• Title/Summary/Keyword: 회화성

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Dyeability and Antimicrobial Activity of Silks Dyed Singly with Sophora japonica L., Curcuma longa L., Combination-Dyed with Polygonum tinctorium L. and Sophora japonica L., and with Polygonum tinctorium L. and Curcuma longa L. (회화 및 울금에 의한 단독 염색 견직물 그리고 쪽과 회화 및 쪽과 울금에 의한 복합 염색 견직물의 염색성 및 항균성)

  • Jung, Jin Soun
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.45-52
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    • 2020
  • We examined the dyeability and antimicrobial activity of silks dyed singly with Sophora japonica L., Curcuma longa L., combination-dyed with Polygonum tinctorium L. and Sophora japonica L., and with Polygonum tinctorium L. and Curcuma longa L.. The color of silk dyed singly with Sophora japonica L., Curcuma longa L. was Yellow with Hue of 5.0Y and 0.6Y, respectively. Two types of combination-dyed silk were Blue Green with 2.6BG and 1.5BG, respectively. In the case of dry Cleaning fastness and rub fastness, all four types of dyed silk was good, achieving grade 4~5. The antimicrobial activity of Staphylococcus aureus of silk dyed with Sophora japonica L. extract showed excellent antibacterial activity of 99.5% and the other three types of dyed silk of 99.9%. In addition, in antibacterial activity against Klebsiella pneumonia, silk dyed with Sophora japonica L. extract showed 99.6%, and the other three types of dyed silk exhibited excellent antibacterial properties of 99.9%.

A Study on Painterly Representation in the Animated Film , Focusing on Visual Representation and Narrative Features (애니메이션 <아버지와 딸>의 회화적 표현에 관한 연구 - 시각적 표현 및 서사적 특징을 중심으로)

  • Kim, Min-kyu
    • Cartoon and Animation Studies
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    • s.51
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    • pp.59-82
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    • 2018
  • This study notes that the concept of painterliness, as defined by Heinrich $W{\ddot{o}}lfflin$, can apply to represent features in $Micha{\ddot{e}}l$, Dudok de Wit's animated short film Father and Daughter. It intends to examine the animated film's visual representation and narrative features in terms of painterliness. Comparing the Renaissance art style of the 16th century to the Baroque art style of the 17th century, $W{\ddot{o}}lfflin$ conceptualized the features of painterly style. In respect to this animated film, the images drawn by drawing tools are represented are represented by irregular and ambiguous shapes and meet $W{\ddot{o}}lfflin^{\prime}s$ conditions for painterly representation. Such a representation method in this animated film effectively functions as a double entendre or ambiguous narrative, while playing a key role in representing lyricism. In this animated film, painterliness contrasts with clarity, which commercial animated films provide, and plays a critical role in the representation methods utilized by auteurist animation directors. Painterliness in animated films is an element that should be highlighted, especially in the contemporary world where the forms of representation are becoming increasingly monolithic due to digital techniques. Continued research is greatly needed on this subject matter. Based on Father and Daughter, this study aims to examine the method of painterly representation that can be used in animation films, to explore its meaning and to underscore the importance of diversity in the forms of representation in animated films.

병충해 방제 - 회화나무 녹병 (Rust)

  • Kim, Gyeong-Hui
    • Landscaping Tree
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    • s.143
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    • pp.40-41
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    • 2014
  • 회화나무는 내한성(耐寒性), 내공해성이 강하여 도심지의 공원수, 가로수로 많이 심고 있으며 수형이 아름다워 정원수로도 활용되고 있다. 또한 옛날부터 회화나무를 집에 심으면 가문에 큰 인물이나 큰 학자가 나온다고 하여 고결한 선비의 집이나 서원, 사찰, 대궐 같은 곳에 주로 심어져 천연기념물이나 보호수로 여러 지역에 남아 있다. 최근에 가로수나 조경수로 심어진 회화나무의 줄기나 가지에 혹이 있는 나무들이 쉽게 눈에 띄는데 "회화나무 녹병"에 감염된 징표이다. 회화나무에서 가장 문제가 되고 있어 이 병을 소개한다.

