• Title/Summary/Keyword: 희소성

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Consideration of Environmental Assessment for the Nature-Oriented Development-The Case Study of Development Area in Namyangju, Kyounggi -Do- (친환경적인 개발을 위한 환경성검토 강화방안-경주도 남양주시 개발예정지를 대상으로-)

  • 김정호;이경재
    • Korean Journal of Environment and Ecology
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    • v.15 no.1
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    • pp.39-56
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    • 2001
  • 본 연구는 국토의 친환경적 개발을 위한 제도적 장치 중 하나인 환경성검토의 강화방안을 마련하고자 경기도 남양주시 오남면 팔현리 일대의 골프장개발예정자를 대상으로 한 환경성검토서를 분석하였으며, 또한 대상지의 정확한 평가를 위해 현존식생도, 녹지자연도, 군집의 발달기원, 천이단계, 군집의 희소성, 식물의 희소성 판단의 6개 항목을 선정, 적용한 결과 본 대상지는 개발계획읜 축소. 조정항목으로 판단되었다. 친환경적인 개발을 위한 환경성검토 강화방안을 계획적인 측면에서는 적정대상지의 선정과 이식수목의 산정을 제도적인 측면에서 표토보존 및 이용에 관한 법률과 자연훼손보상제도를 제안하였다. 추가조상대상지역(면적: 1.436, DGN 7이 254, 587$\m^2$. DGN7(8)이 207,235$\m^2$ DGN 5가 163,259$\m^2$, DGN 2는 184,129$\m^2$로 나타나 대상지와 추가조사지역 일부를 포함한 적정대상지를 선정하였다. 이식수종은 성상별로 소나무 1종, 낙엽활엽교목 19종, 낙엽활엽아교목 11종, 낙엽관목 30종, 만경목 11종이었고, 이식가능면적은 639,310$\m^2$이었으나, 보존지역을 제외한 실제 이식가능한 지역은 275, 366$\m^2$으로 나타났다. 대상지의 내 이용가능한 표토량은 137.681㎥이었으며, 보존지역 중 불가피한 훼손면적은 43,938$\m^2$로 나타나 이에 상응하는 가치의 습지나 소생물권 등을 조성하여야 할 것이다.

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A Prediction System of User Preferences for Newly Released Items Based on Words (새로 출시되는 품목들을 위한 단어 기반의 사용자 선호도 예측 기법)

  • Choi, Yoon-Seok;Moon, Byung-Ro
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.2
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    • pp.156-163
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    • 2006
  • CF systems are widely used in recommendation due to the easy implementation and the outstanding performance. They have several problems such as the sparsity problem, the first-rater problem, and recommending explanation. Many studies are suggested to resolve these problems. While the influence of the sparsity problem lessens as the users' data are accumulated, but the first-rater problem is originated from the CF systems and there are a number of researches to overcome the disadvantages of CF systems based on the content-based methods. Also CF systems are black boxes, providing no explanation of working of the recommendation. In this paper we present a content-based prediction system based on the preference words, which exposes the reasoning behind a recommendation. Our system predicts user's rating of a new movie and we suggest a semiotic network-based method to solve the mismatching problem between the items. For experimental comparison, we used EachMovie and IMDb dataset.

A Music Recommendation System by Using Graph-based Collaborative Filtering (그래프 기반 협동적 여과를 이용한 음악 추천 시스템)

