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Study on Impact of GUI Design Elements of Mobile Phone on Brand Preference With focus on senior citizens (모바일 폰의 GUI 디자인의 구성요소가 브랜드 선호도에 미치는 영향 실버세대를 중심으로)

  • Kim, Young Seok
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.545-556
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    • 2013
  • This study has established the GUI design elements of mobile phones as color, text, layout, graphic icon, and video, under the purpose of exploring the relevance between such elements and brand preference among senior citizens. To accomplish the objective, a model and hypotheses were established, which were tested through a multiple regression analysis. The findings are as follows. First, when the statistical significance was examined by GUI design element of mobile phones, the following results were obtained: Color, text, layout, graphic icon, and video were statistically significant at the significance level given, indicating that such elements all affect brand preference. Second, the relative influence of GUI design elements of mobile phones on brand preference was revealed in the following order: text, color, video, graphic icon, layout. It indicates that boosting the brand preference of senior citizens for mobile phones requires considering 'text' and 'color' first before any other element. In addition, as the influence of 'text' and 'color' becomes greater, the brand preference also becomes higher.

Hybrid Health Care System Designs in a Wireless Network Environment (무선 네트워크 환경에서 하이브리드 헬스케어 시스템 설계)

  • Roh, Chang-Bae;Seo, Laiwon
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.457-462
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    • 2015
  • Hybrid video call healthcare system that we propose in thesis is a service for powerless people rather than ordinary people. This system is for communication between users and protectors(or volunteers). To reduce the underprivileged through the 'Malbeot Nanumi' is the purpose of the system. Hybrid Health Care System using a video call and temperature/humidity/pulse sensors that we propose in thesis can connect sensors with software, and save p2p connection information for 'Malbeot Nanumi' service by database. And health check data can save locally. Hybrid Health Care System in a Wireless Network Environment is a system that elderly people living alone is to be a conversation. The purpose of this thesis is to develop the software and to design a convenient UI to the user, And increasing consumption of care system by increasing the happiness index and increasing aging population.

Effect of an 8-Week Competitive Exercise Program on Physical Fitness and Psychological Factors in Game-addicted Adolescent (8주간의 경쟁운동 프로그램이 게임과몰입 청소년의 기초체력과 심리적 변인에 미치는 영향)

  • Choi, Seung-Jun
    • PNF and Movement
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    • v.15 no.3
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    • pp.281-290
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    • 2017
  • Purpose: The purpose of this study was to examine the effect of an 8-week competitive exercise program on physical fitness, psychological variables, and video-game playtime in game-addicted adolescents. Methods: All subjects were screened by a game behavior diagnosis scale questionnaire, and a total of 7 game-addicted, male adolescents ($16{\pm}2$ yrs of age) participated in the study. All subjects were informed of the study's purpose, procedures, and risks, and a consent form was obtained from each subject. The 8-week soccer and basketball exercise program included twice-weekly sessions of 120 minutes per session. All data were presented as $mean{\pm}SE$, and the variables were analyzed with a paired t-test. Results: Following the 8-week intervention, cardiovascular endurance and grip strength were significantly increased (approximately 17 and 7%, respectively [p<0.05]). Although there was no statistical significance on flexibility, vertical jump, and zigzag-run, all variables showed an increasing tendency. Anxiety levels changed from a mild anxiety state to a normal state, and depression levels also altered from moderate to a normal state. The video-game playtime was reduced about 20% during weekends and vacation periods. Conclusion: Given these combined results, 8 weeks of regular participation in competitive exercise (soccer/basketball) may contribute to positive effects on physical fitness, psychological variables, and video-game playtime in computer-game addicted adolescents.

