• Title/Summary/Keyword: 흥미와 의미

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A Practical Method of a Distributed Information Resources Based on a Mediator for the u-Learning Environment (유비쿼터스 학습(u-Learning)을 위한 미디에이터 기반의 분산정보 활용방법)

  • Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.79-86
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    • 2005
  • With the rapid advance of computer and communication technology, the amount of data transferred is also increasing more than ever. The recent trend of education systems is connecting related information semantically in different systems in order to improve the utilization of computerized information Therefore, Web-based teaching-learning is developing in the ubiquitous learning direction that learners select and organize the contents, time and order of learning by themselves. That is, it is evolving to provide teaching-learning environment adaptive to individual learners' characteristics (their level of knowledge, pattern of study, areas of interest). This paper proposes the efficient evaluation method of learning contents in a mediator for the integration of heterogeneous information resources. This means that the autonomy of a remote server can be preserved to the highest degree. In addition, this paper proposes the adaptive optimization of learning contents such that available storage in a mediator can be highly utilized at any time. In order to differentiate the recent usage of a learning content from the past, the accumulated usage frequency of a learning content decays as time goes by.

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Design, Application and Its Educational Implication of Ill-structured Problem Solving in Elementary Mathematics Education (초등수학에서의 비구조화된 문제해결 모형 설계, 적용 및 그 교육적 의미)

  • Kim, Min Kyeong;Heo, Ji Yeon;Park, Eun Jeung
    • Journal of Elementary Mathematics Education in Korea
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    • v.18 no.2
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    • pp.189-209
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    • 2014
  • This study designed and developed a model of ill-structured problem solving and ill-structured problems for the 4th, 5th, and 6th graders. In addition, two sets of ill-structured problems has been explored to 23 4th graders, 33 5th graders, and 23 6th graders in elementary schools in order to investigate their problem solving, creative personality, and mathematical reasoning. The model of ill-structured problem solving was suggested ABCDE (Analyze-Browse-Create-DecisionMaking-Evaluate) model and analyzed participants' problem solving procedure. As results, participants showed improvement between pretest and posttest in problem solving and the high graders showed the greater creative personality.

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A Practice of Content Area Reading in the Pre-service Teacher Education (예비교사교육에서 수학 교과 독서 활동 지도 사례)

  • Kim, Nam Hee
    • School Mathematics
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    • v.15 no.2
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    • pp.405-427
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    • 2013
  • In this study, we have accomplished content area reading activities for pre-service teachers since 2003. These activities were guided each year to students of the college of education. We proceeded our content area reading activities by four courses. Four courses consisted of reading the book, discussion of reading, announcement of the results, reminding announcement. After content area reading activities, the pre-service teachers have learned naturally the knowledge and ideas that will help in teaching mathematics. And they have shared and expand their knowledge and ideas with colleagues. Moreover the pre-service teachers came to realize that content area reading is very important in pre-service mathematics teacher education. In the study, it was suggested that there is a need to provide opportunities to experience the content area reading for pre-service teachers in mathematics teacher education.

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Influence of Cultural Tourism Interpretation on Tourist Satisfaction -Focused on the Cultural Tourism Interpretation of Gyeongbokgung- (문화관광 해설이 관광자 만족에 미치는 영향 연구 -경복궁 문화관광해설을 중심으로-)

  • Chun, Min-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.909-918
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    • 2011
  • Current tourism is quickly transforming into experiential and insightful tourism from simple sightseeing tourism. Due to the experiential tourism trend, cultural interpretation of cultural tourism interpreter has a significant meaning in experiential tourism for tourist. This research was conducted on tourists visiting a representative palace of Korea, Gyeongbokgung, regarding how contents and communication skill of cultural tourism interpretation influence revisit intention of the tourists. As a result, value and interest of interpretation contents influence positive impact on tourist satisfaction. Second, progress and attitude of interpretation give positive influence on tourist satisfaction but not effective on communication with audience. Third, we found that tourist satisfaction influences positively on revisit intention. As the research result shows, both context and communication skill of interpretation are very important factors in cultural tourism interpretation. Therefore, the research emphasizes on government's suport on systematic management, treatment and position of cultural tourism interpreter retraining program.

Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.10-18
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    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

Study about Typology of Perception on Media Fortune-contents in Digital Age (디지털시대 미디어운세콘텐츠에 관한 인식 유형화 연구)

  • Lee, Jei-young;Won, Joon-Heui
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.258-262
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    • 2009
  • The perception type of this study were divided into three types in all through Q-methodology. Above all, this study is to investigate two points us. Points of this study ; First, how the type of the perception is divided on the subjectivity about Media Fortune-contents in Digital Age? Second, what is a trait of character in same or different quality within these types? The result reveal five type that divided '1 : Scientific Appeal Type ; N=10', '2 : Value-depended Type ; N=7', '3 : Positive Preference Type ; N=3'. It found that is very different type all over.