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A Study on the Conversation Textbooks with Chinese Culture: an Analysis of the Problems on Talking Culture and Comparison with Textbooks of Korea, Japan (문화 소재 중심의 중국어 회화교재에 대한 일고 - 『설한어(說漢語) 담문화(談文化)』의 문제점 분석과 극복방안으로서의 한·일 교재 검토)

  • Park, Chan-Wook
    • Cross-Cultural Studies
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    • v.40
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    • pp.133-158
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    • 2015
  • This study aims to analyse the conversation structure on Talking Culture("說漢語 淡文化") that is one of the conversation textbooks about Chinese culture and investigate Chinese textbooks published in Korea and Japan from a integration point of view among language, literature and culture for improving upon the problems on Talking Culture. For this purpose, this study, before analysing and investigating, considered the concept of language socialization on learning Chinese as a foreign language, and on the basis of it, analysed the conversation structure of Talking Culture. And then this study examined how we should organize the structures and contents when making conversations in Chinese textbook related with culture in compared with the Chinese textbooks published in Korea and Japan. In conclusion, this study argues that when composing a conversation textbook with culture, we not only need to pay attention not to have an inclination for conversation structure, but need to make use of the contents in Chinese literary and culture works for organizing conversations from the perspective of integration among language, literature and culture.

A Study on Fusion of Folklore and Artistry of Folk Qinghua Paintings in Chinese Ming and Qing Period (중국 명·청 시대 민간청화 회화의 민속성과 예술성 융합에 관한 연구)

  • Bai, JuanJuan;Sun, Yue;Kim, Won Suk
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.343-347
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    • 2019
  • As an important branch of decoration of blue and white painting, folk blue and white painting not only has a very long history, but also has a very distinctive folklore and artistry. During the Ming and qing dynasties is an important period, in the development of the folk blue and white painting, the folk craftsmen through long-term study and practice, constantly familiar with drawing technique to master the method, combining folk life form, and folk painting decorative expression aesthetic demand, thus make the painting MinSuXing and artistic expression continuously into the blue and white porcelain painting in the process of development, become an important and indispensable component of ceramic decoration.

Effects of Immersive Virtual Reality English Conversations on Language Anxiety and Learning Achievement (몰입형 가상현실 영어 회화 학습이 언어불안감과 학습 성취도에 미치는 영향)

  • Jeong, Ji-Yeon;Jeong, Heisawn
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.321-332
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    • 2021
  • This study developed an English conversation learning program using virtual reality(VR) and mobile devices. Participants learned and practiced English conversational patterns in immersive virtual reality and mobile conditions. In the program, participants learned and practiced nine conversational patterns with virtual characters in four steps. Language anxiety and conversational fluency were measured to examine the effects of this program. Language anxiety questionnaire was administered before and after the experiment. The results showed that language anxiety was significantly reduced after learning in both conditions, and the reduction waa significantly greater in the immersive condition. Conversational fluency was assessed based on the changes in the length, appropriateness, and accuracy of the responses before and after participants learned and practiced conversational episodes. The results showed that the length, appropriateness, and accuracy of the responses were improved in both conditions after learning. The response length was significantly longer in the immersive VR conditions. These results suggest that immersive VR can be an effective tool to enhance English conversational abilities.

MHN Filter-based Brush Stroke Generation for Painterly Rendering (회화적 렌더링을 위한 MHN 필터 기반 브러시 스트로크 생성기법)

  • Seo, Sang-Hyun;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1045-1053
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    • 2006
  • We introduce a new method of painterly rendering. Instead of using the gradient direction of the source image to generate a brush stroke, we extract regions that can be drawn in one stroke using MHN filtering followed by identification of connected components, and make a brush stroke from each, based on an approximation to the medial axis. This method results in realistic-looking brush strokes of varying width that have an irregular directions where necessary.

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Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.

Developing application depend on emotion extraction from paintings (회화에서 감성 추출에 기반한 어플리케이션 개발 연구)

  • Lee, Taemin;Kang, Dongwann;Cho, Kyung-Ja;Park, SooJin;Yoon, Kyunghyun
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1033-1040
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    • 2017
  • Artists use artistic features of paintings to provide various emotions in paintings. These features may be simply color and texture, but they can move on to form a composition or a symmetry. Through these features, people can feel various emotions when enjoying paintings. Even though they are using these features, there are paintings that are not readily accessible to non-extractable experts. This is because the analysis of features is not intuitive. In this paper, we want to produce content that matches paintings and music. This helps user to understand painting easily with paintings and matched music.