• Title/Summary/Keyword: 회피기동

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Design and Verification of Survivability Equipment for Utility Helicopter (기동헬기 생존장비 설계 및 입증)

  • Lee, Byoung-Hwa;Kim, Sung-Woo;Oh, Woo Seop;Koo, Yeon-Deog
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.2
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    • pp.146-153
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    • 2013
  • Visual information and aural warning of independent aircraft survivability equipment increase the pilot workload and limit the effective countermeasures. For increase the aircraft survivability, Integrated design of survivability display and aural warning need to consider pilot intuitions. If pilot aware the threat by intuition, evade or escape from the threat using the countermeasures equipment, it will increase the survivability. This paper describe the design and verification of for Utility Helicopter survivability equipment.

Design Criteria and Cluster Configuration Improvement of Single Gimbal Control Moment Gyros for Satellite (인공위성을 위한 제어모멘트자이로의 설계시 고려요소 및 배치형상 개선방안)

  • Seo, Hyun-Ho;Rhee, Seung-Wu;Lee, Seon-Ho;Oh, Shi-Hwan;Yim, Jo-Ryeong;Yong, Ki-Lyuk
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.1
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    • pp.48-56
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    • 2008
  • Nowadays, CMG(Control Moment Gyros) becomes one of the essential actuators for satellite attitude control. The method to define the key requirements of CMG is suggested to avoid CMG's singularity problem for the limited envelope of angular momentum of 2H. Furthermore, the analysis and simulation are carried out to provide a necessary guideline when three CMGs are used for spacecraft control purpose. An improved configuration of redundant four CMG cluster, slightly different from the conventional configuration, is proposed not only to avoid the CMG singularity problem, but to improve agility about roll or pitch-axis.

Simulation of KM Plume Density Field by Residual Thrust Using DSMC Method (DSMC 방법을 사용한 KM 잔류추력 밀도장 시뮬레이션)

  • Choi, Young-In;Ok, Ho-Nam;Hong, Il-Hee
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2011.11a
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    • pp.769-771
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    • 2011
  • The satellite payloaded on the 2nd stage of KSLV-I is planned to perform CCAM(Contamination and Collision Avoidance Maneuver) not to collide with KM(Kick Motor). At the moment, the satellite should pass through low density environment not to be contaminated by KM plume due to residual thrust. Therefore, it is necessary to predict the flow field of KM plume by residual thrust. In this paper, DSMC (Direct Simulation Monte-Carlo) method, which is widely accepted to simulate in rarefied regime, is used to compute the density field of KM plume by residual thrust and the result of DSMC simulation was compared with that of FLUENT to validate it.

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Aircraft Collision-Avoidance/Guidance Strategy in Dynamic Environments for Planar Flight (2차원 평면에서 이동장애물에 대한 항공기의 유도/회피기동 연구)

  • Rhee, Ihn-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.7
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    • pp.69-75
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    • 2004
  • An avoidance/guidance problem of an aircraft against moving obstacle is considered in two dimensional space. The aircraft is modelled as a point mass flying with constant speed. The lateral acceleration is assumed the control input. Artificial potential functions are applied to the terminal point and moving obstacles in order that repulsive forces and an attractive force are produced by the obstacles and the terminal point respectively. A real time guidance/avoidance law is proposed by using the potential forces and relative velocity. The guidance law for a logarithm potential function results the well-known proportional navigation law. The avoidance control command is inverse proportional to the time-to-go to the obstacle and turns the aircraft toward the negative direction of the line-of-sight change. The performance of the proposed guidance/avoidance law is verified with simulations.

A Study on the Criteria for Collision Avoidance of Naval Ships for Obstacles in Constant Bearing, Decreasing Range (CBDR) (방위끌림이 없는 장애물에 대한 함정의 충돌회피 기준에 관한 연구)

  • Ha, Jeong-soo;Jeong, Yeon-hwan
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.377-383
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    • 2019
  • Naval ships that are navigating always have the possibility of colliding, but there is no clear maneuvering procedure for collision avoidance, and there is a tendency to depend entirely on the intuitive judgment of the Officer Of Watch (OOW). In this study, we conducted a questionnaire survey when and how to avoid collision for the OOW in a Constant Bearing, Decreasing Range (CBDR) situation wherein the naval ships encountered obstacles. Using the results of the questionnaire survey, we analyzed the CBDR situation of encountering obstacles, and how to avoid collision in day/night. The most difficult to maneuver areas were Pyeongtaek, Mokpo, and occurred mainly in narrow channels. The frequency appeared on average about once every four hours, and there were more of a large number of ships encountering situations than the 1:1 situation. The method of check of collision course confirmation was more reliable with the eye confirmation results, and priority was given to distance at closest point of approach (DCPA) and time at closest point of approach (TCPA). There was not a difference in DCPA between the give-way ship and stand-on ship, but a difference between day and night. Also, most navigators prefer to use maneuvering & shifting when avoiding collisions, and steering is 10-15°, shifting ±5knots, and the drift course was direction added stern of the obstacles to the direction of it. These results will facilitate in providing officers with standards for collision avoidance, and also apply to the development of AI and big data based unmanned ship collision avoidance algorithms.