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Generally non-linear regression model containing standardized lift for association number estimation (연관성 규칙 수의 추정을 위한 일반적인 비선형 회귀모형에서의 표준화 향상도 활용 방안)

  • Park, Hee Chang
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.3
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    • pp.629-638
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    • 2016
  • Among data mining techniques, the association rule is one of the most used in the real fields because it clearly displays the relationship between two or more items in large databases by quantifying the relationship between the items. There are three primary quality measures for association rule; support, confidence, and lift. We evaluate association rules using these measures. The approach taken in the previous literatures as to estimation of association rule number has been one of a determination function method or a regression modeling approach. In this paper, we proposed a few of non-linear regression equations useful in estimating the number of rules and also evaluated the estimated association rules using the quality measures. Furthermore we assessed their usefulness as compared to conventional regression models using the values of regression coefficients, F statistics, adjusted coefficients of determination and variation inflation factor.

Standardization for basic association measures in association rule mining (연관 규칙 마이닝에서의 평가기준 표준화 방안)

  • Park, Hee-Chang
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.5
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    • pp.891-899
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    • 2010
  • Association rule is the technique to represent the relationship between two or more items by numerical representing for the relevance of each item in vast amounts of databases, and is most being used in data mining. The basic thresholds for association rule are support, confidence, and lift. these are used to generate the association rules. We need standardization of lift because the range of lift value is different from that of support and confidence. And also we need standardization of support and confidence to compare objectively association level of antecedent variables for one descendant variable. In this paper we propose a method for standardization of association thresholds considering marginal probability for each item to grasp objectively and exactly association level, check the conditions for association criteria and then compare association thresholds with standardized association thresholds using some concrete examples.

수학 수업에 그래픽 계산기 활용하기

  • 한국수학교육학회
    • Communications of Mathematical Education
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    • v.12
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    • pp.489-507
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    • 2001
  • 교수 ${\cdot}$ 학습 과정에서 계산 능력 배양이 목표인 영역을 제외하고는, 복잡한 계산, 수학적 개념 ${\cdot}$ 원리 ${\cdot}$ 법칙의 이해, 문제 해결력 향상 등을 위하여 가능하면 계산기나 컴퓨터를 적극 활용하도록 한다. 제 7차 교육과정에서는 수학적 힘의 신장을 구현하기 위한 실천적인 항목 중 다음과 같이 교수 ${\cdot}$ 학습과정에서의 technology의 활용을 적극 권장하고 있다. 이는 곧 수학교육과 실생활이 서로 밀접한 관계를 가지고 있음을 의미하는 것이다. 이런 새로운 움직임에 따라 계산기 활용에 대한 관심과 이를 수업에 이용하려는 방안을 적극 모색하고 있으며 이미 많은 자료들이 간행되고 있다. 그래픽 계산기는 컴퓨터와는 달리 많은 자료를 내장하고 있지는 않지만 휴대가 간편하고 개별적으로 사용할 수 있어 학교 수업시간 중 활용하는 데에 큰 장점을 가지고 있다. 또, 수학의 교수 ${\cdot}$ 학습 과정에서 그래픽계산기는 학생들의 흥미를 자극하고, 시각적인 힘을 활용하고, 수학적 사고력을 향상시키며, 문제를 탐구하는 과정에서의 단순한 계산을 효과적으로 처리할 수 있도록 도와준다. 뿐만 아니라 수학의 내적 영역과 수학의 외적 영역을 연결시키는 힘과 학습 과정에서 학생의 주도력을 강화시켜줄 수 있다. 그러나 계산기의 사용 자체가 목표가 될 수는 없으며 그래픽 계산기의 사용으로 학생들의 계산능력을 하락시켜서도 안된다. 이를 위해서는 적절한 교수 ${\cdot}$ 학습법의 개발과 연구가 끊임없이 지속되어야 할 것이다. 그래픽계산기는 함수, 통계 단원에서 자료를 분석하고 그에 적합한 식을 찾는 과정에 매우 유용하게 이용된다. 이는 재량활동이나 특기적성활동 시간에 조작활동을 통하여 개념에 대한 다양한 창의적인 표현을 할 수 있는 기회를 제공하기도 한다. 다음은 함수식을 이용하여 여러 가지 디자인을 할 수 있는 예를 그래픽 계산기를 통하여 보여준다. 생활 속의 여러 가지 모양들은 대체로 함수식으로 표현될 수 있다. 그래픽 계산기는 함수식을 입력하여 그래프의 형태를 관찰하고 그 특징을 살펴보는데 매우 유용하며 제한된 변역에서 여러개의 함수식을 입력하여 원하는 모양의 디자인을 해 볼 수 있다.

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Development and Application of an Scientific Inquiry Program Related to School Science for Elementary Gifted Students; Using the Geological Museum (초등 영재학생을 위한 학교 학습 경험과 연계된 과학 탐구 프로그램 개발 및 적용; 지질 박물관을 이용하여)

  • Lim, Sung-man
    • Journal of Science Education
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    • v.38 no.2
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    • pp.244-256
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    • 2014
  • The purpose of this study was to develop and apply an scientific inquiry program related to school science for elementary gifted students. And development of a program had been used a geological museum. A science inquiry program had developed after verifying a content validity to 3 science education experts about program's design and content selection, and then program applied to 20 elementary gifted students during 4 weeks, 14 hours. The results of this study showed that gifted students interested in an inquiry program using a geological museum, and they were in full activity. Especially gifted students replied that they lodged in their memory that inquired into activities on listening a docent's explanation about exhibits. Gifted classroom teacher also replied that gifted students saw a high level of participation and expectation. And they replied that this program supplied a chance that gifted students can understand a meaning of inquiry.

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