Simple Signal Detection Algorithm for 4+12+16 APSK in Satellite and Space Communications

  • Lee, Jae-Yoon;Yoon, Dong-Weon;Hyun, Kwang-Min
    • Journal of Astronomy and Space Sciences
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    • v.27 no.3
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    • pp.221-230
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    • 2010
  • A 4+12+16 amplitude phase shift keying (APSK) modulation outperforms other 32-APSK modulations in a nonlinear additive white Gaussian noise (AWGN) channel because of its intrinsic robustness against AM/AM and AM/PM distortions caused by the nonlinear characteristics of a high-power amplifier. Thus, this modulation scheme has been adopted in the digital video broadcasting-satellite2 European standard. And it has been considered for high rate transmission of telemetry data on deep space communications in consultative committee for space data systems which provides a forum for discussion of common problems in the development and operation of space data systems. In this paper, we present an improved bits-to-symbol mapping scheme with a better bit error rate for a 4+12+16 APSK signal in a nonlinear AWGN channel and propose a simple signal detection algorithm for the 4+12+16 APSK from the presented bit mapping.

Comparison of the Characteristics of Three Premium Large-Format Platforms IMAX, Screen X and 360 Degrees Circular Screen (PLF 플랫폼 아이맥스, 스크린 X, 360도 서큘러 스크린의 특징 비교 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.375-381
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    • 2017
  • The America film, Beauty and Beast has grossed over 4,273,401 after being released for 21 days. The growth of movie profit in the video market is also developing rapidly. In this paper, we will focus on the PLF(Premium Large-Format) video technology, because PLF video technology can help audience to enhance the sense of 'immersion' and enjoy a different visual feast. In PLF video technology, IMAX, screen X, 360 degrees circular screen are the most important formats. By comparative analysis of these 3 formats, the biggest difference is their number of screens and appearance. Based on the result we can understand the 3 kinds of PLF platforms better and help us to make a choice between them. In addition, further research about the manufacture method of PLF technology will be discussed.

Fight Detection in Hockey Videos using Deep Network

  • Mukherjee, Subham;Saini, Rajkumar;Kumar, Pradeep;Roy, Partha Pratim;Dogra, Debi Prosad;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.225-232
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    • 2017
  • Understanding actions in videos is an important task. It helps in finding the anomalies present in videos such as fights. Detection of fights becomes more crucial when it comes to sports. This paper focuses on finding fight scenes in Hockey sport videos using blur & radon transform and convolutional neural networks (CNNs). First, the local motion within the video frames has been extracted using blur information. Next, fast fourier and radon transform have been applied on the local motion. The video frames with fight scene have been identified using transfer learning with the help of pre-trained deep learning model VGG-Net. Finally, a comparison of the methodology has been performed using feed forward neural networks. Accuracies of 56.00% and 75.00% have been achieved using feed forward neural network and VGG16-Net, respectively.

Effects of an Intervention Program for Mother-Child Interaction Behaviors of Mothers with Developmentally Delayed Young Children (발달지체유아 어머니의 모-자 상호작용 행동 증진 프로그램의 효과 연구)

  • Chung, Kai Sook;Roh, Jin-Hyung
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.73-94
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    • 2004
  • The study examined the effects of an intervention program for improving mother-child interaction behaviors of mothers with developmentally delayed young children. The program consisted of three main activities, lectures for good parenting, video-feedback of mother-child interactions, and consultation for problem behaviors of children. The subjects were 4 mothers of 5-6 years old children with developmental delays who were referred to a social competence program of a child counseling center. The mothers were identified to have problematic mother-child interaction behaviors through clinical interviews. The program ran for 16 sessions, one parent group leader implemented each session for 90-120 minutes once a week. The videotaped data of mother-child interactions for 10 minutes every 4 sessions were estimated by Maternal Behavior Rating Scale(MBRS) and qualitatively analyzed by transcription of communications between mothers and their children. It concluded that the intervention program enhanced mother-child interaction behaviors.

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Comparison of the Cardiopulmonary Resuscitation(CR) Education Effects Between the Song.Video Self-Instruction and CPR VSI (Video Self-Instruction) Among College Students (일부 대학생 심폐소생술교육에서 노래.동영상 자가 학습과 동영상 자가 학습(VSI) 간의 교육 효과 비교)