Research on Pilot Decision Model for the Fast-Time Simulation of UAS Operation (무인항공기 운항의 배속 시뮬레이션을 위한 조종사 의사결정 모델 연구)

  • Park, Seung-Hyun;Lee, Hyeonwoong;Lee, Hak-Tae
    • Journal of Advanced Navigation Technology
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    • v.25 no.1
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    • pp.1-7
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    • 2021
  • Detect and avoid (DAA) system, which is essential for the operation of UAS, detects intruding aircraft and offers the ranges of turn and climb/descent maneuver that are required to avoid the intruder. This paper uses detect and avoid alerting logic for unmanned systems (DAIDALUS) developed at NASA as a DAA algorithm. Since DAIDALUS offers ranges of avoidance maneuvers, the actual avoidance maneuver must be decided by the UAS pilot as well as the timing and method of returning to the original route. It can be readily used in real-time human-in-the-loop (HiTL) simulations where a human pilot is making the decision, but a pilot decision model is required in fast-time simulations that proceed without human pilot intervention. This paper proposes a pilot decision model that maneuvers the aircraft based on the DAIDALUS avoidance maneuver range. A series of tests were conducted using test vectors from radio technical commission for aeronautics (RTCA) minimum operational performance standards (MOPS). The alert levels differed by the types of encounters, but loss of well clear (LoWC) was avoided. This model will be useful in fast-time simulation of high-volume traffic involving UAS.

Collision Avoidance Maneuver Design for the Multiple Indoor UAV by using AR. Drone (AR. Drone을 이용한 실내 군집비행용 충돌회피 기동 설계)

  • Cho, Dong-Hyun;Moon, Sung Tae;Jang, Jong Tai;Rew, Dong-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.9
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    • pp.752-761
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    • 2014
  • With increasing of interest in quad-rotor which has excellent maneuverability recently, a various types of multi-rotor aircraft was developed and commercialized, and there are many kinds of leisure products to be easily operated. In these products, the AR.Drone manufactured by Parrot has an advantage that it is easily operated by user due to the its internal stabilization loop in the on-board computer. Thus it is possible to design the unmanned UAV system easily by using this AR.Drone and its inner loop for the stabilization. For this advantage, KARI(Korea Aerospace Research Institute) has been developing the indoor swarming flight system by using multiple AR.Drones. For this indoor swarming flight, it is necessary that not only the position controller for each AR.Drone, but also the collision avoidance algorithm. Therefore, in this paper, the collision avoidance controller is provided for the swarm flight by using these AR.Drones.

Laser Tracking Analysis of Space Debris using SOLT System at Mt. Gamak (감악산 SOLT 시스템을 이용한 우주잔해물 레이저추적 성능분석)

  • Lim, Hyung-Chul;Park, Jong-Uk;Kim, Dong-Jin;Seong, Kipyung;Ka, Neung-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.9
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    • pp.830-837
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    • 2015
  • Space debris has been a major issue recently for the space-active nations because its growing population is expected to increase the collision risk with operational satellites. Radar and electro-optical system has been used for space debris surveillance, which may cause unnecessary anti-collision manoeuvers due to their low tracking accuracy. So an additional tracking system is required to improve the predicted orbit accuracy and then to jude the anti-collision maneouvers more efficiently. The laser tracking system has been considered as an alternative to decrease these unnecessary manoeuvers. Korea Astronomy and Space Science Institute has been developing a space object laser tracking system which is capable of laser tracking for satellites with retro-reflectors and for space debris using high power laser, and satellite imaging using adaptive optics. In this study, the tracking capability is analyzed for space debris using high power laser based on link budget, false alarm probability and signal detection probability.

Performance Analysis of Pursuit- Evasion Game Based Guidance Laws (추적-회피 게임 기반 유도법칙의 성능 분석)

  • Kim, Young-Sam;Tahk, Min-Jea;Ryu, Hyeok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.8
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    • pp.747-752
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    • 2008
  • We propose a guidance law based on pursuit-evasion game solutions, and analyze its performance. The game solutions are obtained from the pursuit-evasion game solver developed by Tahk. The initial value of the game solution is used for guidance, and then the pursuit-evasion game is solved again at the next time step. In this respect, the proposed guidance laws are similar to the approach of model predictive control. The proposed guidance method is compared with proportional navigation guidance for a pursuit-evasion scenario, in which the evader always tries to maximize the capture time. According to the comparison, it has larger a capture set than ones of proportional navigation guidance law.

Real-time Obstacle Detection and Avoidance Path Generation Algorithm for UAV (무인항공기용 실시간 장애물 탐지 및 회피 경로 생성 알고리즘)

  • Ko, Ha-Yoon;Baek, Joong-Hwan;Choi, Hyung-Sik
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.623-629
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    • 2018
  • In this paper, we propose a real-time obstacle detection and avoidance path generation algorithm for UAV. 2-D Lidar is used to detect obstacles, and the detected obstacle data is used to generate real-time histogram for local avoidance path and a 2-D SLAM map used for global avoidance path generation to the target point. The VFH algorithm for local avoidance path generation generates a real-time histogram of how much the obstacles are distributed in the vector direction and distance, and this histogram is used to generate the local avoidance path when detecting near fixed or dynamic obstacles. We propose an algorithm, called modified $RRT^*-Smart$, to overcome existing limitations. That generates global avoidance path to the target point by creating lower costs because nodes are checked whether or not straight path to a target point, and given arbitrary lengths and directionality to the target points when nodes are created. In this paper, we prove the efficient avoidance maneuvering through various simulation experiment environment by creating efficient avoidance paths.