  • Kim, Hyung-Il;Lee, Jin-Seok;Lee, Jeong-Hyun;Cho, Chin-Kwna;Kim, Kyoung-Sup;Kim, Jun-Tae
    • Annual Conference of KIPS
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    • 2006.11a
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    • pp.51-54
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    • 2006
  • 본 논문에서는 각 사용자들의 취향에 맞는 음악을 추천하는 개인화된 음악 추천 시스템을 소개한다. 추천 시스템이란 사용자의 선호도를 분석하고 아이템들에 대한 사용자의 선호도를 예측하여 영화, 음악, 기사, 책, 웹 페이지 등과 같은 아이템들을 추천하는 시스템을 말한다. 추천 시스템들에서 가장 많이 사용하고 있는 협동적 추천 방식은 선호도 데이터를 기반으로 유사한 사용자들을 찾고, 유사 사용자들의 선호도를 기반으로 예측을 수행하는 것으로서, 여러 장점들이 있으나 희소성(sparsity) 문제와 확장성(scalability) 문제에 대해 취약점을 가지고 있다. 아이템들의 전체 수에 비해 매우 적은 수의 아이템 선호도 데이터만 존재한다면 사용자들의 유사도를 계산하기가 어려우며, 또한 사용자의 수가 늘어날수록 유사도 계산에 걸리는 시간이 급격하게 늘어남으로써 수백만 사용자가 있는 웹 사이트 등에서 실시간 추천을 수행하기 어렵다. 본 논문에서 소개하는 음악 추천 시스템은 이러한 문제점들을 해결하기 위해 그래프 기반 협동적 여과 기법을 사용한다. 그래프 기반 협동적 여과 기법은 기존의 협동적 여과 기법들과 달리 아이템들 사이의 연관관계를 그래프 모델로 표현하고 저장함으로써 묵시적인 선호도 정보들을 누적하여 희소성 문제를 해결하고, 추천 아이템을 선정하는데 필요한 계산 시간을 크게 단축하여 대규모 데이터에서 실시간 추천을 가능하게 한다는 장점이 있다.

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Impact of Negative Review Type, Brand Reputation, and Opportunity Scarcity Perception on Preferences of Fashion Products in Social Commerce (소셜커머스에서 부정적 리뷰 유형, 브랜드 명성, 기회희소성지각이 패션제품 선호도에 미치는 영향)

  • Joo, Bora;Hwang, Sunjin
    • Journal of Fashion Business
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    • v.20 no.4
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    • pp.207-225
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    • 2016
  • This study aims to analyze the impact of negative review type, brand reputation and opportunity scarcity perception, on preferences of fashion products in social commerce. For the above evaluation, we used the 2 (negative review type: objective/subjective) ${\times}2$ (brand reputation: high/low) ${\times}2$ (opportunity scarcity perception: high/low) model, designed with three mixed elements. We enrolled 260 women in their 20s and 30s, who live in Seoul and have used social commerce; a final total of 207 subjects were considered for analysis. The data were analyzed using the SPSS 18 program and reliability test, t-test and three-way ANOVA were performed. Following observations were made: First, preferences were higher when the subjects read objective negative reviews than subjective negative reviews, and when a fashion product was from a brand of high reputation than a brand of low reputation. Second, the interaction effect between negative review type and brand reputation was greater among the subjects whose opportunity scarcity perception is high, than those having low opportunity scarcity perception. Thus, we conclude that the social commerce should encourage consumers to write more objective reviews, and fashion brands should manage their reputations well. Also, social commerce can use scarcity messages aggressively to increase preferences of global fashion luxury goods, which is actively marketed in social commerce since 2015.

A Music Recommendation System based on Context-awareness using Association Rules (연관규칙을 이용한 상황인식 음악 추천 시스템)

  • Oh, Jae-Taek;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.375-381
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    • 2019
  • Recently, the recommendation system has attracted the attention of users as customized recommendation services have been provided focusing on fashion, video and music. But these services are difficult to provide users with proper service according to many different contexts because they do not use contextual information emerging in real time. When applied contextual information expands dimensions, it also increases data sparsity and makes it impossible to recommend proper music for users. Trying to solve these problems, our study proposed a music recommendation system to recommend proper music in real time by applying association rules and using relationships and rules about the current location and time information of users. The accuracy of the recommendation system was measured according to location and time information through 5-fold cross validation. As a result, it was found that the accuracy of the recommendation system was improved as contextual information accumulated.

Missing Data Modeling based on Matrix Factorization of Implicit Feedback Dataset (암시적 피드백 데이터의 행렬 분해 기반 누락 데이터 모델링)

  • Ji, JiaQi;Chung, Yeongjee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.5
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    • pp.495-507
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    • 2019
  • Data sparsity is one of the main challenges for the recommender system. The recommender system contains massive data in which only a small part is the observed data and the others are missing data. Most studies assume that missing data is randomly missing from the dataset. Therefore, they only use observed data to train recommendation model, then recommend items to users. In actual case, however, missing data do not lost randomly. In our research, treat these missing data as negative examples of users' interest. Three sample methods are seamlessly integrated into SVD++ algorithm and then propose SVD++_W, SVD++_R and SVD++_KNN algorithm. Experimental results show that proposed sample methods effectively improve the precision in Top-N recommendation over the baseline algorithms. Among the three improved algorithms, SVD++_KNN has the best performance, which shows that the KNN sample method is a more effective way to extract the negative examples of the users' interest.