  • Park, Sang-Sub;Park, Dae-Sung
    • The Journal of Korean Society for School & Community Health Education
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    • v.10 no.2
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    • pp.1-13
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    • 2009
  • Objectives: This study is a quasi-experimental research with nonequivalent control group pretest-posttest design study to compare and verify the educational effects between CPR Song.Video Self-Instruction and CPR VSI. Method: We selected total 58 subjects who were freshmen at the Dept of Emergency Medical technology, G College in G Metropolitan City and 28 of them were experimental group which had no experience to have CPR instruction and consented to take part in this research and 30 students were control group. Data were collected from Apr. 27 to 29, 2009. Data were analyzed with SPSS/PC+(version 14.0). and all significance level was set as p<0.05. Results: 1. In the knowledge of CPR, the knowledge level before CPR instruction was 2.17 out of 10 in experimental group and 1.86 in control group. After CPR instruction, experimental group got 9.07 and it meant the increase of 6.89 and control group showed increase to 7.16(p=0.000). 2. Self-efficacy of CPR showed 2.61 out of 10 in both experimental and control groups, and after CPR instruction, experimental group showed increase of 3.93 as 6.55 and control group showed increase of 3.91 as 6.52(p=0.000). 3. Accuracy of CPR performance was 0.32 out of 10 in experimental group and 0.40 in control group. After CPR instruction, experimental group got 9.25 and showed increase of 8.92 and control group got 9.20 and showed increase of 8.80(p=0.000). 4. Study satisfaction was 4.22 out of 5 in experimental group and 3.04 in control group, and experimental group was higher than control group. there was no statistically significant difference. Conclusions: This study found that CPR Song;Video Self-Instruction achieved better results than CPR VSI. With these results, it is considered that CPR instruction for college students through mass communication or video will be very helpful.

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The Effect of HIV/AIDS Education Program for Nursing Students by Video-Learning Methods (동영상 강의를 통한 간호대학생의 HIV/AIDS 교육의 효과)

  • Seo, Myoung Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.187-196
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    • 2020
  • This is a single group pre-post study conducted to confirm the effectiveness of HIV/AIDS education for nursing students, imparted via video-learning methods. Study participants enrolled were 93 students in the 4th grade of the Department of Nursing at J-City V University. Data were collected from May 26 to June 16, 2020, and were analyzed using descriptive statistics, paired t-test, independent t-test, ANOVA, and Pearson's correlation coefficient using the SPSS WIN 23.0 program. Results of this study confirm improvements in HIV/AIDS knowledge and attitude after attending video-learning modules. However, when assessing the details of attitude, insufficient data was obtained for difference in attitude toward social stigma recognition. Therefore, numerous attempts are required for imparting educational contents and methods that will positively alter social stigma recognition. The results of this study prove that video lectures are a useful teaching and learning method to transform the knowledge and attitude of nursing students towards HIV/AIDS. We believe that results obtained are meaningful, and provide a basis for imparting education by utilizing different media, such as a video-learning module.

The Effects of Academic Achievement and Learning Satisfaction According to the Presentation Method of the Multimedia Materials for 'Transportation Technology' Unit of Technology.Home Economics Subject (기술.가정 교과 '수송기술' 단원에서 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도에 미치는 영향)

  • Kim, Seong-Il
    • 대한공업교육학회지
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    • v.37 no.2
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    • pp.147-160
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    • 2012
  • The purpose of this study was to examine the effects on the academic achievement and learning satisfaction according to the presentation method of the multimedia materials for 'transportation technology' units of technology home economics subject. The subjects were assigned in third conditions; Text type explanation class, multimedia class and multimedia video class with narration. The data of six evaluation questions obtained from the survey of 93 high school girl were analyzed using SPSS program. The results of the study were as follows : First, in the learning satisfaction average level(M) of the students' overall responses to the questions, multimedia teaching learning class(experimental group 1) is the first(M=4.14), multimedia video class with narration(experimental group 2) is the second(M=3.16), and instructor-led class(control group) is the third (M=2.63). Therefore, the teaching learning multimedia class(experimental group 1) was most effective. Second, looking at the correlations between the students' responses to the questions, in an interesting class, the students have a retentive memory and comprehension, but a lower concentration can not a retentive memory. Third, multimedia teaching learning class(experimental group 1) has the best degree at the level of academic achievement, but instructor-led class(control group) and multimedia video class with narration(experimental group 2) have similar degree in the second place. To increase academic achievement, an instructor-led class is important to arouse interest and a multimedia video class with narration is required ways to improve level of concentration.