• Title/Summary/Keyword: 훈련체계

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The Study on Development of Evaluation System for Demonstrating Effectiveness of Librarian Education Program (사서교육훈련 효과성 입증을 위한 평가체계 개발에 관한 연구)

  • Park, Ok Nam;Kim, Sin-Young;Chang, Kyungwon;Cha, Sung-Jong
    • Journal of the Korean Society for information Management
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    • v.34 no.4
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    • pp.173-199
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    • 2017
  • Evaluation of education and training is the act of measuring and observing contents related to an educational program and evaluating its quality; and thereby providing the basis for the changes in the curriculum. The National Library of Korea (NLK) has urgently needed to introduce an evaluation method that can enhance the performance and quality of its continuing education program. Therefore, this study is aimed at developing an evaluation model that can objectively and comprehensively measure the effectiveness of NLK's job training program for its librarians. To this end, the study applied Kirkpatrick's 4-Level Training Evaluation Model and conducted review of preceding researches, investigation of NLK's librarian continuing education program, along with analysis on the stakeholders' needs. Based on the results, the study suggested evaluation system to establish the directions of the evaluation system. The findings of this study are expected to be used as a practical evaluation system for NLK's librarian education program.

Development of Stereo Sound Authoring Tool to Modify and Edit 2Channel Stereo Sound Source Using HRTF (HRTF를 이용한 2채널 스테레오 음원을 수정 및 편집 할 수 있는 입체음향 저작도구 개발)

  • Kim, Young-Sik;Kim, Yong-Il;Bae, Myeong-Soo;Jeon, Su-Min;Lee, Dae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.909-912
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    • 2017
  • In implementing a computerized virtual training system, the auditory element is responsible for the human cognitive ability following visual elements. Especially, the improvement of hearing ability is closely related to the performance of the training, and it contributes to improvement of the training effect. In this paper, we propose a sound system that is necessary for constructing such a virtual training system as a test system that can use a sound source using a head related transfer function (HRTF). Functional and auditory tests were performed to evaluate system performance.

항공우주 무기체계 세미나 및 전시회

  • 한국항공우주산업진흥협회
    • Aerospace Industry
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    • v.69
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    • pp.30-33
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    • 1999
  • 지난 9월 13일부터 16일까지 대전 계룡대에서 공군창군 50주년을 기념하는 항공우주 무기체계 세미나 및 전시회가 개최되었다. 대한민국공군이 주최하고 한국항공우주산업진흥협회가 주관한 동 행사는 그동안 전자전세미나와 모의훈련체계세미나를 ''''97년부터 통합하여 개최하였고 금년에는 공군창설 50주년을 기념하여 기존의 "전자전/모의훈련분야"에 "교리" 및 "항공전략" 분야를 통합하여 개최한 것이다.

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Analysis on Cost-effectiveness of a Train Simulator (철도차량 모의운전연습기의 훈련비용 효율성 분석)

  • Kim, Sa-Kil;Byun, Seong-Nam
    • Journal of the Korean Society for Railway
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    • v.10 no.6
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    • pp.655-659
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    • 2007
  • The purpose of this paper is to analyze cost-effectiveness of a train simulator. The cost-effectiveness of training program is assessed by multiplying transfer effectiveness ratio (TER) by training cost ratio (TCR). If their product is less than one, the program is not cost effective. Even if a program is not cost effective, however, safety considerations may be important to consider. Findings indicated that each type of train simulators might be used with each type of training programs appropriately for improving cost-effectiveness of a train simulator.

Synthetic Drill System Based on HLA (HLA 기반의 종합 훈련 시스템)

