the 3D absolute coordinate system utilizing conjugate points on the free-stereo mosaic images, transformation methodology is required for transforming 3D model coordinate into 3D absolute coordinate. Generally, the 3D similarity transformation is used for transforming each other 3D coordinates. Error of 3D model coordinates used in the free-stereo mosaic images is non-linearly increased according to distance from 3D model coordinate and origin point. For this reason, 3D model coordinates used in the free-stereo mosaic images are difficult to transform into 3D absolute coordinates by using linear transformation. Therefore, methodology for transforming nonlinear 3D model coordinate into 3D absolute coordinate is needed. Also methodology for resampling the free-stereo mosaic image to the geo-stereo mosaic image is needed for overlapping digital map on absolute coordinate and stereo mosaic images. In this paper, we propose a 3D non-linear transformation for converting 3D model coordinate in the free-stereo mosaic image to 3D absolute coordinate, and a 2D non-linear transformation based on 3D non-linear transformation converting the free-stereo mosaic image to the geo-stereo mosaic image.

3D/2D convertible color display based on modified integral imaging (집적 영상에 기반한 2차원 3차원 변환 가능 컬러 디스플레이)

  • Kim, Yun-Hee;Cho, Seong-Woo;Lee, Byoung-Ho
    • Proceedings of the KIEE Conference
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    • 2006.07c
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    • pp.1605-1606
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    • 2006
  • 본 논문에서는 집적 영상에 기반한 2차원/3차원 변환 가능한 디스플레이에서 기초 영상을 표시하는 투과형 디스플레이 소자로서 기존의 광변조기 대신 LCD (liquid crystal display) 패널을 사용하여 컬러 디스플레이를 구현하는 방법을 제안한다. 본 논문에서는 제안된 방법의 원리를 설명하고 실험 결과를 보여주도록 하겠다. 또한 예상되는 색 분산 문제점에 대하여 살펴보고 이의 원인을 분석하고 해결 방법을 제안하여 2차원/3차원 변환 가능한 컬러 디스플레이를 구현하는 방법에 대하여 논하도록 하겠다.

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A Study on the Transformation of Two Dimensional Geodetic Coordinates between Bessel and WGS84 Ellipsoids by UTM Projection (UTM투영에 의한 Bessel과 WGS84 타원체간의 2차원 측지좌표변환 연구)

  • 이용창;강준묵
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.16 no.2
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    • pp.149-158
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    • 1998
  • The aim of this paper is to propose the technique of the two dimensional geodetic coordinates conversion between WGS84 and Bessel spheroids by the two-dimensional affine transformation modeling based on the UTM plane coordinates without the local geoid model which is essential to three dimensional coordinates conversion. Area of approximately $25\times{11}$ square km in the city of Inchon was selected as the test area. The transformation parameters were determined using the eleven triangulation control points in test area. And then, those paraneters were applied to the fifteen cadastral control points which selected as checking points for precision checking of transformation parameters. The average and standard deviations of the absolute values of the conversion residuals of checking points in latitude/longitude and N/E(UTM) and/or x/y(TM) are $\pm0.006"$$\pm0.013"$ and $\pm{17cm/}\pm{30cm}$ respectively. Also, coefficients for 7-parameters, 3-parameters and UTM model transformation computed according as sizes of transformed area, and then the transformed characteristics of checking points according to transformation methods analyzed synthetically.hetically.

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Fast Geometric Transformations of 3D Images Represented by an Octree (8진트리로 표현된 3차원 영상의 빠른 기학학적 변환)

  • Heo, Yeong-Nam;Park, Seung-Jin;Kim, Eung-Gon
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.6
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    • pp.831-838
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    • 1995
  • Geometric transformations require many operations in displaying moving 3D objects on the screen and a fast computation is a important problem in CAD or animation applications. The general method to compute the transformation coordinates of an object represented by an octree must perform the operations on every node. This paper proposes an efficient method that computes the rectangular coordinates of the vertices of the octree nodes into the coordinates of the universe space using the basicvectors in order to compute quickly geometric transformations of 3D images represented by an octree. The coordinates of the vertices of each octant are computed by using the formula presented here, which requies additions and multiplications by powers of 2. This method has a very fast execution time and is compared with the general computation method.

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Laboratory Studies on Three-Dimensional Morphology in a Narrow Wave Tank (3차원 해저지형변환에 관한 조파 수조에서의 실험적 연구)

  • Oh, Tae-Myoung;Robert G. Dean
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.6 no.4
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    • pp.375-388
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    • 1994
  • When conducting movable bed tests in a narrow wave tank, the hydrodynamics and morphology are assumed to be two-dimensional; hence, any three-dimensional patterns such as cross-tank variations of the profiles are neglected or averaged to represent the mean profiles at the measuring time. In this paper, six movable bed tests were carried out with a fairly fine sand to investigate (1) whether or not three-dimensional features can occur in relatively narrow wave tanks, and (2) various possible interrelationships and causes of the three-dimensionality. These movable bed studies suggested that there was a relatively slow feedback between the hydrodynamics and the morphology that led to initiation and growth of 3-D morphological features, resulting in cross-tank profile variations under certain stages of profile development, especially when the profile approached an equilibrium with overall stability.

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