• Title/Summary/Keyword: 휴대단말기

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Applying the Identical Content to Various Types of Mobile Devices Using the Image Map Method (이미지 맵 방법을 이용한 다양한 모바일 단말기에서의 동일한 컨텐츠 적용)

  • Zhao, Mei-Hua;Seo, Chang-Woo;Ko, Hee-Ae;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.11 no.2
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    • pp.173-184
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    • 2010
  • The advancement of ubiquitous networks facilitates and increases access to the Internet via mobile devices, which offers the advantages of enhanced mobility and accessibility. While Mobile Internet is largely free of temporal and spatial restrictions, producing content for mobile websites is a challenging work due to the existence of multiple device types and markup languages. This paper proposes a technique that makes use of image maps to improve the visual consistency of mobile web content displayed on a variety of mobile devices. The proposed image map method captures several objects comprising the webpage into a single image, and provides the image in Mobile Web services. Mobile devices employing the proposed method can reorganize webpages with multiple objects more easily and obtain the visually identical content on their screen.

The Noise Influence of 4G Mobile Transmitter on Audio Devices (4G 휴대 단말기 송신에 의한 오디오 잡음 영향)

  • Yun, Hye-Ju;Lee, Il-Kyoo
    • Journal of Satellite, Information and Communications
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    • v.8 no.1
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    • pp.31-34
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    • 2013
  • This paper deals with the interfering audio noise caused by LTE(Long Term Evolution) UE(User Equipment) which is 4th generation mobile communications on audio devices. At first, we realized that the interfering signal of the LTE UE is determined by the transmit power of the LTE UE through analysis and measurement. Then, we performed to measure audio noise level according to the variation of transmitting power level and separation distance between the LTE UE and an audio device. As a result, it is required that minimum separation distance should be 25 cm and above in order to protect audio device from the interference noise of the LTE UE with the maximum transmit power level of 22 dBm.

Design of a Marine Leisure Information Retrieval Agent for Mobile Terminal Support of WIPI Environment (WIPI 환경의 모바일 단말기 지원을 위한 해양 레저 정보 탐색 에이전트의 설계)

  • Choi, Hong-Seok;Jung, Sung-Hun;Lim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.171-174
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    • 2005
  • According as marine leisure industry has developed and the demand of leisure culture has increased rapidly, a desire about service which supply marine safety and connect marine information is enlarging. The performance of personal mobile device has improved and been evolved by composition terminal. So, it became possible that storage and expression of multimedia information as well as simple communication facility. Domestic wireless internet has given development strain to developer and contents Provider(CP) because of different platform. And this has become hindrance factor of wireless internet activation. But, recently, the use of WIPI(Wireless Internet Platform for Interoperability), the wireless internet standard platform, could use different wireless application programs and also guarantee the independency for hardware. We wish to develop contents of download form that supply geographic information of Electronic Navigational Chart(ENC) in the marine that is digitalized to carrying along terminal of WIPI base and various informations for marine leisure. For this, DB that offer ENC and additional information should be constructed. Also, we need server (CPS; Contents provider Server) that offer required contents. In this paper, we design web retrieval agent which store request information to database. When consumer required necessary information through personal mobile device, CPS can inform that by real time. So, we wish to develop agent component that parse informations in various World Wide Webs, and store to database.

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Uplink Sub-channel Allocation and Power Control Algorithm Using Ranging Information in High speed Portable Internet System (휴대인터넷 시스템의 레인징 정보를 이용한 상향링크 부채널 할당 및 전력제어 알고리즘)

  • Kim, Dae-Ho;Kim, Whan-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9A
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    • pp.729-736
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    • 2005
  • In this paper, we introduce a new approach for the design of uplink sub-channel allocation and power control in the High-speed Portable Internet system that is based on OmMAnDD scheme. In OFDMA system, because the number of allocated sub-channel in mobile station varies from one to the whole sub-channel as in base station while mobile station's transmit power is lower than that of base station, full loading range(FLR) constraint occurs where whole sub-channel can be used and the conventional open-loop power control scheme can not be used beyond FLR. We propose a new scheme that limits the maximum sub-channel allocation number and uses power concentration gain(PCG) depending on location of mobile station, which is based on ranging in OfDMA system. Simulation results show that the proposed scheme extends the uplink coverage to the entire cell service coverage area, provides solutions for optimum utilization of radio resource and enables open-loop power control beyond FLR without extra hardware complexity.

An Implementation of Animated GIF Generating and Viewing Application Using Mobile-JPVM (Mobile-JPVM을 이용한 Animated GIF 생성 및 뷰잉 프로그램 구현)

  • Lee, Ye-In;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.485-492
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    • 2009
  • In these days mobile handsets have come to be used at almost every user. The mobility of mobile devices and the performance improvement of the mobile networks have made this trend possible. As a great variety of mobile applications are published, the necessity of running large-scale mobile applications becomes greater than before. To accomplish this, the existing researchers have developed mobile cluster computing libraries like Mobile-JPVM. In this paper, we implement a compute-intensive Animated GIF generating application and its cell phone viewer software using Mobile-JPVM library. We find out by the real execution of our softwares on the KTF handsets that they can sufficiently run on cellular phones. Our Animated GIF generator and its viewer are going to be commercially used for the mobile fashion advertisement systems.