  • Hwang, Jae-Jun;Lee, Kyu-Young;Jun, Hyang-Sik;Jun, Dae-Gun;Choi, Hyung-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.73-75
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    • 2008
  • 현대는 시뮬레이션을 통하여 많은 모의 훈련을 대체하고 있다. 시뮬레이터는 고유의 훈련 임무를 수행하기 위하여 기획, 제작 되어진다. 하지만 현대와 같은 종합적인 입체훈련 체계는 고유의 훈련 임무 이외에 개개의 시뮬레이터의 임무가 가상의 종합 시뮬레이션 환경에 참가한 통합 훈련 체계의 필요성을 야기하게 되었다. 또한 각각의 시뮬레이터의 기능은 보다 세분화 되었으며 높은 성능을 요구하게 되었다. 현재 KA-32 헬기 시뮬레이터 영상 프로그램을 제작하고 있는 한국소프트스페이스(주)는 독립적인 시뮬레이터들에 HLA(High Level Architecture)를 적용하여 하나의 종합 훈련 시스템을 구축하였다. 고유의 임무를 지닌 시뮬레이테는 각각의 임무를 가상의 종합 훈련 환경에 참가하여 서로간의 훈련 효과를 극대화 시켜화 시켜준다. HLA 기반의 종합 훈련 시스템의 RTI(Run-Time Infrastructure)는 Pitch 사의 pRTI를 사용하였으며, 가상의 종합 시뮬레이션 환경의 핵심이 되는FOM(Federation Object Model)은 호환성을 및 모든 객체의 표현을 위하여 RPR FOM(Real-time Reference FOM)을 사용하였다. 본 종합 훈련 시스템에서는 각각의 시뮬레이션간에 최고의 성능을 내기 위하여, 기능 세부화 하여 구성하였다. Terrion 사의 FLAMES는 종합 훈련 시스템의 시뮬레이션 진행/설정 및 분석을 담당하며, Mantis는 훈련 상황을 사실감 있는 3 차원 영상으로 참가자에게 전달하여 준다.

A Study on the Analysis of Miles Training Effect (마일즈 훈련효과 분석에 관한 연구)

  • Lee, Yong-Yeon;Lee, Ho Jun;Kim, Yong-Pil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.353-359
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    • 2021
  • The Army is constructing a training system using Miles equipment that applies the latest science and technology to carry out military training. The Miles training system is a system that uses Miles equipment to simulate the damage situation of combat personnel and equipment in the same way as an actual battlefield by conducting practiced maneuvers in the field. Through this, the training force can experience conditions similar to an actual battle. In particular, the training effects of the warriors participating in the training can be maximized by establishing an integrated system that utilizes cutting-edge science technologies, such as information communication and computer simulation. This study analyzed the effects of Miles training in the army using scientific techniques targeted at the mid-range Miles. In particular, the effect index for analyzing the training effect was derived from a literature survey and expert opinions. The weight of each effect index was calculated by applying the Swing method. The final training effect was calculated by combining the results of the survey from train-experienced people. The Miles training effect was 2.6 times more effective than previous training without using Miles, and the satisfaction rate with Miles training according to status was high through variance analysis, and the difference was statistically significant.

Effectiveness Analysis and Utilization of Game System for Military Education and Training (국방 교육훈련을 위한 게임 효과분석 및 활용방안)

  • Park, Heungsoon;Lee, Yunho
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.95-103
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    • 2022
  • The goal of education and training in military is to foster strong combatants who can fight and defeat enemies. The Korean military is deeply aware of the importance of education & training, and has been introducing various advanced training systems so far. Despite these efforts, however, the military environment to maintain and strengthen the level of training is becoming increasingly difficult. In this study, it was conducted on the effectiveness analysis and utilization of the game system for military education & training through literature review. As a result of literature analysis, the introduction of the game system could be expected to have various effects throughout the cognitive and behavioral areas. Based on this effect analysis, the concept and shape of game system operation for each purpose were derived, and an improved plan using the game system was proposed.

Enhancement of Artillery Simulation Training System by Neural Network (신경망을 이용한 포병모의훈련체계 향상방안)

  • Ryu, Hai-Joon;Ko, Hyo-Heon;Kim, Ji-Hyun;Kim, Sung-Shick
    • Journal of the military operations research society of Korea
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    • v.34 no.1
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    • pp.1-11
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    • 2008
  • A methodology for the improvement of simulation based training system for the artillery is proposed in this paper. The complex nonlinear relationship inherent among parameters in artillery firing is difficult to model and analyze. By introducing neural network based simulation, accurate representation of artillery firing is made possible. The artillery training system can greatly benefit from the improved prediction. Neural networks learning is conducted using the conjugate gradient algorithm. The evaluation of the proposed methodology is performed through simulation. Prediction errors of both regression analysis model and neural networks model are analyzed. Implementation of neural networks to training system enables more realistic training, improved combat power and reduced budget.