Regularized Optimization of Collaborative Filtering for Recommander System based on Big Data (빅데이터 기반 추천시스템을 위한 협업필터링의 최적화 규제)

  • Park, In-Kyu;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.87-92
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    • 2021
  • Bias, variance, error and learning are important factors for performance in modeling a big data based recommendation system. The recommendation model in this system must reduce complexity while maintaining the explanatory diagram. In addition, the sparsity of the dataset and the prediction of the system are more likely to be inversely proportional to each other. Therefore, a product recommendation model has been proposed through learning the similarity between products by using a factorization method of the sparsity of the dataset. In this paper, the generalization ability of the model is improved by applying the max-norm regularization as an optimization method for the loss function of this model. The solution is to apply a stochastic projection gradient descent method that projects a gradient. The sparser data became, it was confirmed that the propsed regularization method was relatively effective compared to the existing method through lots of experiment.

Similarity Measure based on Utilization of Rating Distributions for Data Sparsity Problem in Collaborative Filtering

  • Lee, Soojung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.203-210
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    • 2020
  • Memory-based collaborative filtering is one of the representative types of the recommender system, but it suffers from the inherent problem of data sparsity. Although many works have been devoted to solving this problem, there is still a request for more systematic approaches to the problem. This study exploits distribution of user ratings given to items for computing similarity. All user ratings are utilized in the proposed method, compared to previous ones which use ratings for only common items between users. Moreover, for similarity computation, it takes a global view of ratings for items by reflecting other users' ratings for that item. Performance is evaluated through experiments and compared to that of other relevant methods. The results reveal that the proposed demonstrates superior performance in prediction and rank accuracies. This improvement in prediction accuracy is as high as 2.6 times more than that achieved by the state-of-the-art method over the traditional similarity measures.

Sparse and low-rank feature selection for multi-label learning

  • Lim, Hyunki
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.7
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    • pp.1-7
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    • 2021
  • In this paper, we propose a feature selection technique for multi-label classification. Many existing feature selection techniques have selected features by calculating the relation between features and labels such as a mutual information scale. However, since the mutual information measure requires a joint probability, it is difficult to calculate the joint probability from an actual premise feature set. Therefore, it has the disadvantage that only a few features can be calculated and only local optimization is possible. Away from this regional optimization problem, we propose a feature selection technique that constructs a low-rank space in the entire given feature space and selects features with sparsity. To this end, we designed a regression-based objective function using Nuclear norm, and proposed an algorithm of gradient descent method to solve the optimization problem of this objective function. Based on the results of multi-label classification experiments on four data and three multi-label classification performance, the proposed methodology showed better performance than the existing feature selection technique. In addition, it was showed by experimental results that the performance change is insensitive even to the parameter value change of the proposed objective function.

NFT Utilization Method in e-Sports

  • Chung Gun, Lee;Su-Hyun, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.47-53
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    • 2023
  • In this paper, based on the generalization and popularization of NFT, the utilization idea of using NFT in e-sports was proposed. We considered ways to utilize NFTs to make access to e-sports easy for all users and to secure users from various age groups. To this end, cases of NFTs with diversity in e-sports platforms were analyzed by type, and the degree of use of NFTs in e-sports was identified through a survey. As a result of the study, it was found that the NFT experience in the e-sports game was highly satisfactory and the desire to experience it again was strong. As NFTs have ownership and scarcity as important characteristics, they can respond well to the demand for owning unique items in e-sports. In addition, in marketing, by promoting limited edition products with scarcity, it is possible to promote marketing that creates value with high profitability. When using NFT in e-sports, various NFT functions are combined regardless of the type of sport, so NFT can become an economic infrastructure.