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Increment of Antenna Efficiency of the Mobile Phone Antenna by EMI Slot (EMI 슬롯에 의한 휴대폰 안테나의 안테나 효율 증가)

  • Son, Tae-Ho;Hong, Min-Gi;Lee, Jae-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.9
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    • pp.1037-1044
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    • 2008
  • Radiation efficiency and antenna gain, in this paper, can be increased by the slot on EMI shield painted on the mobile phone back cover. When the EMI slot which has proper dimension and location is located on the EMI paining area in the phone, the increment of antenna current density due to mutual coupling between the antenna and slot derives increment of antenna efficiency. For the verification of EMI slot effect, we apply the EMI slot to the mobile phone which is operating on GSM/DCS/USPCS/WCDMA quad band, and measure $S_{11}$ and antenna efficiency. It's shown that resonant frequency is not changed and radiation efficiencies to frequency channels by EMI slot are increased from 0.21 % to 8.96 %.

A Study on Isolation Improvement of LTE-PIFA Used Stub Structure on Ground Plane (접지면 위의 스터브를 이용한 LTE-PIFA의 격리도 개선 연구)

  • Park, Chan-Jin;Min, Kyoeng-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.4
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    • pp.374-383
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    • 2013
  • This paper presents a design for improvement of isolation characteristics by the inserted stub structure on ground plane of a handy terminal which is composed of a main antenna and a sub antenna covered LTE bandwidth. In order to compensate for a resonance length of proposed antenna and to realize a high isolation characteristic, a pair of stub was inserted and located on ground plane that currents from two antennas were converged. A simulated isolation characteristic of antenna without stub at the LTE class 13 band was about -5 dB, but its characteristics of proposed antenna with two stubs at uplink(777~787 MHz) and downlink(746~756 MHz) of the LTE class 13 band were about -12 dB and -15 dB, respectively. An average gain of a fabricated antenna with two stubs was observed about -2 dBi above and it showed good results with comparison of business condition that the average gain of commercial handy terminal has to appear -4 dBi above. The measured S-parameter characteristics and radiation patterns showed a reasonable agreement with the simulation results.

Triple-band printed antenna based upon switching properties (전환특성을 이용한 삼중대역 인쇄형 안테나)

  • Lee, Young-Soon;Yoo, Jin-Ha
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.197-203
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    • 2011
  • A triple-band antenna which can be used at GSM900, PCS1900 and Bluetooth(or Wi-Fi) frequency band is proposed. The proposed antenna is designed based upon switching between IFA(Inverted F Antenna) that has a resonant length of ${\lambda}/4$ and loop antenna that has a resonant length of ${\lambda}/2$. It can be applied to triple-band only by use of single printed pattern due to the switching characteristic. It is designed by use of the IFA for the application to the GSM900, while it is designed by use of the loop antenna for the application to the PCS1900 and by use of additional pattern of IFA for the application to the Bluetooth(or Wi-Fi) respectively. As a result, it has been observed that the proposed antenna satisfies the required return loss(${\leq}10dB$) and also has efficiency(${\geq}80%$) over the whole band. Moreover the proposed antenna has omni-directional radiation pattern which is suitable to apply to the mobile phone.

Optimization of image data for Mobile Game Gontents (모바일게임 콘텐츠 개발을 위한 이미지 데이터 최적화)

  • Lee, Hwan-joong;Kim, young-bong
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.38-42
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    • 2008
  • In the 2000s, the PC package game market has withered, but the internet based on-line game, the wireless internet based mobile game and high-powered console game market have been main stream. Among those markets, mobile game market has rapidly increased because it has 'mobility' that overcomes the limitation of time and area. But, unlike other platforms, mobile game user have to pay the higher price for download mobile game contents through the wireless internet and mobile game developer have to overcome the limitation of storage memory capacity.of mobile phone. Chiefly, the image data consume the storage capacity of mobile game contents, this paper present a technology to optimize image data for mobile game contents through analyzing type of compression method and image formats.

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An Experimental Study on the Usability Test for the E-Book Reader (전자책 단말기의 사용성 평가에 관한 실험적 연구)

  • Kwak, Seung-Jin;Bae, Kyung-Jae
    • Journal of the Korean Society for information Management
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    • v.28 no.3
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    • pp.313-333
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    • 2011
  • Many e-book readers have become available as e-books are in popular use these days. We first developed the evaluation criteria and elements for testing the usability of e-book readers and then examined the usability of three e-book readers. The usability testing was conducted using three e-book readers that were most popular with 15 participants that consisted of middle school students, university students, and office workers. The study found that iPad showed the best usability. In case of Amazon Kindle, participants indicated that the lack of the touch function imposed a great deal of negative impact on the usability of the interface. Also, the hardware- and software-oriented usability provided by an e-book reader was considered to be a very important element for the users, and the portability in connection with the hardware-oriented aspect of an e-book reader was shown to be of great effect to the overall usability of an e-book reader.